Presentation

Practical Aspects of Spectral Data in Digital Content Production
SessionCourses
Event Type
Course
Presentation Types
Virtual
Interest Areas
Arts & Design
Production & Animation
Registration Categories
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Keywords
Imaging/Video
Industry Insight
Lighting
Rendering
Visual Effects
Time
Location
DescriptionThe aim of the course is to show participants the practical usage of spectral data as a replacement of pure RGB workflows. We explore practical applications from all parts of the image pipeline, from virtual production and data acquisition over denoising to image grading.
Prerequisites We imagine the audience to be of a wide range of different disciplines, from industry researchers focusing on light transport to practitioners from the video game and VFX fields as well as film enthusiasts in general.
Intended Audience We expect the audience to have some knowledge about Monte-Carlo light transport as well as basic knowledge about the workings of lights and cameras.