Presenter
David Yu
Biography
Graphics Software Engineer at Pixar Graphics R&D 2000-present
Contributing to OpenSubdiv, USD (Universal Scene Descrption), Hydra Render Engine, Presto, Marionette.
Previously worked at SGI (Silicon Graphics Computer Systems) 1992-2000
Contributing to OpenGL ARB, IRIX graphics driver, window system, geometry engine microcode.
Real-time graphics and interaction have been a focus of my work throughout my entire career.
Have been attending SIGGRAPH since 1988
Contributing to OpenSubdiv, USD (Universal Scene Descrption), Hydra Render Engine, Presto, Marionette.
Previously worked at SGI (Silicon Graphics Computer Systems) 1992-2000
Contributing to OpenGL ARB, IRIX graphics driver, window system, geometry engine microcode.
Real-time graphics and interaction have been a focus of my work throughout my entire career.
Have been attending SIGGRAPH since 1988
Presentations
Birds of a Feather
New Technologies
Production & Animation
This session WILL NOT be recorded.
Metaverse
Pipeline
Virtual
Full Conference Supporter
Full Conference
Experience Plus
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference