Presenter

Lou Harrison
Biography
Lou Harrison received his BS and MS in Computer Science, from NC State University. He retired as Director of Educational Technology Services for Distance Education and Learning Technology Applications (DELTA) at NC State University, and he led a team that manages, maintains, installs, integratse, and develops the technology that NC State uses for teaching and learning at scale. This technology centers around Moodle, and includes WolfWare, our overarching learning management system hub, and other tools such as Sonic Foundry's Mediasite for lecture capture and Zoom for synchronous classes. The team also supports the organizational technology needs of DELTA.
While in the Computer Science Department, he and his team developed WolfWare (now called WolfWare Classic), an early course management system, which has been in use at NC State since 1999. He was a founding member of the Open Knowledge Initiative (OKI), which first articulated a need for interoperability between learning systems and can be credited for pushing commercial learning tools developers to develop APIs that developers can use. He has served in an advisory capacity to several learning technology providers and has presented at several conferences about Enterprise Learning Technology and Learning Technology Governance. He has been an active participant in and frequent volunteer for ACM SIGGRAPH, and most recently was the chair of the SIGGRAPH Student Services Committee (S3). He is an ACM Senior Member and an ACM SIGGRAPH Pioneer.
Presentations
Special Interest Group Presentations
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptability
Animation/Simulation
Artificial Intelligence/Machine Learning
Audio/Music
Augmented Reality
Capture/Scanning
Deep Learning
Display
Diversity Equity & Inclusion
Dynamics/Simulation
Education
Games
Haptics
Health Care
Imaging/Video
Industry Insight
Lighting
Metaverse
Modeling
Pipeline
Professional Development
Rendering
Robotics
Scientific Visualization
Streaming
Telepresence
Virtual Reality
Visual Effects
In Person
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