Presenter

Ryan Chan
Biography
Ryan Chan is a Senior Engine Developer working on making Unreal Engine a first-class linear content creator at Framestore. His began his career in VFX working on high-performance rigging technology at MPC, followed by DNEG. On DNEG Animation's Ron's Gone Wrong he worked closely with the rigging team to create innovative curve-based deformation tools, which also formed the basis for the artist-driven 2D facial animation rigs.
Presentations
Talk
New Technologies
Production & Animation
This session WILL be recorded.
Animation/Simulation
Display
Imaging/Video
Pipeline
Rendering
In Person
Full Conference Supporter
Full Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference