Presentation

11. Physics-based Character Control Using Conditional GAIL
SessionAnimation
Contributors
Event Type
Poster
Animation/Simulation
Dynamics/Simulation
Production & Animation
In Person
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference
Time
Location
DescriptionWe present a physics-based character controller which can command characters to perform various motor skills using conditional generative adversarial imitation learning.