Sheldon Andrews is an Associate Professor of Software and IT Engineering at the École de technologie supérieure (ÉTS) in Montreal, Canada. He received his Ph.D. in Computer Science in 2015 from McGill University, and he was a postdoctoral researcher at Disney Research (2014-2015) and CM Labs Simulations (2016). His research interests include real-time physics simulation, computational contact mechanics, 3D character animation, human motion synthesis, and motion capture. He teaches undergraduate courses on computer graphics and numerical computing, and graduate courses on physics-based animation.
This session WILL NOT be recorded.
In Person
Full Conference Supporter
Full Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference