Opportunity Awaits
SIGGRAPH 2022
Job Fair
The SIGGRAPH 2022 Job Fair will offer opportunities to meet candidates onsite during the one-day event held on Monday, 8 August from 10:00 a.m.-3:00 p.m. with open networking time from 3:00 p.m. – 4:00 p.m. In addition to reserving a tabletop display, companies will be able to lead round table sessions to teach students important skills, tips, and tricks for building resumes, interviewing, and creating a career path.
Participating companies may also post open and upcoming positions on the SIGGRAPH 2022 website to reach both in-person and virtual candidates as well have access to a database of resumes from attendees looking for employment. For more information, click below or email SIGGRAPH@HEIExpo.com.

Job Seekers
Are you a SIGGRAPH 2022 attendee looking for employment? Plan on attending the SIGGRAPH 2022 Job Fair, Monday, 8 August 10:00 a.m. – 3:00 p.m. PST in Meeting Room 301 of the Vancouver Convention Centre.
Meet with participating companies to learn about current and future job opportunities and employment benefits, join a roundtable to learn tips and tricks for career planning and securing your dream job, and enjoy the networking and ice cream hour after the job fair from 3:00 p.m. – 4:00p.m.
Roundtable workshops will be held during the Job Fair and will focus on topics geared towards career development. The Roundtable schedule will be posted soon. Current job opportunities will be posted soon. Be sure to check back periodically for new job openings.
Meet the following companies at the SIGGRAPH Job Fair in Vancouver. Please be sure to check back periodically for updates to this list.
- Animal Logic
- Archiact Interactive Ltd
- Atomic Cartoons
- Basilic Fly Studios
- Bron Studios
- Cinesite
- CLO Virtual Fashion
- CRAFTY APES VFX
- Distillery VFX
- Encore VFX
- FatBelly VFX
- Framestore
- Ghost VFX
- Intrepid Studios
- Isotropix
- LAIKA
- Mainframe Entertainment, Inc.
- PowerHouse VFX
- Roblox
- Rocket Science VFX (RSVFX)
- Roto
- Samsung
- Savannah College of Art and Design
- SCARAB Digital
- SDFX
- SideFX Software
- SkyBox Labs
- Sony
- Technicolor Creative Studios
- The New York Times
- Ubisoft Toronto Inc.
- Versatile Media Ltd.
- Weta FX
- Zoic VFX Studios
Get a jumpstart on reaching recruiters and participating companies for exciting career possibilities by submitting your resume prior to the Job Fair. Please use one of the links below to submit your desired career type, resume, and contact information so recruiters can reach you.
SIGGRAPH 2022
Job Opportunities
Responsibilities:
-Design, prototype, champion and implement one or more core gameplay systems that may include: core experience, player progression, itemization, combat or classes
-Maintain overall balance between multiple gameplay systems
-Develop and maintain documentation of owned systems
-Continually iterate, balance and tune features and gameplay based on feedback from team, QA and playtesting
-Communicate, coordinate and participate in a collaborative, interdisciplinary, cross-studio team environment
-Be adaptable, detail-oriented, well organized and a great communicator
Qualifications:
-5+ years of game development experience in a systems designer role.
-Shipped multiplayer titles on the current generation of consoles or PC.
-Background in an object-oriented scripting or programming language.
-Passion for games and game development.
-Excellent written and oral communication skills.
-Strong ability to deconstruct high-level gameplay systems and creative direction into specific technical details, features and tasks.
-Ability to work in highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
-Ability to learn new development tools and technologies.
-Unreal 4 experience is a major plus
Required Application Materials:
-Resume
-Cover Letter which should include: Why you are interested in working at Intrepid. What games you are currently playing
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
What you will accomplish:
-Collaborate with platform designers and developers to ensure that features are correctly scoped & tested.
-Develop & maintain test automation frameworks and automated tests to support day to day operations of -game developers
-Ensure that systems are performant, stable and robust
-Facilitate the development and maintenance of CI/CD pipelines.
