Presenter

Paul Guerrero
Biography
Paul Guerrero is a research scientist at Adobe, working on the analysis of shapes and irregular structures, such as graphs, meshes, or vector graphics, by combining methods from machine learning, optimization, and computational geometry. He completed his PhD at the Institute for Computer Graphics and Algorithms, Vienna University of Technology, and at the Visual Computing Center in KAUST. Prior to his current position, Paul worked as a Post-Doc at UCL, and as a visiting Post-Doc at KAUST and Stanford University.
Presentations
Technical Paper
Research & Education
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Exhibitor Full Conference
Technical Paper
Research & Education
This session WILL NOT be recorded.
Rendering
In Person
Full Conference Supporter
Full Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference