Presentation

Building Worlds in Unreal Engine with Quixel and Capturing Reality
Event Type
Exhibitor Session
Presentation Types
Virtual
Registration Categories
Full Conference Supporter
Full Conference
Experience Plus
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Time
Location
DescriptionIn this session, we discuss the recent integration of 3D assets from the Quixel Megascans library into Unreal Engine 5, as shown in the Ninety Days challenge project. Learn about quality content for virtual production, the democratization of building worlds, and Quixel's goal of scanning the world with the community.