-Perform smoke tests & regression testing as part of the release cycle
-Engage with QA, Platform Engineers & Production
-Strive to learn, teach and apply best practices in all aspects of work.
-Efficiently self-manage to balance working independently and with other developers.
-Create and document complex systems in a clear manner for others to rely on as a reference to potentially expand upon.
What you bring to the team:
-A minimum of 5+ years of experience working with principles of software development & test automation frameworks
-Comprehensive understanding of C++, Python and C#
-Solid experience working with version control such as Git & Perforce
-Experience with collaboration software such as Jira, TestRail and Confluence
-Experience working in a modern game engine: Unreal, Unity, etc.
-Ability to articulate (both in written and verbal methods) complex processes in a clear manner
-Bachelor’s degree in Computer Science, Engineering or other relevant experience
-An understanding of TDD principles
Extra Awesome:
-Master’s degree in Computer Science or Engineering
-Experience with Elastic Search/AWS, Grafana and metrics
-Familiarity with testing windows applications
-Experience in AAA game development
-A Passion for making and playing MMO games
-Familiarity with Ashes of Creation
-Drive & creativity to improve test coverage and establish best practices throughout the studio
-A portfolio that demonstrates a keen eye for detail and the ability to create maintainable, high-quality code
Required Application Materials:
-Resume & Portfolio
-Cover Letter which should include:
-Relevant information about yourself that demonstrates exceptional ability and goes beyond your resume
-Why you are interested in working at Intrepid
-What games you are currently playing
Coordinate concurrent programs, varying in size/scope/complexity, spanning across several teams, geographies and organizations.
Communicate up, down, and across teams to build and maintain alignment among stakeholders and partners.
Engage with business and technology stakeholders at various levels of the organization to build effective and trusted working relationships, maintain alignment and drive the right outcomes.
Collaborate with cross-functional partners to define plans, schedules, and drive alignment.
Identify risks and dependencies and engage with the right partners to generate mitigation plans.
Measure project performance using appropriate tools and techniques; report status on a regular basis to provide project clarity and transparency at various levels of the organization.
Aggregate, organize, and synthesize information in order to communicate with extended team and management; generate audience-targeted materials that can be consumed at various levels of the organization
Drive alignment on process to optimize workflows, improve efficiency and release quality.
What we are looking for:
Experience in leading large-scale software programs and aligning efforts across organizations in a globally distributed workforce
Ability to communicate and build relationships across a diverse set of stakeholders, at different levels of the organization, and within a globally distributed organization
Self-motivated, able to proactively deep-dive to understand business, technical and process underpinnings without being directed to do so
Highly organized with both attention to detail and the ability to keep the big picture in mind at all times
Experience with iterative development methodologies and tools for roadmap, backlog and development management (Agile, Scrum, Jira)
Bachelor’s degree or equivalent experience required, Master‘s preferred
Fluent English with excellent oral and written communication skill
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net. We’re looking forward to hearing from you!
Maxon is proud to be an equal opportunity workplace.
You will be an integral part of the Redshift team assuring software quality of our all our Redshift renderers. Across platforms (macOS, Windows, Linux), across backends (GPU, CPU) and across DCCs
You will manually test and inspect all areas of Redshift ensuring outstanding user experience, industry leading performance, and latest feature development
You will communicate closely with our users about user workflows and software quality
You will create and collect metrics for test results to present to engineering and management
You will document test plans, test cases, defect reports and work closely with engineering and product management to deliver high-quality products on-time
What we are looking for:
Deep knowledge and demonstrated experience of industry standard 3D render engines (e.g. Redshift, Vray, Arnold, Unreal, Unity, or others)
Deep knowledge of one or more area of 3D visualization (Materials, Lighting, PostFX, or others)
Good knowledge in software testing methodologies, test planning, test case development, and test analysis and reporting
Knowledge of one or more industry standard 3D software solutions (Cinema 4D, Maya, 3DS Max, Houdini, or Blender) a plus
Working knowledge of macOS and Windows operating systems
Understanding of agile development methodologies (scrum, et al)
Fluent written and spoken English communication skills
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net
We’re looking forward to hearing from you!
