Presenter

Biography
My primary research area is character animation, which includes physics-based simulation and control, data-driven animation, musculoskeletal modeling, muscle-driven locomotion, motion capture, motion planning, interactive character control, and simulation animal locomotion. I am deploying deep reinforcement learning and recurrent neural networks for animation applications.
Presentations
Poster
Production & Animation
Animation/Simulation
Dynamics/Simulation
In Person
Full Conference Supporter
Full Conference
Exhibitor Experience
Exhibitor Additional Experience
Experience
Experience Plus
Exhibitor Additional Full Conference
Exhibitor Full Conference
Technical Paper
Research & Education
Virtual
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Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Technical Paper
Research & Education
Virtual
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference