Presentation

Hands-On Class: Intro to Creating Real-time Shaders
Moderator
Lecturer
Event Type
Labs
Keywords
Games
Real-Time
Rendering
Interest Areas
Arts & Design
Gaming & Interactive
Presentation Types
In Person
Registration Categories
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference
TimeWednesday, 10 August 20222pm - 3pm PDT
LocationWest Building, Ballroom A/B, Labs Hands-On Classroom
DescriptionThis hands-on session will introduce beginners to the basics of creating shaders for games and other real-time
applications using a node-based shader editor. It will include a brief overview of the subject, step-by-step
tutorials for creating three simple shaders, as well as explanations of the math principles used.