Session

Talk: Talks
Event TypeTalk
Presentation Types
Virtual
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Full Conference
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Virtual Conference
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Exhibitor Full Conference
Time
Location
Presentations
A Fast and Robust Solution for Cubic and Higher-order Polynomials
Contributor
Gaming & Interactive
Production & Animation
Research & Education
Dynamics/Simulation
Lighting
Modeling
Real-Time
Rendering
Robotics
Virtual Reality
Visual Effects
Advances in Spatial Hashing: A Pragmatic Approach towards Robust Real-time Light Transport Simulation
Contributor
Artisitically Directable Walk Generation
Production & Animation
Animation/Simulation
Deep Learning
'Boss Baby': Foamy Business
Arts & Design
Production & Animation
Research & Education
Animation/Simulation
Dynamics/Simulation
Pipeline
Rendering
Visual Effects
Building an Illustrated World in 'The Bad Guys'
Production & Animation
Animation/Simulation
Lighting
Pipeline
Rendering
Visual Effects
Clothing Suite: Interactively Design Complex Garments
Arts & Design
Modeling
Cracking the Snake Code on 'The Bad Guys'
Production & Animation
Animation/Simulation
Creating a Planet and Clouds Lightyears Away
Production & Animation
Modeling
Pipeline
Rendering
Visual Effects
Deep Learned Face Swapping in Feature Film Production
Demystifying the Python-processing Landscape: An Overview of Tools Combining Python and Processing
Arts & Design
Research & Education
Display
Education
Imaging/Video
FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Gaming & Interactive
Research & Education
Games
Real-Time
From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
New Technologies
Production & Animation
Animation/Simulation
Dynamics/Simulation
Pipeline
Real-Time
Visual Effects
Graphic 2D-inspired Characters in 'The Bad Guys'
Production & Animation
Animation/Simulation
Dynamics/Simulation
Imaging/Video
Lighting
Pipeline
Rendering
Visual Effects
Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-box Function
Contributor
Arts & Design
New Technologies
Animation/Simulation
Dynamics/Simulation
How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Animation/Simulation
Artificial Intelligence/Machine Learning
Modeling
Pipeline
Rendering
Making a Guinea Pig Monster in 'The Bad Guys'
Arts & Design
Production & Animation
Animation/Simulation
Dynamics/Simulation
Rendering
Modeling Animated Jumbo Floral Display on Disney’s "Encanto"
Arts & Design
Production & Animation
Animation/Simulation
Modeling
Visual Effects
Modular Scene Filtering via the Pixar Hydra 2.0 Architecture
On Fairness in Face Albedo Estimation
Powering Up Rig Deformation: Shot Sculpting on 'DC League of Super-Pets'
Production & Animation
Animation/Simulation
Pipeline
Revamping the Cloth Tailoring Pipeline at Pixar
Production & Animation
Animation/Simulation
Modeling
Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes
Production & Animation
Animation/Simulation
Sex and Gender in the Computer Graphics Research Literature
Research & Education
Diversity Equity & Inclusion
Space Rangers With Cornrows
Contributor
Arts & Design
Production & Animation
Research & Education
Animation/Simulation
Diversity Equity & Inclusion
Industry Insight
Modeling
Pipeline
The Art of Cloth Simulation on 'The Boss Baby: Family Business'
Production & Animation
Animation/Simulation
Thin Films in Production With Extended Anisotropic Kernels
Production & Animation
Research & Education
Dynamics/Simulation
Visual Effects
Tracking Character Diversity in the Animation Pipeline
Production & Animation
Diversity Equity & Inclusion
Industry Insight
Using STS to Bridge Long Histories of Blackness, Specularity, and Rendering
Contributor
Arts & Design
Gaming & Interactive
Diversity Equity & Inclusion
Games
Lighting
Rendering
WIZ: DreamWorks GPU-accelerated Interactive Hair/Fur Deformation and Visualization Toolset
Gaming & Interactive
Production & Animation
Animation/Simulation
Real-Time
Rendering