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Andrew Schneider is a Principal VFX Artist at Guerrilla in Amsterdam. He spends his time developing the tools and technology behind the Nubis real-time volumetric cloud system for the Horizon Franchise Games. Previously, he worked as a Senior FX Technical Director at Blue Sky Studios, where he developed the volumetrics and clouds pipelines for the Rio and Ice Age animated movies. His interests include visual effects, simulation, lighting, and volumetrics - but specifically how to engineer realistic and efficient solutions for these disciplines. He has previously given 5 Talks at SIGGRAPH from 2011 to 2017, one talk at Eurographics 2018, one GDC talk in 2022, and published a chapter about rendering real-time volumetric clouds for games in GPU Pro 7.
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