Presenter
Ben Cloward
Biography
After spending 14 years at Bioware as a tech artist focused on shaders and rendering, Ben recently joined the Shader Graph team at Unity where he helps develop the engine's node-based shader editor. Shader Graph is the fourth in a line of shader editors Ben has contributed to - including Autodesk's ShaderFX Editor, and EA's Frostbite Shader Editor. Ben also hosts a YouTube channel focused on teaching artists how to create shaders in both Unreal and Unity.
Presentations
Labs
Arts & Design
Gaming & Interactive
Games
Real-Time
Rendering
In Person
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference