After spending 14 years at Bioware as a tech artist focused on shaders and rendering, Ben recently joined the Shader Graph team at Unity where he helps develop the engine's node-based shader editor. Shader Graph is the fourth in a line of shader editors Ben has contributed to - including Autodesk's ShaderFX Editor, and EA's Frostbite Shader Editor. Ben also hosts a YouTube channel focused on teaching artists how to create shaders in both Unreal and Unity.
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