Session

Real-Time Live!: Real-Time Live!
Event TypeReal-Time Live!
Presentation Types
In Person
Virtual-Livestream
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Registration Categories
Full Conference Supporter
Full Conference
Virtual Conference Supporter
Virtual Conference
Exhibitor Additional Full Conference
Exhibitor Full Conference
TimeWednesday, 10 August 20225pm - 6:45pm PDT
LocationWest Building, Ballroom C/D
DescriptionJoin us to celebrate the most exciting event of the year for real-time rendering, back in person again after the long pandemic. This live event showcases an electrifying sample of the latest and most advanced interactive projects in real-time. Those attending live will have a chance to vote for this year’s Audience Choice winner.

Plus, don’t miss a live pre-show from Promethean AI, building a game level in just a few minutes live on stage.
Presentations
5:00pm - 5:13pm PDTA Showcase of Decima Engine in Horizon Forbidden West
5:13pm - 5:26pm PDTAI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Gaming & Interactive
Production & Animation
Animation/Simulation
Artificial Intelligence/Machine Learning
Deep Learning
Games
5:26pm - 5:39pm PDTHybrid VR/Desktop sculpting with Adobe Substance 3D Modeler
Contributor
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Augmented Reality
Games
Metaverse
Modeling
Pipeline
Virtual Reality
Visual Effects
5:39pm - 5:52pm PDTBehind the Scenes of The Cavern UE5 Cinematic Visual Tech Test
Contributor
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Animation/Simulation
Capture/Scanning
Games
Modeling
Real-Time
Rendering
5:52pm - 6:05pm PDTThe Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves
Arts & Design
Audio/Music
Dynamics/Simulation
Real-Time
6:05pm - 6:18pm PDTReal Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation
Gaming & Interactive
New Technologies
Production & Animation
Animation/Simulation
Artificial Intelligence/Machine Learning
Real-Time
6:18pm - 6:31pm PDTInstant Neural Radiance Fields
Gaming & Interactive
New Technologies
Research & Education
Artificial Intelligence/Machine Learning
Capture/Scanning
Deep Learning
Real-Time
Rendering
6:31pm - 6:45pm PDTFUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Animation/Simulation
Capture/Scanning
Metaverse
Real-Time