Presentation

The Use of CG in Japanese Animation
SessionCourses
Event Type
Course
Presentation Types
Virtual
Interest Areas
Arts & Design
Production & Animation
Research & Education
Registration Categories
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Keywords
Rendering
Visual Effects
Time
Location
DescriptionUsing production works such as "Zoid Wild", "Knights of Sidonia", "Drifting Dragons" and "Pacific Rim: The Black", we present the use of CG in traditional animation in Japan, from a hybrid mix between hand-drawn and 3D elements to a full CG approach incorporating state-of-the-art computer graphics techniques.
Prerequisites Traditional animation and particularly Japanese animation enthusiasts, CG engineers and artists, with or without technical backgrounds, who are interested in how Japanese animation is made today.
Intended Audience Basic knowledge of computer graphics terminology.