Session

Course: Courses
Event TypeCourse
Presentation Types
Virtual
Registration Categories
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
Time
Location
Presentations
Advances in Real-Time Rendering in Games: Part I
Gaming & Interactive
Production & Animation
Research & Education
Dynamics/Simulation
Games
Lighting
Real-Time
Contact and Friction Simulation for Computer Graphics
Course on Virtual Nature as a Digital Twin: Botanically Correct 3D AR and VR Optimized Low-polygon and Photogrammetry High-polygon Plant Models
Custom Landmarkers: Building Location-based AR With Lens Studio
Differentiable Cameras and Displays
Evidence-based Science Communication and Cinematic Scientific Visualization
Geometric Algebra Computing for Computer Graphics Using GAALOP
New Technologies
Research & Education
Education
Modeling
Scientific Visualization
Introduction to the WebGPU API
New Technologies
Display
Education
Rendering
Practical Aspects of Spectral Data in Digital Content Production
Arts & Design
Production & Animation
Imaging/Video
Industry Insight
Lighting
Rendering
Visual Effects
Practical Course on Computing Derivatives in Code
Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
New Technologies
Research & Education
Artificial Intelligence/Machine Learning
Augmented Reality
Deep Learning
Display
Dynamics/Simulation
Imaging/Video
Metaverse
Modeling
Pipeline
Rendering
Virtual Reality
State of the Art in Telepresence (Part 1)
New Technologies
Research & Education
Augmented Reality
Display
Real-Time
Telepresence
State of the Art in Telepresence (Part 2)
New Technologies
Research & Education
Augmented Reality
Real-Time
Telepresence
Virtual Reality
The Use of CG in Japanese Animation
Arts & Design
Production & Animation
Research & Education
Rendering
Visual Effects