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. Our diverse team gives us
broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and success of each
other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
We are seeking an exceptional individual to join our talented Sales Team in this new role, reporting to the Senior Director of Sales.
As Houdini Account Executive - Games, you will be responsible for developing and implementing sales growth opportunities in our rapidly expanding Games community, both with existing and new customers. You are a consummate sales and business development person with a solid track record of creating long-term value and partnerships. You have strong presentation skills and the ability to adapt to your audience. You are comfortable and enjoy interacting both at the CTO, COO/VP level, and with procurement departments. You will also build solid relationships with artists, department managers and supervisors. With your understanding of Games Studios, you are able to convey compelling value propositions, and work cross-organizationally to build consensus.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
Primary Responsibilities
- Responsible for expanding our in-year revenue in your assigned territory. Revenue focus will include recurring revenues
from existing customers, as well as new business from software sales to existing and new clients.
- Work closely with our Marketing, R&D, Finance and Education departments.
- Interact with large and small audiences on a variety of topics. Conducting online sessions as well as in person meetings.
- Travel about once per month, sometimes internationally, to build strong customer relationships. Whether visiting
customers or attending to events such as conferences, trade shows, user groups and the like.
Secondary Responsibilities
- Building for the future - while in-year revenue is important, we realize our technology takes time to be fully embraced so
you will be “planting seeds” for business development and future growth.
- Familiarize yourself and learn our products, both technically and from a packaging perspective to effectively communicate
and influence our customer's key decision makers.
- You will develop a number of relationships and insights into our customers and will be expected to maintain our CRM
(Customer Relationship Management system) with key contacts and other relevant shared information.
What you need to be successful
- Proven success in either sales, account management and/or business development.
- Minimum of 5 years experience in the game industry or media and entertainment industry in a sales, business or related
role.
- Strong written and verbal English communication skills.
- Demonstrated ability to think strategically and analytically about business, product, and technical challenges.
- Must have great interaction skills and the ability to connect with others in person and online.
- Strong presentation skills, must be able to create and present Houdini value concepts to the appropriate audience.
- Ability to work and operate remotely, sometimes with a high degree of autonomy.
- Able to articulate an understanding of the business side of development, and the challenges faced by developers in an
evolving landscape.
Desired Skills
- Bachelor’s degree in a field relating to business, Computer Science or equivalent experience/education.
- Knowledge of the game development pipeline and related tools, including an understand of Unity or UE4 and other
industry products.
- Have experience interacting with Technical Artists or artists in FX, Environments or Procedural Modeling departments.
- A technical background in the video game industry, engineering and/ or computer science a plus.
- Extensive customer network in the games industry.
- Bilingual language skills - English and French is an asset.
Location
Toronto, Ontario
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
You will support Maxon‘s partners and 3rd-party developers in achieving their goals via mentoring and training
You will author and review SDK documentation for Maxon‘s Product APIs
You will author and review SDK examples and tutorials
What we are looking for:
You have good C++ and Python programming skills
You have working knowledge of 3D DCC applications
You have experience in code documentation or formal documentation processes
Fluent in written and spoken English
You are a dependable team player within a fast-paced and dynamic environment
You have experience in developing on multiple operating systems (macOS / Windows)
Ideally you are comfortable with C++14 / C++17
Desirable you have experience in API design
Desirable you have experience in plugin development for Cinema 4D
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net
We’re looking forward to hearing from you!
Roto is an accomplished interdisciplinary design, development, and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment destinations. And as a design-build company, we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe.
We are looking for an individual who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI, and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit...
To be considered, applicants must:
Provide a portfolio/work samples demonstrating your relevant experience.
