Mitch Prater
My first graphics programming in the 1970's used Fortran IV coded on punched cards with a line-printer for output. Next came CRT terminals, color frame buffers, and GPU chips. In 1988 I began work at Pixar and was introduced to RenderMan. I wrote shaders and created new shading and lighting techniques for use in their commercials, short films, and all the features from Toy Story to Cars; and then again from ParaNorman to Missing Link at LAIKA. Throughout it all I've developed new techniques, shader code libraries, and production shaders for feature films, real-time games, and animated shorts, primarily for use in RenderMan.
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