Contributors
A
Niels Aage
Technical University of Denmark
DenmarkTechnical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Mridul Aanjaneya
Rutgers University
United States of AmericaTechnical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Rameen Abdal
KAUST
Saudi ArabiaTechnical Paper CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
Ahsan Abdullah
UC Davis
United States of AmericaTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Kfir Aberman
Google
United States of AmericaPoster 53. Learning a Personalized Generative Prior for Face Images
Technical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Victoria Abrevaya
Max-Planck-Institut
GermanyTalk On Fairness in Face Albedo Estimation
Gabriela Aceves Sepulveda
Simon Fraser University
School of Interactive Arts and Technology
Art Papers Roundtable Session: Intelligences: AI and Interaction
Panos Achlioptas
Snap Inc.
United States of AmericaTechnical Paper NeROIC: Neural Rendering of Objects From Online Image Collections
Ken Ackerman
Technical DirectorCalifornia Academy of Sciences
United States of AmericaElectronic Theater Living Worlds: City Regreening
Asahi Adachi
Sony CSL Kyoto
Nara Institute of Science and Technology
JapanPoster 15. Generation of Traditional Japanese Patterns From Natural Patterns With StyleGAN
Nicoletta Adamo
Purdue University
United States of AmericaEducator's Forum Holographic Sign Language Interpreters
Andrew Adams
Adobe
United States of AmericaTechnical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Technical Paper Searching for Fast Demosaicking Algorithms
Cécile Adant
DirectorRubika
FranceElectronic Theater Yallah!
Ashu Adhikari
Simon Fraser University
CanadaImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Yam Ben Adiva
Dissrup
IsraelACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
Alex Adkins
Clemson University
United States of AmericaPoster 8. Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences Between Hand Animations
Priyanshu Agarwal
Reality Labs Research, Meta
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Ivan Aguilar
Simon Fraser University
CanadaACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Gerardo Aguilera
Weta FX
New ZealandTalk 'Eternals': Tackling the Large Scale Water Whirlpools
Julieta Aguilera
IMERSA (Immersive Media Entertainment, Research & Arts)
United States of AmericaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
Sora Ahn
Aichi Institute of Technology
JapanPoster 13. Development of 3D Projection Mapping From a Moving Vehicle to Observe From Inside and Outside of the Vehicle
Noam Aigerman
Adobe
United States of AmericaTechnical Paper Möbius Convolutions for Spherical CNNs
Technical Paper Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
Technical Paper Roundtable Session: Meshing & Mapping
Timo Aila
NVIDIA
FinlandTechnical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Miika Aittala
NVIDIA
FinlandTechnical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Nneka Ajufor
Xbox Studios Quality
Xbox Game Studios
United States of AmericaExhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Sadiya Akasha
Sitara Systems
United States of AmericaArt Papers An Aquarium of Machines: A Physically Realized Artifical Life Simulation
Talk Creating Life-like Autonomous Agents for Real-time Interactive Installations
Dan Akers
Marvel Studios VFX SupervisorMarvel Studios
United States of AmericaProduction Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Cameron Akitt
Oak Consultancy
United KingdomDiversity Equity and Inclusion Sign of the Times: Creating the first sign language interpretation in AAA games
Kaan Akşit
University College London (UCL)
United KingdomCourse Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
Yağız Aksoy
Simon Fraser University
CanadaPoster 38. DynaPix: Normal Map Pixelization for Dynamic Lighting
Poster 41. Parallax Background Texture Generation
Poster 52. Interactive Editing of Monocular Depth
Ahmet Oguz Akyuz
Middle East Technical University
TurkeyPoster 37. Denoising and Guided Upsampling of Monte Carlo Path Traced Low Resolution Renderings
Yuval Alaluf
Tel Aviv University
IsraelTechnical Paper StyleFusion: Disentangling Spatial Segments in StyleGAN-generated Images
Nadine Alameh
OGC
United States of AmericaCourse Building the Open Metaverse: Part II
Matthias Albrecht
Universitat Konstanz
GermanyTechnical Paper Procedural Urban Forestry
Marc Alexa
TU Berlin
GermanyTechnical Paper Alpha-functions — Piecewise-linear Approximation From Noisy and Hermite Data
Technical Paper Roundtable Session: Shape Analysis & Approximation
Dr. Vartanian Alexis
TechViz
Exhibitor Function Cloud&Viz, making AR/VR collaboration ubiquitous
Carlos Aliaga
Meta
United States of AmericaCourse Practical Aspects of Spectral Data in Digital Content Production
Andrew Stewart Allen
Microsoft
United States of AmericaReal-Time Live! The Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves
Pierre Alliez
INRIA
Université Côte d'Azur
FranceTechnical Paper Alpha Wrapping With an Offset
Kadir Cenk Alpay
Middle East Technical University
TurkeyPoster 37. Denoising and Guided Upsampling of Monte Carlo Path Traced Low Resolution Renderings
Alexander Alvarado
Walt Disney Animation Studios
United States of AmericaTalk Embroidery and Cloth Fiber Workflows on Disney's 'Encanto'
Dr Marcos Alves
Exhibitor Function Move.AI How Artifficial Intelligence is Driving Markerless Motion Capture to Surpass Optical and Inertial
Hadi Amata
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Seeing Through Obstructions With Diffractive Cloaking
Oba Ameziane Hassani
ReDefine
CanadaExhibitor Function Agility, flexibility and a global community of talent: ReDefine’s recipe to bring stories to life
Jefferson Amstutz
NVIDIA
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Marco A. B. Andrade
University of Sao Paulo
BrazilTechnical Paper LeviPrint: Contactless Fabrication Using Full Acoustic Manipulation of Elongated Parts
Eric Andraos
Sets Co-SupervisorPixar Animation Studios
United States of AmericaProduction Session Filmmaking Fever Dream: Crafting "Turning Red"
David Andrews
DNEG
CanadaDiversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Mark Andrews
Reel FX
United States of AmericaExhibitor Session Real-Time Production Techniques Driving Art for Animation: A Conversation with Directors Jerome Chen (Sony Pictures Imageworks) and Mark Andrews (Reel FX)
Sheldon Andrews
École de Technologie Supérieure
McGill University
CanadaCourse Contact and Friction Simulation for Computer Graphics
Fatima Anes
NVIDIA
United States of AmericaBirds of a Feather UX Design for 3D Production
Edward Angel
University of New Mexico
United States of AmericaCourse An Interactive Introduction to Computer Graphics Techniques Using WebGL
Educator's Forum There and Back Again: Graphics Education With a View Toward the Future
Alexis Angelidis
Effects LeadPixar Animation Studios
Production Session Lightyear - Beyond the Infinite
Andrew Angulo
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Ken Anjyo
OLM Digital Inc.
IMAGICA GROUP Inc.
JapanTalk Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes
Navid Ansari
Max-Planck-Institut
GermanyTechnical Paper Mixed Integer Neural Inverse Design
Nick Antipa
University of California San Diego
United States of AmericaCourse Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
Marina Antunes
Spark CG Society
CanadaACM SIGGRAPH Village Professional and Student Chapters: CG in BC
Estela Antunez
University of Idaho
United States of AmericaAppy Hour Rosita's Cocina
Miho Aoki
University of Alaska Fairbanks
United States of AmericaACM SIGGRAPH Village External Relations: ACM SIGGRAPH Partners Session, New World, Post-COVID hopes and realities
ACM SIGGRAPH Village External Relations: ACM SIGGRAPH partners meeting
ACM SIGGRAPH Village International Resources: CG in Asia Pacific
ACM SIGGRAPH Village International Resources: CG in Japan
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Toshiki Aoki
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Rohith Aralikatti
University of Maryland, College Park
United States of AmericaTechnical Paper GWA: A Large Geometric-wave Acoustic Dataset for Audio Deep Learning
Chrystiano Araújo
University of British Columbia
CanadaTechnical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
Ime Archibong
Meta
Featured Speakers Closing Session and Who is Going to Design the next Wave of Innovation? You Are. a Chat with Meta’s Head of New Product Experimentation
Diana Arellano
SV Committee
GermanyACM SIGGRAPH Village International Resources: Women in CG
Adnan Armouti
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Arjun Arora
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Rahul Arora
University of Toronto
CanadaTechnical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Alexey Artemov
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Sara Arzalier
ESMA
FranceElectronic Theater Tell me a story
Paul Asente
Adobe
Technical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
Paul Asente
Adobe
United States of AmericaPoster 22. A Comparison of Zoom-in Transition Methods for Multiscale VR
Sylvia Ashley
Xbox Game Studios
Microsoft
United States of AmericaExhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Maliha Ashraf
University of Liverpool
United KingdomTechnical Paper stelaCSF — A Unified Model of Contrast Sensitivity as the Function of Spatio-temporal Frequency, Eccentricity Luminance, and Area
Amirsaman Ashtari
Korea Advanced Institute of Science and Technology
South KoreaPoster 50. Generating 3D Human Texture From a Single Image With Sampling and Refinement
Souhaib Attaiki
École Polytechnique
FranceTechnical Paper DiffusionNet: Discretization Agnostic Learning on Surfaces
Marco ATTENE
IMATI CNR Genova
ItalyTechnical Paper A Large Scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Marjaana Auanen
Red Stage Entertainment
FinlandACM SIGGRAPH Village International Resources: Women in CG
Jean-Marie Aubry
Weta Digital
New ZealandCourse Practical Aspects of Spectral Data in Digital Content Production
Nick Augello
DreamWorks
United States of AmericaTalk Graphic 2D-inspired Characters in 'The Bad Guys'
Hadar Averbuch-Elor
Cornell University
United States of AmericaTechnical Paper Neural 3D Reconstruction in the Wild
Steve Avoujageli
DreamWorks
United States of AmericaTalk Making a Guinea Pig Monster in 'The Bad Guys'
B
Paul Baaske
DNEG
United KingdomTalk How Ron's Gone Wrong Went Right With Procedurally Generated Vector Graphics
Vahid Babaei
Max-Planck-Institut
GermanyTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Technical Paper Mixed Integer Neural Inverse Design
Roman Christian Bachmann
École Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper CLIPasso: Semantically Aware Object Sketching
Jonghee Back
Gwangju Institute of Science and Technology
South KoreaTechnical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Seok-Hyung Bae
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Rapid Design of Articulated Objects
Emerging Technologies Rapid Design of Articulated Objects: An Interactive Showcase
Seung-Hwan Baek
Princeton University
South KoreaTechnical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Course Differentiable Cameras and Displays
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Matt Baer (PS)
Visual Effects SupervisorDreamWorks
United States of AmericaElectronic Theater The Bad Guys Show and Tell Reel
Timur Bagautdinov
Meta
United States of AmericaTechnical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Kader Bagli
DEI Committee/RISE FX
GermanyACM SIGGRAPH Village International Resources: Women in CG
Yuval Bahat
Princeton University
United States of AmericaTechnical Paper Seeing Through Obstructions With Diffractive Cloaking
Daniele Baieri
Sapienza University of Rome
ItalyPoster 65. Newton’s Fractals on Surfaces via Bicomplex Algebra
Mike Bailey
Oregon State University
United States of AmericaEducator's Forum A Whirlwind Introduction to Computer Graphics for Total Beginners
Kavita Bala
Cornell University
United States of AmericaTechnical Paper Reconstructing Translucent Objects Using Differentiable Rendering
Barish Balachandran
Animal Logic
AustraliaTalk Editorial Pipeline Conversion: Animal Logic's Transition to OpenTimelineIO
Hujun Bao
Zhejiang University
ChinaTechnical Paper A Compact Representation of Measured BRDFs Using Neural Processes
Technical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Technical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Technical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Technical Paper Scalable Neural Indoor Scene Rendering
Technical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Technical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Connelly Barnes
Adobe
United States of AmericaTechnical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Technical Paper Searching for Fast Demosaicking Algorithms
Jose Barreiros
Cornell University
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Damien Barthas
DirectorRubika
FranceElectronic Theater Orogenesis
Loic Barthe
IRIT, Université de Toulouse, CNRS, Toulouse INP, UT3
FranceTechnical Paper PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Danyl Bartlett
Savannah College of Art and Design
United States of AmericaEducator's Forum “Get Real” Defining, Designing and Executing Virtual Production Curriculum at SCAD
Lyn Bartram
Simon Fraser University
CanadaRetrospective The evolution of the user experience: Computer Graphics & interactivity.
Nick Bartzokas
The New York Times
United States of AmericaTalk The New York Times: Spatial Storytelling and Scientific Data Visualization
Thomas Bashford-Rogers
University of the West of England
United KingdomTechnical Paper Ensemble Metropolis Light Transport
Hammad Bashir
Snap Inc.
United States of AmericaCourse Custom Landmarkers: Building Location-based AR With Lens Studio
Maarten Bassier
KU Leuven
BelgiumPoster 46. Automatic Alignment and Completion of Point Cloud Environments Using XR Data
Ulrike Bath
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Vineet Batra
Adobe
IndiaPoster 14. Dual-layer Light Source With Textured Lighting Gel
Christopher Batty
University of Waterloo
CanadaTechnical Paper VEMPIC: Particle-in-polyhedron Fluid Simulation for Intricate Solid Boundaries
David Bau
Northeastern Khoury College
United States of AmericaTechnical Paper Rewriting Geometric Rules of a GAN
Andreas Bauer
Polygon Pictures Inc.
JapanCourse The Use of CG in Japanese Animation
Michael Beale
Autodesk
United States of AmericaBirds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Grzegorz Bednarski
WalkinVR
United States of AmericaEducator's Forum Immersive Media and Virtual Accessibility in Healthcare
Tomasz Bednarz
NVIDIA
AustraliaBirds of a Feather Immersive Visualization for Research, Science and Art
ACM SIGGRAPH Village Interactive and Immersive Experiences: Fifty Years of Interaction and Immersion at SIGGRAPH
ACM SIGGRAPH Village International Resources: Metaverse for International Educators
ACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Ben Beech
Pixar Animation Studios
United States of AmericaTalk 'Lightyear' Look Development — Materials and Beyond
Thabo Beeler
Google
SwitzerlandTechnical Paper EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation, and Relighting of Human Eyes
Candice Behague
DirectorRubika
FranceElectronic Theater Yallah!
Yanis Belaid
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Tam Belayneh
ESRI
United States of AmericaBirds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Amir Belder
Technion - Israel Institute of Technology
IsraelTechnical Paper Random Walks for Adversarial Meshes
Danielle Belko
Reality Lab
SwitzerlandTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Rachele Bellini
DreamWorks
United States of AmericaTalk Clothing Suite: Interactively Design Complex Garments
Mojtaba Bemana
MPI Informatik
GermanyTechnical Paper Eikonal Fields for Refractive Novel-view Synthesis
Mirela Ben Chen
Technion - Israel Institute of Technology
IsraelPoster 19. Programmable Eclairs
Mirela Ben-Chen
Technion – Israel Institute of Technology
IsraelTechnical Paper VEMPIC: Particle-in-polyhedron Fluid Simulation for Intricate Solid Boundaries
Ran Ben-Itzhak
Technion - Israel Institute of Technology
IsraelTechnical Paper Random Walks for Adversarial Meshes
Eliott Benard
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Bedrich Benes
Purdue University
United States of AmericaTechnical Paper Procedural Urban Forestry
Technical Paper Roundtable Session: Computational Design and Fabrication
Dallas Bennett
MYND Workshop
United States of AmericaEducator's Forum Educator's Day - Digitizing the Physical World with Leica BLK
Daniel Berio
Goldsmiths, University of London
United KingdomTechnical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
Amit Bermano
Tel Aviv University
IsraelTechnical Paper CLIPasso: Semantically Aware Object Sketching
Technical Paper Self-conditioned Generative Adversarial Networks for Image Editing
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
James M. Bern
Williams College
United States of AmericaCourse Computational Design of Robots
Abel Bernabeu
Esperanto
SpainBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Edurne Bernal
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Valerie Bernard
Animal Logic
CanadaTalk Powering Up Rig Deformation: Shot Sculpting on 'DC League of Super-Pets'
Julie Bernier Gosselin
Animation LeadSony Pictures Imageworks
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Justin Berry
Yale University
United States of AmericaEducator's Forum Immersive Media and Virtual Accessibility in Healthcare
Martine Bertrand
DNEG
CanadaExhibitor Function Women in the Creative and Technology space
Joanna Berzowska
Concordia University
CanadaACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Mikhail Bessmeltsev
Université de Montréal
CanadaTechnical Paper Roundtable Session: Sketches, Strokes, and Ropes
Technical Paper Sketch2Pose: Estimating a 3D Character Pose From a Bitmap Sketch
Technical Paper Stability-aware Simplification of Curve Networks
Rebecca Bever
Walt Disney Studios
United States of AmericaDiversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Joshua Beveridge
Head of Character AnimationSony Pictures Imageworks
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Bernd Bickel
IST Austria
AustriaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Technical Paper Computational Design of High-level Interlocking Puzzles
Lukas Bieri
Hochschule Luzern - Design & Kunst
SwitzerlandElectronic Theater 3.5%
Mark Billinghurst
Empathic Computing Lab, The University of Auckland
New ZealandPoster 29. Near-gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
Frontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
ACM SIGGRAPH Village Interactive and Immersive Experiences: Fifty Years of Interaction and Immersion at SIGGRAPH
Course Rapid Prototyping of XR Experiences
Anirudh Bindiganavale Harish
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Benedikt Bitterli
NVIDIA
United States of AmericaTechnical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Technical Paper Unbiased and Consistent Rendering Using Biased Estimators
Michael Black
Max-Planck-Institut
GermanyTalk On Fairness in Face Albedo Estimation
Anton Blake
Senior Animator at Moving Picture Company & CEO Founder Monster Emporium Animation School
United KingdomFeatured Speakers Sponsored Featured Speaker- Lion: A Glimpse of the Future with Unity Art Tools
Jim Blinn
United States of AmericaRetrospective The Impact of Computer Graphics on Daily Life
Kevin Blom
Weta FX
New ZealandTalk 'Eternals': Tackling the Large Scale Water Whirlpools
Jessica Y. Bo
École Polytechnique Fédérale de Lausanne
ETH
SwitzerlandTechnical Paper CLIPasso: Semantically Aware Object Sketching
Gleb Bobrovskikh
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Swann Boby
ESMA
écoles créatives
FranceElectronic Theater Alternate Mesozoic
Florent BOCQUELET
Unity Technologies
FRANCEReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
András Bódis-Szomorú
NVIDIA
SwitzerlandReal-Time Live! Instant Neural Radiance Fields
Burkhard Boeckem
Hexagon
SwedenFeatured Speakers Sponsored Featured Speaker- Even Better Than The Real Thing: Worldbuilding with Digital Twins and AI
Emil Bogomolov
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Morten Bojsen-Hansen
Autodesk
United KingdomTechnical Paper Physics-based Combustion Simulation
Timo Bolkart
Max-Planck-Institut
GermanyTalk On Fairness in Face Albedo Estimation
David Bommes
University of Bern
SwitzerlandTechnical Paper Volume Parametrization Quantization for Hexahedral Meshing
Sarah Bond
Xbox
Featured Speakers How Digital Worlds Today Can Make the Real World Better Tomorrow
Nicolas Bonneel
CNRS
Univ Lyon
FranceTechnical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Kalina Borkiewicz
Principal Research ProgrammerNational Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Course Evidence-based Science Communication and Cinematic Scientific Visualization
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Birds of a Feather Using scientific data to show climate change in “Atlas of a Changing Earth” Meet & Greet
Special Interest Group Presentations Women of SIGGRAPH Conversations Lunch Mixer
Mario Botsch
TU Dortmund University
GermanyTechnical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Ryan Bottriell
Industrial Light & Magic
CanadaBirds of a Feather Going Cloud Native
Birds of a Feather Rust User Group
Ludovic Bouancheau
DreamWorks
United States of AmericaTalk Cracking the Snake Code on 'The Bad Guys'
Tamy Boubekeur
Adobe
FranceTechnical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper Moving Level-of-detail Surfaces
Evan Boucher
Spire Animation Studios
United States of AmericaTalk Cracking the Snake Code on 'The Bad Guys'
Ben Boudaoud
NVIDIA Research
United States of AmericaTalk FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Adrien Bousseau
INRIA
Université Côte d'Azur
FranceTechnical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Technical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Technical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Ryan Bowers
Cinesite
Exhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Exhibitor Function From Production to Pipeline - a Series of Cinesite Presentations and Discussions
Ivaylo Boyadzhiev
Zillow Group
United States of AmericaTechnical Paper Semantically Supervised Appearance Decomposition for Virtual Staging From a Single Panorama
Derek Bradley
Disney Research Studios
SwitzerlandTalk ABBA Voyage: High Volume Facial Likeness and Performance Pipeline
Technical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper Local Anatomically Constrained Facial Performance Retargeting
Technical Paper MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
James Braid
Scanline VFX
Exhibitor Function Panel: Innovating for the artist experience
Rob Bredow
ILM
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Albane Brenci
ESMA
FranceElectronic Theater Tell me a story
Mike Brett
DirectorArcher's Mark
Astrea
United KingdomVR Theater On the Morning You Wake
Ben Brewer
Independent
United States of AmericaElectronic Theater Everything Everywhere All At Once
Robert Bridson
Autodesk
CanadaTechnical Paper Physics-based Combustion Simulation
Steven Brightfield
Siliconarts
South KoreaBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Kirill Brodt
University of Montreal
CanadaTechnical Paper Sketch2Pose: Estimating a 3D Character Pose From a Bitmap Sketch
Olof Broman
Luleå University of Technology
SwedenTechnical Paper Procedural Texturing of Solid Wood With Knots
Jacob Brooks
Simulation SupervisorPixar Animation Studios
United States of AmericaProduction Session Filmmaking Fever Dream: Crafting "Turning Red"
Talk Hair Emoting With Style Guides in 'Turning Red'
Gabriel Brostow
University College London
United KingdomTechnical Paper LookOut! Interactive Camera Gimbal Controller for Filming Long Takes
Maxine Brown
University of Illinois Chicago
United States of AmericaRetrospective Breaking New Ground: Establishing Graphics Worldwide
Rachel Brown
NVIDIA Research
United States of AmericaTechnical Paper Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Max Bruce
DreamWorks
United States of AmericaTalk Making a Guinea Pig Monster in 'The Bad Guys'
Hendrik Brückler
Osnabrück University
GermanyTechnical Paper Volume Parametrization Quantization for Hexahedral Meshing
Alan Brunton
Fraunhofer IGD
GermanyTechnical Paper Shape Dithering for 3D Printing
Erik Brunvand
University of Utah
United States of AmericaBirds of a Feather Request for Feedback on the Graphics and Interactive Techniques Knowledge Area of the Draft Computer Science Curricula 202X (CS202X)
Stuart Bryson
DreamWorks
AustraliaBirds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
Brian Budge
Reality Labs at Meta
United States of AmericaTechnical Paper Efficient Estimation of Boundary Integrals for Path-space Differentiable Rendering
Jeff Budsberg
DreamWorks
United States of AmericaTalk Building an Illustrated World in 'The Bad Guys'
Talk Graphic 2D-inspired Characters in 'The Bad Guys'
Leah Buechley
University of New Mexico
United States of AmericaACM SIGGRAPH Village International Resources: Women in CG
Marcel Buehler
ETH
SwitzerlandTechnical Paper EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation, and Relighting of Human Eyes
Astrid Bunge
TU Dortmund University
GermanyTechnical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Tristan Bunn
Massey University
New ZealandTalk Demystifying the Python-processing Landscape: An Overview of Tools Combining Python and Processing
Andres Burbano
Universidad de los Andes
ColombiaACM SIGGRAPH Village International Resources: CG in Latin America
Art Papers Roundtable Session: Realities: XR /and Performance
Serjan Burlak
Possible
SideFX
Exhibitor Function The League of Legends Worlds 2021 Show Open
Brent Burley
Walt Disney Animation Studios
United States of AmericaTalk 'Encanto' — Let's Talk About Bruno's Visions
Talk Practical Multiple-scattering Sheen Using Linearly Transformed Cosines
Brent Burley
Walt Disney Animation Studios
United States of AmericaTalk Fracture-aware Tessellation of Subdivision Surfaces
Evgeny Burnaev
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
John Burnett
Sonic Arts Research and Development/Qualcomm Institute
UC San Diego
United States of AmericaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Trisha Butkowski
Walt Disney Animation Studios
Exhibitor Function Panel: Women in Technology at Disney Animation
Corey Butler
Walt Disney Animation Studios
United States of AmericaTalk 'Encanto' — Let's Talk About Bruno's Visions
J. Andreas Bærentzen
Technical University of Denmark
DenmarkTechnical Paper Face Extrusion Quad Meshes
Technical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Technical Paper Skeletonization via Local Separators
Technical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
C
Dan Caffrey
Foundry
United KingdomTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Jun-Xiong Cai
Tsinghua University
ChinaTechnical Paper Subdivision Based Convolutional Networks
Miranda Cai
MIT
United States of AmericaArt Papers KineCAM: An Instant Camera for Animated Photographs
Zhongang Cai
SenseTime
SingaporeTechnical Paper AvatarCLIP: Zero-shot Text-driven Generation and Animation of 3D Avatars
Clara Callenberg
University of Bonn
GermanyTechnical Paper Rendering Iridescent Rock Dove Neck Feathers
Gordon Cameron
Epic Games
United States of AmericaTalk Tracking Character Diversity in the Animation Pipeline
Ken Cameron
University of Bath
United KingdomEducator's Forum Using a Storyline to Increase Engagement in a Course Review
Tracy Campbell
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Marcel Campen
Osnabrück University
GermanyTechnical Paper Volume Parametrization Quantization for Hexahedral Meshing
Technical Paper Which Cross Fields Can Be Quadrangulated? Global Parameterization From Prescribed Holonomy Signatures
Mar Canet Sola
Tallinn University
EstoniaArt Papers Dream Painter: Exploring creative possibilities of AI-aided speech-to-image synthesis in the interactive art context
Peter Canning
High Res
IrelandTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Nick Cannon
VFX Reference Platform
United States of AmericaBirds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Chen Cao
Reality Lab
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Juan Cao
Xiamen University
ChinaTechnical Paper TCB-spline-based Image Vectorization
Lizhou Cao
Rochester Institute of Technology
United States of AmericaPoster 10. Hierarchical Cross-parameterization for the Morphing of Deforming Meshes
Xun Cao
Nanjing University
ChinaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Yadi Cao
University of California Los Angeles (UCLA)
United States of AmericaTechnical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Zhe Cao
Meta
United States of AmericaTechnical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Ryan Capouellez
New York University
United States of AmericaTechnical Paper Which Cross Fields Can Be Quadrangulated? Global Parameterization From Prescribed Holonomy Signatures
David Cardona
Harvard University
United States of AmericaDiversity Equity and Inclusion Adaptive Art Technologies: Enabling Creative Expression
Chris Careaga
Simon Fraser University
CanadaPoster 38. DynaPix: Normal Map Pixelization for Dynamic Lighting
Brainard Carey
Independent
United States of AmericaEducator's Forum Accursed Share Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy
Federico Carlini
Co-Director3Dar
ArgentinaVR Theater Paper Birds
J.R. Carpenter
Unaffiliated
United KingdomArt Papers Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
Art Gallery My Data Body
Jeff Carpenter
Visualization DesignerNational Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Course Evidence-based Science Communication and Cinematic Scientific Visualization
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Birds of a Feather Using scientific data to show climate change in “Atlas of a Changing Earth” Meet & Greet
Aliza Carpio
Autodesk
United States of AmericaDiversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Nathan Carr
Adobe
United States of AmericaPoster 14. Dual-layer Light Source With Textured Lighting Gel
Technical Paper Robust Computation of Implicit Surface Networks for Piecewise Linear Functions
Taylor Carrasco
Massey University
New ZealandTalk Demystifying the Python-processing Landscape: An Overview of Tools Combining Python and Processing
Dan Casas
Universidad Rey Juan Carlos
SpainTechnical Paper Contact-centric Deformation Learning
Gabriel Casique Llanos
BairesDev
ColombiaACM SIGGRAPH Village International Resources: CG in Latin America
ACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Alvaro Cassinelli
Augmented Materiality Lab
Hong KongArt Gallery Radiant Soma
James Castillo
No Ghost
SpainImmersive Pavilion Madrid Noir
Susana Castillo
TU-BS
GermanyTalk Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
Luis Cataldi
Epic Games
United States of AmericaExhibitor Session Building Worlds in Unreal Engine with Quixel and Capturing Reality
Exhibitor Function World Building in Unreal Engine 5 with Megascans and the New RealityScan
Ed Catmull
Retired President of Pixar and Disney Animation
United States of AmericaFeatured Speakers Turing Award Lecture
Jo Cattell
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Tom Cauchois
Pixar
United States of AmericaTalk Modular Scene Filtering via the Pixar Hydra 2.0 Architecture
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Antoine Cayrol
Atlas V
FranceImmersive Pavilion Madrid Noir
Ina Centaur
Metaverse Shakespeare Company
StageTINY.com
United States of AmericaBirds of a Feather Virtual Theatre BOF
Julio García
VFX Pipeline Developer, Rocket Science VFX
Featured Speakers Sponsored Featured Speaker- Lion: A Glimpse of the Future with Unity Art Tools
Sihun Cha
Korea Advanced Institute of Science and Technology
South KoreaPoster 50. Generating 3D Human Texture From a Single Image With Sampling and Refinement
Eric Chadwick
Wayfair
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Birds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Menglei Chai
Snap Inc.
