Presenter
Biography
A/Professor Tomasz Bednarz is a Director and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre), UNSW Art & Design. He is also a Team Leader in Visual Analytics, at the CSIRO Data61 (Computational Platforms Group, Software & Computational Systems Program).
He holds PI and AI positions at the ARC Centre of Excellence for Mathematical and Statistical Frontiers (ACEMS) and holds Adjunct Associate Professor positions at the QUT (School of Mathematical Sciences) and University of South Australia (School of IT and Math Sciences).
His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, image analysis and processing, visualisation, simulations, computer graphics, computer games, computational fluid dynamics, demoscene.
He was Chair of ACM SIGGRAPH Asia 2019. SIGGRAPH conferences are the world’s largest, most influential annual meetings and exhibitions in computer graphics and interactive techniques. The conference will be held for the very first time in Australia (Brisbane).
He holds PI and AI positions at the ARC Centre of Excellence for Mathematical and Statistical Frontiers (ACEMS) and holds Adjunct Associate Professor positions at the QUT (School of Mathematical Sciences) and University of South Australia (School of IT and Math Sciences).
His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, image analysis and processing, visualisation, simulations, computer graphics, computer games, computational fluid dynamics, demoscene.
He was Chair of ACM SIGGRAPH Asia 2019. SIGGRAPH conferences are the world’s largest, most influential annual meetings and exhibitions in computer graphics and interactive techniques. The conference will be held for the very first time in Australia (Brisbane).
Presentations
ACM SIGGRAPH Village
Gaming & Interactive
Production & Animation
Research & Education
This session WILL be recorded.
Industry Insight
Community
International Resources
Village
Virtual
Full Conference Supporter
Full Conference
Experience Plus
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
ACM SIGGRAPH Village
Gaming & Interactive
Research & Education
Artificial Intelligence/Machine Learning
Virtual Reality
Community
Immersive and Interactive Experiences
International Resources
Village
In Person
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference
ACM SIGGRAPH Village
Research & Education
Community
Immersive and Interactive Experiences
Village
In Person
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference
Birds of a Feather
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
This session WILL be recorded.
Animation/Simulation
Artificial Intelligence/Machine Learning
Augmented Reality
Display
Dynamics/Simulation
Education
Scientific Visualization
Virtual Reality
Virtual
Full Conference Supporter
Full Conference
Experience Plus
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference