Presentation

An Interactive Introduction to Computer Graphics Techniques Using WebGL
Event Type
Course
Keywords
Education
Games
Professional Development
Real-Time
Rendering
Interest Areas
Gaming & Interactive
Research & Education
Presentation Types
Virtual
In Person
Registration Categories
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Recordings
This session WILL be recorded.
TimeMonday, 8 August 20229am - 12pm PDT
LocationWest Building, Room 109-110
DescriptionThis course provides an introduction to computer graphics techniques and developing interactive applications using WebGL. It focuses on the concepts and techniques used for rasterization-based rendering in a simple, cross-platform, web-based environment that provides an interactive experience for the attendee.
Prerequisites Attendees who should reap the most benefit from this introductory course are web application programmers who want to develop graphical applications but may have limited experience with computer graphics. An application programmer who has been writing applications with desktop OpenGL should also benefit from this course, as would educators who are contemplating switching their courses to using WebGL or three.js as the graphics API.
Intended Audience To best experience the course, attendees should be able to read simple computer programs written in JavaScript, C, C++, or Java, and have a basic knowledge of computer graphics concepts, equivalent to the SIGGRAPH fundamentals course. No previous experience writing graphics applications is required.