United States of AmericaTechnical Paper NeROIC: Neural Rendering of Objects From Online Image Collections
Praneeth Chakravarthula
Princeton University
University of North Carolina at Chapel Hill
United States of AmericaCourse Differentiable Cameras and Displays
Technical Paper Hogel-free Holography
Technical Paper Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Technical Paper Joint Neural Phase Retrieval and Compression for Energy- and Computation-efficient Holography on the Edge
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Alan Chamberlain
University of Nottingham
United KingdomArt Papers Groupthink: Telepresence and agency during live performance
Sandee Chamberlain
Kennesaw State University - School of Art and Design
ASIFA-SOUTH
United States of AmericaEducator's Forum Stop Motion Animation in Toon Boom Harmony
Rick Champagne
NVIDIA
Exhibitor Function Rethink creativity: Empowering artists with remote production pipelines
Matthew Chan
Autodesk
Educator's Forum Educator's Day - Super Onboarding Quest: How to Gamify Learning in Maya
Ryan Chan
DNEG
United KingdomTalk How Ron's Gone Wrong Went Right With Procedurally Generated Vector Graphics
William Chan
Google
CanadaTechnical Paper Palette: Image-to-image Diffusion Models
Kartik Chandra
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Designing Perceptual Puzzles by Differentiating Probabilistic Programs
Prashanth Chandran
Disney Research Studios
ETH
SwitzerlandTechnical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper Local Anatomically Constrained Facial Performance Retargeting
Technical Paper MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
Huiwen Chang
Google
United States of AmericaTechnical Paper Palette: Image-to-image Diffusion Models
Kenny Chang
Cinesite
CanadaExhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Exhibitor Function From Production to Pipeline - a Series of Cinesite Presentations and Discussions
Phil Sik Chang
Seoul National University
South KoreaTechnical Paper Deep Compliant Control
Technical Paper Generative GaitNet
Wei-Chung Chang
National Taiwan University of Arts
TaiwanBirds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Wooje Chang
Korea Advanced Institute of Science and Technology
South KoreaPoster 20. ProjecString: Turning an Everyday String Curtain Into an Interactive Projection Display
Yosun Chang
AReality3D
StageTINY.com
United States of AmericaAppy Hour Arithmagical
Birds of a Feather Virtual Theatre BOF
Alexandre Chapiro
Meta
United States of AmericaEmerging Technologies Hdr Vr
Technical Paper stelaCSF — A Unified Model of Contrast Sensitivity as the Function of Spatio-temporal Frequency, Eccentricity Luminance, and Area
Fred Chapman
DNEG
CanadaDiversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Panayiotis Charalambous
CYENS - Center of Excellence
CyprusTechnical Paper CCP: Configurable Crowd Profiles
Francois Chardavoine
VFX Reference Platform
United States of AmericaBirds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Francois Chardavoine
Lucasfilm
Featured Speakers Sponsored Featured Speaker- The Collision of Technology and Art
Pradyumna Chari
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
James Charles
DNEG
CanadaExhibitor Function Uncharted: Adventures in FX
Duen Horng Chau
Georgia Institute of Technology
United States of AmericaTalk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Parag Chaudhuri
IIT Bombay
IndiaPoster 6. Artist Controlled Fracture Design Using Impurity Maps
Poster 62. Local Scale Adaptation for Augmenting Hand Shape Models
Siddhartha Chaudhuri
Adobe
IndiaTechnical Paper Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
Subhasis Chaudhuri
Indian Institute of Technology
IndiaPoster 6. Artist Controlled Fracture Design Using Impurity Maps
Gaurav Chawla
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Gal Chechik
NVIDIA Research
Bar-Ilan University
IsraelTechnical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Noshaba Cheema
Max-Planck-Institut
DFKI
GermanyBirds of a Feather Dancers of VRChat
Anpei Chen
ShanghaiTech University
ChinaTechnical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Baoquan Chen
Peking University
ChinaTechnical Paper Computational Object-wrapping Rope Nets
Technical Paper Joint Neural Phase Retrieval and Compression for Energy- and Computation-efficient Holography on the Edge
Technical Paper Self-conditioned Generative Adversarial Networks for Image Editing
Technical Paper Simulation and Optimization of Magnetoelastic Thin Shells
Bowei Chen
Carnegie Mellon University
United States of AmericaTechnical Paper Semantically Supervised Appearance Decomposition for Virtual Staging From a Single Panorama
Chu-Song Chen
National Taiwan University
TaiwanPoster 66. Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis
CHUNG-HSIEN CHEN
Administration ManagerVirtual and Physical Media Integration Association of Taiwan
TaiwanVR Theater Samsara
Dunya CHEN
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Guojun Chen
Microsoft Research Asia
ChinaTalk VirtualCube: An Immersive 3D Video Communication System
Honghua Chen
Nanjing University of Aeronautics and Astronautics
ChinaTechnical Paper ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
Hsiao-yu Chen
University of Texas at Austin
United States of AmericaTechnical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Jerome Chen
Sony Pictures Imageworks
United States of AmericaExhibitor Session Real-Time Production Techniques Driving Art for Animation: A Conversation with Directors Jerome Chen (Sony Pictures Imageworks) and Mark Andrews (Reel FX)
Jiong Chen
LTCI, Télécom Paris, Institut Polytechnique de Paris
FranceTechnical Paper Go Green: General Regularized Green's Functions for Elasticity
Lei Chen
DirectorTsinghua University, China
ChinaElectronic Theater The end of war
Qiang Chen
Jiangxi University of Finance and Economics
ChinaTechnical Paper A Practical Model for Realistic Butterfly Flight Simulation
Qifeng Chen
HKUST
ChinaPoster 45. A Well-aligned Dataset for Learning Image Signal Processing on Smartphones From a High-end Camera
Renjie Chen
University of Science and Technology of China
ChinaTechnical Paper Computational Mirror Cup and Saucer Art
Rulin Chen
Singapore University of Technology and Design
SingaporeTechnical Paper Computational Design of High-level Interlocking Puzzles
Shiqi Chen
Zhejiang University
ChinaTechnical Paper Optical Aberration Correction in Postprocessing Using Imaging Simulation
Shu-Yu Chen
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Tian Chen
University of Houston
United States of AmericaTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Xi Chen
Zhejiang University
ChinaTechnical Paper Neural 3D Reconstruction in the Wild
Xiangkai Chen
Shenzhen University
ChinaTechnical Paper Photo-to-shape Material Transfer for Diverse Structures
Xin Chen
ShanghaiTech University
Tencent
ChinaTechnical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Xu Chen
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Xuwen Chen
CFCS, Peking University
ChinaTechnical Paper Simulation and Optimization of Magnetoelastic Thin Shells
Yang-Shen Chen
National Taiwan University
TaiwanPoster 66. Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis
Yi-Ching Chen
ProducerZero One Film
TaiwanVR Theater Red Tail Ep.1
Yingjie Chen
Purdue University
United States of AmericaArt Papers Traditional African Dances Preservation Using Deep Learning Techniques
Yu-Yen Chen
National Taipei University of Technology
TaiwanEmerging Technologies Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback Using Rewirable Piping System
Poster 25. GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System
Yueting Chen
Zhejiang University
ChinaTechnical Paper Optical Aberration Correction in Postprocessing Using Imaging Simulation
Yunuo Chen
University of California, Los Angeles
United States of AmericaTechnical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Zhang Chen
ShanghaiTech University
ChinaTechnical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Zhen Chen
University of Texas at Austin
United States of AmericaTechnical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Zhiqin Chen
Simon Fraser University
CanadaTechnical Paper Neural Dual Contouring
Zhonggui Chen
Xiamen University
ChinaTechnical Paper TCB-spline-based Image Vectorization
Pu-Yuan CHENG
Executive ProducerFunique VR
TaiwanVR Theater Red Tail Ep.1
Ziang Cheng
The Australian National University
AustraliaTechnical Paper Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Recovery
Fiona Cherbak
Xbox Game Studios
Microsoft
United States of AmericaExhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Gianmarco Cherchi
University of Cagliari
ItalyTechnical Paper Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
Albert Chern
University of California San Diego
United States of AmericaTechnical Paper Covector Fluids
Technical Paper Filament Based Plasma
George Chernyshov
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Matt Jen-Yuan Chiang
Walt Disney Animation Studios
Meta
United States of AmericaTalk Practical Multiple-scattering Sheen Using Linearly Transformed Cosines
Maurizio Chiaramonte
Meta
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Technical Paper Contact-centric Deformation Learning
Floyd Chitalu
The University of Edinburgh
The University of Hong Kong
United KingdomTechnical Paper Simulating Brittle Fracture With Material Points
Vassillen Chizhov
Mathematical Image Analysis Group Saarland University
Max-Planck-Institut
GermanyTechnical Paper Perceptual Error Optimization for Monte Carlo Rendering
Hye Min Cho
Independent
United States of AmericaArt Gallery Morphogenesis I : coast, shrub, forest
Yong-Hun Cho
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Suyeon Choi
Stanford University
United States of AmericaTechnical Paper Holographic Glasses for Virtual Reality
Technical Paper Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays With Fast Heavily Quantized Spatial Light Modulators
Cédric Chopin
ESGI
FrancePoster 59. GAN Applied to Wave Function Collapse for Procedural Map Generation
David chow
DreamWorks
United States of AmericaTalk 'Boss Baby': Foamy Business
AJ Christensen
Programmer/DesignerNCSA Advanced Visualization Lab
University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
AJ Christensen
Visualization Designer / ProgrammerNational Center for Supercomputing Applications
NASA
ACM SIGGRAPH Village Chapters: Learn About Chapters
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Birds of a Feather Using scientific data to show climate change in “Atlas of a Changing Earth” Meet & Greet
Un Joo Christopher
New York University / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Yiorgos Chrysanthou
University of Cyprus
CYENS - Center of Excellence
CyprusTechnical Paper CCP: Configurable Crowd Profiles
Ilias Chrysovergis
ORamaVR
GreecePoster 30. Recording and Replaying Psychomotor User Actions in VR
Lei Chu
Microsoft
ChinaTechnical Paper Unsupervised Shape Completion via Deep Prior in the Neural Tangent Kernel Perspective
Lun-Cheng Chu
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Mengyu chu
Max-Planck-Institut
GermanyTechnical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Ming-Yuan Chuan
VR SupervisorFunique VR
TaiwanVR Theater Red Tail Ep.1
Richard Chuang
d1n0
United States of AmericaACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Ilya Chugunov
Princeton University
United States of AmericaTechnical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Sougwen Chung
Scilicet
Featured Speakers Seeing Double — Bridging Dualities With Relational Intelligence
Paul Churchill
ILM
CanadaEducator's Forum Educator's Day - Jedi's, Padawan's, and Professionals
Francesco Cifariello Cifariello Ciardi
Unity Technologies
FranceCourse Advances in Real-Time Rendering in Games: Part III
Loïc Ciccone
Disney Research Studios
SwitzerlandTechnical Paper Local Anatomically Constrained Facial Performance Retargeting
Robert Cinca
University College London
United KingdomTechnical Paper LookOut! Interactive Camera Gimbal Controller for Filming Long Takes
Gabriel Cirio
SEDDI
SpainTechnical Paper True Seams: Modeling Seams in Digital Garments
Maddy Claeys
DNEG
CanadaExhibitor Function Explore your career at DNEG
Missy Clarkson
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Benjamin Cleary
Writer/ DirectorMr Kite
United KingdomVR Theater Glimpse
David Clement
Aizen Experiences Inc.
CanadaImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Marianne BERGEONNEAU, Lauriane MONTPERT, Mélina MANDON, Cloé PEYREBRUNE, Elvira TAUSSAC
directorsMiyu Distribution
FranceElectronic Theater Wet
Ben Cloward
Unity
United States of AmericaLabs Hands-On Class: Intro to Creating Real-time Shaders
David Coeurjolly
CNRS
Univ Lyon
FranceTechnical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Daniel Cohen-Or
Tel Aviv University
IsraelPoster 53. Learning a Personalized Generative Prior for Face Images
Technical Paper CLIPasso: Semantically Aware Object Sketching
Technical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
Technical Paper Self-conditioned Generative Adversarial Networks for Image Editing
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Technical Paper StyleFusion: Disentangling Spatial Segments in StyleGAN-generated Images
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
David Cohen-Steiner
INRIA
FranceTechnical Paper Alpha Wrapping With an Offset
Jonathan Cohn
University of Alberta
CanadaArt Papers Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
Katie Cole
Perforce Software
United States of AmericaExhibitor Session Build the Metaverse Better, Faster: An Introduction to Helix DAM
Arnaud Colinart
DirectorAtlas V
FranceVR Theater On the Morning You Wake
Joan Collins
ACM SIGGRAPH
West Coast Pictures, LLC
United States of AmericaRetrospective Pioneers in Computer Graphics
Nicholas Colonnese
Facebook
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Frontiers Frontiers Talk: Haptics : A Touch of the Metaverse
Anna Conde
DreamWorks
United States of AmericaBirds of a Feather State of Animation Tools in the industry
Liliana CONLISK GALLEGOS
ACM SIGGRAPH
California State University, San Bernadino
United States of AmericaACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Liviu Constantinescu
Animal Logic
Exhibitor Function Diving deep: AWS infrastructure for Animal Logic’s Unhinged
Liviu Constantinescu
Animal Logic
AustraliaBirds of a Feather Going Cloud Native
Andy Cook
NVIDIA
United States of AmericaACM SIGGRAPH Village International Resources: Metaverse for International Educators
Lorie Corcuera
DNEG
CanadaDiversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Deborah Cornell
Boston University
United States of AmericaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
George Corney
Superfluid
AviMaker
United KingdomBirds of a Feather Social VR Graphics Community
Stelian Coros
ETH
SwitzerlandCourse Computational Design of Robots
Oliver Cossairt
Northwestern University
Reality Labs Research, Meta
United States of AmericaCourse Differentiable Cameras and Displays
Bruno Costa
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Tiago Costa
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part I
Enrico Costanza
University College London
United KingdomTechnical Paper LookOut! Interactive Camera Gimbal Controller for Filming Long Takes
Martin costello
DreamWorks
United States of AmericaTalk Graphic 2D-inspired Characters in 'The Bad Guys'
Birds of a Feather State of Rigging in the industry
Alex Coulombe
Exhibitor Function Close & Virtual: Heavenue Live Actors in CloudXR
Alex Coulombe
Heavenue
Agile Lens: Immersive Design
United States of AmericaArt Papers A Tale of Two Productions: A Christmas Carol On Stage and in Virtual Reality
Sarah Counnas
DreamWorks
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Mitch Counsell
Walt Disney Animation Studios
United States of AmericaTalk Visualizing the Production Process of 'Encanto' With the Command Center
Joerg Courtial
DirectorFaber Courtial
GermanyVR Theater Genesis
Maria Courtial
ProducerFaber Courtial
GermanyVR Theater Genesis
Phil Cousins
The Coalition
Xbox Game Studios
CanadaExhibitor Function Crafting a Healthy Studio Culture at The Coalition
Jeremy Cowles
Unity Technologies
USAReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Donna Cox
AVL Director, ProducerNCSA Advanced Visualization Lab
University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Patrick Cozzi
Cesium
United States of AmericaCourse Building the Open Metaverse: Part I
Course Building the Open Metaverse: Part II
Keenan Crane
Carnegie Mellon University
United States of AmericaTechnical Paper DiffusionNet: Discretization Agnostic Learning on Surfaces
Technical Paper Grid-free Monte Carlo for PDEs With Spatially Varying Coefficients
Mathew Cross
VUW | Te Herenga Waka
New ZealandEducator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Judith Crow
SideFX
United States of AmericaRetrospective The Impact of Computer Graphics on Daily Life
Carolina Cruz-Neira
University of Central Florida
United States of AmericaRetrospective Pioneers in Computer Graphics
Miaomiao Cui
Alibaba Group
ChinaTechnical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Zhaopeng Cui
Zhejiang University
ChinaTechnical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
David Cunningham
Digital Domain
SideFX
Exhibitor Function Solaris at Digital Domain
Paul Cutsinger
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Build Beautiful, Custom UI for 3D Tools on NVIDIA Omniverse
Labs Hands-On Class: NVIDIA: Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse
Labs Hands-On Class: NVIDIA: How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse
D
Joe D'Amato
jdamato.com
CDW StudioCloud
CanadaBirds of a Feather 5th Annual Bridging the Gap Discussion: Why VFX & Animation Remote Workers may never go back to "Normal"
Birds of a Feather Renderfarming: This is an annual discussion of VFX & Animation Large-Scale Rendering, On-prem and Hybrid Farm
Birds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Johanna D'Amato
jdamato.com
Freelance VFX Producer
CanadaBirds of a Feather 5th Annual Bridging the Gap Discussion: Why VFX & Animation Remote Workers may never go back to "Normal"
Daedar D
Metaverse Creator
FranceACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
Sami Dalil
ESGI
FrancePoster 3. Hybrid Prediction for Games’ Rollback Netcode
Chris Dalton
Rive
United States of AmericaBirds of a Feather Khronos Fast Forward
Leonard Daly
Daly Realism
The Khronos Group
United States of AmericaBirds of a Feather Metaverse and the Future of glTF
Birds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Minh Tuan Dam
Graphicsminer
VietnamLabs Scabo: XR Smart Cardboard Toy Kit
Lucie Daniel
ESMA
FranceElectronic Theater Tell me a story
Springall Daniel
Animal Logic
AustraliaTalk Powering Up Rig Deformation: Shot Sculpting on 'DC League of Super-Pets'
Kurtis Danyluk
Talk Touch and Beyond: Comparing Physical and Virtual Reality Visualizations
A.M. Darke
University of California Santa Cruz
United States of AmericaTalk Countering Racial Bias in Computer Graphics Research
Nilaksh Das
Georgia Institute of Technology
Talk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Sagnik Das
Stony Brook University
United States of AmericaTechnical Paper Learning From Documents in the Wild to Improve Document Unwarping
Sayantan Datta
McGill University
Reality Labs at Meta
CanadaTechnical Paper Neural Shadow Mapping
Laurie Daunay
ECV
FranceElectronic Theater Attack on Mutant Plants
Megha Davalath
Spire Animation
United States of AmericaBirds of a Feather State of Hair in the Industry
Gilles Daviet
Weta Digital
NVIDIA
FranceTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Adam Davis
DNEG
CanadaExhibitor Function An Intro to DNEG Animation: A Technical Perspective
Galen Davis
Epic Games
United States of AmericaExhibitor Session Building Worlds in Unreal Engine with Quixel and Capturing Reality
Patrick De Carvalho
DistributorJe Regarde
FranceElectronic Theater Orogenesis
Electronic Theater The Seine's Tears
Electronic Theater Yallah!
Fernando de Goes
Pixar Animation Studios
United States of AmericaTechnical Paper Character Articulation Through Profile Curves
Talk Hair Emoting With Style Guides in 'Turning Red'
Talk Revamping the Cloth Tailoring Pipeline at Pixar
Technical Paper The Power Particle-in-Cell Method
Paolo de Guzman
DreamWorks
United States of AmericaTalk Building an Illustrated World in 'The Bad Guys'
Talk Graphic 2D-inspired Characters in 'The Bad Guys'
Francisco De La Torre
Exhibitor Function Stylized Looks | From Linework to Pixar & Beyond!
Peter De Mund
Walt Disney Animation Studios
United States of AmericaTalk Modeling Animated Jumbo Floral Display on Disney’s "Encanto"
Renaud de Saint Albin
DirectorRubika
FranceElectronic Theater Yallah!
Ethan Dean
Pixar Animation Studios
United States of AmericaTalk 'Lightyear' Look Development — Materials and Beyond
Kurt Debattista
University of Warwick
United KingdomTechnical Paper Ensemble Metropolis Light Transport
Paul Debevec (IP)
Netflix
United States of AmericaPoster 51. HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages
Alex DeGaris
University of South Australia
AustraliaImmersive Pavilion Glasshouse
Tali Dekel
Weizmann Institute of Science
IsraelTechnical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Lise Delacroix
DirectorRubika
FranceElectronic Theater Orogenesis
Thomas Deliot
Unity Technologies
FranceCourse Advances in Real-Time Rendering in Games: Part I
Hong Deng
Nanjing University of Science and Technology
ChinaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Xi Deng
Cornell University
United States of AmericaTechnical Paper Reconstructing Translucent Objects Using Differentiable Rendering
Yitong Deng
Dartmouth College
United States of AmericaTechnical Paper A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Zhigang Deng
University of Houston
United States of AmericaTechnical Paper A Practical Model for Realistic Butterfly Flight Simulation
Greg Denton
Microsoft
United States of AmericaExhibitor Function Azure Game Development VM
Exhibitor Function LucidLink Cloud NAS + Azure solves remote collaboration for global creative & engineering teams
Exhibitor Function Microsoft/LucidLink Cloud NAS
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM - Presentation
Greg Denton
Microsoft
HP
United States of AmericaExhibitor Function Azure & HP/Make it Anywhere: The Advantages of Remote Production
Ananya Deoghare
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Mehmet Oguz Derin
Morgenrot
TurkeyPoster 36. Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data With Voxel-scale Details
Mathieu Desbrun
INRIA
École Polytechnique
FranceTechnical Paper Efficient Kinetic Simulation of Two-Phase Flows
Technical Paper Go Green: General Regularized Green's Functions for Elasticity
Technical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Valentin Deschaintre
Adobe
United KingdomTechnical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Technical Paper Node Graph Optimization Using Differentiable Proxies
Technical Paper Roundtable Session: Contact and Fracture
Technical Paper Roundtable Session: Volumes and Materials
Himani Deshpande
Texas A&M University
United States of AmericaLabs Hands-on Exploration of Hybrid 4D Printing Design Space
John Desnoyers-Stewart
Simon Fraser University
CanadaImmersive Pavilion Star-Stuff: A Way for the Universe to Know Itself
Jeff Desom
Independent
United States of AmericaElectronic Theater Everything Everywhere All At Once
Oliver Deussen
Universitat Konstanz
GermanyTechnical Paper Procedural Urban Forestry
Isaac Deutsch
NVIDIA
SwitzerlandReal-Time Live! Instant Neural Radiance Fields
Felicita Devlin
Rhode Island School of Design
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Johannes DeYoung
Carnegie Mellon University
School of Art
United States of AmericaEducator's Forum Accursed Share Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy
ACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Educator's Forum Onward! Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Sumit Dhingra
Adobe
IndiaPoster 14. Dual-layer Light Source With Textured Lighting Gel
Nicole Dial
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Mariana Dias
Didimo
PortugalTalk High-fidelity Facial Reconstruction From a Single Photo Using Photo-realistic Rendering
Marissa Diaz
FZ Jülich
GermanyBirds of a Feather Bringing brain inspired models to robotic platforms. Interface between science and infrastructure.
Special Interest Group Presentations Challenges in health data management and visualization on EBRAINS
Piotr Didyk
USI Lugano
SwitzerlandTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Technical Paper Noise-based Enhancement for Foveated Rendering
Paul Dietz (ETL)
University of Toronto
United States of AmericaACM SIGGRAPH Village Interactive and Immersive Experiences: Fifty Years of Interaction and Immersion at SIGGRAPH
Lior Diler
ESGI
FrancePoster 3. Hybrid Prediction for Games’ Rollback Netcode
Sebastian Dille
Simon Fraser University
CanadaPoster 41. Parallax Background Texture Generation
Alexiei Dingli
University of Malta
MaltaBirds of a Feather Applications for a medical Metaverse
Stavros Diolatzis
INRIA
Universite Côte d'Azur
FranceTechnical Paper Active Exploration for Neural Global Illumination of Variable Scenes
Diana Diriwaechter (PS)
Epic Games
United States of AmericaEducator's Forum Educator's Day - The Art of Real-Time Special Projects
Abdelaziz Djelouah
The Walt Disney Company (Switzerland) GmbH
SwitzerlandTalk Training a Deep Remastering Model
Yoshinori Dobashi
Hokkaido University
Prometech CG Research
JapanPoster 42. Rendering of Scratched Transparent Materials Using Precomputed SV-BSDFs
Ana Dodik
MIT
United States of AmericaTalk Sex and Gender in the Computer Graphics Research Literature
Jaehyung Doh
Korea University
South KoreaTechnical Paper Modeling and Rendering Non-Euclidean Spaces Approximated With Concatenated Polytopes
Jürgen Döllner
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Tommy Dong
Clemson University
United States of AmericaPoster 8. Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences Between Hand Animations
Weiming Dong
NLPR, Institute of Automation, Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
ChinaTechnical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Zhao Dong
Reality Labs at Meta
United States of AmericaTechnical Paper Efficient Estimation of Boundary Integrals for Path-space Differentiable Rendering
Technical Paper Neural Shadow Mapping
Zhi-Chao Dong
University of Science and Technology of China
Huawei
ChinaTechnical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Julie Dorsey
Yale University
United States of AmericaTechnical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Talk Countering Racial Bias in Computer Graphics Research
Achref Doula
Technical University of Darmstadt
GermanyPoster 27. Immersive-Labeler: Immersive Annotation of Large-scale 3D Point Clouds in Virtual Reality
George Drettakis
INRIA
Université Côte d'Azur
FranceTechnical Paper Active Exploration for Neural Global Illumination of Variable Scenes
Technical Paper Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Wilfred Driscoll
Wild Capture
United States of AmericaBirds of a Feather Enabling Volumetric Video in Production Pipelines
Hank Driskill
Cinesite
Exhibitor Function From Production to Pipeline - a Series of Cinesite Presentations and Discussions
Tao Du
MIT
United States of AmericaTechnical Paper DiffCloth: Differentiable Cloth Simulation With Dry Frictional Contact
Technical Paper DiffPD: Differentiable Projective Dynamics
Xingyi Du
Washington University in St. Louis
United States of AmericaTechnical Paper Robust Computation of Implicit Surface Networks for Piecewise Linear Functions
Rahul Duggal
Talk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Stirling Duguid
VFX SupervisorSony Pictures Imageworks
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Budmonde Duinkharjav
New York University
United States of AmericaTechnical Paper Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Obumneme Stanley Dukor
Simon Fraser University
CanadaPoster 52. Interactive Editing of Monocular Depth
HaZ Dulull
HaZimation Studios
Exhibitor Function Innovative pipelines with AWS and Wacom: Creating 3D animated feature films
Jérémie Dumas
Adobe
United States of AmericaTechnical Paper A Large-scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs With the Finite Element Method
Corentin Dumery
ETH
SwitzerlandTechnical Paper Computational Pattern Making From 3D Garment Models
Oliver Dunn
Animal Logic
CanadaTalk Editorial Pipeline Conversion: Animal Logic's Transition to OpenTimelineIO
John Dunnigan
Rhode Island School of Design
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Jonathan Dupuy
Unity Technologies
FranceCourse Advances in Real-Time Rendering in Games: Part I
Sacha Duru
ESMA
FranceElectronic Theater Tell me a story
Thierry Dutoit
University of Mons
BelgiumPoster 9. Evaluating the Quality of a Synthesized Motion With the Fréchet Motion Distance
Saeed Dyanatkar
Emerging Media Community of Practice
UBC Emerging Media Lab
CanadaBirds of a Feather Emerging Technology Development in Post-Secondary Environments
E
David Eberle
Pixar Animation Studios
United States of AmericaCourse Dynamic Deformables: Implementation and Production Practicalities (Now With Code!)
Christoph Ebner
Graz University of Technology
AustriaTalk Video See-Through Mixed Reality with Focus Cues
Thomas Eboli
ENS Paris-Saclay
FranceTechnical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
Areito Echevarria
Te Herenga Waka | Victoria University of Wellington
New ZealandEducator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Jose Echevarria
Adobe
United States of AmericaTechnical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
Santiago Echeverry
The University of Tampa
United States of AmericaACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Santiago Echeverry
The University of Tampa
United States of AmericaPoster 21. Virtual Production in Action: A Creative Implementation of Expanded Cinematography and Narratives
Scott Edelstein
VFX SupervisorDigital Domain
Production Session Spider-Man: No Where To Swing
John Edholm
Weta Digital
SwedenTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Henrik Edstrom
Autodesk
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Ethan Edwards
DeveloperEY
United States of AmericaVR Theater Diagnosia
Veselin Efremov
DirectorUnity Technologies
SwedenElectronic Theater Enemies
Vage Egiazarian
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Taishi Eguchi
The University of Tokyo
JapanPoster 34. ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments
Gabriel Eilertsen
Linköping University
SwedenTechnical Paper Comparison of Single-image HDR Reconstruction Methods — The Caveats of Quality Assessment
Elmar Eisemann
Delft University of Technology
NetherlandsTechnical Paper DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds
Stephanie Eisenberg
Deluxe
United States of AmericaBirds of a Feather Spider-Man: No Where to Swing Meet & Greet
Mohamed Elgharib
Max-Planck-Institut
GermanyTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Kel Elkins
Lead VisualizerNASA
United States of AmericaElectronic Theater A Web Around Asteroid Bennu
Birds of a Feather Request for Feedback on the Graphics and Interactive Techniques Knowledge Area of the Draft Computer Science Curricula 202X (CS202X)
Sharan Elran
Hebrew University of Jerusalem
IsraelArt Papers The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics
Jesse Erickson
Walt Disney Animation Studios
United States of AmericaTalk Modeling Animated Jumbo Floral Display on Disney’s "Encanto"
Liv Erickson
Mozilla
United States of AmericaPanel Privacy, Safety and Wellbeing: Solutions for the Future of AR and VR
Kenny Erleben
University of Copenhagen
DenmarkCourse Contact and Friction Simulation for Computer Graphics
Timothy Erps
MIT
United States of AmericaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Hiroshi Esaki
The University of Tokyo
JapanPoster 34. ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments
Nicolas Escarpentier
Virtual Construction Lab
Schüco
United States of AmericaEducator's Forum Emerging Media and Tech in a Traditional Industry
Alex Evans
NVIDIA
United KingdomTechnical Paper Instant Neural Graphics Primitives With a Multiresolution Hash Encoding
Real-Time Live! Instant Neural Radiance Fields
Technical Paper Variable Bitrate Neural Fields
Iñigo Ezcurdia
Universidad Publica de Navarra
SpainTechnical Paper LeviPrint: Contactless Fabrication Using Full Acoustic Manipulation of Elongated Parts
F
Damien Fagnou
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Build Beautiful, Custom UI for 3D Tools on NVIDIA Omniverse
Labs Hands-On Class: NVIDIA: Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse
Labs Hands-On Class: NVIDIA: How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse
Ian Failes
befores & afters
Exhibitor Function Love, death, and Tim Miller: Lessons from production
Raphael Falque
University of Technology Sydney
AustraliaTechnical Paper Computational Pattern Making From 3D Garment Models
Jiahui Fan
Nanjing University of Science and Technology
ChinaTechnical Paper Neural Layered BRDFs
Technical Paper Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Linxu Fan
The University of Edinburgh
United KingdomTechnical Paper Simulating Brittle Fracture With Material Points
Ruoyu Fan
Tsinghua University
ChinaTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Mark Fancher
Already Been Chewed
SideFX
Exhibitor Function Organic Destruction in Vellum
Sean Fanello
Google
United States of AmericaTechnical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Technical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Qi Fang
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Technical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Qing Fang
University of Science and Technology of China
ChinaTechnical Paper Computing Sparse Integer-constrained Cones for Conformal Parameterizations
Technical Paper Developability-driven Piecewise Approximations for Triangular Meshes
Xianzhong Fang
Ningbo University
ChinaTechnical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Filippo Andrea Fanni
University of Verona
ItalyTechnical Paper PAVEL: Decorative Patterns With Packed Volumetric Elements
Nathan Fariss
Sets SupervisorPixar Animation Studios
United States of AmericaProduction Session Lightyear - Beyond the Infinite
Kayvon Fatahalian
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Timm Faulwasser
TU Dortmund University
GermanyTechnical Paper OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Mehrnaz ABDOLLAHINIA, Feben Elias WOLDEHAWARIAT , Razahk ISSAKA,Celeste JAMNECK , Yi LIU
directorGobelins
Miyu Distribution
FranceElectronic Theater The Soloists
Ronald Fedkiw
Stanford University
Epic Games
United States of AmericaTechnical Paper Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes Unrepresented by Quasistatic Neural Networks
Danielle Feinberg
Visual Effects SupervisorPixar Animation Studios
United States of AmericaProduction Session Filmmaking Fever Dream: Crafting "Turning Red"
Ethan Feldbau
Independent
United States of AmericaElectronic Theater Everything Everywhere All At Once
Elena Felici
directorMiyu Distribution
The Animation Workshop
ItalyElectronic Theater BusLine35A
Sidney Fels
University of British Columbia
CanadaReal-Time Live! The Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves
John Femiani
Miami University
United States of AmericaTechnical Paper CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
Haiwen Feng
Max-Planck-Institut
GermanyTalk On Fairness in Face Albedo Estimation
Huajun Feng
Zhejiang University
ChinaTechnical Paper Optical Aberration Correction in Postprocessing Using Imaging Simulation
Zachary Ferguson
New York University
United States of AmericaTechnical Paper A Large Scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Course Contact and Friction Simulation for Computer Graphics
Margarida Fernandes
Didimo
PortugalTalk High-fidelity Facial Reconstruction From a Single Photo Using Photo-realistic Rendering
Carlos Fernandez
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
James Ferwerda
Rochester Institute of Technology
United States of AmericaPoster 55. SVBRDF Estimation Using a Normal Sorting Technique
Mike Festa
Super DNA 3Dlab
United States of AmericaBirds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Sanja Fidler
University of Toronto
NVIDIA
CanadaTechnical Paper ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Technical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Technical Paper Variable Bitrate Neural Fields
Dawn Fidrick
Longshadow Dawn
AustraliaSpecial Interest Group Presentations Women of SIGGRAPH Conversations Lunch Mixer
Landis Fields
Exhibitor Function ILM Presents: Leveraging AI in Visual Effects and StageCraft Virtual Production
Luca Filipi
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Adam Finkelstein
Princeton University
United States of AmericaTechnical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Joe Finlayson
Epic Games
United States of AmericaExhibitor Function Panel - VAD: The Hub of Production
Andrew Finley
Walt Disney Animation Studios
United States of AmericaTalk Modeling Animated Jumbo Floral Display on Disney’s "Encanto"
Robert Fischer
Harvard University
United States of AmericaDiversity Equity and Inclusion Adaptive Art Technologies: Enabling Creative Expression
Matthew Fisher
Adobe
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Eugene Fiume
Simon Fraser University
University of Toronto
CanadaTechnical Paper VEMPIC: Particle-in-polyhedron Fluid Simulation for Intricate Solid Boundaries
Eugene Fiume
Simon Fraser University
CanadaACM SIGGRAPH Awards ACM SIGGRAPH Awards Talks
Retrospective Computer Graphics Disruptions in Art, Science, Visualization, Engineering and Modeling
David Fleet
Google
CanadaTechnical Paper Palette: Image-to-image Diffusion Models
Arthur Fleig
University of Bayreuth
GermanyTechnical Paper OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Kurt Fleischer
Pixar Animation Studios
United States of AmericaTechnical Paper Character Articulation Through Profile Curves
Robert Barry Fleming
Actors Theatre of Louisville
United States of AmericaArt Papers A Tale of Two Productions: A Christmas Carol On Stage and in Virtual Reality
Sean Flynn
Weta Digital
United States of AmericaTechnical Paper Guided Bubbles and Wet Foam for Realistic Whitewater Simulation
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Marco Foco
NVIDIA
SwitzerlandReal-Time Live! Instant Neural Radiance Fields
Frederic Fol Leymarie
Goldsmiths, University of London
United KingdomTechnical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
James Foley
Georgia Institute of Technology (emeritus)
United States of AmericaRetrospective The evolution of the user experience: Computer Graphics & interactivity.
Julian Fong
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Susan Fong
NVIDIA
United States of AmericaBirds of a Feather Renderfarming: This is an annual discussion of VFX & Animation Large-Scale Rendering, On-prem and Hybrid Farm
Andrew Fontana
Hexagon
United States of AmericaEducator's Forum Educator's Day - Digitizing the Physical World with Leica BLK
Brent Forrest
Marza Animation Planet
JapanElectronic Theater Samurai Frog Golf
Michael Foshey
MIT
United States of AmericaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Craig Foster
Rochester Institute of Technology
United States of AmericaEducator's Forum VRm: A Virtual Reality Tool for Anatomical Study
Sadjad Fouladi
Microsoft
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Benjamin Fovet
CEA
FrancePoster 61. In Situ Segmentation of Turbulent Flow With Topological Data Analysis
Denis-Jose Francois
DNEG
CanadaExhibitor Function An Intro to DNEG Animation: A Technical Perspective
Exhibitor Function Creating a Culture of Belonging at DNEG through Employee Resource Groups
Linus Franke
University of Erlangen-Nuremberg
GermanyTechnical Paper ADOP: Approximate Differentiable One-pixel Point Rendering
Erik Franz
Technical University of Munich
GermanyTechnical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Lee Fraser
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Collaborative 3D Workflows with Autodesk 3ds Max and Adobe Substance 3D Painter
Magnus Fredriksson
Luleå University of Technology
SwedenTechnical Paper Procedural Texturing of Solid Wood With Knots
Mike Frengel
Northeastern University
United States of AmericaReal-Time Live! The Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves
Ohad Fried
Reichman University
IsraelTechnical Paper Roundtable Session: Image/Video Editing and Generation
Jonah a Friedman
Autodesk
United States of AmericaEducator's Forum Educator's Day - The Power of Visual Programming: What Can Bifrost Teach?
Jeppe Revall Frisvad
Technical University of Denmark
DenmarkTechnical Paper Eikonal Fields for Refractive Novel-view Synthesis
Hongbo Fu
City University of Hong Kong
ChinaTechnical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Qiang Fu
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper Seeing Through Obstructions With Diffractive Cloaking
SuAnne Fu
Interactive Design and Game Development Savannah College of Art and Design
United States of AmericaEducator's Forum “Get Real” Defining, Designing and Executing Virtual Production Curriculum at SCAD
Xiao-Ming Fu
University of Science and Technology of China
ChinaTechnical Paper Computational Mirror Cup and Saucer Art
Technical Paper Computing Sparse Integer-constrained Cones for Conformal Parameterizations
Technical Paper Developability-driven Piecewise Approximations for Triangular Meshes
Technical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Henry Fuchs
University of North Carolina
United States of AmericaTechnical Paper Hogel-free Holography
Cris Fudge
FuzzyPixel at AWS
Exhibitor Function Panel: The making of "Picchu"
Lasse Jon Pedersen
Unity Technologies
DenmarkCourse Advances in Real-Time Rendering in Games: Part III
Shintaro Fuji
University of Toyama
JapanPoster 42. Rendering of Scratched Transparent Materials Using Precomputed SV-BSDFs
Mana Fukasawa
Tokyo University of Agriculture and Technology
JapanPoster 32. Spatial Augmented Reality Assistance System With Accelerometer and Projection Mapping at Cleaning Activities
Shogo Fukushima
The University of Tokyo
JapanEmerging Technologies ReQTable: Square Tabletop Display That Provides Dual-sided Mid-air Images to Each of 4 Users
Kenji Funahashi
Nagoya Institute of Technology
JapanPoster 24. Easy Rearward Visibility by the Control of Eye Direction in Viewing Panoramic Images With HMD
Thomas Funkhouser
Google
United States of AmericaTechnical Paper Neural Dual Contouring
Shinichi Furuya
Sony Computer Science Laboratories Inc.
