Presentation

How Do We Solve the Challenges of glTF Asset Creation?
Event Type
Birds of a Feather
Keywords
Animation/Simulation
Augmented Reality
Industry Insight
Metaverse
Modeling
Pipeline
Real-Time
Virtual Reality
Interest Areas
Arts & Design
Gaming & Interactive
Production & Animation
Presentation Types
Virtual
Registration Categories
Full Conference Supporter
Full Conference
Experience Plus
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Recordings
This session WILL be recorded.
Time
Location
DescriptionArtists can leverage glTF to create rich 3D visuals, but the process can be difficult. This BOF will showcase current work in the Khronos Group Asset Creation Working Group and what’s coming next. We’ll cover current challenges and how to solve them: assets can be difficult to make, many 3D assets are still not compatible, the tooling ecosystem has gaps, and rendering can be inconsistent. However, solutions are on the horizon! Following the overview, we’ll have a Q&A session with industry experts.