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SessionRoundtable 2: Contact and Friction Simulation; 3D AR and VR Low Polygon and Photogrammetry, and Differentiable Cameras and Displays
Full Conference Supporter
Exhibitor Additional Full Conference
Exhibitor Full Conference
This session WILL NOT be recorded.
LocationEast Building, Ballroom C
DescriptionThe roundtable will give contributors and the audience the opportunity to interact much more closely. Distributed around the room will be a series of poster boards for contributors to gather around with the audience. Contributors are invited to bring any material related to their submission that could instigate further conversation such as printouts, posters, screens, demos, or other presentation aids. During the 30-minute period, the audience will be invited to go around the room to talk and interact with the different contributors of the session.