JapanPoster 4. Synchronized Hand Difference Visualization for Piano Learning
G
Daniel Gagiu
Unity Technologies
GermanyReal-Time Live! Real Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation
Emma Gaillien
DirectorRubika
FranceElectronic Theater Orogenesis
Weronika Gajda
Adam Mickiewicz University in Poznan
PolandTechnical Paper Ecoclimates: Climate-response Modeling of Vegetation
Rinon Gal
Tel Aviv University
NVIDIA Research
IsraelTechnical Paper Self-conditioned Generative Adversarial Networks for Image Editing
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Jason Galeon
CG SupervisorWētā FX
New ZealandProduction Session Wētā FX Presents the VFX of Peacemaker
Birds of a Feather Wētā FX Presents the VFX of Peacemaker Meet & Greet
Chris Gallagher
Savannah College of Art and Design
United States of AmericaEducator's Forum Educator's Day - Shaping the Future of Animation
Daniel Gallagher
ProducerNASA
KBR Wyle
United States of AmericaElectronic Theater A Web Around Asteroid Bennu
Phil Galler
Exhibitor Function The Role of Networking in Real-Time Production
Cooper Galvin
University of Texas at Austin
Stanford University
United States of AmericaArt Gallery Glacier's Lament
Gerardo Gandeaga
Simon Fraser University
CanadaPoster 38. DynaPix: Normal Map Pixelization for Dynamic Lighting
Yossi Gandelsman
Google
United States of AmericaPoster 53. Learning a Personalized Generative Prior for Face Images
Kaihang Gao
Shandong University
ChinaTechnical Paper Computational Object-wrapping Rope Nets
Lin Gao
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Miguel Gao
Animal Logic
AustraliaTalk Powering Up Rig Deformation: Shot Sculpting on 'DC League of Super-Pets'
Shangce Gao
University of Toyama
JapanPoster 42. Rendering of Scratched Transparent Materials Using Precomputed SV-BSDFs
Xifeng gao
Tencent America
United States of AmericaTechnical Paper A Large-scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs With the Finite Element Method
Technical Paper Computational Object-wrapping Rope Nets
Technical Paper Low-poly Mesh Generation for Building Models
Esteban Garcia Bravo
Purdue University
United States of AmericaArt Papers Traditional African Dances Preservation Using Deep Learning Techniques
Alberto Garcia Garcia-Garcia
Reality Labs, Meta
United States of AmericaTechnical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Jorge Garcia
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
Maru Garcia
Independent
United States of AmericaArt Gallery Morphogenesis I : coast, shrub, forest
Rita Garcia
University of Adelaide
AustraliaDiversity Equity and Inclusion Emerging DEI Themes: Interviews Conducted by InclusionFX with Diverse Voices in the VFX Industries
Pascal Gautron
NVIDIA
FranceTalk Advances in Spatial Hashing: A Pragmatic Approach towards Robust Real-time Light Transport Simulation
Valerie GAVEAU
Neuroscience Research Center of Lyon
Impact Team
FrancePoster 33. Sphere: A Novel Approach to 3D and Active Sound Localization
Michael Gayk
Texas A and M University
United States of AmericaLabs Fuzzy Boundary (An Embroidery Installation)
Jeremy Gebben
LunarG
United States of AmericaBirds of a Feather Vulkan SDK Benefits and Advancements Over the Past Year
Jim Geduldick
Dimension Studio
United States of AmericaExhibitor Function Panel - VAD: The Hub of Production
Joe Geigel
Rochester Institute of Technology
United States of AmericaBirds of a Feather Virtual Theatre BOF
Andreas Geiger
University of Tübingen
Max-Planck-Institut
GermanyTechnical Paper StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets
Chen Geng
State Key Lab of CAD and CG, State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Zhenglin Geng
Epic Games
United States of AmericaTechnical Paper Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes Unrepresented by Quasistatic Neural Networks
Iliyan Georgiev
Autodesk
United KingdomTechnical Paper Efficiency-aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Technical Paper Perceptual Error Optimization for Monte Carlo Rendering
Technical Paper Roundtable Session: Phenomenological Animation
Technical Paper Unbiased and Consistent Rendering Using Biased Estimators
Michael Gharbi
Adobe
United States of AmericaTechnical Paper Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Technical Paper Roundtable Session: Computational Photography
Technical Paper Roundtable Session: Large Scenes and Fast Neural Rendering
Technical Paper Searching for Fast Demosaicking Algorithms
Karen Ghavam
LunarG
United States of AmericaBirds of a Feather Vulkan SDK Benefits and Advancements Over the Past Year
Ashraf Ghoniem
Blizzard Entertainment
United States of AmericaTalk Thin Films in Production With Extended Anisotropic Kernels
Abhijeet Ghosh
Imperial College London
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Andrea Giachetti
University of Verona
ItalyTechnical Paper PAVEL: Decorative Patterns With Packed Volumetric Elements
Francesco Luigi Giardiello
Netflix
United KingdomTalk Open Source In-camera Visual Effects Calibration Workflow
Luke Gibbard
No Ghost
FranceImmersive Pavilion Madrid Noir
Etienne Gibiat
ESGI
FrancePoster 59. GAN Applied to Wave Function Collapse for Procedural Map Generation
Andreas Giesen
Rise
SideFX
GermanyExhibitor Function On to new shores - USD and Solaris in a feature film pipeline
Anaëlle Gil
ESMA
FranceElectronic Theater Tell me a story
Kelsey Gilbert
Mozilla
United States of AmericaBirds of a Feather Khronos Fast Forward
Deb Giles
Academy Software Foundation
United States of AmericaSpecial Interest Group Presentations Open Source Days - Academy Software Foundation
Special Interest Group Presentations Open Source Days - Day 2, Academy Software Foundation
Konstantin Giliarovsky
Wizart Animation
RussiaTalk Wizart DCC Platform: Extensible USD-based toolset
Oliver Gingrich
Bournemouth University
United KingdomArt Papers Groupthink: Telepresence and agency during live performance
Raja Giryes
Tel Aviv University
IsraelTechnical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
Asiya Gizatulina
Palo Alto Networks
United States of AmericaACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
ACM SIGGRAPH Village International Resources: CG in Latin America
ACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Ioannis Gkioulekas
Carnegie Mellon University
United States of AmericaTechnical Paper Adjoint Nonlinear Ray Tracing
Jessica Glass
DNEG
CanadaExhibitor Function Creating a Culture of Belonging at DNEG through Employee Resource Groups
David Gochfeld
XR Stories
United KingdomArt Papers A Tale of Two Productions: A Christmas Carol On Stage and in Virtual Reality
Purvi Goel
Stanford University
United States of AmericaTechnical Paper Unified Many-worlds Browsing of Arbitrary Physics-based Animations
Dan B Goldman
Google
United States of AmericaCourse State of the Art in Telepresence (Part 1)
Glenn Goldman
ACM SIGGRAPH
New Jersey Institute of Technology
United States of AmericaACM SIGGRAPH Village Education: Faculty Submitted Student Work
ACM SIGGRAPH Village Education: Symposium On Innovation, Research, and Experiences in Education (SOIREE) - Past and Future
Sue gollifer
ISEA International
ACM SIGGRAPH
United States of AmericaACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Xu Gong
Tencent Technology (Shenzhen) Co., Ltd.
ChinaTechnical Paper Real-time Controllable Motion Transition for Characters
Griselda Gonzalez Gentile
ProducerBe Revolution Pictures
BelgiumVR Theater JAILBIRDS : Bwa Kayiman
Ian Good
University of Washington
United States of AmericaTechnical Paper Computational Design of Passive Grippers
Ian Gooding
Production DesignerWalt Disney Animation Studios
United States of AmericaElectronic Theater Encanto: Creating a Magical Place
Manu Gopakumar
Stanford University
United States of AmericaTechnical Paper Holographic Glasses for Virtual Reality
Technical Paper Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays With Fast Heavily Quantized Spatial Light Modulators
Deepak Gopinath
Meta
United States of AmericaTechnical Paper Physics-based Character Controllers Using Conditional VAEs
Giorgio Gori
Adobe
United States of AmericaTechnical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
Paulo Gotardo
Disney Research Studios
SwitzerlandTechnical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
Taylor Gotfrid
University of Washington
United States of AmericaTechnical Paper Computational Design of Knit Templates
Ruiyu Gou
University of British Columbia
CanadaTechnical Paper Learning to Get Up
Baran Gözcü
ETH
SwitzerlandTechnical Paper Implicit Neural Representation for Physics-driven Actuated Soft Bodies
Matt Graham
VFX producerAdapt
United States of AmericaProduction Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Darin Grant
Animal Logic
Exhibitor Function Hinged on the cloud: Animal Logic’s “Unhinged” trailer using Nimble Studio
F. Sebastian Grassia
Pixar
United States of AmericaBirds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Jon Green
Environments SupervisorDigital Domain
United States of AmericaProduction Session Spider-Man: No Where To Swing
Birds of a Feather Spider-Man: No Where to Swing Meet & Greet
Jhamieka Greenwood
Florida State University
United States of AmericaPoster 56. A GPU-accelerated Hydrodynamics Solver for Atmosphere-fire Interactions
Mick Grierson
Creative Computing Institute, University of the Arts London
United KingdomArt Papers Groupthink: Telepresence and agency during live performance
Pascal Grittmann
Saarland University
Saarland Informatics Campus
GermanyTechnical Paper EARS: Efficiency-aware Russian Roulette and Splitting
Technical Paper Efficiency-aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Jeroen Peter Groen
Technical University of Denmark
DenmarkTechnical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Mairead Grogan
Foundry
Exhibitor Function Unleashing the power of the artist with Machine Learning
Markus Gross
ETH
SwitzerlandTechnical Paper Implicit Neural Representation for Physics-driven Actuated Soft Bodies
Technical Paper Local Anatomically Constrained Facial Performance Retargeting
Oliver Gross
Technische Universität Berlin
GermanyTechnical Paper Filament Based Plasma
Colin Groth
TU Braunschweig
Talk Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
Thibault Groueix
Adobe
FranceTechnical Paper Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
Adrien Gruson
École de Technologie Supérieure
CanadaTechnical Paper Regression-based Monte Carlo Integration
Yulia Gryaditskaya
Surrey Institute for People Centred AI and Centre for Vision, Speech and Signal Processing(CVSSP), University of Surrey
United KingdomTechnical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Shixiang Shane Gu
Google
JapanImmersive Pavilion Immersive Real World through Deep Billboards
Phillip Guan
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perceptual Requirements for Eye-tracked Distortion Correction in VR
Giuseppe Claudio Guarnera
University of York
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Tobias Güdelhöfer
Technical University of Darmstadt
GermanyPoster 27. Immersive-Labeler: Immersive Annotation of Large-scale 3D Point Clouds in Virtual Reality
Paul Guerrero
Adobe
United KingdomTechnical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper Node Graph Optimization Using Differentiable Proxies
Julia Guerrero-Viu
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Jean-Philippe Guertin
Ubisoft
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Leonidas J. Guibas
Stanford University
United States of AmericaTechnical Paper DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
Varvara guljajeva
Hong Kong University of Science and Technology
ChinaArt Papers Dream Painter: Exploring creative possibilities of AI-aided speech-to-image synthesis in the interactive art context
Ray Gumti
Framestore
Exhibitor Function Storytelling from the AWS Cloud
Melissa Gunnell
UNC-Chapel Hill
United States of AmericaSpecial Interest Group Presentations UNC-Chapel Hill SIGGRAPH 2022 Reunion Luncheon
Baining Guo
Talk VirtualCube: An Immersive 3D Video Communication System
Baining Guo
Microsoft
ChinaTechnical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Haoxiang Guo
Tsinghua University
Microsoft
ChinaTechnical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Kaiwen Guo
Meta
United States of AmericaTechnical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Lemon Guo
Creator/Composer/Sound ArtistFluffy Cactus
Stanford University
United States of AmericaVR Theater Diagnosia
Meng-Hao Guo
Tsinghua University
ChinaTechnical Paper Subdivision Based Convolutional Networks
Yunrong Guo
NVIDIA
United States of AmericaTechnical Paper ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Kunal Gupta
UCSD
United States of AmericaTechnical Paper Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
Kunal Gupta
University of Auckland
New ZealandPoster 29. Near-gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
Diego Gutierrez
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Technical Paper Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape With Unstructured Flash Photography
Diego Gutiérrez
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
H
S. Mahdi H. Miangoleh
Simon Fraser University
CanadaPoster 52. Interactive Editing of Monocular Depth
Rasmus Haapaoja
Goodbye Kansas Studios
SwedenTalk Advances for Digital Humans in VFX Production at Goodbye Kansas Studios
Ikhsanul Habibie
Max-Planck-Institut
Ikhsanul Habibie
GermanyTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Toshiya Hachisuka
University of Waterloo
CanadaTechnical Paper Regression-based Monte Carlo Integration
Technical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
John Haddon
Cinesite
Exhibitor Function An Introduction to Gaffer
Exhibitor Function From Production to Pipeline - a Series of Cinesite Presentations and Discussions
Birds of a Feather Gaffer : Open Source Lookdev, Lighting, and Automation
Torsten Hädrich
KAUST
Saudi ArabiaTechnical Paper Ecoclimates: Climate-response Modeling of Vegetation
Jayson Haebich
Augmented Materiality Lab
Hong KongArt Gallery Radiant Soma
Brooks Hagan
Rhode Island School of Design
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Felix Hähnlein
INRIA
Université Côte d'Azur
FranceTechnical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Saghi Hajisharif
Linköping University
SwedenTechnical Paper Comparison of Single-image HDR Reconstruction Methods — The Caveats of Quality Assessment
John Haley
Marvel Studios VFX SupervisorMarvel Studios
United States of AmericaProduction Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Evan Halleck
Independent
United States of AmericaElectronic Theater Everything Everywhere All At Once
Lina Halper
NVIDIA
United States of AmericaTechnical Paper ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Auejin Ham
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Masatoshi Hamanaka
RIKEN
JapanPoster 7. Audio-driven Violin Performance Animation With Clear Fingering and Bowing
Appy Hour Sound Scope Phone: Focusing Parts by Natural Movement
JungHyun Han
Korea University
South KoreaTechnical Paper Modeling and Rendering Non-Euclidean Spaces Approximated With Concatenated Polytopes
Ping Hsuan Han
National Taipei University of Technology
TaiwanEmerging Technologies Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback Using Rewirable Piping System
Poster 25. GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System
Immersive Pavilion Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback
Xu HAN
Tokyo Metropolitan University
JapanPoster 1. Development of Exergame to Resolve Deconditioning in Children With Orthostatic Dysregulation
Yushan Han
University of California Los Angeles
Epic Games
United States of AmericaTechnical Paper Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes Unrepresented by Quasistatic Neural Networks
Yuxuan Han
Tsinghua University, China
ChinaTechnical Paper Single-view View Synthesis in the Wild With Learned Adaptive Multiplane Images
Johannes Hanika
Karlsruhe Institute of Technology
GermanyPoster 43. Scattering From Elliptical Hair Fibers Based on Microfacet Theory
Param Hanji
University of Cambridge
United KingdomTechnical Paper Comparison of Single-image HDR Reconstruction Methods — The Caveats of Quality Assessment
Rana Hanocka
The University of Chicago
United States of AmericaTechnical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Technical Paper Roundtable Session: Neural Geometry Processing
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
Pat Hanrahan
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Featured Speakers Turing Award Lecture
Sara Hansen
Unity Technologies
CanadaFeatured Speakers Sponsored Featured Speaker- Lion: A Glimpse of the Future with Unity Art Tools
Takahiro harada
Advanced Micro Devices
Morgenrot
United States of AmericaPoster 36. Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data With Voxel-scale Details
Erik Härkönen
Aalto University
FinlandTechnical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Maria Harrington
University of Central Florida
The Harrington Lab
United States of AmericaCourse Course on Virtual Nature as a Digital Twin: Botanically Correct 3D AR and VR Optimized Low-polygon and Photogrammetry High-polygon Plant Models
Lee Harris
ProducerElectric Skies Ltd
United KingdomVR Theater Glimpse
Lou Harrison
SIGGRAPH Pioneers
United States of AmericaSpecial Interest Group Presentations Remembering Those We’ve Lost
Richard Hartley
The Australian National University
AustraliaTechnical Paper Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Recovery
Felix Harvey
Unity Technologies
CANADAReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Gareth Harwood
Playground Games
Xbox Game Studios
United KingdomExhibitor Function Forza Horizon 5: A Technical Landscape
Miloš Hašan
Adobe
United States of AmericaTechnical Paper MatFormer: A Generative Model for Procedural Materials
Milos Hasan
Adobe
United States of AmericaTechnical Paper Neural Layered BRDFs
Technical Paper Node Graph Optimization Using Differentiable Proxies
Technical Paper Rendering Neural Materials on Curved Surfaces
Naoki Hashimoto
The University of Electro-Communications
JapanPoster 44. Stereoscopic Transparent Display Visible With Naked Eye
Max Hattenbach
Talk Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
Sally Hattori
The Walt Disney Company
United States of AmericaTalk Training a Deep Remastering Model
Parag Havaldar
Blizzard Entertainment
United States of AmericaTalk Artisitically Directable Walk Generation
Talk Thin Films in Production With Extended Anisotropic Kernels
Anita HAVELE
Web3D Consortium
United States of AmericaBirds of a Feather The Web3D Ecosystem and the Metaverse
Sue Hawksley
Independent
AustraliaImmersive Pavilion Glasshouse
Nozomi Hayashida
Nagoya University
JapanPoster 28. MetaPo: A Robotic Meta Portal for Interspace Communication
Cheng'an He
Yale University
United States of AmericaTechnical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Qiurui He
Google
United States of AmericaPoster 53. Learning a Personalized Generative Prior for Face Images
Ying He
Nanyang Technological University
SingaporeTechnical Paper Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
Zhenyi He
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Martial Hebert
Carnegie Mellon University
United States of AmericaTechnical Paper Semantically Supervised Appearance Decomposition for Virtual Staging From a Single Panorama
Nikkel Heesen
Talk Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
Joel Hegland
Reality Labs Research, Meta
United States of AmericaTechnical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Felix Heide
Princeton University
Algolux
United States of AmericaTechnical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Course Differentiable Cameras and Displays
Technical Paper Hogel-free Holography
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Frank Heidmann
Fachhochschule Potsdam
GermanyImmersive Pavilion Nachtalb: A Multisensory Neurofeedback VR Interface
Wolfgang Heidrich
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper NeAT: Neural Adaptive Tomography
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Jessica Heidt
Pixar Animation Studios
United States of AmericaTalk Tracking Character Diversity in the Animation Pipeline
Christina Heller
Metastage
Exhibitor Function The Future of Extended Reality: How Immersion Will Change Everything
German Heller
Writer and Co-director3Dar
ArgentinaVR Theater Paper Birds
Volker Helzle
Filmakademie Baden-Württemberg GmbH
GermanyTalk Green Screens, Green Pixels, and Green Shooting
Michael Hemmer
Independent
GermanyTechnical Paper Alpha Wrapping With an Offset
Niall Hendry
Exhibitor Function Move.AI How Artifficial Intelligence is Driving Markerless Motion Capture to Surpass Optical and Inertial
Philipp Herholz
ETH
SwitzerlandTechnical Paper Sparsity-specific Code Optimization Using Expression Trees
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Sebastian Herholz
Intel Corporation
GermanyTechnical Paper EARS: Efficiency-aware Russian Roulette and Splitting
Gabriela Hernandez
Walt Disney Animation Studios
Exhibitor Function Panel: Women in Technology at Disney Animation
Amir Hertz
Tel Aviv University
IsraelTechnical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Aaron Hertzmann
Adobe
United States of AmericaFrontiers Frontiers Talk: Art in the Age of AI: Can Computers Create Art?
Frontiers Frontiers Workshop: Beyond Linear Perspective: Art, Human Vision, and Computer Graphics
Christophe Hery
Meta
United States of AmericaCourse Practical Aspects of Spectral Data in Digital Content Production
Scott Hessels
School of Creative Media
City University of Hong Kong
Hong KongArt Papers Below Victory: Subsurface Radar Advances for Creative Digital Heritage
Mark Hessler
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Hal Hickel
ILM
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Jeff Hickey
Harvard University
United States of AmericaAppy Hour Exploring the Use of Mobile Augmented Reality to Aid On-the-go Decision Making
Kimberly Hieftje
Yale University
United States of AmericaEducator's Forum Immersive Media and Virtual Accessibility in Healthcare
Klaus Hildebrandt
Delft University of Technology
NetherlandsTechnical Paper DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds
Technical Paper The Hierarchical Subspace Iteration Method for Laplace-Beltrami Eigenproblems
Dietmar Hildenbrand
TU Darmstadt
GermanyCourse Geometric Algebra Computing for Computer Graphics Using GAALOP
Martin Hill
Visual Effects SupervisorWeta Digital
New ZealandProduction Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Otmar Hilliges
ETH
SwitzerlandTechnical Paper EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation, and Relighting of Human Eyes
Chems-Eddine Himeur
IRIT, Université de Toulouse, CNRS, Toulouse INP, UT3
FranceTechnical Paper PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Tobias Hinz
Adobe
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Asuka Hirata
Waseda University
JapanPoster 7. Audio-driven Violin Performance Animation With Clear Fingering and Bowing
Masaharu Hirose
The University of Tokyo
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Jonathan Ho
Google
United States of AmericaTechnical Paper Palette: Image-to-image Diffusion Models
Minh Phuong Hoang
Graphicsminer
VietnamLabs Scabo: XR Smart Cardboard Toy Kit
Jessica Hodgins
Meta
United States of AmericaTechnical Paper Physics-based Character Controllers Using Conditional VAEs
Tim Hoffmann
Technical University Munich
GermanyTechnical Paper Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces
Fred Hohman
Georgia Institute of Technology
Talk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Pablo Holcer
CG SupervisorSony Pictures Imageworks
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Callie Holderman
Snap Inc.
United States of AmericaPanel Privacy, Safety and Wellbeing: Solutions for the Future of AR and VR
Callie Holderman
Snap Inc.
United States of AmericaCourse Custom Landmarkers: Building Location-based AR With Lens Studio
Alexander Holland
The University of Melbourne
AustraliaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
Christine Holmes (PS)
Netflix
United States of AmericaBirds of a Feather Using scientific data to show climate change in “Atlas of a Changing Earth” Meet & Greet
Derek Holzer
Royal Technical Institute KTH
SwedenArt Papers In Search of the Plastic Image: a Media Archaeology of Scan Processing
Nicolas Holzschuch
University Grenoble Alpes Inria, CNRS, Grenoble INP, LJK
ChinaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Technical Paper Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Fangzhou Hong
Nanyang Technological University
SingaporeTechnical Paper AvatarCLIP: Zero-shot Text-driven Generation and Animation of 3D Avatars
Min Hong
DreamWorks
United States of AmericaTalk Cracking the Snake Code on 'The Bad Guys'
Carl Hooper
DreamWorks
United States of AmericaTalk Making a Guinea Pig Monster in 'The Bad Guys'
Arata Horie
The University of Tokyo
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Nobuaki Hosoda
Kanagawa Institute of Technology
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Ali Hossaini
King's College London
National Gallery X
United KingdomArt Papers Groupthink: Telepresence and agency during live performance
Fei Hou
Institute of Software, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaTechnical Paper Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
Ian Hsieh
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Hui-Wen Hsu
National Taipei University of Technology
TaiwanEmerging Technologies Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback Using Rewirable Piping System
Jerry Hsu
University of Utah
United States of AmericaTechnical Paper A General Two-stage Initialization for Sag-free Deformable Simulations
Ya-Chuan Hsu
University of Southern California
United States of AmericaPoster 60. Generating Diverse Indoor Furniture Arrangements
Bo Hu
Tencent Technology (Shenzhen) Co., Ltd.
ChinaTechnical Paper Real-time Controllable Motion Transition for Characters
Chia-Chi Hu
Lighting Compositing LeadPixar Animation Studios
United States of AmericaProduction Session Lightyear - Beyond the Infinite
Ruizhen Hu
Shenzhen University
ChinaTechnical Paper Learning High-DOF Reaching-and-grasping via Dynamic Representation of Gripper-object Interaction
Technical Paper Photo-to-shape Material Transfer for Diverse Structures
Shi-min Hu
Tsinghua University
ChinaTechnical Paper Subdivision Based Convolutional Networks
Yiwei Hu
Yale University
Adobe
United States of AmericaTechnical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Technical Paper Node Graph Optimization Using Differentiable Proxies
Yixin Hu
New York University
United States of AmericaTechnical Paper A Large-scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs With the Finite Element Method
Binh-Son Hua
VinAI Research
VietnamTechnical Paper Regression-based Monte Carlo Integration
Technical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Benjamin Min Huang
Walt Disney Animation Studios
United States of AmericaTalk 'Encanto' — Let's Talk About Bruno's Visions
Haibin HUANG
Kuaishou Technology
ChinaTechnical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Haikun Huang
George Mason University
United States of AmericaTechnical Paper Interactive Augmented Reality Storytelling Guided by Scene Semantics
Hui Huang
Shenzhen University
ChinaTechnical Paper Learning High-DOF Reaching-and-grasping via Dynamic Representation of Gripper-object Interaction
Technical Paper Photo-to-shape Material Transfer for Diverse Structures
Jensen Huang
NVIDIA
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Jiahui Huang
Tsinghua University
ChinaTechnical Paper Subdivision Based Convolutional Networks
Jin Huang
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Jing-Yuan Huang
National Taiwan University
TaiwanPoster 66. Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis
Jinguang Huang
DreamWorks
United States of AmericaTalk 'Boss Baby': Foamy Business
Libo Huang
KAUST
Saudi ArabiaTechnical Paper A Fast Unsmoothed Aggregation Algebraic Multigrid Framework for the Large-scale Simulation of Incompressible Flow
Pei-Zhi Huang
Industrial Light & Magic
CanadaTalk Sancho : The Cursed Conquistador In Jungle Cruise
Qixing Huang
University of Texas at Austin
United States of AmericaTechnical Paper Scalable Neural Indoor Scene Rendering
Shyh-Chyuan Huang
DreamWorks
United States of AmericaTalk Clothing Suite: Interactively Design Complex Garments
Wei-Feng Wayne Huang
Walt Disney Animation Studios
United States of AmericaTalk 'Encanto' — Let's Talk About Bruno's Visions
Weizhen Huang
University of Bonn
GermanyPoster 43. Scattering From Elliptical Hair Fibers Based on Microfacet Theory
Technical Paper Rendering Iridescent Rock Dove Neck Feathers
Zeng Huang
Snap Inc.
United States of AmericaTechnical Paper NeROIC: Neural Rendering of Objects From Online Image Collections
Johannes A. J. Huber
Luleå University of Technology
SwedenTechnical Paper Procedural Texturing of Solid Wood With Knots
Alex Hughes
Arch Platform Technologies
CanadaBirds of a Feather Going Cloud Native
Matthias Hullin
University of Bonn
GermanyPoster 43. Scattering From Elliptical Hair Fibers Based on Microfacet Theory
Technical Paper Rendering Iridescent Rock Dove Neck Feathers
Ben Humphrey
Microsoft
United States of AmericaExhibitor Function Remote Real-Time Production using the Azure Game Dev VM
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM - Presentation
Shih-Hsuan Hung
Oregon State University
United States of AmericaTalk Feature Curves and Surfaces of 3D Asymmetric Tensor Fields
Yi-Ping Hung
National Taiwan University
TaiwanPoster 66. Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis
Alwyn Hunt
Adobe
AustraliaEducator's Forum Educator's Day - Adobe Substance 3D: A reference for 3D Content Creation for Your Students
Nathaniel Hunter
InfiniteWorld
United States of AmericaBirds of a Feather Metaverse and the Future of glTF
Yuchi Huo
State Key Lab of CAD and CG, Zhejiang University
Zhejiang Lab
ChinaTechnical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Jamie Hurcomb
Epic Games
United States of AmericaExhibitor Function MetaHumans & Digital Identity
Quoc Phu Huynh
Graphicsminer
VietnamLabs Scabo: XR Smart Cardboard Toy Kit
Inseung Hwang
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape With Unstructured Flash Photography
June-Young Hwang
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Ryosuke Hyakuta
University of Tsukuba
JapanImmersive Pavilion Immersive Real World through Deep Billboards
Danny Hynds
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
I
Yasuhiro Iba
Hokkaido University
JapanPoster 36. Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data With Voxel-scale Details
Sosuke Ichihashi
The University of Tokyo
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Ramzi Idoughi
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper NeAT: Neural Adaptive Tomography
JEAN CLAUDE Iehl
CNRS - LIRIS
Université Claude Bernard Lyon 1
FranceTechnical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Takeo Igarashi
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Technical Paper Procedural Texturing of Solid Wood With Knots
Takashi Ijiri
Shibaura Institute of Technology
JapanTechnical Paper Procedural Texturing of Solid Wood With Knots
Yasushi Ikei
The University of Tokyo
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Denys Iliash
Simon Fraser University
CanadaPoster 38. DynaPix: Normal Map Pixelization for Dynamic Lighting
Cedrick Ilo
Adobe
United States of AmericaBirds of a Feather Delivering Interactive Experiences with glTF
Shinji Imahori
Chuo University
JapanTechnical Paper Escherization With Large Deformations Based on As-rigid-as-possible Shape Modeling
Seitaro Inagaki
Nagoya Institute of Technology
JapanPoster 24. Easy Rearward Visibility by the Control of Eye Direction in Viewing Panoramic Images With HMD
Yukinori Inagaki
DreamWorks
United States of AmericaTalk Cracking the Snake Code on 'The Bad Guys'
Masa Inakage
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
ACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Masahiko Inami
The University of Tokyo
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Michal Irani
Weizmann Institute of Science
IsraelTechnical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Florin Isvoranu
EPFL
SwitzerlandTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Vladimir Ivanov
Blizzard Entertainment
United States of AmericaTalk Artisitically Directable Walk Generation
Daisuke Iwai
Osaka University, JST PRESTO
JapanTalk Online Projector Deblurring Using a Convolutional Neural Network
Kei Iwasaki
Wakayama University
Prometech CG Research
JapanPoster 42. Rendering of Scratched Transparent Materials Using Precomputed SV-BSDFs
J
Alice Jacob
ESMA
FranceElectronic Theater Tell me a story
James Jacobs
Unity Technologies
Featured Speakers Sponsored Featured Speaker- Lion: A Glimpse of the Future with Unity Art Tools
Alec Jacobson
University of Toronto
Adobe
CanadaTechnical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Technical Paper Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis
Technical Paper Variable Bitrate Neural Fields
Eakta Jain
University of Florida
United States of AmericaPanel Privacy, Safety and Wellbeing: Solutions for the Future of AR and VR
Wenzel Jakob
EPFL
SwitzerlandTechnical Paper Differentiable Signed Distance Function Rendering
Technical Paper Dr.Jit: A Just-in-time Compiler for Differentiable Rendering
Technical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Laleh Jalilian
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Doug L. James
Stanford University
United States of AmericaTechnical Paper Unified Many-worlds Browsing of Arbitrary Physics-based Animations
Oliver James
DNEG
United KingdomExhibitor Function Colour-Managed LED Walls for Virtual Production
Stephen James
DFX SupervisorDNEG
CanadaProduction Session The VFX of Dune: Bringing an Iconic Story to Life
Steve Jamison
DirectorArcher's Mark
Astrea
United KingdomVR Theater On the Morning You Wake
Deok-Kyeong Jang
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
Hyeonjoong Jang
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Hyuckjin JANG
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies Sense of Embodiment Inducement for People With Reduced Lower-body Mobility and Sensations With Partial-visuomotor Stimulation
Wonjong Jang
POSTECH
South KoreaTechnical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Far Jangtrakool
Walt Disney Animation Studios
United States of AmericaTalk Visualizing the Production Process of 'Encanto' With the Command Center
Adrian Jarabo
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
Poster 40. On the Influence of Dynamic Illumination in the Perception of Translucency
Wojciech Jarosz
Dartmouth College
United States of AmericaTalk Countering Racial Bias in Computer Graphics Research
Technical Paper Grid-free Monte Carlo for PDEs With Spatially Varying Coefficients
Technical Paper Unbiased and Consistent Rendering Using Biased Estimators
Daniel Jenkins
DNEG
CanadaExhibitor Function Uncharted: Adventures in FX
Kirsty Jennings
Executive ProducerAnagram
United KingdomVR Theater Goliath: Playing with Reality
Joshua Jenny
Pixar Animation Studios
United States of AmericaTalk Creating a Planet and Clouds Lightyears Away
Eric Jensen
NCSA Advanced Visualization Lab
University of Illinois at Urbana-Champaign
United States of AmericaCourse Evidence-based Science Communication and Cinematic Scientific Visualization
Henrik Wann Jensen
University of California San Diego
United States of AmericaTechnical Paper Photon-driven Neural Reconstruction for Path Guiding
Daniel S. Jeon
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape With Unstructured Flash Photography
Sang-Bin Jeon
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Xiaopeng Ji
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Xinya Ji
Nanjing University
ChinaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Chenfanfu Jiang
UCLA
United States of AmericaTechnical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Technical Paper Energetically Consistent Inelasticity for Optimization Time Integration
Technical Paper Penetration-free Projective Dynamics on the GPU
Technical Paper The Power Particle-in-Cell Method
David Jiang
Shape Shifters Creative
CanadaExhibitor Session Shifting the Meta: Pushing the Boundaries of Real-Time Characters with MetaHuman
Jin-Rong Jiang
National Taipei University of Technology
TaiwanEmerging Technologies Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback Using Rewirable Piping System
Xin Jiang
Beihang University
Peng Chen Laboratory
ChinaTechnical Paper A Large Scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Xinwei Jiang
Tencent NExT Studios
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Yingwenqi Jiang
ShanghaiTech University
ChinaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Yue-Ren Jiang
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Yuheng Jiang
ShanghaiTech University
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Yuming Jiang
Nanyang Technological University
SingaporeTechnical Paper Text2Human: Text-driven Controllable Human Image Generation
Zichen Jie
VUW | Te Herenga Waka
Weta Digital VFX
New ZealandEducator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Wenhua Jin
Nanjing University of Science and Technology
ChinaTechnical Paper Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Xiaogang Jin
Zhejiang University
State Key Lab of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper A Practical Model for Realistic Butterfly Flight Simulation
Technical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Technical Paper Real-time Controllable Motion Transition for Characters
Xutong Jin
Peking University
ChinaTechnical Paper NeuralSound: Learning-based Modal Sound Synthesis With Acoustic Transfer
Yongxu Jin
Stanford University
Epic Games
United States of AmericaTechnical Paper Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes Unrepresented by Quasistatic Neural Networks
Nipun Jindal
Adobe
IndiaPoster 5. Typefaces Structural Transformations Regularized Using Differential Evolution for Personalized Visual Accessibility
Allison Jing
University of South Australia
AustraliaPoster 29. Near-gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
William Joel
Retired
United States of AmericaBirds of a Feather Computer Graphics & Animation Research Projects
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
William Joel
Western Connecticut State University
Graphics & Interactive Techniques Research Group
United States of AmericaEducator's Forum A Game-development Paradigm for Building Programming Intuition
Andrew Johnson
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Patricia Johnson
Rhode Island School of Design
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Sheena Johnson
DNEG
CanadaExhibitor Function Women in the Creative and Technology space
Benjamin Jones
University of Washington
United States of AmericaTechnical Paper Computational Design of Knit Templates
Chris Jones
University of Central Florida
Independent
United States of AmericaCourse Course on Virtual Nature as a Digital Twin: Botanically Correct 3D AR and VR Optimized Low-polygon and Photogrammetry High-polygon Plant Models
Greg Jones
NVIDIA
Exhibitor Function Conversational AI for Design Review in XR
Exhibitor Function The Future of Extended Reality: How Immersion Will Change Everything
Thomas Jordan
Shading SupervisorPixar Animation Studios
United States of AmericaTalk 'Lightyear' Look Development — Materials and Beyond
Production Session Lightyear - Beyond the Infinite
Sophie Jörg
Clemson University
United States of AmericaPoster 8. Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences Between Hand Animations
Joaquim Jorge
Universidade de Lisboa (ULisboa)
INESC-ID
PortugalRetrospective Breaking New Ground: Establishing Graphics Worldwide
ACM SIGGRAPH Village External Relations: ACM SIGGRAPH partners meeting
Eric Joris
CREW
BelgiumImmersive Pavilion Delirious Departures
Abhishek Joshi
Shape Shifters Creative
CanadaExhibitor Session Shifting the Meta: Pushing the Boundaries of Real-Time Characters with MetaHuman
Kristy Jost
Reality Labs Research, Meta
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Tao Ju
Washington University in St. Louis
United States of AmericaTechnical Paper Robust Computation of Implicit Surface Networks for Piecewise Linear Functions
Megha Juneja
DreamWorks
United States of AmericaBirds of a Feather Women in Technology: Knocking Down Barriers
Yucheol Jung
POSTECH
South KoreaTechnical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Nick Jushchyshyn (RES)
Drexel University
United States of AmericaACM SIGGRAPH Village Education: Symposium On Innovation, Research, and Experiences in Education (SOIREE) - Past and Future
Birds of a Feather Virtual Production in Education
Jacob Justice
Clemson University
United States of AmericaPoster 8. Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences Between Hand Animations
Sai Priya Jyothula
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
K
Achuta Kadambi
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Omer Kafri
Tel Aviv University
IsraelTechnical Paper StyleFusion: Disentangling Spatial Segments in StyleGAN-generated Images
Yuta Kageyama
Osaka University
JapanTalk Online Projector Deblurring Using a Convolutional Neural Network
Shizuo Kaji
Kyushu University
JapanTechnical Paper Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Yasuaki Kakehi
The University of Tokyo
JapanEmerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
John Kalaigian
Hornet
United States of AmericaBirds of a Feather Wētā FX Presents the VFX of Peacemaker Meet & Greet
Fran Kalal
Simulation SupervisorPixar Animation Studios
United States of AmericaProduction Session Lightyear - Beyond the Infinite
Denis Kalkofen
Graz University of Technology, Flinders University
Talk Video See-Through Mixed Reality with Focus Cues
Evangelos Kalogerakis
UMass Amherst
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Pratik Kalshetti
IIT Bombay
IndiaPoster 62. Local Scale Adaptation for Augmenting Hand Shape Models
Alexander Kalyuzhnyy
Wizart Animation
RussiaTalk Wizart DCC Platform: Extensible USD-based toolset
Manos Kamarianakis
ICS-FORTH, University of Crete
ORamaVR
GreecePoster 30. Recording and Replaying Psychomotor User Actions in VR
Shoaib Kamil
Adobe
United States of AmericaTechnical Paper Searching for Fast Demosaicking Algorithms
Technical Paper Sparsity-specific Code Optimization Using Expression Trees
Junichi Kanebako
Kobe Design University
JapanArt Gallery Sympathetic Wear
Dahyun Kang
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Sing Bing Kang
Zillow Group
United States of AmericaTechnical Paper Semantically Supervised Appearance Decomposition for Virtual Staging From a Single Panorama
Haley Kannall
FuzzyPixel at AWS
Exhibitor Function Panel: The making of "Picchu"
Jayanth Kannan
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Paul Kanyuk
Crowds SupervisorPixar Animation Studios
Production Session Filmmaking Fever Dream: Crafting "Turning Red"
Talk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Talk Tracking Character Diversity in the Animation Pipeline
Neelima Karanam
Walt Disney Animation Studios
United States of AmericaTalk Making 'Encanto' With USD: Rebuilding a Production Pipeline Working From Home
Animesh Karnewar
University College London (UCL)
United KingdomTechnical Paper ReLU Fields: The Little Non-linearity That Could
Aleksander Karshikoff
ProducerUnity Technologies
SwedenElectronic Theater Enemies
Kenneth Karthik
Simon Fraser University
CanadaImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Zendai Kashino
The University of Tokyo
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
David Kasik
ACM SIGGRAPH
United States of AmericaRetrospective Computer Graphics Disruptions in Art, Science, Visualization, Engineering and Modeling
Mona Kasra
University of Virginia
United States of AmericaACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Hiroaki Kato
OryLab Inc.
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Jun Kato
Arch Inc.
JapanACM SIGGRAPH Village International Resources: CG in Japan
Ryoto Kato
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Jin Katsuragi
AGU
JapanTechnical Paper Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Danny Kaufman
Adobe
United States of AmericaTechnical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Koray Kavaklı
Koç University
University College London (UCL)
TurkeyCourse Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
Nobuo Kawaguchi
Nagoya University
JapanPoster 28. MetaPo: A Robotic Meta Portal for Interspace Communication
Yoichiro Kawaguchi
The University of Tokyo (Emeirtus)
JapanRetrospective Computer Graphics Disruptions in Art, Science, Visualization, Engineering and Modeling
Yoichiro Kawaguchi
Yoichiro Kawaguchi Arts & Science Lab
Digital Content Association of Japan (DCAJ)
JapanBirds of a Feather The 35th Yoichiro Kawaguchi's CG Show and SAKE Party at SIGGRAPH 2022
Yoshihiro Kawahara
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Emerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Ryoma Kawamura
Kanagawa Institute of Technology
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Michael Kazhdan
Johns Hopkins University
United States of AmericaTechnical Paper Möbius Convolutions for Spherical CNNs
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Natasha Kelkar
Jellyfish Pictures
United KingdomBirds of a Feather Going Cloud Native
Alexander Keller
NVIDIA
GermanyTechnical Paper Instant Neural Graphics Primitives With a Multiresolution Hash Encoding
Real-Time Live! Instant Neural Radiance Fields
Technical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Technical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Patrick Kelly
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part I
Spencer Kent
ILM
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Mike Kentros
ICS-FORTH, University of Crete
ORamaVR
GreecePoster 30. Recording and Replaying Psychomotor User Actions in VR
Benjamin Kenwright
Heriot-Watt University
United KingdomCourse Introduction to the WebGPU API
Josh Kerekes
Pixomondo
Exhibitor Function Multi-vendor collaboration in virtual production: How not to build silos
Erica Kermani
Shadow Work Media
United States of AmericaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
Trevor Kerr
Possible
SideFX
Exhibitor Function The League of Legends Worlds 2021 Show Open
Scott Kersavage
Visual Effects SupervisorWalt Disney Animation Studios
United States of AmericaElectronic Theater Encanto: Creating a Magical Place
Talk Visualizing the Production Process of 'Encanto' With the Command Center
Lutz Kettner
Exhibitor Function Material Workflows in Omniverse
Markus Kettunen
NVIDIA
FinlandTechnical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Arif Khan
Writer & DirectorUSC - Cinematic Arts
United States of AmericaVR Theater Black Ice VR
Jeff Kiel
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Learn How To Use NVIDIA Nsight Tools To Debug & Profile Ray Tracing Applications
Tomoyo Kikuchi
The University of Tokyo
JapanEmerging Technologies ReQTable: Square Tabletop Display That Provides Dual-sided Mid-air Images to Each of 4 Users
Yusuke Kikuchi
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Paul Kilgo
Blizzard Entertainment
United States of AmericaTalk Thin Films in Production With Extended Anisotropic Kernels
Byungsoo Kim
ETH
SwitzerlandTechnical Paper Implicit Neural Representation for Physics-driven Actuated Soft Bodies
Donggun Kim
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Dongyeon Kim
Seoul National University
South KoreaTechnical Paper Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays
Duksu Kim
KOREATECH
South KoreaPoster 54. Real-time Lens Distortion Algorithm on Embedded GPU Systems
Eugenia S. Kim
Augmented Materiality Lab
Hong KongArt Gallery Radiant Soma
Hanbit Kim
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Rapid Design of Articulated Objects
Emerging Technologies Rapid Design of Articulated Objects: An Interactive Showcase
Hayeon Kim
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Hyesoon Kim
Gerogia Tech
United States of AmericaBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Hyomin Kim
POSTECH
South KoreaTechnical Paper TextureMe: High-quality Textured Scene Reconstruction in Real Time
Jason Kim
Pixar Animation Studios
United States of AmericaBirds of a Feather UX Design for 3D Production
Jeeeun Kim
Texas A&M University
United States of AmericaLabs Hands-on Exploration of Hybrid 4D Printing Design Space
Jin Kyu KIM
Reality Lab
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Jonghyun Kim
NVIDIA
United States of AmericaTechnical Paper Holographic Glasses for Virtual Reality
Technical Paper Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays With Fast Heavily Quantized Spatial Light Modulators
Joohwan Kim
NVIDIA Research
United States of AmericaTalk FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
June Kim
UNSW ART & DESIGN
AustraliaACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
ACM SIGGRAPH Village International Resources: CG in Latin America
ACM SIGGRAPH Village International Resources: Metaverse for International Educators
ACM SIGGRAPH Village International Resources: Women in CG
ACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Jungeon KIM
POSTECH
South KoreaTechnical Paper TextureMe: High-quality Textured Scene Reconstruction in Real Time
Min H. Kim
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Technical Paper Roundtable Session: Faces and Facial Animation
Technical Paper Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape With Unstructured Flash Photography
Seehyun Kim
DreamWorks
United States of AmericaBirds of a Feather UX Design for 3D Production
Seung-wook Kim
Korea University
South KoreaTechnical Paper Modeling and Rendering Non-Euclidean Spaces Approximated With Concatenated Polytopes
Soongjin Kim
POSTECH
South KoreaTechnical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Taehei Kim
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies Sense of Embodiment Inducement for People With Reduced Lower-body Mobility and Sensations With Partial-visuomotor Stimulation
Theodore Kim (RES)
Yale University
United States of AmericaTalk Countering Racial Bias in Computer Graphics Research
Birds of a Feather Countering Racial Bias in Computer Graphics Research (the BOF): One Year Later
Course Dynamic Deformables: Implementation and Production Practicalities (Now With Code!)
Talk Sex and Gender in the Computer Graphics Research Literature
Vladimir Kim
Adobe
United States of AmericaTechnical Paper Möbius Convolutions for Spherical CNNs
Technical Paper Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
Yeon Soo Kim
Korea Advanced Institute of Science and Technology
South KoreaPoster 20. ProjecString: Turning an Everyday String Curtain Into an Interactive Projection Display
Young-Woo Kim
KOREATECH
South KoreaPoster 54. Real-time Lens Distortion Algorithm on Embedded GPU Systems
Ayumi KIMURA
OLM Digital Inc.
JapanACM SIGGRAPH Village International Resources: CG in Japan
Richard Kirk
FilmLight
United KingdomCourse Practical Aspects of Spectral Data in Digital Content Production
Akihiro Kiuchi
The University of Tokyo
JapanPoster 34. ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments
Kiyoshi Kiyokawa
Nara Institute of Science and Technology
JapanRetrospective The evolution of the user experience: Computer Graphics & interactivity.
Francois Klein
Creative ProducerDigital Rise
FranceVR Theater JAILBIRDS : Bwa Kayiman
Gudrun Klinker
Technische Universität München
GermanyRetrospective The evolution of the user experience: Computer Graphics & interactivity.
Josefine Klintberg
Goodbye Kansas Studios
SwedenTalk Advances for Digital Humans in VFX Production at Goodbye Kansas Studios
Spencer Knapp
DreamWorks
United States of AmericaTalk Making a Guinea Pig Monster in 'The Bad Guys'
Angus Kneale
Exhibitor Function Panel: Building and maintaining a strong culture while hiring artists globally
Exhibitor Function Preymaker: Content and Experiences Crafted in the Cloud
Exhibitor Function Rethink creativity: Empowering artists with remote production pipelines
James Knight
Advanced Micro Devices
Featured Speakers Sponsored Featured Speaker- The Collision of Technology and Art
John Knoll
ILM
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Felix Knöppel
Technische Universität Berlin
GermanyTechnical Paper Filament Based Plasma
Joy Ko
Rhode Island School of Design
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Kunihiko Kobayashi
AGU
JapanTechnical Paper Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Leif Kobbelt
Visual Computing Institute, RWTH Aachen University
GermanyTechnical Paper EMBER: Exact Mesh Booleans via Efficient and Robust Local Arrangements
Milin Kodnongbua
University of Washington
United States of AmericaTechnical Paper Computational Design of Passive Grippers
Jan J. Koenderink
KU Leuven
Utrecht University
NetherlandsFrontiers Frontiers Workshop: Beyond Linear Perspective: Art, Human Vision, and Computer Graphics
Hideki Koike
Tokyo Institute of Technology
JapanPoster 4. Synchronized Hand Difference Visualization for Piano Learning
Poster 48. Context-aware Risk Degree Prediction for Smartphone Zombies
Taku Komura
University of Hong Kong
Hong KongTechnical Paper DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
Technical Paper Simulating Brittle Fracture With Material Points
Naruya Kondo
University of Tsukuba
JapanImmersive Pavilion Immersive Real World through Deep Billboards
Sally Kong
N/A
United States of AmericaBirds of a Feather UX Design for 3D Production
Xiangxin Kong
Dartmouth College
United States of AmericaTechnical Paper A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Maria Korosteleva
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper NeuralTailor: Reconstructing Sewing Pattern Structures From 3D Point Clouds of Garments
John Kosnik
DreamWorks
United States of AmericaTalk Making a Guinea Pig Monster in 'The Bad Guys'
Zona Kostic
Harvard University
United States of AmericaAppy Hour Exploring the Use of Mobile Augmented Reality to Aid On-the-go Decision Making
Qilong Kou
Tencent Technology (Shenzhen) Co., Ltd.
ChinaTechnical Paper Real-time Controllable Motion Transition for Characters
George Alex Koulieris
Durham University
United KingdomPoster 31. RHapTor: Rendering Haptic Torques for Virtual Reality
Justin Kovac
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Build Beautiful, Custom UI for 3D Tools on NVIDIA Omniverse
Labs Hands-On Class: NVIDIA: Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse
Labs Hands-On Class: NVIDIA: How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse
Michael Krainin
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Mahesh Kumar Krishna Reddy
Simon Fraser University
CanadaPoster 52. Interactive Editing of Monocular Depth
Venkateswaran Krishna
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Brandon Kruysman
Unity Technologies
United States of AmericaImmersive Pavilion XR Design Framework
Paul Kry
McGill University
CanadaTechnical Paper Adaptive Rigidification of Elastic Solids
Zhengfei Kuang
University of Southern California
USC Institute for Creative Technologies
United States of AmericaTechnical Paper NeROIC: Neural Rendering of Objects From Online Image Collections
Jatinder Kukreja
Super DNA 3Dlab
NetherlandsBirds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Kimaya Kulkarni
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Pranay Kumar
Adobe
IndiaPoster 5. Typefaces Structural Transformations Regularized Using Differential Evolution for Personalized Visual Accessibility
Kai Kunze
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Tyler Kupferer
Layout ArtistWalt Disney Animation Studios
Production Session We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled
Wataru Kurihara
Tokyo Metropolitan University
JapanPoster 1. Development of Exergame to Resolve Deconditioning in Children With Orthostatic Dysregulation
So Kuroki
The University of Tokyo
JapanImmersive Pavilion Immersive Real World through Deep Billboards
Markus Kurtz
DNEG
United States of AmericaExhibitor Function An Intro to DNEG Animation: A Technical Perspective
Kumiko Kushiyama
Tokyo Metropolitan University
JapanPoster 1. Development of Exergame to Resolve Deconditioning in Children With Orthostatic Dysregulation
Uday Kusupati
EPFL
SwitzerlandTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Mikhail Kutsov
Wizart Animation
RussiaTalk Wizart DCC Platform: Extensible USD-based toolset
Alexandr Kuznetsov
University of California San Diego
United States of AmericaTechnical Paper Photon-driven Neural Reconstruction for Path Guiding
Technical Paper Rendering Neural Materials on Curved Surfaces
Soon-Uk Kwon
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Tuomas Kynkäänniemi
Aalto University
FinlandTechnical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Yutaro Kyono
Kyopalab LCC
JapanPoster 28. MetaPo: A Robotic Meta Portal for Interspace Communication
Theodoros Kyriakou
CYENS - Center of Excellence
CyprusTechnical Paper CCP: Configurable Crowd Profiles
L
Nathan Lacey
Animal Logic
AustraliaTalk Editorial Pipeline Conversion: Animal Logic's Transition to OpenTimelineIO
Nathan Lachenmyer
Sitara Systems Inc
United States of AmericaArt Papers An Aquarium of Machines: A Physically Realized Artifical Life Simulation
Talk Creating Life-like Autonomous Agents for Real-time Interactive Installations
Dominic Laflamme
Unity Technologies
CANADAReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Nils Lagergren
Brand & Communications ManagerGoodbye Kansas Studios
SwedenElectronic Theater The Outer Worlds 2 - Official Reveal Trailer
Wei-Sheng Lai
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Yu-Kun Lai
Cardiff University
United KingdomTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Technical Paper DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Yu-Kun Lai
Cardiff University
United KingdomTechnical Paper DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
Samuli Laine
NVIDIA
FinlandTechnical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Laura Morales Laines
Hochschule Darmstadt
GermanyACM SIGGRAPH Village International Resources: Women in CG
Jonah Laird
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Jeff Lait (RES)
SideFX
CanadaBirds of a Feather Request for Feedback on the Graphics and Interactive Techniques Knowledge Area of the Draft Computer Science Curricula 202X (CS202X)
Felix Lajeunesse
DirectorFelix & Paul Studios
CanadaVR Theater Spacewalkers - Space Explorers: Special Feature
Emmett Lalish
Google
SwedenBirds of a Feather Advanced PBR Material Parameters in glTF
Jonathan Lampel
Orange Turbine
United States of AmericaLabs Hands-On Class: Procedural Modeling with Blender’s Geometry Nodes
Lei Lan
Clemson University
University of Utah
United States of AmericaTechnical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper Penetration-free Projective Dynamics on the GPU
Johannes Lang
Languste Fonts
University of Applied Arts Vienna
AustriaTechnical Paper Perception of Letter Glyph Parameters for InfoTypography
Oran Lang
Google
IsraelTechnical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Debbie Langford
DNEG
CanadaDiversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Douglas Lanman
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Hdr Vr
Technical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Course Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
Technical Paper Perceptual Requirements for Eye-tracked Distortion Correction in VR
Dario Lanza
Universidad de Zaragoza - I3A
SpainPoster 40. On the Influence of Dynamic Illumination in the Perception of Translucency
Maria Larsson
The University of Tokyo
JapanTechnical Paper Procedural Texturing of Solid Wood With Knots
Christoph Lassner
Reality Labs at Meta
United States of AmericaTechnical Paper Efficient Estimation of Boundary Integrals for Path-space Differentiable Rendering
Oliver Latta
Director / Animatorextraweg
GermanyElectronic Theater Severance - Intro Title Sequence Credits ( Apple TV+ )
Alexandros Lattas
Imperial College London
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Lucie Laudrin
ESMA
FranceElectronic Theater Alternate Mesozoic
Steve LaVietes
Pixar
United States of AmericaTalk Modular Scene Filtering via the Pixar Hydra 2.0 Architecture
Jason Lawrence
Google
United States of AmericaCourse State of the Art in Telepresence (Part 1)
Course State of the Art in Telepresence (Part 2)
Ann Marie Leahy
Santa Monica College
United States of AmericaEducator's Forum Mentorship Matters
Daisy Leak
Magnopus
Exhibitor Function GLOBALLY CONNECTED IMMERSIVE EXPERIENCES: A case study of Magnopus's Expo Dubai Xplorer.
Mackenzie Leake
MIT
United States of AmericaArt Papers KineCAM: An Instant Camera for Animated Photographs
Rev Lebaredian
NVIDIA
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Rev Lebaredian
NVIDIA
United States of AmericaCourse Building the Open Metaverse: Part I
Matthias Lechner
Production DesignerNetflix
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Bruno Lecouat
INRIA
École Normale Supérieure
FranceTechnical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
Michela Ledwidge
Mod
AustraliaImmersive Pavilion A Clever Label
Diversity Equity and Inclusion Follow the Money: Graphing the Anti-Equality Movement
Byoungho Lee
Seoul National University
South KoreaTechnical Paper Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays
Byounghyo Lee
Seoul National University
South KoreaTechnical Paper Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays
Byungjoo Lee
Yonsei University
South KoreaFrontiers Frontiers Workshop: The Esports Frontier: Rendering, Interaction and Display
Chris Lee
Google
United States of AmericaTechnical Paper Palette: Image-to-image Diffusion Models
Geehyuk Lee
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Gun Lee
University of South Australia
AustraliaPoster 29. Near-gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
In-Kwon Lee
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Jaedong Lee
Seoul National University
South KoreaTechnical Paper Generative GaitNet
Jehee Lee
NCsoft
Seoul National University
South KoreaPoster 11. Physics-based Character Control Using Conditional GAIL
Technical Paper Deep Compliant Control
Technical Paper Generative GaitNet
Technical Paper Roundtable Session: Neural Pets, People and Avatars
Jenny Lee
Exhibitor Function Meet and Greet with Disney Animation Recruiters
Exhibitor Function Meet and Greet with Recruiters from Walt Disney Animation Studios
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Jeongmi Lee
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies Sense of Embodiment Inducement for People With Reduced Lower-body Mobility and Sensations With Partial-visuomotor Stimulation
Jong-In Lee
Simon Fraser University
CanadaPoster 22. A Comparison of Zoom-in Transition Methods for Multiscale VR
Joon Hyub Lee
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Rapid Design of Articulated Objects
Emerging Technologies Rapid Design of Articulated Objects: An Interactive Showcase
Noh-hoon Lee
Weta Digital
South KoreaTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Sehee Lee
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Seunghwan Lee
Seoul National University
South KoreaTechnical Paper Deep Compliant Control
Seungyong Lee
POSTECH
South KoreaTechnical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Technical Paper TextureMe: High-quality Textured Scene Reconstruction in Real Time
Shuping Lee
Co-Executive ProducerTaiwan Public Television Service Foundation
TaiwanVR Theater Red Tail Ep.1
Sung-Hee Lee
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
Technical Paper NeuralTailor: Reconstructing Sewing Pattern Structures From 3D Point Clouds of Garments
Technical Paper Roundtable Session: Character Animation
Emerging Technologies Sense of Embodiment Inducement for People With Reduced Lower-body Mobility and Sensations With Partial-visuomotor Stimulation
Tong-Yee Lee
National Cheng-Kung University
TaiwanTechnical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Woohun Lee
Korea Advanced Institute of Science and Technology
South KoreaPoster 20. ProjecString: Turning an Everyday String Curtain Into an Interactive Projection Display
Emerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Yongwoo Lee
Seoul National University
South KoreaPoster 11. Physics-based Character Control Using Conditional GAIL
Pierre Legargeant
DirectorRubika
FranceElectronic Theater Orogenesis
Chloe LeGendre
Netflix
United States of AmericaPoster 51. HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages
Course Practical Aspects of Spectral Data in Digital Content Production
Tim Lehr
Animal Logic
CanadaTalk Editorial Pipeline Conversion: Animal Logic's Transition to OpenTimelineIO
Jaakko Lehtinen
Aalto University
NVIDIA
FinlandTechnical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Thibault Lejemble
IRIT, Université de Toulouse, CNRS, Toulouse INP, UT3
FranceTechnical Paper PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Marilena Lemonari
University of Cyprus
CyprusTechnical Paper CCP: Configurable Crowd Profiles
Thibault Lescoat
LTCI, Télécom Paris, Institut Polytechnique de Paris
FranceTechnical Paper Moving Level-of-detail Surfaces
Steve Lesser
Weta Digital
New ZealandTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Robert Lester
Robert Lester Creative
United States of AmericaArt Papers A Tale of Two Productions: A Christmas Carol On Stage and in Virtual Reality
Alice Letailleur
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Michal Lev
Technion - Israel Institute of Technology
IsraelPoster 19. Programmable Eclairs
Shenhav Lev
Technion - Israel Institute of Technology
IsraelPoster 19. Programmable Eclairs
David Levin
University of Toronto
CanadaTechnical Paper Adaptive Rigidification of Elastic Solids
Technical Paper Fast Evaluation of Smooth Distance Constraints on Co-dimensional Geometry
Technical Paper Roundtable Session: Benchmarks, Datasets and Learning
Technical Paper VEMPIC: Particle-in-polyhedron Fluid Simulation for Intricate Solid Boundaries
Sergey Levine
University of California, Berkeley
United States of AmericaTechnical Paper ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Stuart Levy
Senior Research ProgrammerNational Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Birds of a Feather Sharing the Keys to Your Visualization: How Can Viewers Know What It Means?
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Birds of a Feather Using scientific data to show climate change in “Atlas of a Changing Earth” Meet & Greet
Janet Lewin
ILM
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Chara Lewis
Manchester Metropolitan University
United KingdomArt Papers Erratics on the road to Wigan Pier: The Creation of TouchAR
Richard Lewis
Middle Tennessee State University
United States of AmericaACM SIGGRAPH Village Education: Faculty Submitted Student Work
Birds of a Feather Faculty Submitted Student Works
Changjian Li
INRIA
University College London (UCL)
FranceTechnical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Changlin Li
HKUST
ChinaPoster 45. A Well-aligned Dataset for Learning Image Signal Processing on Smartphones From a High-end Camera
Changyang Li
George Mason University
United States of AmericaTechnical Paper Interactive Augmented Reality Storytelling Guided by Scene Semantics
Chun-Peng Li
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Fashuai Li
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Gengyan Li
ETH
Google
SwitzerlandTechnical Paper EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation, and Relighting of Human Eyes
Hao Li
FounderPinscreen
United States of AmericaProduction Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Harmony Li
Walt Disney Animation Studios
United States of AmericaTalk Making 'Encanto' With USD: Rebuilding a Production Pipeline Working From Home
Hongdong Li
The Australian National University
AustraliaTechnical Paper Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Recovery
Jiabao Li
University of Texas at Austin
Harvard University
United States of AmericaArt Gallery Glacier's Lament
Jingxiang li
Tencent NExT Studios
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Manwen Li
Under Armour
United States of AmericaTechnical Paper Estimation of Yarn-level Simulation Models for Production Fabrics
Minchen Li
UCLA
United States of AmericaTechnical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Technical Paper Energetically Consistent Inelasticity for Optimization Time Integration
Technical Paper Penetration-free Projective Dynamics on the GPU
Technical Paper The Power Particle-in-Cell Method
Mo Li
University of Science and Technology of China
ChinaTechnical Paper Computing Sparse Integer-constrained Cones for Conformal Parameterizations
Nianyi Li
Clemson University
United States of AmericaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Peizhuo Li
ETH
SwitzerlandTechnical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Qi Li
Zhejiang University
ChinaTechnical Paper Optical Aberration Correction in Postprocessing Using Imaging Simulation
Rui Li
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper NeAT: Neural Adaptive Tomography
Sheng Li
Peking University
ChinaTechnical Paper NeuralSound: Learning-based Modal Sound Synthesis With Acoustic Transfer
Technical Paper SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing
Shi Li
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Tzu-Mao Li
University of California, San Diego
United States of AmericaTechnical Paper Designing Perceptual Puzzles by Differentiating Probabilistic Programs
Technical Paper Roundtable Session: Sampling, Reconstruction & Appearance
Technical Paper Searching for Fast Demosaicking Algorithms
Wanwan Li
George Mason University
University of South Florida
United States of AmericaTechnical Paper Interactive Augmented Reality Storytelling Guided by Scene Semantics
Wei Li
INRIA
FranceTechnical Paper Efficient Kinetic Simulation of Two-Phase Flows
Xiao Li
Princeton University
United States of AmericaTechnical Paper Seeing Through Obstructions With Diffractive Cloaking
Xuan Li
University of California, Los Angeles
United States of AmericaTechnical Paper Energetically Consistent Inelasticity for Optimization Time Integration
Yifei Li
MIT
United States of AmericaTechnical Paper DiffCloth: Differentiable Cloth Simulation With Dry Frictional Contact
Yijin Li
Zhejiang University
ChinaTechnical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Yijun Li
Adobe
United States of AmericaPoster 12. A Fast Text-driven Approach for Generating Artistic Content
Yining Karl Li
Walt Disney Animation Studios
United States of AmericaTalk 'Encanto' — Let's Talk About Bruno's Visions
Yuwei Li
ShanghaiTech University
Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences and University of Chinese Academy of Sciences
ChinaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Zhengqi Li
Google
United States of AmericaTechnical Paper Neural 3D Reconstruction in the Wild
Zimo Li
Head of ResearchPinscreen
United States of AmericaProduction Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Ziqing Li
BroadAR
New York University
United States of AmericaImmersive Pavilion Living with Smell Dysfunction: A Multi-sensory VR Experience
Zhouhui Lian
Peking University
ChinaTechnical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Chia-Kai Liang
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Chen-Chieh Liao
Tokyo Institute of Technology
JapanPoster 4. Synchronized Hand Difference Visualization for Piano Learning
Poster 48. Context-aware Risk Degree Prediction for Smartphone Zombies
Orly Liba
Google
United States of AmericaPoster 53. Learning a Personalized Generative Prior for Face Images
Gretchen Libby
Amazon Web Services
Exhibitor Function Love, death, and Tim Miller: Lessons from production
Sean Lilley
Cesium
United States of AmericaBirds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Zin Yin Lim
National Taipei University of Technology
TaiwanImmersive Pavilion Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback
Max Limper
DGG
United States of AmericaBirds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Anna Lin
Harvard University
United States of AmericaAppy Hour Exploring the Use of Mobile Augmented Reality to Aid On-the-go Decision Making
Dahua Lin
CUHK
Hong KongTechnical Paper Shoot360: Normal View Video Creation From City Panorama Footage
Daqi LIN
University of Utah
United States of AmericaTechnical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Hai Lin
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Rebecca Lin
University of British Columbia
CanadaTechnical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Yiming Lin
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
Jens Lindgren
Important Looking Pirates VFX
Exhibitor Function Panel: Innovating for the artist experience
Hung Yu Ling
University of British Columbia
CanadaTechnical Paper Learning Soccer Juggling Skills With Layer-wise Mixture of Experts
Technical Paper Learning to Brachiate via Simplified Model Imitation
Zhan Ling
University of California San Diego
United States of AmericaTechnical Paper Approximate Convex Decomposition for 3D Meshes With Collision-aware Concavity and Tree Search
Alain Lioret
Unisersité Paris 8
ESGI
FrancePoster 3. Hybrid Prediction for Games’ Rollback Netcode
Poster 59. GAN Applied to Wave Function Collapse for Procedural Map Generation
Jeffrey Lipton
University of Washington
United States of AmericaTechnical Paper Computational Design of Passive Grippers
Or Litany
NVIDIA
United States of AmericaTechnical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Chenxi Liu
University of British Columbia
CanadaTechnical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Difan Liu
UMass Amherst
Adobe
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Feng Liu
Reality Labs Research, Meta
United States of AmericaTechnical Paper SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Feng-Lin liu
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Frankie Liu
Exhibitor Function Material Workflows in Omniverse
Haixiang LIU
Walt Disney Animation Studios
United States of AmericaTalk Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-box Function
Hsueh-Ti Derek Liu
University of Toronto
CanadaTechnical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Jiafeng Liu
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Automatic Quantization for Physics-based Simulation
Jian Liu
Shandong University
ChinaTechnical Paper Computational Object-wrapping Rope Nets
Libin Liu
CFCS, Peking University
ChinaTechnical Paper Learning to Use Chopsticks in Diverse Gripping Styles
Ligang Liu
University of Science and Technology of China
ChinaTechnical Paper Computational Mirror Cup and Saucer Art
Technical Paper Computing Sparse Integer-constrained Cones for Conformal Parameterizations
Technical Paper Developability-driven Piecewise Approximations for Triangular Meshes
Technical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Technical Paper WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
Lingjie Liu
Max-Planck-Institut
GermanyTechnical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Mark Liu
University of Technology Sydney
AustraliaTechnical Paper Computational Pattern Making From 3D Garment Models
Min Liu
National University of Defense Technology
ChinaTechnical Paper Learning High-DOF Reaching-and-grasping via Dynamic Representation of Gripper-object Interaction
Minghua Liu
University of California San Diego
United States of AmericaTechnical Paper Approximate Convex Decomposition for 3D Meshes With Collision-aware Concavity and Tree Search
Ruiyang Liu
ShanghaiTech University
ChinaTechnical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Ruofan LIU
Tokyo Institute of Technology
JapanPoster 4. Synchronized Hand Difference Visualization for Piano Learning
Poster 48. Context-aware Risk Degree Prediction for Smartphone Zombies
Shilin Liu
University of Science and Technology of China
Microsoft
ChinaTechnical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Tianshu Liu
Reality Labs Research, Meta
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Xiaopei Liu
ShanghaiTech University
ChinaTechnical Paper Efficient Kinetic Simulation of Two-Phase Flows
Yang Liu
Microsoft
ChinaTechnical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Technical Paper Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations
Yang Liu
Nanjing University of Science and Technology
ChinaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Ying LIU
WALT DISNEY ANIMATION STUDIOS
United States of AmericaTalk Embroidery and Cloth Fiber Workflows on Disney's 'Encanto'
Talk Modeling Animated Jumbo Floral Display on Disney’s "Encanto"
YING-YING Liu
DirectorNational Yunlin University of Science and Technology
TaiwanElectronic Theater Under The Medal
Yong-Jin Liu
Tsinghua University
ChinaTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Yunzhe Liu
Peking University
ChinaTechnical Paper Self-conditioned Generative Adversarial Networks for Image Editing
Zhen Liu
Talk VirtualCube: An Immersive 3D Video Communication System
Zheng-Ning Liu
Tsinghua University
ChinaTechnical Paper Subdivision Based Convolutional Networks
Ziwei Liu
Nanyang Technological University
SingaporeTechnical Paper AvatarCLIP: Zero-shot Text-driven Generation and Animation of 3D Avatars
Technical Paper Text2Human: Text-driven Controllable Human Image Generation
Marco Livesu
CNR - IMATI
ItalyTechnical Paper Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
Aaron Lo
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Benjamin Lok
University of Florida
United States of AmericaRetrospective The Impact of Computer Graphics on Daily Life
Stephen Lombardi
Reality Lab
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Lance Long
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Daniel Lopes
University of Coimbra
PortugalArt Papers Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money
Pedro Lopes
University of Chicago
United States of AmericaEmerging Technologies Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Frontiers Frontiers Talk: Haptics : A Touch of the Metaverse
Frontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
Special Interest Group Presentations Mixed Reality Meetup
Ward Lopes
NVIDIA
United States of AmericaTechnical Paper Holographic Glasses for Virtual Reality
Michael Lorenzen
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Julie Lottering
Epic Games
United States of AmericaExhibitor Function Future Skills for the Metaverse
Yu Lou
University of Washington
United States of AmericaTechnical Paper Computational Design of Passive Grippers
Chen Change Loy
Nanyang Technological University
SingaporeTechnical Paper Text2Human: Text-driven Controllable Human Image Generation
Tingsong Lu
East China Jiao Tong University
ChinaTechnical Paper A Practical Model for Realistic Butterfly Flight Simulation
Yi-Jie Lu
National Taipei University of Technology
TaiwanPoster 25. GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System
Fujun Luan
Adobe
United States of AmericaTechnical Paper Reconstructing Translucent Objects Using Differentiable Rendering
Technical Paper Rendering Neural Materials on Curved Surfaces
Robyn Luckham
Animation DirectorDNEG
CanadaProduction Session The VFX of Dune: Bringing an Iconic Story to Life
Pablo Luesia-Lahoz
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
Ching Lui
National Taipei University of Technology
TaiwanImmersive Pavilion Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback
Aaron Luk
Exhibitor Function The Next Evolution of Universal Scene Description (USD) for Building Virtual Worlds
Guoliang Luo
East China Jiao Tong University
ChinaTechnical Paper A Practical Model for Realistic Butterfly Flight Simulation
Haimin Luo
ShanghaiTech University
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Marian Lupașcu
Adobe
RomaniaPoster 12. A Fast Text-driven Approach for Generating Artistic Content
John Lynch
SideFX
Exhibitor Function Vellum Solver in Houdini 19.5
M
Anand M Das
Amrita Vishwa Vidyapeetham
IndiaEducator's Forum A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Chongyang Ma
Kuaishou Technology
United States of AmericaTechnical Paper Automatic Quantization for Physics-based Simulation
Technical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Guanqun Ma
Clemson University
University of Utah
United States of AmericaTechnical Paper Penetration-free Projective Dynamics on the GPU
Karima Ma
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Searching for Fast Demosaicking Algorithms
Ke Ma
Snap Inc.
