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Ryan Chan is a Senior Engine Developer working on making Unreal Engine a first-class linear content creator at Framestore. His began his career in VFX working on high-performance rigging technology at MPC, followed by DNEG. On DNEG Animation's Ron's Gone Wrong he worked closely with the rigging team to create innovative curve-based deformation tools, which also formed the basis for the artist-driven 2D facial animation rigs.
Production & Animation
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