Presentation
Turing Award Lecture
Contributors
Event Type
Featured Speakers
In Person
Virtual-Livestream
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
This session WILL be recorded.
TimeMonday, 8 August 20222:15pm - 3:15pm PDT
LocationWest Building, Ballroom C/D
DescriptionShading Languages and the Emergence of Programmable Graphics Systems
Shading languages were pioneered by Ken Perlin and Rob Cook, and became widely available in Pixar's RenderMan. Early graphics and imagine hardware such as the Ikonas was also programmable. Nowadays, programmable GPUs are the faster computers in the world. This talk will review their history and discuss the broader implications for computing and the future of computer graphics.
The Wild, Unexpected, Exponential Ride Through Computer Graphics
A brief tale of the early belief in the promise of computer graphics, its early support by DARPA at Utah, the depiction of the research in graphics as impractical, the incorporation of graphics in workstations, the role of the SIGGRAPH community leading to advances enabling movies, the incorporation of algorithms in GPUs, and the exponential rise of computing power in those GPUs driven by the Game Industry leading to completely unexpected results.
Shading languages were pioneered by Ken Perlin and Rob Cook, and became widely available in Pixar's RenderMan. Early graphics and imagine hardware such as the Ikonas was also programmable. Nowadays, programmable GPUs are the faster computers in the world. This talk will review their history and discuss the broader implications for computing and the future of computer graphics.
The Wild, Unexpected, Exponential Ride Through Computer Graphics
A brief tale of the early belief in the promise of computer graphics, its early support by DARPA at Utah, the depiction of the research in graphics as impractical, the incorporation of graphics in workstations, the role of the SIGGRAPH community leading to advances enabling movies, the incorporation of algorithms in GPUs, and the exponential rise of computing power in those GPUs driven by the Game Industry leading to completely unexpected results.