United States of AmericaTechnical Paper Learning From Documents in the Wild to Improve Document Unwarping
Lei Ma
Peking University
ChinaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Michelle Ma
University of Southern California
Blizzard Entertainment
United States of AmericaPoster 17. Inclusive Character Creator: A Showcase of Inclusive Design for 3D Character Creators
Pingchuan Ma
MIT
United States of AmericaTechnical Paper DiffPD: Differentiable Projective Dynamics
Yihui Ma
ShanghaiTech University
ChinaTechnical Paper Efficient Kinetic Simulation of Two-Phase Flows
Yuexin Ma
ShanghaiTech University
ChinaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Carmen Mac Williams
Grassroots Arts and Research
GermanyBirds of a Feather Dancers of VRChat
Penousal Machado
University of Coimbra
PortugalArt Papers Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money
Bilali Mack
Alkemy X
United States of AmericaACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
Ed Mackey
AGI
The Khronos Group
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Alastair Macleod
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Mara MacMahon
Pixar Animation Studios
United States of AmericaTalk Tracking Character Diversity in the Animation Pipeline
Callum Macmillan
Dimension Studio
United KingdomExhibitor Function An Introduction to DNEG Virtual Production
Abhishek Madan
University of Toronto
CanadaTechnical Paper Fast Evaluation of Smooth Distance Constraints on Co-dimensional Geometry
Akinobu Maejima
OLM Digital Inc.
IMAGICA GROUP Inc.
JapanTalk Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes
Rob Magee
SideFX
Exhibitor Function The Secret Language of Houdini
Filippo Maggioli
Sapienza University of Rome
ItalyPoster 65. Newton’s Fractals on Surfaces via Bicomplex Algebra
Marcus Magnor
TU Braunschweig
GermanyTalk Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
Kevin Maher
Tsinghua University
ChinaArt Papers FaceType: Crafting Written Impressions of Spoken Expression
Jiaming Mai
State Key Lab of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Long Mai
Portland State University
United States of AmericaPoster 52. Interactive Editing of Monocular Depth
Erwan Maigret
Adobe
United States of AmericaBirds of a Feather Delivering Interactive Experiences with glTF
Antoine Maiorca
University of Mons
BelgiumPoster 9. Evaluating the Quality of a Synthesized Motion With the Fréchet Motion Distance
Julien Mairal
INRIA
Université Grenoble Alpes
FranceTechnical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
paulo majano
Kwantlen Polytechnic University
CanadaAppy Hour Light & Shadow AR App
Gary Major
Weta Digital / Unity
Exhibitor Function Panel: Building and maintaining a strong culture while hiring artists globally
Milosz Makowski
Adam Mickiewicz University in Poznan
PolandTechnical Paper Ecoclimates: Climate-response Modeling of Vegetation
Hugh Malan
Guerrilla
NetherlandsReal-Time Live! A Showcase of Decima Engine in Horizon Forbidden West
Course Advances in Real-Time Rendering in Games: Part III
Daish Malani
Add Life Technologies
AustraliaImmersive Pavilion Glasshouse
James Malazita
Rensselaer Polytechnic Institute
United States of AmericaTalk Using STS to Bridge Long Histories of Blackness, Specularity, and Rendering
Edgar Mallari
VUW | Te Herenga Waka
New ZealandEducator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Sandra Malpica
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Mark Manca
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Avirup Mandal
Indian Institute of Technology
IndiaPoster 6. Artist Controlled Fracture Design Using Impurity Maps
Andrew P. Maneri
Unity Technologies
United States of AmericaImmersive Pavilion XR Design Framework
Gayathri Manikutty
Amrita Vishwa Vidyapeetham
IndiaEducator's Forum A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Jennifer Mankoff
University of Washington
United States of AmericaTechnical Paper Computational Design of Knit Templates
Dinesh Manocha
University of Maryland
United States of AmericaTechnical Paper GWA: A Large Geometric-wave Acoustic Dataset for Audio Deep Learning
Technical Paper NeuralSound: Learning-based Modal Sound Synthesis With Acoustic Transfer
Technical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Rafal Mantiuk
University of Cambridge
United KingdomTechnical Paper Comparison of Single-image HDR Reconstruction Methods — The Caveats of Quality Assessment
Technical Paper Dark Stereo: Improving Depth Perception Under Low Luminance
Course Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
Technical Paper stelaCSF — A Unified Model of Contrast Sensitivity as the Function of Spatio-temporal Frequency, Eccentricity Luminance, and Area
Julio Marco
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
Asher Marks
Yale University
United States of AmericaEducator's Forum Immersive Media and Virtual Accessibility in Healthcare
Demetris Marnerides
University of Warwick
United KingdomTechnical Paper Ensemble Metropolis Light Transport
Haggai Maron
NVIDIA Research
IsraelTechnical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Stephen Marschner
Cornell University
United States of AmericaTechnical Paper Reconstructing Translucent Objects Using Differentiable Rendering
Art Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Daniel Martin
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Ralph R. Martin
Cardiff University
Tsinghua University
United KingdomTechnical Paper Subdivision Based Convolutional Networks
Diego Plasencia
University College London
United KingdomTechnical Paper OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Pedro Martins
University of Coimbra
PortugalArt Papers Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money
Asier marzo
Universidad Publica de Navarra
SpainTechnical Paper LeviPrint: Contactless Fabrication Using Full Acoustic Manipulation of Elongated Parts
Belen Masia
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Poster 40. On the Influence of Dynamic Illumination in the Perception of Translucency
Ian Mason
University of Edinburgh
United KingdomTechnical Paper DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
Sam Mason
DirectorHornet
United States of AmericaElectronic Theater Colors and Shapes
Andrii Mativiienko
Technical University of Darmstadt
GermanyPoster 27. Immersive-Labeler: Immersive Annotation of Large-scale 3D Point Clouds in Virtual Reality
Nathan Matsuda
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Hdr Vr
Yutaka Matsuo
The University of Tokyo
JapanImmersive Pavilion Immersive Real World through Deep Billboards
Mikihito Matsuura
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Wojciech Matusik
MIT
United States of AmericaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Technical Paper DiffCloth: Differentiable Cloth Simulation With Dry Frictional Contact
Technical Paper DiffPD: Differentiable Projective Dynamics
Albert Matveev
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Andrew Maximov
Promethean AI
United States of AmericaReal-Time Live! Real-Time Live! Panel
Steve May
Pixar Animation Studios
United States of AmericaCourse Building the Open Metaverse: Part I
Nicolas Mayeur
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Matt McClurg
Previsualization SupervisorDigital Domain
United States of AmericaProduction Session Spider-Man: No Where To Swing
Sara McConnell
Powerhouse Animation Studios
United States of AmericaEducator's Forum Onward! Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Jeremy McDade
University of South Australia
AustraliaPoster 29. Near-gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
Rachel McDonnell
Trinity College Dublin
IrelandCourse State of the Art in Telepresence (Part 1)
Lee-Ann McFadyen
Cinesite
Exhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Exhibitor Function From Production to Pipeline - a Series of Cinesite Presentations and Discussions
Morgan McGuire
Roblox
University of Waterloo
CanadaCourse Building the Open Metaverse: Part II
Technical Paper Variable Bitrate Neural Fields
Ann MCNAMARA
Texas A&M University
United States of AmericaLabs Hands-On Class: Automating the Creation and Placement of Objects in a Scene using Python Scripting in Autodesk Maya
John McVay
HP
Exhibitor Function Azure & HP/Make it Anywhere: The Advantages of Remote Production
Jon Meads
Retired
NW Old Boys Rugby Club
United States of AmericaRetrospective Breaking New Ground: Establishing Graphics Worldwide
Radomír Měch
Adobe
United States of AmericaTechnical Paper MatFormer: A Generative Model for Procedural Materials
Yuxuan Mei
University of Washington
United States of AmericaTechnical Paper Computational Design of Knit Templates
Zachary Meicher-Buzzi
Actors Theatre of Louisville
United States of AmericaArt Papers A Tale of Two Productions: A Christmas Carol On Stage and in Virtual Reality
Barbara Meier
Brown University
United States of AmericaEducator's Forum A Focused Animation Curriculum Model
Elizabeth Meiklejohn
Rhode Island School of Design
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Abhimitra Meka
Google
United States of AmericaTechnical Paper EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation, and Relighting of Human Eyes
Technical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Nicolas Mellado
IRIT, Université de Toulouse, CNRS, Toulouse INP, UT3
FranceTechnical Paper PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Simone Melzi
Università di Milano Bicocca
ItalyPoster 65. Newton’s Fractals on Surfaces via Bicomplex Algebra
Yifang Men
Alibaba Group
ChinaTechnical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Louis-Simon Ménard
Unity Technologies
CANADAReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Yigit Menguc
Reality Labs Research, Meta
United States of AmericaPoster 26. HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
Corentin Mercier
LTCI, Télécom Paris, Institut Polytechnique de Paris
FranceTechnical Paper Moving Level-of-detail Surfaces
Olivier Mercier
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perceptual Requirements for Eye-tracked Distortion Correction in VR
Valentine Mercier
ECV
FranceElectronic Theater Attack on Mutant Plants
Alexandre Mercier-Aubin
McGill University
CanadaTechnical Paper Adaptive Rigidification of Elastic Solids
Jonathan Merrin
Northeastern University
United States of AmericaPoster 58. Dynamic Vertex Hierarchies for View-dependent Progressive Meshes
Sebastian Merzbach
University of Bonn
GermanyTechnical Paper Rendering Iridescent Rock Dove Neck Feathers
David Messinger
Rochester Institute of Technology
United States of AmericaPoster 55. SVBRDF Estimation Using a Normal Sorting Technique
Marion Métivier
ESMA
FranceElectronic Theater Alternate Mesozoic
Gal Metzer
Tel Aviv University
IsraelTechnical Paper Self-Sampling for Neural Point Cloud Consolidation
Andréas Meuleman
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Mark Meyer
Pixar Animation Studios
United States of AmericaTechnical Paper Photon-driven Neural Reconstruction for Path Guiding
Dominik Michels
KAUST
Saudi ArabiaTechnical Paper A Fast Unsmoothed Aggregation Algebraic Multigrid Framework for the Large-scale Simulation of Incompressible Flow
Technical Paper Ecoclimates: Climate-response Modeling of Vegetation
Kristine Middlemiss
monstersaliensrobotszombies
CanadaRetrospective Pioneers in Computer Graphics
Oliver Mieseberg
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Léna Miguet
ESMA
FranceElectronic Theater Alternate Mesozoic
Kevin Miller
Epic Games
United States of AmericaExhibitor Function Animating In-Engine - Real-Time Production Workflows
Exhibitor Function Sequencer Crossfade Creation & Mod Tracks - Unreal Engine
Sam Miller
SideFX
Exhibitor Function Houdini Education & Training Summit
Tad Miller
Technical SupervisorWalt Disney Animation Studios
United States of AmericaElectronic Theater Encanto: Creating a Magical Place
Talk Making 'Encanto' With USD: Rebuilding a Production Pipeline Working From Home
Talk Visualizing the Production Process of 'Encanto' With the Command Center
Production Session We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled
Tim Miller
Blur Studio
Exhibitor Function Love, death, and Tim Miller: Lessons from production
Exhibitor Function LucidLink Cloud NAS + Azure solves remote collaboration for global creative & engineering teams
Exhibitor Function Microsoft/LucidLink Cloud NAS
Sehee Min
Seoul National University
South KoreaTechnical Paper Generative GaitNet
Wenjie Min
Hefei University of Technology
ChinaTechnical Paper WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
Kouta Minamizawa
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Mellisa Mines
NVIDIA
United States of AmericaACM SIGGRAPH Village International Resources: Metaverse for International Educators
Joshua Minor
Pixar Animation Studios
United States of AmericaTalk Tracking Character Diversity in the Animation Pipeline
Ionuţ Mironică
Adobe
RomaniaPoster 12. A Fast Text-driven Approach for Generating Artistic Content
Zackary Misso
Dartmouth College
United States of AmericaTechnical Paper Unbiased and Consistent Rendering Using Biased Estimators
Thomas Mitchel
Johns Hopkins University
United States of AmericaTechnical Paper Möbius Convolutions for Spherical CNNs
Bonnie Mitchell
ACM SIGGRAPH
Bowling Green State University
United States of AmericaACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
ACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
ACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 2
ACM SIGGRAPH Village History: Archiving Our Past - ACM SIGGRAPH History Online Archives.
Kenny Mitchell
Edinburgh Napier University
Roblox
United States of AmericaBirds of a Feather Dancers of VRChat
Niloy Mitra
University College London (UCL)
Adobe
United KingdomTechnical Paper CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
Technical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Technical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper ReLU Fields: The Little Non-linearity That Could
Technical Paper Roundtable Session: Learning "In Style"
Hitomi Miyazaki
Tokyo Metropolitan University
JapanPoster 1. Development of Exergame to Resolve Deconditioning in Children With Orthostatic Dysregulation
Shinji Mizuno
Aichi Institute of Technology
JapanPoster 13. Development of 3D Projection Mapping From a Moving Vehicle to Observe From Inside and Outside of the Vehicle
Kaichun Mo
Stanford University
United States of AmericaTechnical Paper DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
Andrew Moffat
Weta Digital
New ZealandTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Peter Mohr
Graz University of Technology
AustriaTalk Video See-Through Mixed Reality with Focus Cues
Kristin Mojsiewicz
University of Edinburgh
United KingdomArt Papers Erratics on the road to Wigan Pier: The Creation of TouchAR
Ron Mokady
Tel Aviv University
IsraelTechnical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Ronak Molazem
INRIA
Grenoble University
FranceTechnical Paper A Theoretical Analysis of Compactness of the Light Transport Operator
Brandon Montell
Pixar
United States of AmericaTalk Hair Emoting With Style Guides in 'Turning Red'
Salomon Montes de Oca
Lucasfilm
ILM
United States of AmericaDiversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Arnold Moon
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Bochang Moon
Gwangju Institute of Science and Technology
South KoreaTechnical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Stephan Moore
Northwestern University
United States of AmericaArt Papers Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
Art Gallery My Data Body
Celine Morais
The Coalition
Xbox Game Studios
CanadaExhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Rafael Morales
Ultraleap Ltd.
United KingdomTechnical Paper LeviPrint: Contactless Fabrication Using Full Acoustic Manipulation of Elongated Parts
Paul Morat
Fachhochschule Potsdam
Aiken Cura
GermanyImmersive Pavilion Nachtalb: A Multisensory Neurofeedback VR Interface
Sébastien Morgenthaler
INRIA
Hapticmedia
FranceTechnical Paper Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Shohei Mori
Graz University of Technology
AustriaTalk Video See-Through Mixed Reality with Focus Cues
Yuki Morimoto
Kyushu University
JapanPoster 47. Automatic Generation of a 3D Braid Hair Model From a Single Image
Poster 63. Modeling 3D Hair by Outlining Hair Cards
Shigeo Morishima
Waseda Research Institute for Science and Engineering
JapanPoster 7. Audio-driven Violin Performance Animation With Clear Fingering and Bowing
Adam Morris
Target
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Mostafa Morsy Abdelkader Morsy
Fraunhofer IGD
Technische Universität Darmstadt
GermanyTechnical Paper Shape Dithering for 3D Printing
Lucio Moser
Digital Domain
CanadaTalk Accelerating Facial Motion Capture With Video-driven Animation Transfer
Inbar Mosseri
Google
IsraelPoster 53. Learning a Personalized Generative Prior for Face Images
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Marion Mota
ESGI
FrancePoster 3. Hybrid Prediction for Games’ Rollback Netcode
Etienne Moulin
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Christos Mousas
Purdue University
United States of AmericaEducator's Forum Holographic Sign Language Interpreters
Qianqian Mu
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Tai-Jiang Mu
Tsinghua University
ChinaTechnical Paper Subdivision Based Convolutional Networks
Franziska Mueller
Google
SwitzerlandTechnical Paper EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation, and Relighting of Human Eyes
Stefanie Mueller
MIT
United States of AmericaArt Papers KineCAM: An Instant Camera for Animated Photographs
Thomas Mueller
Exhibitor Function NVIDIA Instant NeRF - Getting started with neural radiance fields
Max Mühlhäuser
Technical University of Darmstadt
GermanyPoster 27. Immersive-Labeler: Immersive Annotation of Large-scale 3D Point Clouds in Virtual Reality
Jörg Müller
University of Bayreuth
GermanyTechnical Paper OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Thomas Müller
NVIDIA
SwitzerlandTechnical Paper Instant Neural Graphics Primitives With a Multiresolution Hash Encoding
Real-Time Live! Instant Neural Radiance Fields
Technical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Technical Paper Variable Bitrate Neural Fields
Krishna Mullia
Adobe
United States of AmericaTechnical Paper Rendering Neural Materials on Curved Surfaces
Laura Munos
ESMA
FranceElectronic Theater Tell me a story
Adolfo Muñoz
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
Technical Paper Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape With Unstructured Flash Photography
Eito Murakami
Sonic Arts Research and Development/Qualcomm Institute
UC San Diego
United States of AmericaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Takahito Murakami
University of Tsukuba, Research and Development Center for Digital Nature
JapanPoster 18. Kuchibashi: 3D-printed Tweezers Bioinspired by the New Caledonian Crow’s Beak
Goki Muramoto
The University of Tokyo
JapanArt Gallery Imagraph
Ryan Murdock
Adobe
United States of AmericaPoster 12. A Fast Text-driven Approach for Generating Artistic Content
Ben Murphy
Microsoft
United States of AmericaExhibitor Function Azure Game Development VM
Laura K. Murphy
Pixar Animation Studios
United States of AmericaTalk Creating a Planet and Clouds Lightyears Away
Joshua Murr
Creative Computing Institute, University of the Arts London
United KingdomArt Papers Groupthink: Telepresence and agency during live performance
Collin Myhre
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Karol Myszkowski
MPI Informatik
GermanyTechnical Paper Dark Stereo: Improving Depth Perception Under Low Luminance
Technical Paper Eikonal Fields for Refractive Novel-view Synthesis
Technical Paper Perceptual Error Optimization for Monte Carlo Rendering
N
Mohammad Sina Nabizadeh
University of California San Diego
United States of AmericaTechnical Paper Covector Fluids
Miguel A. Nacenta
University of Victoria
CanadaTechnical Paper Perception of Letter Glyph Parameters for InfoTypography
Takeshi Naemura
The University of Tokyo
JapanEmerging Technologies ReQTable: Square Tabletop Display That Provides Dual-sided Mid-air Images to Each of 4 Users
Yukie Nagai
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Yuichi Nagata
Tokushima University
JapanTechnical Paper Escherization With Large Deformations Based on As-rigid-as-possible Shape Modeling
Jill Naiman
School of Information Sciences (iSchool) at University of Illinois, University of Illinois at Urbana-Champaign
School of Information Sciences (iSchool)
United States of AmericaCourse Evidence-based Science Communication and Cinematic Scientific Visualization
Haruki Nakamura
SANNANE G.K
JapanArt Gallery Sympathetic Wear
Kazutaka Nakashima
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Yu Nakayama
Tokyo University of Agriculture and Technology
JapanPoster 32. Spatial Augmented Reality Assistance System With Accelerometer and Projection Mapping at Cleaning Activities
Giovanni Nakpil
Adobe
United States of AmericaReal-Time Live! Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler
Hye Yeon Nam
LSU College of Art & Design
United States of AmericaACM SIGGRAPH Village International Resources: Women in CG
Hyeonseo Nam
POSTECH
South KoreaTechnical Paper TextureMe: High-quality Textured Scene Reconstruction in Real Time
Seung-Woo Nam
Seoul National University
South KoreaTechnical Paper Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays
Liangliang Nan
Delft University of Technology
NetherlandsTechnical Paper HRBF-Fusion: Accurate 3D Reconstruction From RGB-D Data Using On-the-fly Implicits
Chandrakana Nandi
University of Washington
United States of AmericaTechnical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Munkhtsetseg Nandigjav
SCAD
MongoliaSpecial Interest Group Presentations Women of SIGGRAPH Conversations Lunch Mixer
Taro Narahara
New Jersey Institute of Technology
United States of AmericaEducator's Forum Presenting Architectural Research in VR
Rahul Narain
Indian Institute of Technology
Technical Paper Roundtable Session: Fluid Simulation
Technical Paper Roundtable Session: New Wrinkles in Cloth and Shells
Srinivasa G. Narasimhan
Carnegie Mellon University
United States of AmericaTechnical Paper Semantically Supervised Appearance Decomposition for Virtual Staging From a Single Panorama
Krzysztof Narkowicz
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part I
Koya Narumi
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Emerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Ahmad Nasikun
Delft University of Technology
Universitas Gadjah Mada
NetherlandsTechnical Paper DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds
Technical Paper The Hierarchical Subspace Iteration Method for Laplace-Beltrami Eigenproblems
Nayla Nassar
DirectorRubika
FranceElectronic Theater Yallah!
Florent Nauleau
CEA
FrancePoster 61. In Situ Segmentation of Turbulent Flow With Topological Data Analysis
Giacomo Nazzaro
Sapienza University of Rome
ItalyTechnical Paper geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces
Michael Nebeling
University of Michigan
United States of AmericaFrontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
Special Interest Group Presentations Mixed Reality Meetup
Course Rapid Prototyping of XR Experiences
Krasimir Nechevski
Unity Technologies
DenmarkReal-Time Live! Real Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation
Michael Neff
UC Davis
United States of AmericaTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Julius Nehring-Wirxel
Visual Computing Institute, RWTH Aachen University
GermanyTechnical Paper EMBER: Exact Mesh Booleans via Efficient and Robust Local Arrangements
Anthony Nerada
ILM
CanadaDiversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Aleksander Netzel
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part I
William Neveu
Université de Montréal
CanadaTechnical Paper Stability-aware Simplification of Curve Networks
Sarah neville
Deakin University
University of South Australia
AustraliaImmersive Pavilion Glasshouse
Adele Newton
ACM SIGGRAPH, SIGGRAPH 1988 Conference Co-Chair
CanadaRetrospective The Impact of Computer Graphics on Daily Life
Marissa Ng
DNEG
CanadaExhibitor Function Explore your career at DNEG
Aline Ngo
Image Engine
Exhibitor Function Meet Cinesite's recruiters and review your reel
Bao Huy Nguyen
Graphicsminer
VietnamLabs Scabo: XR Smart Cardboard Toy Kit
Thu Nguyen-Phuoc
Reality Labs Research, Meta
United KingdomTechnical Paper SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Xingyu Ni
CFCS, Peking University
ChinaTechnical Paper Simulation and Optimization of Magnetoelastic Thin Shells
Michael B. Nielsen
Autodesk
DenmarkTechnical Paper Physics-based Combustion Simulation
Till Niese
Universitat Konstanz
GermanyTechnical Paper Procedural Urban Forestry
Jesus R. Nieto
DNEG
United KingdomTalk How Ron's Gone Wrong Went Right With Procedurally Generated Vector Graphics
Ryuma Niiyama
Meiji University
JapanEmerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Emerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Pawel Nikiel
CGTrader
PolandBirds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Birds of a Feather Metaverse and the Future of glTF
Stefanos Nikolaidis
University of Southern California
United States of AmericaPoster 60. Generating Diverse Indoor Furniture Arrangements
Fredrik Nilsson
Epic Games
United States of AmericaTalk Cracking the Snake Code on 'The Bad Guys'
Shane Nilsson
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Tyler Nilsson
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Merlin Nimier-David
EPFL
SwitzerlandTechnical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Jun Nishida
University of Chicago
United States of AmericaEmerging Technologies Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Arthur Nishimoto
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Hiroki Nishino
Kochi University of Technology
JapanPoster 16. High-low Tech Ombro-Cinéma
Hayato Nishioka
Sony Computer Science Laboratories Inc.
JapanPoster 4. Synchronized Hand Difference Visualization for Piano Learning
Jonathan Nitiparsong (PS)
Paper Moon Studios
United States of AmericaBirds of a Feather The Champion : Neural Render Case Study Meet & Greet
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Yotam Nitzan
Tel Aviv University
Google
United States of AmericaPoster 53. Learning a Personalized Generative Prior for Face Images
Wakasa Noguchi
Kochi University of Technology
JapanPoster 16. High-low Tech Ombro-Cinéma
Junyong Noh
Korea Advanced Institute of Science and Technology
South KoreaPoster 50. Generating 3D Human Texture From a Single Image With Sampling and Refinement
Yuta Noma
The University of Tokyo
JapanPoster 57. Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Hiroki Nomura
Kanagawa Institute of Technology
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Norbert Nopper
UX3D
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Mohammad Norouzi
Google
CanadaTechnical Paper Palette: Image-to-image Diffusion Models
J.D. Northrup
Pixar Animation Studios
United States of AmericaTalk From Procedural Panda-monium to Fast Vectorized Execution Using PCF Crowd Primitives
Salah Nouri
Reality Labs Research, Meta
United States of AmericaTechnical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Derek Nowrouzezahrai
McGill University
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Talk Countering Racial Bias in Computer Graphics Research
Birds of a Feather Countering Racial Bias in Computer Graphics Research (the BOF): One Year Later
Technical Paper Neural Shadow Mapping
Venessa Nyarko
The Coalition
Xbox Game Studios
CanadaExhibitor Function Crafting a Healthy Studio Culture at The Coalition
Simbarashe Nyatsanga
UC Davis
United States of AmericaTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Peter Nye
Pixar Animation Studios
United States of AmericaTalk Tracking Character Diversity in the Animation Pipeline
Jeff Nyhoff
Trinity Christian College
United States of AmericaEducator's Forum Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study
O
Jesse O'Brien
Rochester Institute of Technology
United States of AmericaEducator's Forum VRm: A Virtual Reality Tool for Anatomical Study
Michael O'Brien
Pixar Animation Studios
United States of AmericaTalk Creating a Planet and Clouds Lightyears Away
Michael O'Connor
Writer/ DirectorMr Kite
United KingdomVR Theater Glimpse
Carol O'Sullivan
Trinity College Dublin
IrelandCourse State of the Art in Telepresence (Part 1)
Matthew O'Toole
Carnegie Mellon University
United States of AmericaTechnical Paper Adjoint Nonlinear Ray Tracing
Technical Paper Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays With Fast Heavily Quantized Spatial Light Modulators
Daryl Obert
Epic Games
United States of AmericaExhibitor Function Creating an Animated Short in Unreal Engine 5
Christos Obretenov
Exhibitor Function Stylized Looks | From Linework to Pixar & Beyond!
Yoichi Ochiai
University of Tsukuba
JapanPoster 18. Kuchibashi: 3D-printed Tweezers Bioinspired by the New Caledonian Crow’s Beak
Immersive Pavilion Immersive Real World through Deep Billboards
Adebunmi Odefunso
Purdue University
Memorial Sloan Kettering Cancer Center
United States of AmericaArt Papers Traditional African Dances Preservation Using Deep Learning Techniques
Sofya Ogunseitan
Pixar Animation Studios
United States of AmericaTalk Space Rangers With Cornrows
Seoyoung Oh
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies Sense of Embodiment Inducement for People With Reduced Lower-body Mobility and Sensations With Partial-visuomotor Stimulation
Simon Ohler
Rise
SideFX
Exhibitor Function On to new shores - USD and Solaris in a feature film pipeline
Yukiya Ojima
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Brigham Okano
Simon Fraser University
CanadaPoster 41. Parallax Background Texture Generation
Marilene Oliver
University of Alberta
CanadaArt Papers Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
Art Gallery My Data Body
Vini Oliveria Bom
The Coalition
Xbox Game Studios
CanadaExhibitor Function Crafting a Healthy Studio Culture at The Coalition
Tim Felle Olsen
Technical University of Denmark
DenmarkTechnical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Tom Olson
Arm
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Kyle Olszewski
Snap Inc.
United States of AmericaTechnical Paper NeROIC: Neural Rendering of Objects From Online Image Collections
Olubunmi Mia Olufemi
Fred Rogers Productions
United States of AmericaEducator's Forum Onward! Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Taisei Omine
Kyushu University
JapanPoster 47. Automatic Generation of a 3D Braid Hair Model From a Single Image
KC Ong
DreamWorks
United States of AmericaTalk 'Boss Baby': Foamy Business
Boris Oreshkin
Unity Technologies
CANADAReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Fernando Ortega
Twisted Mountain Animation
CanadaACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
Salina Ortega
Walt Disney Animation Studios
United States of AmericaTalk Visualizing the Production Process of 'Encanto' With the Command Center
Sergio Orts-Escolano
Google
United States of AmericaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Verónica Orvalho (IP)
Didimo
Universidade do Porto
PortugalTalk High-fidelity Facial Reconstruction From a Single Photo Using Photo-realistic Rendering
Patrick Osborne
Evil Eye Pictures LLC
Paid Time Off, Inc
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Victor Ostromoukhov
CNRS - LIRIS
Université Claude Bernard Lyon 1
FranceTechnical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Miguel A. Otaduy
Universidad Rey Juan Carlos
SpainTechnical Paper Contact-centric Deformation Learning
Technical Paper Estimation of Yarn-level Simulation Models for Production Fabrics
Wenqing Ouyang
Chinese University of Hongkong (Shenzhen)
ChinaTechnical Paper Computing Sparse Integer-constrained Cones for Conformal Parameterizations
Technical Paper Developability-driven Piecewise Approximations for Triangular Meshes
Maks Ovsjanikov
École Polytechnique
FranceTechnical Paper DiffusionNet: Discretization Agnostic Learning on Surfaces
Oyewole Oyekoya
Hunter College, City University of New York
United States of AmericaBirds of a Feather Broadening Participation in STEM using Virtual, Augmented and Mixed Reality: Students' Perspectives
Akihiro Ozawa
ASICS Corporation
JapanTalk Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes
Alex Ozdemir
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Ekin Ozturk
Imperial College London
Lumirithmic
United KingdomTalk Desktop-based High-quality Facial Capture for Everyone
P
Snehal Padhye
Rochester Institute of Technology
United States of AmericaPoster 55. SVBRDF Estimation Using a Normal Sorting Technique
Marcel Padilla
Technische Universität Berlin
GermanyTechnical Paper Filament Based Plasma
Juan Raúl Padrón-Griffe
Universidad de Zaragoza - I3A
SpainPoster 40. On the Influence of Dynamic Illumination in the Perception of Translucency
Dinesh K. Pai
UBC
Vital Mechanics
CanadaFrontiers Frontiers Talk: Making Clothing Trustworthy for Humans in the Metaverse
Ehsan Pajouheshgar
École Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper CLIPasso: Semantically Aware Object Sketching
Maura Palacios
Independent
United States of AmericaArt Gallery Morphogenesis I : coast, shrub, forest
Wojtek Palubicki
Adam Mickiewicz University in Poznan
PolandTechnical Paper Ecoclimates: Climate-response Modeling of Vegetation
Dexin Pan
Huawei
ChinaTechnical Paper Optical Aberration Correction in Postprocessing Using Imaging Simulation
Hao Pan
Microsoft
ChinaTechnical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Technical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Technical Paper Unsupervised Shape Completion via Deep Prior in the Neural Tangent Kernel Perspective
Liang Pan
Nanyang Technological University
SingaporeTechnical Paper AvatarCLIP: Zero-shot Text-driven Generation and Animation of 3D Avatars
Wu-Ting Pan
National Taipei University of Technology
TaiwanEmerging Technologies Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback Using Rewirable Piping System
Xiaoyu Pan
State Key Lab of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Ye pan
Shanghai Jiao Tong University
ChinaCourse State of the Art in Telepresence (Part 1)
Zherong Pan
Tencent America
United States of AmericaTechnical Paper Low-poly Mesh Generation for Building Models
Andreas Panayiotou
CYENS - Center of Excellence
CyprusTechnical Paper CCP: Configurable Crowd Profiles
Karran Pandey
University of Toronto
CanadaTechnical Paper Face Extrusion Quad Meshes
Rohit Pandey
Google
United States of AmericaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Melentie Pandilovski
Experimenta
AustraliaEducator's Forum Accursed Share Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy
Julian Panetta
UC Davis
United States of AmericaTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Viktorija Paneva
University of Bayreuth
GermanyTechnical Paper OptiTrap: Optimal Trap Trajectories for Acoustic Levitation Displays
Anqi Pang
ShanghaiTech University
University of Chinese Academy of Sciences
ChinaTechnical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Daniele Panozzo
New York University
United States of AmericaTechnical Paper A Large Scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Technical Paper A Large-scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs With the Finite Element Method
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Technical Paper Sparsity-specific Code Optimization Using Expression Trees
Technical Paper Which Cross Fields Can Be Quadrangulated? Global Parameterization From Prescribed Holonomy Signatures
Jacopo Pantaleoni
NVIDIA
GermanyTechnical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
George Papagiannakis
ICS-FORTH, University of Crete
ORamaVR
GreecePoster 30. Recording and Replaying Psychomotor User Actions in VR
Kim Paris
ILM
United States of AmericaDiversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Educator's Forum Educator's Day - Jedi's, Padawan's, and Professionals
Dallim Park
Seoul Metropolitan City Council
South KoreaACM SIGGRAPH Village International Resources: CG in Asia Pacific
Haekyu Park
Georgia Institute of Technology
Talk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Jaesik Park
POSTECH
South KoreaTechnical Paper TextureMe: High-quality Textured Scene Reconstruction in Real Time
Jinhyung Park
Yonsei University
South KoreaTechnical Paper Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment
Jungnam PARK
Seoul National University
South KoreaTechnical Paper Generative GaitNet
Moon Seok Park
Seoul National University Bundang Hospital
South KoreaTechnical Paper Generative GaitNet
Soomin Park
Korea Advanced Institute of Science and Technology
South KoreaTechnical Paper Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
Taesung Park
Adobe
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Steven Parker
NVIDIA
United States of AmericaFeatured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Zach Parrish
Animation DirectorNetflix
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
John Parsaie
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part III
Yuliya Parshina-Kottas
The New York Times
United States of AmericaTalk How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre
Talk The New York Times: Spatial Storytelling and Scientific Data Visualization
Sebastian Pasewaldt
Digital Masterpieces GmbH
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Antony Passemard
Amazon Web Services
Exhibitor Function Content production in the cloud, at scale
Devasena Pasupuleti
Amrita Vishwa Vidyapeetham
IndiaEducator's Forum A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Karthik Patanjali
The New York Times
United States of AmericaTalk The New York Times: Spatial Storytelling and Scientific Data Visualization
Or Patashnik
Tel Aviv University
IsraelTechnical Paper StyleFusion: Disentangling Spatial Segments in StyleGAN-generated Images
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Anjul Patney
NVIDIA Research
United States of AmericaTechnical Paper Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Robert Patterson
Senior Visualization DesignerNational Center for Supercomputing Applications
University of Illinois at Urbana-Champaign
United States of AmericaElectronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
James Paul
Jadu AR
Hartmann Capital
United States of AmericaACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
Loïs Paulin
Université Claude Bernard Lyon 1
FranceTechnical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Mathias PAULIN
IRIT, Université de Toulouse, CNRS, Toulouse INP, UT3
FranceTechnical Paper PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Daniel Paulsson
DNEG
Exhibitor Function Panel - VAD: The Hub of Production
Daniel Paulsson
DNEG
CanadaExhibitor Function An Introduction to DNEG Virtual Production
Mark Pauly
EPFL
SwitzerlandTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Carol Payne
Netflix
United States of AmericaTalk Open Source In-camera Visual Effects Calibration Workflow
Andrew Pearce
VP, Global TechnologyDreamWorks
United States of AmericaElectronic Theater The Bad Guys Show and Tell Reel
Ben Peck
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Jon Peddie
Jon Peddie Research
United States of AmericaBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Leif Pedersen
Pixar
Exhibitor Function “Lucy” | Breakdown of a Pixar Co-Op Short
Exhibitor Function NASA Exploration Challenge | Launch of the Ninth Art Challenge
Leif Pedersen
Pixar Animation Studios
Featured Speakers Sponsored Featured Speaker- The Collision of Technology and Art
Aruquia PEIXOTO
CEFET/RJ
BrazilACM SIGGRAPH Village International Resources: CG in Brazil: “Encontro dos brasileiros” - Brazilian Meeting
ACM SIGGRAPH Village International Resources: CG in Latin America
ACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
ACM SIGGRAPH Village International Resources: Women in CG
Fabio Pellacini
Sapienza University of Rome
ItalyTechnical Paper PAVEL: Decorative Patterns With Packed Volumetric Elements
Technical Paper geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces
Thomas Pellegrini
IRIT, Université de Toulouse, CNRS, Toulouse INP, UT3
FranceTechnical Paper PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds
Davide Pellis
EPFL
SwitzerlandTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Mike Pelton
Exhibitor Function Building on NVDiffrec and Instant NeRF for production-ready free-viewpoint video of people and places
Chao Peng
Rochester Institute of Technology
United States of AmericaPoster 10. Hierarchical Cross-parameterization for the Morphing of Deforming Meshes
Sida Peng
State Key Lab of CAD and CG, State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Xue Bin Peng
University of California, Berkeley
NVIDIA Research
United States of AmericaTechnical Paper ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Yifan (Evan) Peng
The University of Hong Kong, Stanford University
United States of AmericaTechnical Paper Holographic Glasses for Virtual Reality
Technical Paper Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays With Fast Heavily Quantized Spatial Light Modulators
Talk Video See-Through Mixed Reality with Focus Cues
Stuart Penn
VFX SupervisorFramestore
United KingdomProduction Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Patrick Pennefather
Emerging Media Community of Practice
UBC Emerging Media Lab
CanadaBirds of a Feather Emerging Technology Development in Post-Secondary Environments
Colin Penty
The Coalition
Xbox Game Studios
CanadaExhibitor Function Behind the Scenes of “The Cavern” - UE5 Cinematic Visual Tech Test, The Coalition
Real-Time Live! Behind the Scenes of The Cavern UE5 Cinematic Visual Tech Test
Robert Pepperell
Cardiff University
United KingdomFrontiers Frontiers Workshop: Beyond Linear Perspective: Art, Human Vision, and Computer Graphics
Or Perel
Exhibitor Function Introducing NVIDIA Kaolin Wisp - A Common Library for Neural Field Research
Exhibitor Function Meet the Researchers: How to Use NVIDIA Kaolin in Your 3D Deep Learning Workflows
Or Perel
Tel Aviv University
NVIDIA
IsraelTechnical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Gregg Perkins
The University of Tampa
United States of AmericaPoster 21. Virtual Production in Action: A Creative Implementation of Expanded Cinematography and Narratives
Ken Perlin
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Crissy Peters
University of Central Florida
Independent
United States of AmericaCourse Course on Virtual Nature as a Digital Twin: Botanically Correct 3D AR and VR Optimized Low-polygon and Photogrammetry High-polygon Plant Models
Jeff Petersen
Amazon Web Services
United States of AmericaCourse Building the Open Metaverse: Part II
Marc Petit
Epic Games
CanadaCourse Building the Open Metaverse: Part I
Course Building the Open Metaverse: Part II
Anneke Pettican
University of Huddersfield
United KingdomArt Papers Erratics on the road to Wigan Pier: The Creation of TouchAR
Brittney Pettway
Mojang Studios
Xbox Game Studios
United States of AmericaExhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Julien Philip
INRIA
Adobe
FranceTechnical Paper Active Exploration for Neural Global Illumination of Variable Scenes
Technical Paper Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Amanda Phillips
Georgetown University
United States of AmericaTalk Sex and Gender in the Computer Graphics Research Literature
Chris Phillips
DNEG
CanadaExhibitor Function Uncharted: Adventures in FX
Ankit Phogat
Adobe
IndiaPoster 14. Dual-layer Light Source With Textured Lighting Gel
Nico Pietroni
University of Technology Sydney
AustraliaTechnical Paper Computational Pattern Making From 3D Garment Models
Jamie Pilgrim
Blizzard Entertainment
United States of AmericaTalk Thin Films in Production With Extended Anisotropic Kernels
Ulrich Pinkall
Technische Universität Berlin
GermanyTechnical Paper Filament Based Plasma
Hadrien Pinot
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Michal Piovarci
IST Austria
AustriaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Mark Piretti
Characters SupervisorPixar Animation Studios
United States of AmericaProduction Session Lightyear - Beyond the Infinite
Sören Pirk
Adobe
United States of AmericaTechnical Paper Ecoclimates: Climate-response Modeling of Vegetation
Technical Paper Procedural Urban Forestry
Louis Pisha
Sonic Arts Research and Development /Qualcomm Institute
UC San Diego
United States of AmericaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Noah Pisner
The New York Times
United States of AmericaTalk The New York Times: Spatial Storytelling and Scientific Data Visualization
Edouard Pitula
DirectorRubika
FranceElectronic Theater Yallah!
Luca Pitzalis
CRS4
University of Cagliari
ItalyTechnical Paper Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
Luis Placid
DNEG
CanadaExhibitor Function Converging Paths: How Real-time Game Tech is reshaping filmmaking
Jo Plaete
Metaphysic
Exhibitor Function Metaphysic - Creating hyper-real avatars and synthetic humans for web3 and feature films
Jo Plaete
Industrial Light & Magic
United KingdomTalk ABBA Voyage: High Volume Facial Likeness and Performance Pipeline
Daniel Plemmons
Adobe
United States of AmericaBirds of a Feather Delivering Interactive Experiences with glTF
Stephanie Pocklington
Animal Logic
Exhibitor Function Hinged on the cloud: Animal Logic’s “Unhinged” trailer using Nimble Studio
Brian Pohl
Epic Games
United States of AmericaExhibitor Function Transitioning from Legacy Production to Unreal Engine
Fait Poms
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Jean Ponce
INRIA
École Normale Supérieure
FranceTechnical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
Joanne Popinska
DirectorInfinite Frame Media
CanadaVR Theater The Choice
Cédric Portaneri
INRIA
Université Côte d'Azur
FranceTechnical Paper Alpha Wrapping With an Offset
Ben Porter
Pixar Animation Studios
United States of AmericaTalk 'Lightyear' Look Development — Materials and Beyond
Laurie Pouille
ECV
FranceElectronic Theater Attack on Mutant Plants
Lea Pouille
ECV
FranceElectronic Theater Attack on Mutant Plants
Pranav Prabha
Amrita Vishwa Vidyapeetham
IndiaEducator's Forum A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Fabian Prada
Meta
United States of AmericaTechnical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Andre Pradhana
DreamWorks
United States of AmericaTalk 'Boss Baby': Foamy Business
Mitch Prater
LAIKA
United States of AmericaEducator's Forum OSL Shaders for RenderMan
Paris Premdas
ILM
United States of AmericaDiversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Silvino Presa
Exhibitor Function Streaming of XR applications with Dimenco Simulated Reality Devices
Molly Presley
Hammerspace
United States of AmericaBirds of a Feather Next Generation Hybrid Cloud Workflows for Remote Workforces
McKenzie Price
NVIDIA
United States of AmericaACM SIGGRAPH Village International Resources: Metaverse for International Educators
Yael Pritch
Google
IsraelPoster 53. Learning a Personalized Generative Prior for Face Images
Johannes Przybilla
Kyopalab LCC
JapanPoster 28. MetaPo: A Robotic Meta Portal for Interspace Communication
ACM SIGGRAPH PSCC
ACM SIGGRAPH
United States of AmericaACM SIGGRAPH Village Professional and Student Chapters: Chapters Information Session
Ivan Puhachov
Université de Montréal
CanadaTechnical Paper Stability-aware Simplification of Curve Networks
Enrico Puppo
University of Genova
ItalyTechnical Paper geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces
Jonathan Pytko
Director of PhotographyPixar Animation Studios
Production Session Filmmaking Fever Dream: Crafting "Turning Red"
Q
Chen Qian
SenseTime Research
ChinaTechnical Paper Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
Hong Qin
Stony Brook University
United States of AmericaTechnical Paper Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
Haonan Qiu
Nanyang Technological University
SingaporeTechnical Paper Text2Human: Text-driven Controllable Human Image Generation
Qiwei Qiu
ShanghaiTech University
Deemos Technology
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Zesong Qiu
ShanghaiTech University
ChinaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Ziyin Qu
University of Pennsylvania
University of California Los Angeles
United States of AmericaTechnical Paper The Power Particle-in-Cell Method
Bryan Quaife
Florida State University
United States of AmericaPoster 56. A GPU-accelerated Hydrodynamics Solver for Atmosphere-fire Interactions
Guido Quaroni
Adobe
United States of AmericaCourse Building the Open Metaverse: Part I
Denise Quesnel
Simon Fraser University
CanadaImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Aaron Quigley
University of New South Wales
AustraliaACM SIGGRAPH Village International Resources: The International Workplace: Working and Studying Remotely from Another Country
R
Amir Hossein Rabbani
Ubisoft
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Jonathan Ragan-Kelley
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Designing Perceptual Puzzles by Differentiating Probabilistic Programs
Technical Paper Searching for Fast Demosaicking Algorithms
Deepti Raghavan
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Shama Rahman
NeuroCreate
United KingdomArt Papers Groupthink: Telepresence and agency during live performance
Bay Raitt
Unity Technologies
USAReal-Time Live! AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies
Ranjit Raju
Amazon Web Services
Exhibitor Function Panel: Innovating for the artist experience
Ruslan Rakhimov
Skolkovo Institute of Science and Technology
RussiaTechnical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Ravi Ramamoorthi
University of California San Diego
United States of AmericaTechnical Paper Covector Fluids
Technical Paper Photon-driven Neural Reconstruction for Path Guiding
Technical Paper Rendering Neural Materials on Curved Surfaces
Barathy Rangarajan
Spire Animation
United States of AmericaDiversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Karla Rangel
IBM
MexicoEducator's Forum Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study
Anyi Rao
CUHK
Hong KongTechnical Paper Shoot360: Normal View Video Creation From City Panorama Footage
Paul Raphael
DirectorFelix & Paul Studios
CanadaVR Theater Spacewalkers - Space Explorers: Special Feature
Alexander Rath
DFKI
Saarland University
GermanyTechnical Paper EARS: Efficiency-aware Russian Roulette and Splitting
Anton Ratnarajah
University of Maryland, College Park
United States of AmericaTechnical Paper GWA: A Large Geometric-wave Acoustic Dataset for Audio Deep Learning
Kate Rayner
The Coalition
Xbox Game Studios
CanadaExhibitor Function Crafting a Healthy Studio Culture at The Coalition
Steve Read
Versatile Media
Exhibitor Function From Script to Screen: Virtual Production for LED Filmmaking
Daniele Reda
University of British Columbia
CanadaTechnical Paper Learning to Brachiate via Simplified Model Imitation
Niall Redmond
Foundry
IrelandTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Juliette Regimbal
Shared Reality Lab
McGill University
CanadaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Chris Reilly
Snap Inc.
United States of AmericaCourse Custom Landmarkers: Building Location-based AR With Lens Studio
Aurelio Reis
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Learn How To Use NVIDIA Nsight Tools To Debug & Profile Ray Tracing Applications
Susan Reiser
University of North Carolina Asheville
United States of AmericaBirds of a Feather Request for Feedback on the Graphics and Interactive Techniques Knowledge Area of the Draft Computer Science Curricula 202X (CS202X)
Charles Reitcheck
University of Idaho
United States of AmericaAppy Hour Rosita's Cocina
Jun Rekimoto
The University of Tokyo
Sony CSL Kyoto
JapanPoster 15. Generation of Traditional Japanese Patterns From Natural Patterns With StyleGAN
Poster 34. ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments
Edoardo Remelli
EPFL
SwitzerlandTechnical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Fred Remuzat
Artistic DirectorDigital Rise
FranceVR Theater JAILBIRDS : Bwa Kayiman
Yingying Ren
WiGRAPH
EPFL
United States of AmericaSpecial Interest Group Presentations Berthouzoz Women in Research Lunch
Yingying Ren
EPFL
SwitzerlandTechnical Paper Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment
Alain Renaud
Mint Lab
SwitzerlandArt Papers Groupthink: Telepresence and agency during live performance
Helge Rhodin
University of British Columbia
CanadaTechnical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Theresa-Marie Rhyne
theresamarierhyne.com
United States of AmericaBirds of a Feather ACM SIGGRAPH Cartographic Visualization (Carto) Birds of a Feather
Educator's Forum Color Scheming With Digital Media and Visualization
Retrospective Pioneers in Computer Graphics
Christophe Riccio
LunarG
United States of AmericaBirds of a Feather Vulkan SDK Tools to Use and Create Vulkan Profiles
Christophe Ricco
LunarG
United States of AmericaBirds of a Feather Vulkan SDK Benefits and Advancements Over the Past Year
Daniel Rice
Director of Cinematography LightingWalt Disney Animation Studios
Production Session We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled
Christian Richardt
University of Bath
United KingdomTechnical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Bernhard E. Riecke
Simon Fraser University
School of Interactive Arts and Technology (SIAT)
CanadaImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Birds of a Feather Novel Cybersickness Measures and Countermeasures
Dan Ring
Foundry
IrelandTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Damien Rioux-Lavoie
McGill University
Ubisoft
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Daniel Ritchie
Brown University
United States of AmericaTechnical Paper Roundtable Session: Design, Direct, Plan & Program
Technical Paper Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections
Tobias Ritschel
University College London (UCL)
United KingdomTechnical Paper Eikonal Fields for Refractive Novel-view Synthesis
Technical Paper ReLU Fields: The Little Non-linearity That Could
James Ritts
Haiba LLC
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Julie Robillard
University of British Columbia
CanadaCourse State of the Art in Telepresence (Part 1)
Michelle Robinson
Head of CharactersWalt Disney Animation Studios
Production Session We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled
Alexis Roche
Didimo
PortugalTalk High-fidelity Facial Reconstruction From a Single Photo Using Photo-realistic Rendering
Alyn Rockwood
ACM SIGGRAPH
United States of AmericaRetrospective Computer Graphics Disruptions in Art, Science, Visualization, Engineering and Modeling
Course Geometric Algebra Computing for Computer Graphics Using GAALOP
Dwight Rodgers
Adobe
United States of AmericaBirds of a Feather Delivering Interactive Experiences with glTF
Birds of a Feather Metaverse and the Future of glTF
Emanuele Rodolà
Sapienza University of Rome
ItalyPoster 65. Newton’s Fractals on Surfaces via Bicomplex Algebra
Alejandro Rodríguez
SEDDI
SpainTechnical Paper True Seams: Modeling Seams in Digital Garments
Catalina Monsalve Monsalve Rodriguez
MIT
United States of AmericaArt Papers KineCAM: An Instant Camera for Animated Photographs
Francisco Rodriguez
Walt Disney Animation Studios
United States of AmericaTalk Fracture-aware Tessellation of Subdivision Surfaces
Mathias RODRIGUEZ
DreamWorks
United States of AmericaTalk The Art of Cloth Simulation on 'The Boss Baby: Family Business'
Kevin Roice
Durham University
United KingdomPoster 31. RHapTor: Rendering Haptic Torques for Virtual Reality
Cristian Romero
Universidad Rey Juan Carlos
SpainTechnical Paper Contact-centric Deformation Learning
Denny Ronngren
Tobii
SwedenBirds of a Feather Khronos Fast Forward
Ton Roosendaal
Blender Foundation
NetherlandsSpecial Interest Group Presentations Blender Foundation - Studios meeting
Shir Rorberg
Technion - Israel Institute of Technology
IsraelPoster 19. Programmable Eclairs
Enrique Rosales
University of British Columbia
Huawei
CanadaTechnical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
Allen Rose
Madison Square Garden - Sphere
United States of AmericaBirds of a Feather Going Cloud Native
Dan Rosen
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Karl Rosenberg
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Paul Rosin
Cardiff University
United KingdomTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Eva Rotenberg
Department of Applied Mathematics and Computer Science, Technical University of Denmark
DenmarkTechnical Paper Skeletonization via Local Separators
Alice Rotsztain
Studio Mantissa
United States of AmericaImmersive Pavilion Walking a Turtle
Jeremy Rotsztain
Studio Mantissa
United States of AmericaImmersive Pavilion Walking a Turtle
Arash Roudafshan
Bardel Entertainment
Exhibitor Function Panel: Building and maintaining a strong culture while hiring artists globally
Rose Rouhani
Simon Fraser University
CanadaBirds of a Feather Novel Cybersickness Measures and Countermeasures
Emma Roumanas
DNEG
CanadaExhibitor Function Creating a Culture of Belonging at DNEG through Employee Resource Groups
Nicolas Roussel
EPFL
SwitzerlandTechnical Paper Dr.Jit: A Just-in-time Compiler for Differentiable Rendering
Pierre Roussillon
LTCI, Télécom Paris, Institut Polytechnique de Paris
FranceTechnical Paper Moving Level-of-detail Surfaces
Mael Rouxel-Labbé
Geometry Factory
FranceTechnical Paper Alpha Wrapping With an Offset
Diego Royo Meneses
Universidad de Zaragoza - I3A
SpainPoster 39. Non-line-of-sight Transient Rendering
Yifan Ruan
Brown University
United States of AmericaTechnical Paper Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections
Cynthia Beth Rubin
C. B Rubin Studio
United States of AmericaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
Nicolas Ruche
ESGI
FrancePoster 59. GAN Applied to Wave Function Collapse for Procedural Map Generation
Darius Rückert
University of Erlangen-Nuremberg
King Abdullah University of Science and Technology (KAUST)
GermanyTechnical Paper ADOP: Approximate Differentiable One-pixel Point Rendering
Technical Paper NeAT: Neural Adaptive Tomography
Karen Ruggles
DeSales University
United States of AmericaDiversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Rebecca Xu
ACM SIGGRAPH
Syracuse University
United States of AmericaACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Michael Running Wolf
Northeastern University
CanadaPanel Privacy, Safety and Wellbeing: Solutions for the Future of AR and VR
Daniela Rus
MIT
United States of AmericaTechnical Paper DiffPD: Differentiable Projective Dynamics
Holly Rushmeier
Yale University
United States of AmericaTechnical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Talk Countering Racial Bias in Computer Graphics Research
Birds of a Feather Countering Racial Bias in Computer Graphics Research (the BOF): One Year Later
Technical Paper Node Graph Optimization Using Differentiable Proxies
Retrospective Pioneers in Computer Graphics
Szymon Rusinkiewicz
Princeton University
United States of AmericaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Liana Russel
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Ken Russell
Google
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Bektur Ryskeldiev
Mercari
JapanACM SIGGRAPH Village Interactive and Immersive Experiences: Fifty Years of Interaction and Immersion at SIGGRAPH
ACM SIGGRAPH Village International Resources: CG in Japan
S
Shrenik Sadalgi
Wayfair
The Khronos Group
United States of AmericaBirds of a Feather Khronos Fast Forward
Chitwan Saharia
Google
CanadaTechnical Paper Palette: Image-to-image Diffusion Models
Jun Saito
Adobe
United States of AmericaTechnical Paper Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes
Shunsuke Saito
Meta
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Saki Sakaguchi
Tokyo Metropolitan University
JapanPoster 1. Development of Exergame to Resolve Deconditioning in Children With Orthostatic Dysregulation
Corentin Salaun
Max-Planck-Institut
GermanyTechnical Paper Regression-based Monte Carlo Integration
Kirstyn Salehi
Foundry
United States of AmericaDiversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Educator's Forum Mentorship Matters
Tim Salimans
Google
NetherlandsTechnical Paper Palette: Image-to-image Diffusion Models
Susan Salituro
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Marc Salvati
OLM Digital, Inc.
JapanCourse The Use of CG in Japanese Animation
Ozge Samanci
Northwestern University
United States of AmericaArt Gallery VastWaste
Dimitris Samaras
Stony Brook University
United States of AmericaTechnical Paper Learning From Documents in the Wild to Improve Document Unwarping
Alejandro Sanchez Guinea
Technical University of Darmstadt
GermanyPoster 27. Immersive-Labeler: Immersive Annotation of Large-scale 3D Point Clouds in Virtual Reality
Rosa M. Sánchez-Banderas
SEDDI
SpainTechnical Paper Estimation of Yarn-level Simulation Models for Production Fabrics
Sixtine Sanrame
ESMA
FranceElectronic Theater Alternate Mesozoic
JP Sans
DreamWorks
United States of AmericaTalk Graphic 2D-inspired Characters in 'The Bad Guys'
Luis Paulo Santos
University of Minho/INESC TEC
PortugalTechnical Paper Ensemble Metropolis Light Transport
Jason Saragih
Meta
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Course State of the Art in Telepresence (Part 2)
Kripasindhu Sarkar
Max-Planck-Institut
GermanyTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Aidan Sarsfield
Animal Logic
Exhibitor Function Hinged on the cloud: Animal Logic’s “Unhinged” trailer using Nimble Studio
Sreejith Sasidharan
Amrita Vishwa Vidyapeetham
IndiaEducator's Forum A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Anaïs Sassatelli
DirectorRubika
FranceElectronic Theater Yallah!
Hiroki Sato
Miyagi University
JapanEmerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Imari Sato
National Institute of Informatics
JapanTechnical Paper Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Recovery
Kosuke Sato
Osaka University
JapanTalk Online Projector Deblurring Using a Convolutional Neural Network
Syuhei Sato
Hosei University
Prometech CG Research
JapanPoster 42. Rendering of Scratched Transparent Materials Using Precomputed SV-BSDFs
Axel Sauer
University of Tübingen
Max-Planck-Institut
GermanyTechnical Paper StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets
Jamie SavellaMach
Cinesite
Exhibitor Function Meet Cinesite's recruiters and review your reel
Nicolas Savva
Autodesk
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Rohan Sawhney
Carnegie Mellon University
United States of AmericaTechnical Paper Grid-free Monte Carlo for PDEs With Spatially Varying Coefficients
Mohamed Sayed
University College London
United KingdomTechnical Paper LookOut! Interactive Camera Gimbal Controller for Filming Long Takes
Brent Scannell
Autodesk
The Khronos Group
CanadaBirds of a Feather Delivering Interactive Experiences with glTF
Birds of a Feather Khronos Fast Forward
Birds of a Feather Metaverse and the Future of glTF
Riccardo Scateni
Università di Cagliari
ItalyTechnical Paper PAVEL: Decorative Patterns With Packed Volumetric Elements
Marie Schaeffer
ESMA
FranceElectronic Theater Alternate Mesozoic
Christoph Schied
Reality Labs at Meta
United States of AmericaTechnical Paper Instant Neural Graphics Primitives With a Multiresolution Hash Encoding
Real-Time Live! Instant Neural Radiance Fields
Technical Paper Neural Shadow Mapping
Florian Schiffers
Northwestern University
Reality Labs Research, Meta
United States of AmericaCourse Differentiable Cameras and Displays
Jason Schleifer
FuzzyPixel at AWS
Exhibitor Function Panel: The making of "Picchu"
Dieter Schmalstieg
Graz University of Technology, Qualcomm Technologies Inc.
AustriaTalk Video See-Through Mixed Reality with Focus Cues
Andreas Schmid
University of Regensburg
GermanyPoster 49. Determining the Orientation of Low Resolution Images of a De-Bruijn Tracking Pattern With a CNN
Mike Schmitt
Technical DirectorCalifornia Academy of Sciences
United States of AmericaElectronic Theater Living Worlds: City Regreening
Andrew Schneider
Guerrilla
NetherlandsCourse Advances in Real-Time Rendering in Games: Part II
François Schneider
ReDefine
CanadaExhibitor Function Agility, flexibility and a global community of talent: ReDefine’s recipe to bring stories to life
Teseo Schneider
University of Victoria
CanadaTechnical Paper A Large Scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Technical Paper A Large-scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs With the Finite Element Method
Technical Paper Sparsity-specific Code Optimization Using Expression Trees
Matt Schoen
Unity Technologies
United States of AmericaImmersive Pavilion XR Design Framework
Arnaud Schoentgen
Ubisoft
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Laura Scholl
NVIDIA
United States of AmericaACM SIGGRAPH Village International Resources: Metaverse for International Educators
Peter Schröder
California Institute of Technology
United States of AmericaTechnical Paper Filament Based Plasma
Craig Schroeder
University of California Riverside
United States of AmericaCourse Practical Course on Computing Derivatives in Code
Christopher Schroers
The Walt Disney Company (Switzerland) GmbH
SwitzerlandTalk Training a Deep Remastering Model
Justin Schubert
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Adriana Schulz
WiGRAPH
University of Washington
United States of AmericaSpecial Interest Group Presentations Berthouzoz Women in Research Lunch
Technical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Technical Paper Computational Design of Knit Templates
Technical Paper Computational Design of Passive Grippers
Gabe Schwartz
Reality Lab
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Yovel Schwartz
Evil Eye Pictures LLC
United States of AmericaReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Katja Schwarz
University of Tübingen
Max-Planck-Institut
GermanyTechnical Paper StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets
Eston Schweickart
Weta Digital
United States of AmericaTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Jonatan SCHWENK
directorAutoproduction
FranceElectronic Theater Zoon
Aaron Schwerdtfeger
Fachhochschule Potsdam
Aiken Cura
GermanyImmersive Pavilion Nachtalb: A Multisensory Neurofeedback VR Interface
Fabio Sciedlarczyk
Netflix
Exhibitor Function "Summon" Breakdown | RenderMan Workshop for 3D Generalists
Michele Sciolette
Cinesite
Exhibitor Function From Production to Pipeline - a Series of Cinesite Presentations and Discussions
Exhibitor Function Meet our world-wide technical and pipeline team
Todd Scopio
Walt Disney Animation Studios
United States of AmericaTalk Making 'Encanto' With USD: Rebuilding a Production Pipeline Working From Home
Janice Searleman
ACM SIGGRAPH
Clarkson University
United States of AmericaACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
ACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
ACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 2
ACM SIGGRAPH Village History: Archiving Our Past - ACM SIGGRAPH History Online Archives.
