Presenter

Natalya Tatarchuk
Biography
Natalya Tatarchuk (@mirror2mask) is a graphics engineer and a rendering enthusiast at heart, currently focusing on driving the state-of-the-art rendering technology and graphics performance for the Unity engine as a Distinguished Technical Fellow and Chief Architect, VP, Professional Artistry and RT3D Graphics Innovation, and, prior to that, led the Graphics team at Unity. Before that she was a AAA games developer, working on innovative cross-platform rendering engine and game graphics for Bungie’s Destiny franchise, as well the Halo series, such as Halo: ODST and Halo: Reach, and AMD Graphics Products Group where she pushed parallel computing boundaries investigating advanced real-time graphics techniques, and graphics hardware design and APIs. Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Real-time Rendering, Open Problems in Real-Time Rendering and Rendering Engine Architecture at SIGGRAPH, and convincing people to speak there. It seems to be working.
Presentations
Course
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Gaming & Interactive
New Technologies
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Metaverse
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Gaming & Interactive
Production & Animation
Research & Education
Dynamics/Simulation
Games
Lighting
Real-Time
Virtual
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Virtual Conference
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Course
This session WILL be recorded.
In Person
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Exhibitor Additional Full Conference
Exhibitor Full Conference