Presenter

David Yu
Biography
Graphics Software Engineer at Pixar Graphics R&D 2000-present
Contributing to OpenSubdiv, USD (Universal Scene Descrption), Hydra Render Engine, Presto, Marionette.

Previously worked at SGI (Silicon Graphics Computer Systems) 1992-2000
Contributing to OpenGL ARB, IRIX graphics driver, window system, geometry engine microcode.

Real-time graphics and interaction have been a focus of my work throughout my entire career.

Have been attending SIGGRAPH since 1988
Presentations
Birds of a Feather
New Technologies
Production & Animation
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Metaverse
Pipeline
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