Lina Halper
Lina Halper has 20 years of game engineer experience from Battlefield, Gears of War, Paragon, and Fortnite. During her 12 years at Epic Games, she focused on motion and animations of characters. She led the UnrealEngine Animation System & Tools effort, developed the Facial Animation System(Pose Blending) and the ControlRig. She was the tech lead for MetaHuman Creator and was also involved in various special projects such as HellBlade Senua Live GDC, Siren, and LOTR Smaug VR. Currently, she is a Principal Animation Engineer at NVIDIA working on Omniverse, a real-time simulation and collaboration platform for 3D production pipelines.
Technical Paper
Research & Education
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