Doe Sebanakitta
DNEG
CanadaExhibitor Function Women in the Creative and Technology space
Pete Segal
SIGGRAPH Pioneers
United States of AmericaSpecial Interest Group Presentations Remembering Those We’ve Lost
Hans-Peter Seidel
Max-Planck-Institut
GermanyTechnical Paper Eikonal Fields for Refractive Novel-view Synthesis
Technical Paper Mixed Integer Neural Inverse Design
Technical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Silvia Sellán
University of Toronto
CanadaTalk Sex and Gender in the Computer Graphics Research Literature
Amir Semmo
Digital Masterpieces GmbH
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Pradeep Sen
University of California Santa Barbara
United States of AmericaTechnical Paper Towards Practical Physical-optics Rendering
Pradipto Sengupta
DreamWorks
United States of AmericaTalk The Art of Cloth Simulation on 'The Boss Baby: Family Business'
Jinsil Hwaryoung Seo
Texas A&M University
United States of AmericaLabs Hands-on Exploration of Hybrid 4D Printing Design Space
Jong-Mo Seo
Seoul National University
Seoul National University Hospital
South KoreaTechnical Paper Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays
Kwanggyoon Seo
Korea Advanced Institute of Science and Technology
South KoreaPoster 50. Generating 3D Human Texture From a Single Image With Sampling and Refinement
Young ah Seong
Hosei University
JapanEmerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Jose Serra
Digital Domain
CanadaTalk Accelerating Facial Motion Capture With Video-driven Animation Transfer
Ana Serrano
Universidad de Zaragoza - I3A
SpainPoster 23. Auditory Stimuli Degrade Visual Performance in Virtual Reality
Technical Paper Roundtable Session: Neural Objects, Materials and Illumination
Technical Paper Roundtable Session: Perception
Ticha Sethapakdi
MIT
United States of AmericaArt Papers KineCAM: An Instant Camera for Animated Photographs
Dario Seyb
Dartmouth College
United States of AmericaTechnical Paper Grid-free Monte Carlo for PDEs With Spatially Varying Coefficients
Mike seymour
Visual Effects SupervisorUniversity of Sydney
fxguide.com
AustraliaProduction Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Brennan Shacklett
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Michael Shah
Northeastern University
United States of AmericaPoster 58. Dynamic Vertex Hierarchies for View-dependent Progressive Meshes
Rick Shahid
Microsoft
United States of AmericaExhibitor Function Scalable Cloud + Hybrid Production and Rendering
Exhibitor Function Scalable Cloud + Hybrid Production and Rendering with Azure Artist Anywhere
Omar Shaikh
Georgia Institute of Technology
Talk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Ariel Shamir
Reichman University
IsraelTechnical Paper CLIPasso: Semantically Aware Object Sketching
Han Shao
KAUST
Saudi ArabiaTechnical Paper A Fast Unsmoothed Aggregation Algebraic Multigrid Framework for the Large-scale Simulation of Incompressible Flow
Tianjia Shao
State Key Lab of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Omer Shapira
Exhibitor Function Real-time Collaboration in Raytraced VR
Jeff Shapiro
Netflix
Exhibitor Function Panel: Innovating for the artist experience
Rajesh Sharma
Spire Animation Studios
United States of AmericaEducator's Forum A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Talk Visualizing the Production Process of 'Encanto' With the Command Center
Nicholas Sharp
University of Toronto
CanadaTechnical Paper DiffusionNet: Discretization Agnostic Learning on Surfaces
Technical Paper Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis
Jack Shaw
No Ghost
FranceImmersive Pavilion Madrid Noir
Kelly Shay
DreamWorks
United States of AmericaTalk WIZ: DreamWorks GPU-accelerated Interactive Hair/Fur Deformation and Visualization Toolset
Qijin She
National University of Defense Technology
Shenzhen University
ChinaTechnical Paper Learning High-DOF Reaching-and-grasping via Dynamic Representation of Gripper-object Interaction
Alla Sheffer
University of British Columbia
CanadaTechnical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
Technical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Technical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Bill Sheffler
Character Modeling and Articulation ArtistPixar Animation Studios
United States of AmericaTechnical Paper Character Articulation Through Profile Curves
Production Session Filmmaking Fever Dream: Crafting "Turning Red"
Yaser Sheikh
Meta
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Frontiers Frontier Talk: Metric Telepresence using Codec Avatars
Course State of the Art in Telepresence (Part 2)
Sumit Shekhar
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Michael Shelley
NVIDIA
GermanyReal-Time Live! Instant Neural Radiance Fields
Hanxiao Shen
New York University
United States of AmericaTechnical Paper Which Cross Fields Can Be Quadrangulated? Global Parameterization From Prescribed Holonomy Signatures
Shao Yu Shen
Simon Fraser University
CanadaPoster 41. Parallax Background Texture Generation
Wenhao Shen
State Key Lab of CAD and CG, State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Doug Sherman
DreamWorks
United States of AmericaBirds of a Feather Going Cloud Native
William Sherman
NIST
United States of AmericaBirds of a Feather Immersive Visualization for Research, Science and Art
Sandesh Shetty
UMass Amherst
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Haoyang Shi
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Automatic Quantization for Physics-based Simulation
Zheng Shi
Princeton University
United States of AmericaTechnical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
YiChang Shih
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Mari Shiina
The University of Electro-Communications
JapanPoster 44. Stereoscopic Transparent Display Visible With Naked Eye
Haruna Shimotahira
AGU
JapanTechnical Paper Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Yeeun Shin
Korea Advanced Institute of Science and Technology
South KoreaPoster 20. ProjecString: Turning an Everyday String Curtain Into an Interactive Projection Display
Emerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Greg Shirah
VisualizerNASA
United States of AmericaElectronic Theater A Web Around Asteroid Bennu
Akihiko Shirai
REALITY, Inc.
GREE VR Studio Lab.
JapanBirds of a Feather Metaverse and Interverse research development in CG and Interactive techniques
Uri Shomroni
NVIDIA
United States of AmericaLabs Hands-On Class: NVIDIA: Learn How To Use NVIDIA Nsight Tools To Debug & Profile Ray Tracing Applications
Dave Shreiner
Unity Technologies
Sonoma State University
United States of AmericaCourse An Interactive Introduction to Computer Graphics Techniques Using WebGL
Birds of a Feather Request for Feedback on the Graphics and Interactive Techniques Knowledge Area of the Draft Computer Science Curricula 202X (CS202X)
Educator's Forum There and Back Again: Graphics Education With a View Toward the Future
Yezhi Shu
Tsinghua University
ChinaTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Zhixin Shu
Adobe
United States of AmericaTechnical Paper Learning From Documents in the Wild to Improve Document Unwarping
Qing Shuai
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Technical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Masha Shugrina
Exhibitor Function Introducing NVIDIA Kaolin Wisp - A Common Library for Neural Field Research
Exhibitor Function Meet the Researchers: How to Use NVIDIA Kaolin in Your 3D Deep Learning Workflows
Masha Shugrina
NVIDIA Corporation
CanadaRetrospective Pioneers in Computer Graphics
Stephanie Shum
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Keisuke Shuto
Joshibi University of Art and Design
JapanArt Gallery Sympathetic Wear
Michael Shvartsman
Reality Labs Research, Meta
United States of AmericaTechnical Paper Perceptual Requirements for Eye-tracked Distortion Correction in VR
Adam Sidwell
Future House Studios
United States of AmericaBirds of a Feather Shared Technologies: What's Unique and What VFX, Game Dev, and Metaverse Workflows Have in Common
Toba Siebzener
DNEG
United KingdomExhibitor Function An Intro to DNEG Animation: A Technical Perspective
Talk How Ron's Gone Wrong Went Right With Procedurally Generated Vector Graphics
Ole Sigmund
Technical University of Denmark
DenmarkTechnical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Pedro Silva
University of Coimbra
PortugalArt Papers Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money
Maryann Simmons
Walt Disney Animation Studios
United States of AmericaTalk Embroidery and Cloth Fiber Workflows on Disney's 'Encanto'
Tomas Simon
Meta
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Bradford Simonsen
Associate ProducerWalt Disney Animation Studios
United States of AmericaElectronic Theater Encanto: Creating a Magical Place
Lana Sinapayen
Sony CSL Kyoto
JapanPoster 15. Generation of Traditional Japanese Patterns From Natural Patterns With StyleGAN
Philippine Singer
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Amandeep Singh
Pixar Animation Studios
United States of AmericaBirds of a Feather Studio Storage: This is an annual discussion of VFX & Animation studios' Large-Scale Storage experiences
Darwesh Singh
BOLT Graphics
United States of AmericaBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Gurprit Singh
Max-Planck-Institut
GermanyTechnical Paper Perceptual Error Optimization for Monte Carlo Rendering
Technical Paper Regression-based Monte Carlo Integration
Karan Singh
University of Toronto
CanadaTechnical Paper Face Extrusion Quad Meshes
Technical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Anjali Singhvi
The New York Times
United States of AmericaTalk How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre
Nadim Sinno
Walt Disney Animation Studios
United States of AmericaTalk Making 'Encanto' With USD: Rebuilding a Production Pipeline Working From Home
Daniele Siragusano
FilmLight
GermanyCourse Practical Aspects of Spectral Data in Digital Content Production
Alexandre Sirois-Vigneux
McGill University
Ubisoft
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Dylan Sisson
Pixar
Exhibitor Function Exploring Creativity with RenderMan 25
Exhibitor Function Stylized Looks | From Linework to Pixar & Beyond!
Dylan Sisson
Pixar Animation Studios
Featured Speakers Sponsored Featured Speaker- The Collision of Technology and Art
Cory Sivek
DreamWorks
United States of AmericaTalk Clothing Suite: Interactively Design Complex Garments
Melina Skouras
University Grenoble Alpes, INRIA, CNRS, Grenoble INP, LJK
FranceTechnical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Tomáš Skřivan
SideFX
Exhibitor Function SOP FLIP Overview
Philipp Slusallek
DFKI
Saarland Informatics Campus
GermanyTechnical Paper EARS: Efficiency-aware Russian Roulette and Splitting
Technical Paper Efficiency-aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Scott Smallwood
University of Alberta
CanadaArt Papers Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
Art Gallery My Data Body
Brian Smith
Evil Eye Pictures LLC
FranceReal-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Clinton Smith
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Hdr Vr
Jeremy Smith
Jellyfish Pictures
United KingdomBirds of a Feather Going Cloud Native
Birds of a Feather Next Generation Hybrid Cloud Workflows for Remote Workforces
Makai Smith
Digiplaysty
United States of AmericaACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Ryan Smith
Lucasfilm
ILM
United States of AmericaDiversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Noah Snavely
Cornell University
United States of AmericaTechnical Paper Neural 3D Reconstruction in the Wild
W. Kyle Soeltz
Harvard University
United States of AmericaAppy Hour Exploring the Use of Mobile Augmented Reality to Aid On-the-go Decision Making
Barbara Solenthaler
ETH
SwitzerlandTechnical Paper Implicit Neural Representation for Physics-driven Actuated Soft Bodies
Cyril Soler
INRIA
Grenoble University
FranceTechnical Paper A Theoretical Analysis of Compactness of the Light Transport Operator
Soto Solis
VUW | Te Herenga Waka
Weta Digital VFX
New ZealandEducator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Federico Solmi
Independent
United States of AmericaEducator's Forum Accursed Share Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy
Justin Solomon
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Technical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Arunachalam Somasundaram
DreamWorks
United States of AmericaTalk WIZ: DreamWorks GPU-accelerated Interactive Hair/Fur Deformation and Visualization Toolset
Peng Song
Singapore University of Technology and Design
SingaporeTechnical Paper Computational Design of High-level Interlocking Puzzles
Sepp Sonntag
Pixomondo
Exhibitor Function Panel - VAD: The Hub of Production
Vibeke Sorensen
Stanford University
United States of AmericaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
Olga Sorkine-Hornung
ETH
SwitzerlandTechnical Paper Computational Pattern Making From 3D Garment Models
Technical Paper Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces
Technical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Technical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Technical Paper Sparsity-specific Code Optimization Using Expression Trees
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Kevin Speer
Florida State University
United States of AmericaPoster 56. A GPU-accelerated Hydrodynamics Solver for Atmosphere-fire Interactions
Sébastien Speierer
École Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper Differentiable Signed Distance Function Rendering
Technical Paper Dr.Jit: A Just-in-time Compiler for Differentiable Rendering
Madeleine Spencer
Cinesite
Exhibitor Function Creature Ideation & Realisation for the World of Witcher Season 2
Georg Sperl
Institute of Science and Technology Austria
AustriaTechnical Paper Estimation of Yarn-level Simulation Models for Production Fabrics
Andrew Spielberg
Harvard University
United States of AmericaCourse Computational Design of Robots
Technical Paper DiffPD: Differentiable Projective Dynamics
Simon Spielmann
Filmakademie Baden-Württemberg GmbH
GermanyTalk Green Screens, Green Pixels, and Green Shooting
Sean Spitzer
Epic Games
United States of AmericaExhibitor Function Creating Materials & Post-Process Volumes (Unreal Engine)
Exhibitor Function Stylization in Unreal Engine - Creating Stylized Looks for Environments
Josef Spjut (PROD)
NVIDIA
United States of AmericaTalk FirstPersonScience: An Open Source Tool for Studying FPS Esports Aiming
Frontiers Frontiers Workshop: The Esports Frontier: Rendering, Interaction and Display
Micahel Spranger
Sony AI
JapanACM SIGGRAPH Village International Resources: CG in Japan
Srinath Sridhar
Brown University
United States of AmericaTechnical Paper Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections
Konstantinos Stamatelos
Autodesk
CanadaTechnical Paper Physics-based Combustion Simulation
Marc Stamminger
University of Erlangen-Nuremberg
GermanyTechnical Paper ADOP: Approximate Differentiable One-pixel Point Rendering
Iakovos Stamoulis
Think Silicon
United States of AmericaBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Sebastian Starke
University of Edinburgh
Electronic Arts
United KingdomTechnical Paper DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
Sebastian Starke
University of Edinburgh
Electronic Arts
United KingdomTechnical Paper Learning Soccer Juggling Skills With Layer-wise Mixture of Experts
Courtney Starrett (ETL)
Texas A&M University
United States of AmericaLabs Hands-on Exploration of Hybrid 4D Printing Design Space
Doekele Stavenga
University of Groningen
NetherlandsTechnical Paper Rendering Iridescent Rock Dove Neck Feathers
Shlomi Steinberg
University of California Santa Barbara
United States of AmericaTechnical Paper Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Technical Paper Towards Practical Physical-optics Rendering
Frank Steinicke
University of Hamburg
GermanyBirds of a Feather Novel Cybersickness Measures and Countermeasures
Frankie Stellato
Animation Department Supervisor/Animation SupervisorDigital Domain
United States of AmericaProduction Session Spider-Man: No Where To Swing
Birds of a Feather Spider-Man: No Where to Swing Meet & Greet
Stevie Stephens
DNEG
CanadaDiversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Neal Stephenson
Lamina1
United States of AmericaCourse Building the Open Metaverse: Part I
Yoav Sterman
Technion - Israel Institute of Technology
IsraelPoster 19. Programmable Eclairs
Murray Stevenson
Cinesite
Exhibitor Function An Introduction to Gaffer
Murray Stevenson
Image Engine Design Inc
CanadaBirds of a Feather Gaffer : Open Source Lookdev, Lighting, and Automation
Mihnea Stoica
SideFX
Exhibitor Function KineFX Tips and Tricks
Zak Stoltz
Independent
United States of AmericaElectronic Theater Everything Everywhere All At Once
Alexey Stomakhin
Weta Digital
United States of AmericaTechnical Paper Guided Bubbles and Wet Foam for Realistic Whitewater Simulation
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Maureen Stone
Tableau Software(retired)
United States of AmericaRetrospective The evolution of the user experience: Computer Graphics & interactivity.
Rebecca Strzelec
Penn State Altoona
United States of AmericaRetrospective The Impact of Computer Graphics on Daily Life
Wolfgang Stuerzlinger
Simon Fraser University
CanadaPoster 22. A Comparison of Zoom-in Transition Methods for Multiscale VR
David Stump
American Society of Cinematographers
United States of AmericaTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Florian Cyril Stutz
Technical University of Denmark
DenmarkTechnical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Fujia Su
Peking University
ChinaTechnical Paper SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing
Hao Su
University of California San Diego
United States of AmericaTechnical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Approximate Convex Decomposition for 3D Meshes With Collision-aware Concavity and Tree Search
Technical Paper Photon-driven Neural Reconstruction for Path Guiding
Technical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Xiangyu Su
Shenzhen University
ChinaTechnical Paper Photo-to-shape Material Transfer for Diverse Structures
Kartic Subr
University of Edinburgh
United KingdomTechnical Paper A Theoretical Analysis of Compactness of the Light Transport Operator
Deqing Sun
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Jiahui Sun
Hefei University of Technology
ChinaTechnical Paper WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
Jiaming Sun
Image Derivative Inc.
ChinaTechnical Paper Neural 3D Reconstruction in the Wild
Qi Sun
New York University
United States of AmericaTechnical Paper Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Technical Paper Joint Neural Phase Retrieval and Compression for Energy- and Computation-efficient Holography on the Edge
Technical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Tiancheng Sun
University of California San Diego
United States of AmericaTechnical Paper Photon-driven Neural Reconstruction for Path Guiding
Xin Sun
Adobe
United States of AmericaPoster 14. Dual-layer Light Source With Textured Lighting Gel
Kalyan Sunkavalli
Adobe
United States of AmericaTechnical Paper MatFormer: A Generative Model for Procedural Materials
Kentaro Suzuki
Polyphony Digital
JapanACM SIGGRAPH Village International Resources: CG in Japan
Kartik Swamy
Harvard University
United States of AmericaAppy Hour Exploring the Use of Mobile Augmented Reality to Aid On-the-go Decision Making
Jonathan Swartz
Wētā FX
New ZealandTalk Deep Learned Face Swapping in Feature Film Production
Raqi Syed
Te Herenga Waka | Victoria University of Wellington
New ZealandTalk Countering Racial Bias in Computer Graphics Research
Birds of a Feather Countering Racial Bias in Computer Graphics Research (the BOF): One Year Later
Educator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
VIctoria Szabo
ACM SIGGRAPH
Duke University
United States of AmericaACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
T
Mayumi Tachikawa
ProducerMarza Animation Planet
JapanElectronic Theater Samurai Frog Golf
Takehiro Tagawa
ASICS Corporation
JapanTalk Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes
Vlad Tagintsev
Wizart Animation
RussiaTalk Wizart DCC Platform: Extensible USD-based toolset
Andrea Tagliasacchi
Google
University of Toronto
CanadaTechnical Paper Neural Dual Contouring
Mo Tahir
Exhibitor Function Meet and Greet with Disney Animation Recruiters
Exhibitor Function Meet and Greet with Recruiters from Walt Disney Animation Studios
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Masamune Takano
Kyushu University
JapanPoster 63. Modeling 3D Hair by Outlining Hair Cards
Kenshi Takayama
National Institute of Informatics
CyberAgent
JapanTechnical Paper Compatible Intrinsic Triangulations
Yusuke Takeda
Hokkaido University
JapanPoster 36. Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data With Voxel-scale Details
Mizuki Takenawa
The University of Tokyo
JapanEmerging Technologies ReQTable: Square Tabletop Display That Provides Dual-sided Mid-air Images to Each of 4 Users
Kazuaki Takeuchi
OryLab Inc.
Kanagawa Institute of Technology
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Towaki Takikawa
Exhibitor Function Introducing NVIDIA Kaolin Wisp - A Common Library for Neural Field Research
Exhibitor Function Meet the Researchers: How to Use NVIDIA Kaolin in Your 3D Deep Learning Workflows
Towaki Takikawa
University of Toronto
NVIDIA
CanadaTechnical Paper Variable Bitrate Neural Fields
Ayellet Tal
Technion - Israel Institute of Technology
IsraelTechnical Paper Random Walks for Adversarial Meshes
Francesca Talenti
UNC Chapel Hill
United States of AmericaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Feitong Tan
Google
ChinaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Ping Tan
Simon Fraser University
CanadaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Keitaro Tanaka
Waseda University
JapanPoster 7. Audio-driven Violin Performance Animation With Clear Fingering and Bowing
Yudai Tanaka
University of Chicago
United States of AmericaEmerging Technologies Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Frontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
Danhang Tang
Google
United States of AmericaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Dongxue Tang
Tencent NExT Studios
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Fan Tang
Jilin University
ChinaTechnical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Xiangjun Tang
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper Real-time Controllable Motion Transition for Characters
Xuan Tang
University of Toronto
CanadaTechnical Paper Sparsity-specific Code Optimization Using Expression Trees
Zheng Tang
University of Toyama
JapanPoster 42. Rendering of Scratched Transparent Materials Using Precomputed SV-BSDFs
Zhenyu Tang
University of Maryland
United States of AmericaTechnical Paper GWA: A Large Geometric-wave Acoustic Dataset for Audio Deep Learning
Michael Tao
University of Toronto
Augmenta
CanadaTechnical Paper VEMPIC: Particle-in-polyhedron Fluid Simulation for Intricate Solid Boundaries
Tianxin Tao
University of British Columbia
CanadaTechnical Paper Learning to Get Up
Taimoor Tariq
Università della Svizzera italiana
SwitzerlandTechnical Paper Noise-based Enhancement for Foveated Rendering
Natalya Tatarchuk
Unity Technologies
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part I
Course Advances in Real-Time Rendering in Games: Part II
Course Advances in Real-Time Rendering in Games: Part III
Course Building the Open Metaverse: Part I
Gee Tatchell
Cinesite
Exhibitor Function Production Spotlight: The North Water - Bringing the Arctic to Life
Madeleine Tate
Playground Games
United KingdomDiversity Equity and Inclusion Sign of the Times: Creating the first sign language interpretation in AAA games
Zachary Tatlock
University of Washington
United States of AmericaTechnical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Jan-Philipp Tauscher
TU Braunschweig
Talk Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
Munira Tayabji
Walt Disney Animation Studios
Exhibitor Function Panel: Women in Technology at Disney Animation
Jonathan Taylor
Google
United States of AmericaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Inès Tchirikhtchian
Esma
FranceElectronic Theater Tell me a story
Arjun Teh
Carnegie Mellon University
United States of AmericaTechnical Paper Adjoint Nonlinear Ray Tracing
Joshua Tenenbaum
Massachusetts Institute of Technology (MIT)
United States of AmericaTechnical Paper Designing Perceptual Puzzles by Differentiating Probabilistic Programs
Shan-Yuan Teng
University of Chicago
United States of AmericaEmerging Technologies Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Frontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
Justin Tennant
Walt Disney Animation Studios
United States of AmericaTalk Visualizing the Production Process of 'Encanto' With the Command Center
Joseph Teran
University of California Davis
Epic Games
United States of AmericaTechnical Paper Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes Unrepresented by Quasistatic Neural Networks
Joachim Tesch
Max-Planck-Institut
GermanyTalk On Fairness in Face Albedo Estimation
Alex Thayer
Google
University of Washington
United States of AmericaEducator's Forum Onward! Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Miguel Ying Jie Then
National Taipei University of Technology
TaiwanImmersive Pavilion Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback
Christian Theobalt
Max-Planck-Institut
GermanyTechnical Paper A Motion Matching-based Framework for Controllable Gesture Synthesis From Speech
Technical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Jean-Marc Thiery
Adobe
LTCI, Télécom Paris, Institut Polytechnique de Paris
FranceTechnical Paper Moving Level-of-detail Surfaces
Jordan Thistlewood
Epic Games
United States of AmericaExhibitor Session Building Worlds in Unreal Engine with Quixel and Capturing Reality
Matthew Thomas
Central Queensland University
Westwood Thomas Associates
AustraliaImmersive Pavilion Glasshouse
Bernhard Thomaszewski
ETH
Université de Montréal
SwitzerlandTechnical Paper Stability-aware Simplification of Curve Networks
Colin Thompson
Pixar Animation Studios
United States of AmericaTalk 'Lightyear' Look Development — Materials and Beyond
Talk Creating a Planet and Clouds Lightyears Away
Mehau Tikaua-Williams
VUW | Te Herenga Waka
New ZealandEducator's Forum Visual Effects Pedagogy: Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Hendrik Tjabben
Adobe
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Kevin Haug
KTH VFX
United States of AmericaTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Hideki Todo
Aoyama Gakuin University
JapanACM SIGGRAPH Village International Resources: CG in Japan
Hideki Todo
AGU
JapanTechnical Paper Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Maksim Tokarev
Wizart Animation
RussiaTalk Wizart DCC Platform: Extensible USD-based toolset
Yusuke Tokuyoshi
Advanced Micro Devices
JapanPoster 35. Accurate Diffuse Lighting From Spherical Gaussian Lights
James Tompkin
Brown University
United States of AmericaTechnical Paper Scalable Neural Indoor Scene Rendering
Kaitai Tong
University of British Columbia
Ubisoft
CanadaTechnical Paper Compact Poisson Filters for Fast Fluid Simulation
Xin Tong
Microsoft
ChinaTechnical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Technical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Technical Paper Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations
Technical Paper Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape With Unstructured Flash Photography
Talk VirtualCube: An Immersive 3D Video Communication System
Yang Tong
East China Jiao Tong University
ChinaTechnical Paper A Practical Model for Realistic Butterfly Flight Simulation
Audrea Topps Harjo
A44 Games
New ZealandDiversity Equity and Inclusion Emerging DEI Themes: Interviews Conducted by InclusionFX with Diverse Voices in the VFX Industries
Maya Torii
University of Tsukuba, Research and Development Center for Digital Nature
JapanPoster 18. Kuchibashi: 3D-printed Tweezers Bioinspired by the New Caledonian Crow’s Beak
Attila Torok
SideFX
Exhibitor Function Sexy fires will not burn your hands!
Vincent Touache
ReDefine
CanadaExhibitor Function Agility, flexibility and a global community of talent: ReDefine’s recipe to bring stories to life
Omer Tov
Google
IsraelTechnical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Matthias Trapp
Hasso Plattner Institute, University of Potsdam
GermanyAppy Hour Trios: Stylistic Rendering of 3D Photos
Jonathan Tremblay
NVIDIA
United States of AmericaTechnical Paper Variable Bitrate Neural Fields
Philip Trettner
Shaped Code GmbH
GermanyTechnical Paper EMBER: Exact Mesh Booleans via Efficient and Robust Local Arrangements
Neil Trevett
Khronos
NVIDIA
United States of AmericaCourse Building the Open Metaverse: Part II
Birds of a Feather Khronos Fast Forward
Birds of a Feather Metaverse and the Future of glTF
Jonas Trottnow
Filmakademie Baden-Württemberg GmbH
GermanyTalk Green Screens, Green Pixels, and Green Shooting
Tuan Nguyen Trung
Technical University of Denmark
DenmarkTechnical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Nghia Truong
University of Utah
NVIDIA
United States of AmericaTechnical Paper A General Two-stage Initialization for Sag-free Deformable Simulations
Yvone Tsai Chen
National Taipei University of Technology
TaiwanImmersive Pavilion Journal of My Journey: Seamless Interaction in Virtuality and Reality With Digital Fabrication and Sensory Feedback
Sung-fang Tsai
Google
TaiwanTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Clement Fuji Tsang
Exhibitor Function Introducing NVIDIA Kaolin Wisp - A Common Library for Neural Field Research
Exhibitor Function Meet the Researchers: How to Use NVIDIA Kaolin in Your 3D Deep Learning Workflows
Ethan Tseng
Princeton University
United States of AmericaCourse Differentiable Cameras and Displays
Technical Paper Hogel-free Holography
Kuan-Wei Tseng
National Taiwan University
Tokyo Institute of Technology
TaiwanPoster 66. Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis
Daria Tsoupikova
University of Illinois Chicago
United States of AmericaImmersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Educator's Forum Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study
Manabu Tsukada
The University of Tokyo
JapanPoster 34. ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments
Reiji Tsuruno
Kyushu University
JapanPoster 47. Automatic Generation of a 3D Braid Hair Model From a Single Image
Changhe Tu
Shandong University
ChinaTechnical Paper Computational Object-wrapping Rope Nets
Peihan Tu
University of Maryland, College Park
United States of AmericaTechnical Paper Clustered Vector Textures
Yetsa Tuakli-Wosornu
University of Pittsburgh
Yale University
United States of AmericaEducator's Forum Immersive Media and Virtual Accessibility in Healthcare
Sergey Tulyakov
Snap Inc.
United States of AmericaTechnical Paper NeROIC: Neural Rendering of Objects From Online Image Collections
Kristin Turnipseed
Lux Machina
Exhibitor Function Panel - VAD: The Hub of Production
Cara Tursun
Università della Svizzera italiana
University of Groningen
SwitzerlandTechnical Paper Noise-based Enhancement for Foveated Rendering
Simon Twine
Compositing SupervisorDigital Domain
United States of AmericaProduction Session Spider-Man: No Where To Swing
Birds of a Feather Spider-Man: No Where to Swing Meet & Greet
Robert Twomey
Johnny Carson Center for Emerging Media Arts, UNL
Arthur C. Clarke Center for Human Imagination, UCSD
United States of AmericaArt Papers Three Stage Drawing Transfer
Art Gallery Three Stage Drawing Transfer
U
Hiroko Uchiyama
Joshibi University of Art and Design
JapanArt Gallery Sympathetic Wear
Atsuro Ueki
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Teoman Ulusoy
Talk Touch and Beyond: Comparing Physical and Virtual Reality Visualizations
Jonas Unger
Linköping University
SwedenTechnical Paper Comparison of Single-image HDR Reconstruction Methods — The Caveats of Quality Assessment
Minori Unno
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Kenta Urano
Nagoya University
JapanPoster 28. MetaPo: A Robotic Meta Portal for Interspace Communication
Philipp Urban
Fraunhofer IGD
Norwegian University of Science and Technology NTNU
GermanyTechnical Paper Shape Dithering for 3D Printing
Anna Ursyn
University of Northern Colorado
United States of AmericaBirds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Devin Uzan
Santa Monica College
United States of AmericaEducator's Forum Mentorship Matters
V
Kyle Vaidyanathan
Unity Technologies
United States of AmericaImmersive Pavilion XR Design Framework
Pablo Valle
DreamWorks
United States of AmericaTalk Building an Illustrated World in 'The Bad Guys'
Talk Graphic 2D-inspired Characters in 'The Bad Guys'
Michiel van de Panne
University of British Columbia
CanadaTechnical Paper Learning Soccer Juggling Skills With Layer-wise Mixture of Experts
Technical Paper Learning to Brachiate via Simplified Model Imitation
Technical Paper Learning to Get Up
Maarten van der Gaag
Guerrilla
NetherlandsReal-Time Live! A Showcase of Decima Engine in Horizon Forbidden West
Pieter van der Linden
VIVITNet
FranceBirds of a Feather Dancers of VRChat
Jason van Gumster
Orange Turbine
United States of AmericaLabs Hands-On Class: Procedural Modeling with Blender’s Geometry Nodes
Tim Van Helsdingen
SideFX
Exhibitor Function Level up with XPU
Roland Van Hollebeke
DirectorRubika
FranceElectronic Theater Orogenesis
Oliver van Kaick
Carleton University
CanadaTechnical Paper Photo-to-shape Material Transfer for Diverse Structures
Marieke Van Neutigem
DNEG
CanadaExhibitor Function An Intro to DNEG Animation: A Technical Perspective
Exhibitor Function Women in the Creative and Technology space
Isjtar Vandebroeck
CREW
BelgiumImmersive Pavilion Delirious Departures
Cheryl Vanderbilt
ProducerCalifornia Academy of Sciences
United States of AmericaElectronic Theater Living Worlds: City Regreening
Xanat Vargas Meza
University of Tsukuba, Research and Development Center for Digital Nature
JapanPoster 18. Kuchibashi: 3D-printed Tweezers Bioinspired by the New Caledonian Crow’s Beak
Amir Vaxman
Utrecht University
NetherlandsTechnical Paper Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces
Beck Veitch
Compositing SupervisorWētā FX
Production Session Wētā FX Presents The Batman
Jose Velasquez
Walt Disney Animation Studios
United States of AmericaTalk Embroidery and Cloth Fiber Workflows on Disney's 'Encanto'
Axel Vendrely
DirectorRubika
FranceElectronic Theater Orogenesis
Pierpaulo Verga
O'Groove Productions
ItalyTalk 'Comandante': Braving the Waves With Near Real-time Virtual Production Workflows
Maarten Vergauwen
KU Leuven
BelgiumPoster 46. Automatic Alignment and Completion of Point Cloud Environments Using XR Data
Grace Verhagen
Cinesite
Exhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Floor Verhoeven
ETH
SwitzerlandTechnical Paper Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces
Jelle Vermandere
KU Leuven
BelgiumPoster 46. Automatic Alignment and Completion of Point Cloud Environments Using XR Data
DNEG VFX
VFXDNEG
CanadaElectronic Theater The VFX of Dune - Part 1
Lisa Vicente
DirectorPôle 3D
FranceElectronic Theater The Seine's Tears
Delio Vicini
École Polytechnique Fédérale de Lausanne
SwitzerlandTechnical Paper Differentiable Signed Distance Function Rendering
Technical Paper Dr.Jit: A Just-in-time Compiler for Differentiable Rendering
Teresa Vidal-Calleja
University of Technology Sydney
AustraliaTechnical Paper Computational Pattern Making From 3D Garment Models
Jarko Vihriala
The Qt Company
FinlandExhibitor Session Evolution of 3D Tooling in Qt
Alexander Vilesov
University of California Los Angeles
United States of AmericaTechnical Paper Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography
Thomas Villepoux
ProducerDigital Rise
FranceVR Theater JAILBIRDS : Bwa Kayiman
Nicholas Vining
University of British Columbia
NVIDIA
CanadaTechnical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
Technical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Yael Vinker
Tel Aviv University
École Polytechnique Fédérale de Lausanne
IsraelTechnical Paper CLIPasso: Semantically Aware Object Sketching
Fabien Vivodtzev
CEA
FrancePoster 61. In Situ Segmentation of Turbulent Flow With Topological Data Analysis
An Khang Vo
Graphicsminer
VietnamLabs Scabo: XR Smart Cardboard Toy Kit
Markus von der Heyde
vdH-IT
Simon Fraser University
GermanyImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Jiri Vorba
Weta Digital
Czech RepublicCourse Practical Aspects of Spectral Data in Digital Content Production
Etienne Vouga
University of Texas at Austin
United States of AmericaTechnical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Chatmans VRDancing
VRDancing
FranceBirds of a Feather Dancers of VRChat
Carmen Gil Vrolijk
Universidad de los Andes
ColombiaACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
Archantos VRPD
VRPD
United States of AmericaBirds of a Feather Dancers of VRChat
W
Christine Waggoner
Pixar
United States of AmericaTalk Revamping the Cloth Tailoring Pipeline at Pixar
Sebastien Wah
MIT
United States of AmericaTechnical Paper DiffPD: Differentiable Projective Dynamics
Andrew J. Wahlquist
The Walt Disney Company
United States of AmericaTalk Training a Deep Remastering Model
Sohei Wakisaka
Keio University
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Megan Walker
DreamWorks
United States of AmericaTalk Clothing Suite: Interactively Design Complex Garments
Sean Walker
Wētā FX
New ZealandTalk Deep Learned Face Swapping in Feature Film Production
Sean Wallitsch
Amazon Web Services
United States of AmericaBirds of a Feather Going Cloud Native
Nina Walsh
Amazon Web Services
Exhibitor Function Panel: Building and maintaining a strong culture while hiring artists globally
Noah Walsh
Princeton University
United States of AmericaTechnical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Bruce Walter
Cornell University
United States of AmericaTechnical Paper Reconstructing Translucent Objects Using Differentiable Rendering
David Robert Walton
University College London (UCL)
United KingdomCourse Optimizing Vision and Visuals: Lectures on Cameras, Displays and Perception
Beibei Wang
Nankai University
Nanjing University of Science and Technology
ChinaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Technical Paper Neural Layered BRDFs
Technical Paper Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Bin Wang
Beijing Institute for General Artificial Intelligence
ChinaTechnical Paper Simulation and Optimization of Magnetoelastic Thin Shells
Bolun Wang
Beihang University
New York University
United States of AmericaTechnical Paper A Large Scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection
Charlie C.L. Wang
The University of Manchester
United KingdomTechnical Paper HRBF-Fusion: Accurate 3D Reconstruction From RGB-D Data Using On-the-fly Implicits
Chiyu Wang
Institute of Software, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaTechnical Paper Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
Daoye Wang
Disney Research Studios
ETH
SwitzerlandTechnical Paper MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
Fish Wang
Original Story & DirectorZero One Film
TaiwanVR Theater Red Tail Ep.1
Guoping Wang
Peking University
ChinaTechnical Paper NeuralSound: Learning-based Modal Sound Synthesis With Acoustic Transfer
Technical Paper SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing
He Wang
University of Leeds
United KingdomTechnical Paper Real-time Controllable Motion Transition for Characters
Huamin Wang
Style3D Research
The Ohio State University
United States of AmericaTechnical Paper A GPU-based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
Jun Wang
Nanjing University of Aeronautics and Astronautics
ChinaTechnical Paper HRBF-Fusion: Accurate 3D Reconstruction From RGB-D Data Using On-the-fly Implicits
Technical Paper ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
Kaisiyuan Wang
University of Sydney
AustraliaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Keru Wang
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Lu Wang
Shandong University
ChinaTechnical Paper Practical Level-of-detail Aggregation of Fur Appearance
Mengdi Wang
Dartmouth College
United States of AmericaTechnical Paper A Clebsch Method for Free-surface Vortical Flow Simulation
Technical Paper A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Oliver Wang
Adobe
United States of AmericaTechnical Paper ReLU Fields: The Little Non-linearity That Could
Peihao Wang
ShanghaiTech University
ChinaTechnical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Peng-Shuai Wang
Microsoft
ChinaTechnical Paper Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations
Qianqian Wang
Cornell University
United States of AmericaTechnical Paper Neural 3D Reconstruction in the Wild
Rui Wang
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper A Compact Representation of Measured BRDFs Using Neural Processes
Technical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Ruicheng Wang
University of Science and Technology of China
ChinaTechnical Paper Single-view View Synthesis in the Wild With Learned Adaptive Multiplane Images
Talk VirtualCube: An Immersive 3D Video Communication System
Sheng-Yu Wang
Carnegie Mellon University
United States of AmericaTechnical Paper Rewriting Geometric Rules of a GAN
Stephanie Wang
University of California San Diego
United States of AmericaTechnical Paper Covector Fluids
Wencheng Wang
Institute of Software, Chinese Academy of Sciences
University of Chinese Academy of Sciences
ChinaTechnical Paper Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points
Wenping Wang
Texas A&M University
University of Hong Kong
United States of AmericaTechnical Paper Unsupervised Shape Completion via Deep Prior in the Neural Tangent Kernel Perspective
Xuezheng Wang
University of California San Diego
United States of AmericaTechnical Paper Rendering Neural Materials on Curved Surfaces
Yize Wang
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Yuanhao Wang
King Abdullah University of Science and Technology (KAUST)
Saudi ArabiaTechnical Paper NeAT: Neural Adaptive Tomography
Yujie Wang
Shandong University
Peking University
ChinaTechnical Paper Joint Neural Phase Retrieval and Compression for Energy- and Computation-efficient Holography on the Edge
Yuting Wang
BroadAR
University of California Berkeley
United States of AmericaImmersive Pavilion Living with Smell Dysfunction: A Multi-sensory VR Experience
Zhecheng Wang
Dartmouth College
United States of AmericaTechnical Paper A Clebsch Method for Free-surface Vortical Flow Simulation
Zhendong Wang
Style3D Research
ChinaTechnical Paper A GPU-based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
Zhu Wang
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Ziqi Wang
ETH
SwitzerlandTechnical Paper Computational Design of High-level Interlocking Puzzles
Ziyue Wang
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
David Ward
Animal Logic
CanadaTalk Powering Up Rig Deformation: Shot Sculpting on 'DC League of Super-Pets'
Greg Ward
Dolby Laboratories
United States of AmericaFrontiers Frontiers Workshop: The Esports Frontier: Rendering, Interaction and Display
Paige Warner
Industrial Light & Magic
United States of AmericaTalk ABBA Voyage: High Volume Facial Likeness and Performance Pipeline
Naoya Watabe
Joshibi University of Art and Design
JapanArt Gallery Sympathetic Wear
Keisuke Watanabe
The University of Tokyo
JapanEmerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Benjamin Watson
North Carolina State University
United States of AmericaFrontiers Frontiers Workshop: The Esports Frontier: Rendering, Interaction and Display
Lisa Watts
Magic Leap
Exhibitor Function The Future of Extended Reality: How Immersion Will Change Everything
Matt Wauhkonen
Independent
United States of AmericaElectronic Theater Everything Everywhere All At Once
Donnavon Webb
Unity Technologies
United States of AmericaImmersive Pavilion XR Design Framework
Raanan Weber
Microsoft
United States of AmericaBirds of a Feather Delivering Interactive Experiences with glTF
Jeffrey Weekley
UC Santa Cruz
United States of AmericaBirds of a Feather Pacific Research Platform Nautilus Users Group Meeting
Li-Yi Wei
Adobe
United States of AmericaTechnical Paper Clustered Vector Textures
Mingqiang Wei
Nanjing University of Aeronautics and Astronautics
ChinaTechnical Paper ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
Shih-En Wei
Meta
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Wei Wei
Talk Touch and Beyond: Comparing Physical and Virtual Reality Visualizations
Xinyue Wei
University of California San Diego
United States of AmericaTechnical Paper Approximate Convex Decomposition for 3D Meshes With Collision-aware Concavity and Tree Search
Zeyong Wei
Nanjing University of Aeronautics and Astronautics
ChinaTechnical Paper ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
Andrea Weidlich
NVIDIA
CanadaCourse Practical Aspects of Spectral Data in Digital Content Production
Andreas Weidman Weidman
Swiss International AB
SwedenLabs Hands-On Class: Solaris Speed Run - Transition to Solaris in an Hour
Philippe Weier
DFKI
Saarland Informatics Campus
GermanyTechnical Paper EARS: Efficiency-aware Russian Roulette and Splitting
David Weinstein
NVIDIA
Exhibitor Function Powering the Next Generation of XR and Gaming Applications with Speech AI
Exhibitor Function The Future of Extended Reality: How Immersion Will Change Everything
Sebastian Weiss
Technical University of Munich
GermanyTalk Differentiable Direct Volume Rendering
Jiahao Weng
Japan Advanced Institute of Science and Technology
JapanPoster 2. HiVideo: Hierarchical Browsing Interface for Educational Videos
Rüdiger Westermann
Technische Universität München (TUM)
GermanyTalk Differentiable Direct Volume Rendering
Gordon Wetzstein
Stanford University
United States of AmericaTechnical Paper Holographic Glasses for Virtual Reality
Technical Paper Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays With Fast Heavily Quantized Spatial Light Modulators
Talk Video See-Through Mixed Reality with Focus Cues
Bob White
Digital Domain
SideFX
Exhibitor Function Solaris at Digital Domain
Jeff White
ILM
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Jason Whitley
NCSU Biomanufacturing Training Education Center
NCSU College of Art + Design
United States of AmericaBirds of a Feather Digital twins for educators
Mary Whitton
UNC Chapel Hill
Dept of Computer Science (Retired)
United States of AmericaRetrospective Breaking New Ground: Establishing Graphics Worldwide
Ruben Timotheues Wiersma
Delft University of Technology
NetherlandsTechnical Paper DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds
Jordan Wild
Wayfair
United States of AmericaBirds of a Feather UX Design for 3D Production
Wesley Willett
Talk Touch and Beyond: Comparing Physical and Virtual Reality Visualizations
Francis Williams
NVIDIA
United States of AmericaTechnical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Mark Williams
Digital Domain
CanadaTalk Accelerating Facial Motion Capture With Video-driven Animation Transfer
Max Willsey
University of Washington
United States of AmericaTechnical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Emily Wilson
Pixar Animation Studios
United States of AmericaTalk Tracking Character Diversity in the Animation Pipeline
Matthew Wilson
University of British Columbia
CanadaTechnical Paper Learning to Get Up
Scott Wilson
Scanline VFX
CanadaBirds of a Feather Rust User Group
Raphael Wimmer
University of Regensburg
GermanyPoster 49. Determining the Orientation of Low Resolution Images of a De-Bruijn Tracking Pattern With a CNN
Sebastian Winberg
ETH
Disney Research Studios
SwitzerlandTechnical Paper Facial Hair Tracking for High Fidelity Performance Capture
Keith Winstein
Stanford University
United States of AmericaTechnical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Alexander Winter
McGill University
CanadaTechnical Paper Adaptive Rigidification of Elastic Solids
Jasmin Winter
Coal Car Studio
CanadaImmersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Chris Wojtan
Institute of Science and Technology Austria
AustriaTechnical Paper Estimation of Yarn-level Simulation Models for Production Fabrics
Krzysztof Wolski
MPI Informatik
GermanyTechnical Paper Dark Stereo: Improving Depth Perception Under Low Luminance
Jungdam Won Won
Meta
United States of AmericaTechnical Paper Physics-based Character Controllers Using Conditional VAEs
Fianna Wong
SideFX
Exhibitor Function Not Your Average Brushes
Peter Wonka
KAUST
Saudi ArabiaTechnical Paper CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
Youxi Woo
DreamWorks
United States of AmericaTalk 'Boss Baby': Foamy Business
Alex Wood
AGI
United States of AmericaBirds of a Feather Advanced PBR Material Parameters in glTF
Stephen Wood
DreamWorks
United States of AmericaTalk Making a Guinea Pig Monster in 'The Bad Guys'
Michael Woodside
Animation SupervisorWalt Disney Animation Studios
Production Session We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled
Joel Wretborn
Weta Digital
SwedenTechnical Paper Guided Bubbles and Wet Foam for Realistic Whitewater Simulation
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Austin P. Wright
Talk NeuroCartography: Scalable Automatic Visual Summarization of Concepts in Deep Neural Networks
Daniel Wright
Epic Games
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part I
Ernie Wright
Technical DirectorNASA
USRA
United States of AmericaElectronic Theater A Web Around Asteroid Bennu
Botao Wu
Style3D Research
ChinaTechnical Paper A GPU-based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation
Chenglei Wu
Meta
United States of AmericaTechnical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Erwin Wu
Tokyo Institute of Technology
JapanPoster 4. Synchronized Hand Difference Visualization for Piano Learning
Poster 48. Context-aware Risk Degree Prediction for Smartphone Zombies
Kang Wu
University of Science and Technology of China
Technical Paper Computational Mirror Cup and Saucer Art
Kui Wu
Tencent
United States of AmericaTechnical Paper A General Two-stage Initialization for Sag-free Deformable Simulations
Technical Paper DiffCloth: Differentiable Cloth Simulation With Dry Frictional Contact
Technical Paper DiffPD: Differentiable Projective Dynamics
Technical Paper Low-poly Mesh Generation for Building Models
Qianyi Wu
Monash University
AustraliaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Wayne Wu
SenseTime Research
ChinaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Technical Paper Text2Human: Text-driven Controllable Human Image Generation
Wen-Jun Wu
National Taipei University of Technology
TaiwanEmerging Technologies Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback Using Rewirable Piping System
Wenming Wu
Hefei University of Technology
ChinaTechnical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Technical Paper WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
Xiaotong Wu
Google
United States of AmericaTechnical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Xingjian WU
3D ArtistN/A
United States of AmericaVR Theater Diagnosia
Xiuchao Wu
State Key Laboratory of CAD&CG, Zhejiang Univerisity
Zhejiang unviersity
ChinaTechnical Paper Scalable Neural Indoor Scene Rendering
Ryan Wyatt
DirectorCalifornia Academy of Sciences
United States of AmericaElectronic Theater Living Worlds: City Regreening
Chris Wyman (RES)
NVIDIA
United States of AmericaTechnical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Brian Wyvill
University of Victoria
CanadaRetrospective Computer Graphics Disruptions in Art, Science, Visualization, Engineering and Modeling
X
Zangyueyang Xian
Dartmouth College
United States of AmericaTechnical Paper A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Fan Xiang
Tsinghua University
ChinaArt Papers FaceType: Crafting Written Impressions of Spoken Expression
Lei Xiao
Reality Labs Research, Meta
United States of AmericaTechnical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Technical Paper SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Yanyang Xiao
Xiamen University
ChinaTechnical Paper TCB-spline-based Image Vectorization
Feng Xie
Meta
United States of AmericaCourse Advances in Real-Time Rendering in Games: Part III
Haoran Xie
Japan Advanced Institute of Science and Technology
JapanPoster 2. HiVideo: Hierarchical Browsing Interface for Educational Videos
Ling Xie
University of Pennsylvania
United States of AmericaTechnical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Xuansong Xie
Alibaba Group
ChinaTechnical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Zhaoming Xie
University of British Columbia
Electronic Arts
CanadaTechnical Paper Learning Soccer Juggling Skills With Layer-wise Mixture of Experts
Shiqing Xin
Shandong University
ChinaTechnical Paper Computational Object-wrapping Rope Nets
Yazhou Xing
HKUST
ChinaPoster 45. A Well-aligned Dataset for Learning Image Signal Processing on Smartphones From a High-end Camera
Shiying Xiong
Dartmouth College
United States of AmericaTechnical Paper A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Shiying Xiong
Dartmouth College
United States of AmericaTechnical Paper A Clebsch Method for Free-surface Vortical Flow Simulation
Changsheng Xu
NLPR, Institute of Automation, Chinese Academy of Sciences
School of Artificial Intelligence, University of Chinese Academy of Sciences
ChinaTechnical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Feng Xu
Tsinghua University
ChinaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Jiamin Xu
State Key Laboratory of CAD&CG, Zhejiang Univerisity
Zhejiang unviersity
ChinaTechnical Paper Scalable Neural Indoor Scene Rendering
Jie Xu
MIT
United States of AmericaTechnical Paper Closed-loop Control of Direct Ink Writing via Reinforcement Learning
Technical Paper DiffCloth: Differentiable Cloth Simulation With Dry Frictional Contact
Juzhan Xu
Shenzhen University
ChinaTechnical Paper Learning High-DOF Reaching-and-grasping via Dynamic Representation of Gripper-object Interaction
Kai Xu
National University of Defense Technology
ChinaTechnical Paper Computational Object-wrapping Rope Nets
Technical Paper Learning High-DOF Reaching-and-grasping via Dynamic Representation of Gripper-object Interaction
Lan Xu
ShanghaiTech University
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Technical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Technical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Linning Xu
CUHK
Hong KongTechnical Paper Shoot360: Normal View Video Creation From City Panorama Footage
Rick Xu
GDC IDMT(Shenzhen) Ltd
South KoreaACM SIGGRAPH Village International Resources: CG in Asia Pacific
Teng Xu
ShanghaiTech University
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Weiwei Xu
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Automatic Quantization for Physics-based Simulation
Technical Paper Scalable Neural Indoor Scene Rendering
Xianghao Xu
Brown University
United States of AmericaTechnical Paper Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections
Yabin Xu
Nanjing University of Aeronautics and Astronautics
ChinaTechnical Paper HRBF-Fusion: Accurate 3D Reconstruction From RGB-D Data Using On-the-fly Implicits
Technical Paper ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
Yanning Xu
Shandong University
ChinaTechnical Paper Practical Level-of-detail Aggregation of Fur Appearance
Zeng-Hao Xu
University of Science and Technology of China
ChinaTechnical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Zexiang Xu
Adobe
United States of AmericaTechnical Paper Photon-driven Neural Reconstruction for Path Guiding
Technical Paper Rendering Neural Materials on Curved Surfaces
Zhihai Xu
Zhejiang University
ChinaTechnical Paper Optical Aberration Correction in Postprocessing Using Imaging Simulation
Y
Shahrokh Yadegari
Sonic Arts Research and Development/Qualcomm Institute
UC San Diego
United States of AmericaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Yuchi Yahagi
The University of Tokyo
JapanEmerging Technologies ReQTable: Square Tabletop Display That Provides Dual-sided Mid-air Images to Each of 4 Users
Tsukuto Yamada
Kanagawa Institute of Technology
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Miki Yamamura
Joshibi University of Art and Design
JapanArt Gallery Sympathetic Wear
Ryosuke Yamamura
Mercari
JapanEmerging Technologies Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Yoichi Yamazaki
Kanagawa Institute of Technology
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Kai Yan
University of California Irvine
Reality Labs at Meta
United States of AmericaTechnical Paper Efficient Estimation of Boundary Integrals for Path-space Differentiable Rendering
Ling-Qi Yan
UCSB
United States of AmericaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Technical Paper Neural Layered BRDFs
Technical Paper Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Technical Paper Practical Level-of-detail Aggregation of Fur Appearance
Technical Paper Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Technical Paper Towards Practical Physical-optics Rendering
Bangbang Yang
Zhejiang University
ChinaTechnical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Fu-Chia Yang
Purdue University
United States of AmericaEducator's Forum Holographic Sign Language Interpreters
Han Yang
Shape Shifters Creative
CanadaExhibitor Session Shifting the Meta: Pushing the Boundaries of Real-Time Characters with MetaHuman
Jian Yang
Nanjing University of Science and Technology
ChinaTechnical Paper Constant-cost Spatio-angular Prefiltering of Glinty Appearance Using Tensor Decomposition
Technical Paper Neural Layered BRDFs
Technical Paper Position-free Multiple-bounce Computations for Smith Microfacet BSDFs
Jiaolong Yang
Microsoft Research Asia
ChinaTechnical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Technical Paper Single-view View Synthesis in the Wild With Learned Adaptive Multiplane Images
Talk VirtualCube: An Immersive 3D Video Communication System
Jie Yang
Institute of Computing Technology, Chinese Academy of Sciences
ChinaTechnical Paper DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation
Lei Yang
SenseTime
SingaporeTechnical Paper AvatarCLIP: Zero-shot Text-driven Generation and Animation of 3D Avatars
LINGCHEN YANG
ETH
SwitzerlandTechnical Paper Implicit Neural Representation for Physics-driven Actuated Soft Bodies
Meng-Yin Yang
Executive ProducerKaohsiung Film Archive
TaiwanVR Theater Red Tail Ep.1
Shuai Yang
Nanyang Technological University
SingaporeTechnical Paper Text2Human: Text-driven Controllable Human Image Generation
Wei Yang
Huazhong University of Science and Technology
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Technical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Xi Yang
Jilin University
JapanPoster 2. HiVideo: Hierarchical Browsing Interface for Educational Videos
Yin Yang
Clemson University
University of Utah
United States of AmericaTechnical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Technical Paper Automatic Quantization for Physics-based Simulation
Technical Paper Penetration-free Projective Dynamics on the GPU
Yinghua Yang
Unity Technologies
United States of AmericaImmersive Pavilion XR Design Framework
Yuting Yang
Princeton University
United States of AmericaTechnical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Zeshi Yang
Simon Fraser University
CFCS, Peking University
ChinaTechnical Paper Learning to Use Chopsticks in Diverse Gripping Styles
Yuan Yao
Alibaba Group
ChinaTechnical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Michal Yarom
Google
IsraelPoster 53. Learning a Personalized Generative Prior for Face Images
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Ömercan Yazici
Saarland University
Saarland Informatics Campus
GermanyTechnical Paper Efficiency-aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Yuting Ye
Reality Labs Research
Meta
Technical Paper Roundtable Session: Physics-Based Character Control
Zipeng Ye
Tsinghua University
ChinaTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Gal Yefet
Technion - Israel Institute of Technology
IsraelTechnical Paper Random Walks for Adversarial Meshes
Harry Yeh
Talk Feature Curves and Surfaces of 3D Asymmetric Tensor Fields
Yu-Jun Yeh
Heavenue
United States of AmericaArt Papers A Tale of Two Productions: A Christmas Carol On Stage and in Virtual Reality
Vibol Yem
Tokyo Metropolitan University
JapanEmerging Technologies Dual Robot Avatar: Real-time Multispace Experience Using Telepresence Robots and Walk Sensation Feedback Including Viewpoint Sharing for Immersive Virtual Tours
Sai-Kit Yeung
Hong Kong University of Science and Technology
Hong KongTechnical Paper Roundtable Session: Differentiable Rendering and Neural Fields
HyeonBeom Yi
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Ran Yi
Shanghai Jiao Tong University
ChinaTechnical Paper Animating Portrait Line Drawings From a Single Face Photo and a Speech Signal
Ruifan Yi
Tencent Technology (Shenzhen) Co., Ltd.
ChinaTechnical Paper Real-time Controllable Motion Transition for Characters
Jerry Yin
University of British Columbia
CanadaTechnical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
KangKang Yin
Simon Fraser University
CanadaTechnical Paper Learning to Use Chopsticks in Diverse Gripping Styles
Takuro Yonezawa
Nagoya University
JapanPoster 28. MetaPo: A Robotic Meta Portal for Interspace Communication
Dennis Yoo
Animation SupervisorWētā FX
Production Session Wētā FX Presents The Batman
Dong Woo Yoo
NYU Future Reality Lab / Courant Institute
United States of AmericaImmersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Yongjae Yoo
Shared Reality Lab
McGill University
CanadaImmersive Pavilion Becoming: An Interactive Musical Journey in VR
Sang Ho Yoon
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies Sense of Embodiment Inducement for People With Reduced Lower-body Mobility and Sensations With Partial-visuomotor Stimulation
Youngwoo Yoon
Electronics and Telecommunications Research Institute
South KoreaPoster 9. Evaluating the Quality of a Synthesized Motion With the Fréchet Motion Distance
Hironori Yoshida
Future University Hakodate
JapanTechnical Paper Procedural Texturing of Solid Wood With Knots
Shigeo Yoshida
The University of Tokyo
JapanEmerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Kentaro Yoshifuji
OryLab Inc.
JapanEmerging Technologies Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Atsushi Yoshimura
Advanced Micro Devices
JapanPoster 35. Accurate Diffuse Lighting From Spherical Gaussian Lights
Tatsuo Yotsukura
OLM Digital Inc.
IMAGICA GROUP Inc.
JapanTalk Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes
Eunhye Youn
Korea Advanced Institute of Science and Technology
South KoreaEmerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
David Yu
Pixar
United States of AmericaBirds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Emilie Yu
INRIA Université Nice Cote d'Azur
FranceTechnical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Jingyi Yu
ShanghaiTech University
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Technical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Technical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Technical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Lap-Fai Yu
George Mason University
United States of AmericaTechnical Paper Interactive Augmented Reality Storytelling Guided by Scene Semantics
Technical Paper Roundtable Session: Display, Write, and Unwrap
Pei-Hua Yu
Executive ProducerTaiwan Public Television Service Foundation
TaiwanVR Theater Red Tail Ep.1
Shoou-I Yu
Reality Lab
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Guan-Jie Yuan
University of Science and Technology of China
ChinaTechnical Paper Tailored Reality: Perception-aware Scene Restructuring for Adaptive VR Navigation
Yazhen Yuan
Tencent Game Engine Technology Center
ChinaTechnical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Yonghao Yue
AGU
JapanTechnical Paper Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Yonghao Yue
Aoyama Gakuin University
JapanACM SIGGRAPH Village International Resources: CG in Japan
Simon Yuen
NVIDIA
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Cem Yuksel
University of Utah
United States of AmericaTalk A Fast and Robust Solution for Cubic and Higher-order Polynomials
Technical Paper A General Two-stage Initialization for Sag-free Deformable Simulations
Technical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Z
Atif Zafar
Pixilica
United States of AmericaBirds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Tatyana Zaitseva
Lomonosov Moscow State University
RussiaPoster 64. New Types of Smooth Subdivision Algorithms
Amir Zamir
EPFL
SwitzerlandTechnical Paper CLIPasso: Semantically Aware Object Sketching
Pierre Zandrowicz
DirectorAtlas V
Astrea
FranceVR Theater On the Morning You Wake
Victor Zappi
Northeastern University
United States of AmericaReal-Time Live! The Hyper Drumhead: A Musical Instrument For The Audio/Visual Manipulation Of Sound Waves
Rhaleb Zayer
Max-Planck-Institut
GermanyTechnical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Amaru Zeas
FuzzyPixel at AWS
Exhibitor Function Panel: The making of "Picchu"
Tizian Zeltner
EPFL
NVIDIA
SwitzerlandTalk Practical Multiple-scattering Sheen Using Linearly Transformed Cosines
Xiao Zhai
Weta Digital
New ZealandTechnical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Chao Zhang
University of Fukui
JapanPoster 2. HiVideo: Hierarchical Browsing Interface for Educational Videos
Eugene Zhang
Oregon State University
Talk Feature Curves and Surfaces of 3D Asymmetric Tensor Fields
Gaofeng Zhang
Hefei University of Technology
ChinaTechnical Paper WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
Guofeng Zhang
Zhejiang University
ChinaTechnical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Hao Zhang
Simon Fraser University
CanadaTechnical Paper Neural Dual Contouring
Technical Paper Roundtable Session: Convolutions and Neural Fields
Technical Paper Roundtable Session: Reconstruction
Joy Xiaoji Zhang
Cornell University
United States of AmericaArt Papers Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
Longwen Zhang
ShanghaiTech University
Deemos Technology
ChinaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Mengtai Zhang
Creator/Director/3D Artist/DeveloperFluffy Cactus
Rensselaer Polytechnic Institute
United States of AmericaVR Theater Diagnosia
Mingyuan Zhang
Nanyang Technological University
SingaporeTechnical Paper AvatarCLIP: Zero-shot Text-driven Generation and Animation of 3D Avatars
Richard Zhang
Adobe
United States of AmericaTechnical Paper ASSET: Autoregressive Semantic Scene Editing With Transformers at High Resolutions
Siyuan Zhang
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Automatic Quantization for Physics-based Simulation
Weidi Zhang
Media Arts and Technology Program (MAT), University of California, Santa Barbara (UCSB)
United States of AmericaArt Gallery Ray
Xinxin Zhang
Zenus Technology
ChinaTechnical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Xuaner Zhang
Adobe
United States of AmericaPoster 45. A Well-aligned Dataset for Learning Image Signal Processing on Smartphones From a High-end Camera
Yinda Zhang
Google
United States of AmericaTechnical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Yinda Zhang
Google
United States of AmericaTechnical Paper VoLux-GAN: A Generative Model for 3D Face Synthesis With HDRI Relighting
Yingliang Zhang
DGene Digital Technology Co., Ltd.
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Yizhong Zhang
Microsoft Research Asia
Talk VirtualCube: An Immersive 3D Video Communication System
Yongjie Jessica Zhang
Carnegie Mellon University
United States of AmericaTechnical Paper TCB-spline-based Image Vectorization
Yue Zhang
Oregon State University
Talk Feature Curves and Surfaces of 3D Asymmetric Tensor Fields
Yuxin Zhang
NLPR, Institute of Automation, Chinese Academy of Sciences
School of Artificial Intelligence, School of Artificial Intelligence, University of Chinese Academy of Sciences
ChinaTechnical Paper Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Yuyao Zhang
ShanghaiTech University
ChinaTechnical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Zheng Zhang
University of Science and Technology of China
ChinaTechnical Paper Developability-driven Piecewise Approximations for Triangular Meshes
Zihan Zhang
The University of Chicago
United States of AmericaTechnical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Haisen Zhao
University of Washington
Shandong University
United States of AmericaTechnical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Technical Paper Computational Design of Knit Templates
Shuang Zhao
University of California Irvine
United States of AmericaTechnical Paper A Compact Representation of Measured BRDFs Using Neural Processes
Technical Paper Efficient Estimation of Boundary Integrals for Path-space Differentiable Rendering
Technical Paper Roundtable Session: Ray Tracing & Monte Carlo Methods
Technical Paper Roundtable Session: Reflectance, Shading Models and Shaders
Sizhe Zhao
Shandong University
ChinaTechnical Paper Practical Level-of-detail Aggregation of Fur Appearance
Yang Zhao
Reality Labs Research, Meta
United States of AmericaEmerging Technologies Hdr Vr
Zheng-Yu Zhao
University of Science and Technology of China
ChinaTechnical Paper Developability-driven Piecewise Approximations for Triangular Meshes
Changxi Zheng
Columbia University
United States of AmericaTechnical Paper Penetration-free Projective Dynamics on the GPU
Chuankun Zheng
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper A Compact Representation of Measured BRDFs Using Neural Processes
Clement Zheng
National University of Singapore
SingaporeLabs Hands-on Exploration of Hybrid 4D Printing Design Space
Dingding Zheng
Keio University
JapanEmerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
Liping Zheng
Hefei University of Technology
ChinaTechnical Paper WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs
Quan Zheng
Institute of Software, Chinese Academy of Sciences
ChinaTechnical Paper Physics Informed Neural Fields for Smoke Reconstruction With Sparse Data
Ruzhang Zheng
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper A Compact Representation of Measured BRDFs Using Neural Processes
Wenting Zheng
State Key Lab of CAD and CG, Zhejiang University
ChinaTechnical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Yinqiang Zheng
The University of Tokyo
JapanTechnical Paper Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Recovery
Liang Zhi
Tsinghua University
ChinaArt Papers FaceType: Crafting Written Impressions of Spoken Expression
Tiancheng Zhi
Carnegie Mellon University
United States of AmericaTechnical Paper Semantically Supervised Appearance Decomposition for Virtual Staging From a Single Panorama
Fangcheng Zhong
University of Cambridge
United KingdomTechnical Paper Dark Stereo: Improving Depth Perception Under Low Luminance
Zichun Zhong
Wayne State University
United States of AmericaTechnical Paper TCB-spline-based Image Vectorization
Chenglin Zhou
ShanghaiTech University
ChinaTechnical Paper Artemis: Articulated Neural Pets With Appearance and Motion Synthesis
Hang Zhou
The Chinese University of Hong Kong
ChinaTechnical Paper EAMM: One-Shot Emotional Talking Face via Audio-based Emotion-Aware Motion Model
Kun Zhou
State Key Lab of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper Predicting Loose-fitting Garment Deformations Using Bone-driven Motion Networks
Laishui Zhou
Nanjing University of Aeronautics and Astronautics
ChinaTechnical Paper HRBF-Fusion: Accurate 3D Reconstruction From RGB-D Data Using On-the-fly Implicits
Qingnan Zhou
Adobe
United States of AmericaTechnical Paper Robust Computation of Implicit Surface Networks for Piecewise Linear Functions
Xiaowei Zhou
Zhejiang University
ChinaTechnical Paper Neural 3D Reconstruction in the Wild
Technical Paper Novel View Synthesis of Human Interactions From Sparse Multi-view Videos
Technical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Zhize Zhou
State Key Laboratory of CAD&CG, Zhejiang Univerisity
ChinaTechnical Paper QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Amy Zhu
University of Washington
United States of AmericaTechnical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Bo Zhu
Dartmouth College
United States of AmericaTechnical Paper A Clebsch Method for Free-surface Vortical Flow Simulation
Technical Paper A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation
Technical Paper Roundtable Session: An Ode to Solvers
Technical Paper Roundtable Session: Cloth & Patterns
Technical Paper Simulation and Optimization of Magnetoelastic Thin Shells
Charlotte Zhu
Exhibitor Function Panel: Women in Technology at Disney Animation
Haikuan Zhu
Xiamen University
ChinaTechnical Paper TCB-spline-based Image Vectorization
Jun-Yan Zhu
Carnegie Mellon University
United States of AmericaTechnical Paper Rewriting Geometric Rules of a GAN
Junqiu ZHU
Shandong University
ChinaTechnical Paper Practical Level-of-detail Aggregation of Fur Appearance
Leyi Zhu
New York University
United States of AmericaTechnical Paper Which Cross Fields Can Be Quadrangulated? Global Parameterization From Prescribed Holonomy Signatures
Peihao Zhu
KAUST
Saudi ArabiaTechnical Paper CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
Shilin Zhu
University of California San Diego
United States of AmericaTechnical Paper Photon-driven Neural Reconstruction for Path Guiding
Zihan Zhu
State Key Laboratory of CAD&CG, Zhejiang Univerisity
Zhejiang unviersity
ChinaTechnical Paper Scalable Neural Indoor Scene Rendering
Daniel Zielasko
University of Trier
GermanyImmersive Pavilion HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-free VR Flying Paradigm
Dr Nikos Zikos
Exhibitor Function Move.AI How Artifficial Intelligence is Driving Markerless Motion Capture to Surpass Optical and Inertial
Florian Zitzelsberger
Pixar Animation Studios
United States of AmericaBirds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Michael Zollhoefer
Reality Lab
United States of AmericaTechnical Paper Authentic Volumetric Avatars From a Phone Scan
Course State of the Art in Telepresence (Part 2)
Amit Raphael Zoran
Hebrew University of Jerusalem
IsraelArt Papers The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics
Victor Zordan
Roblox
Clemson University
United States of AmericaBirds of a Feather Frontiers Discussion of the Metaverse: Hype or Destiny?
Denis Zorin
New York University
United States of AmericaTechnical Paper A Large-scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs With the Finite Element Method
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Technical Paper Which Cross Fields Can Be Quadrangulated? Global Parameterization From Prescribed Holonomy Signatures
Gaspard Zoss
Disney Research Studios
SwitzerlandTechnical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper Implicit Neural Representation for Physics-driven Actuated Soft Bodies
Technical Paper MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
Marcelo Knorich Zuffo
Universidade de São Paulo
BrazilRetrospective Breaking New Ground: Establishing Graphics Worldwide
John Zulauf
LunarG
United States of AmericaBirds of a Feather Vulkan SDK Benefits and Advancements Over the Past Year
Birds of a Feather Vulkan Synchronization Validation: Tutorial and Update
Anthony Zwartouw
Industrial Light & Magic
CanadaTalk ABBA Voyage: High Volume Facial Likeness and Performance Pipeline
Matthias Zwicker
University of Maryland College Park
United States of AmericaTechnical Paper Clustered Vector Textures