Presenter

Daniel Wright
Biography
Daniel Wright is an Engineering Fellow in graphics at Epic Games, and Technical Director of the Lumen dynamic global illumination and reflections system in Unreal Engine 5. Prior to that, he developed lighting and shadowing techniques for Unreal Engine 3 and 4 which shipped in Gears of War, Fortnite and a multitude of games licensing Unreal Engine technology. Daniel's main passion is real-time Global Illumination.
Presentations
Course
Gaming & Interactive
Production & Animation
Research & Education
Dynamics/Simulation
Games
Lighting
Real-Time
Virtual
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference