Presentation

Hands-On Class: Intro to Creating Real-time Shaders
Moderator
Lecturer
Event Type
Labs
Games
Real-Time
Rendering
Arts & Design
Gaming & Interactive
In Person
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference
TimeWednesday, 10 August 20222pm - 3pm PDT
LocationWest Building, Ballroom A/B, Labs Hands-On Classroom
DescriptionThis hands-on session will introduce beginners to the basics of creating shaders for games and other real-time
applications using a node-based shader editor. It will include a brief overview of the subject, step-by-step
tutorials for creating three simple shaders, as well as explanations of the math principles used.
applications using a node-based shader editor. It will include a brief overview of the subject, step-by-step
tutorials for creating three simple shaders, as well as explanations of the math principles used.
Moderator
Lecturer