He started his career at RGA Digital Studios in NYC. He then worked at PDI from 1995-2000 before taking a break from films to work on video games at id Software in Texas. He returned to Dreamworks in Glendale in 2005 where he was a Supervising Animator, Workflow Director and Product owner for PREMO which is Dreamworks Oscar winning proprietary animation software. He recently joined Epic Games as a Lead Technical Animator focused on helping to improve posing and animation workflows within the Unreal Engine.
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