Daily Functions:
Work with senior artists and developers to create bold interactive experiences
Create original 3D assets or modify stock assets to suit project needs
Contribute to front end and basic UI design as needed
Implement style frame elements under the direction of a Senior Artist
Participate in reviews and brainstorm sessions prepared to provide insight and feedback
Participate in sprint planning and daily standups
Qualifications:
Firm grasp of design fundamentals, color theory and layout
Knowledge of 2D Design and After Effects workflow
Experience with Adobe Photoshop and Illustrator
Asset export and preparation experience
Understanding of asset resolution and video compression
Knowledge of Cinema 4D and 3D workflow
UV mapping and texturing
Animating
Basic understanding of rigging
Basic rendering experience
Additional Skills:
Basic knowledge of Substance painter
Lighting Experience
Realtime engine experience (Unreal / Unity)
Experience authoring node-based shaders
Basic particle system Experience (X-particles, Niagara, VFX Graph)
Experience with volumetric simulations (Embergen, Turbulence FD)
The successful candidate will join the rest of the dynamic team in person at our creative headquarters in Dublin, Ohio on a hybrid on-site/work from home schedule.
Benefits
Fun, creative, collaborative, unique, and casual working environment. Medical, dental, vision, PTO, paid holidays, and more!
Responsibilities:
-Develop and maintain test plans in cooperation with design and engineering
-Develop and maintain testing tools, test automation tools, and test reporting tools
-Develop and maintain integrations with continuous integration and development systems
-Advise and guide engineering on designing and developing testable systems
-Analyze development processes and offer strategies for reducing development defects as early as possible
-Advise and guide the quality assurance team on effective testing strategies
-Troubleshoot and triage test failures
-Actively look for test coverage gaps and potential exploits
-Effectively report testing results to stakeholders
Requirements:
-BS in Computer Science or Engineering or equivalent
-5+ years of experience in quality assurance engineering
-Expertise in quality assurance processes and best practices
-Expertise in modern scripting languages such as Python
-Experience with game system architecture
-Experience in statistical analysis
-Experience with database, web, and cloud technologies
-Experience in both Windows and Linux environments
-Excellent verbal and written communications skills
Additional Considerations (Pluses):
-Experience with Unreal Engine Tools
-Experience with C/C++ toolchains
-Experience with Unreal automated testing tools such as Gauntlet
Required Application Materials:
-Resume
-Cover letter describing your quality assurance qualifications, why you are specifically interested in Intrepid Studios, and what games you are currently playing
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
Responsibilities:
-Working and collaborating as part of the environment art team to create engaging and appealing environment textures and materials for our upcoming Ashes of Creation MMO franchise
-Create AAA game environment quality assets and textures in line with the project's visual aesthetic and technical direction (references, documents, project meetings, etc.)
-Create physically based Materials/Textures for use with props, environments, and characters
-Integrate assets and textures created into the game engine’s pipeline, as well as using the in-game engine tools to support these assets in production (Material Editor, Asset Composer, Texture Compression Settings, Performance Tools, etc)
-Verify the quality of their work once imported into the game, and make improvements when necessary
-Assist in material library creation and maintaining material pipelines
-Collaborate with other artists to create and integrate assets into a visually consistent and highly immersive world
-Match established art styles while helping improve visual direction
-Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
-Take constructive feedback and integrate those changes effectively
-Work with environment lead to determine the environment’s assets required based on pre-created concepts, project lead’s direction, design team input, and adjust the work accordingly
-Understand and apply modern game industry graphic principles
-Schedule and detail oriented
-Mentoring team members and providing input to nurture and expand their skills and help them grow within the company
-Additional duties as assigned
Qualifications:
-5+ years’ experience creating textures and materials for video games
-Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
-Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
-Solid understanding of PBR standards and surface/light interactions
-Strong foundation knowledge in traditional arts
-Experience creating 3D art for a game project or title
-Able to use 3D and/or procedural techniques to create high-quality materials within production timelines
-Expert knowledge in Substance Designer / Painter / and/or equivalent software
-Strong knowledge in UE4
-Strong knowledge of Maya and/or another 3D software package
-Strong knowledge of Zbrush modeling
-Solid understanding of color theory and be able to create balanced and appealing color palettes
-Self-motivated, driven, with excellent communication skills and a team-player attitude
-A willingness to mentor our growing team of artist
Additional Considerations (Pluses):
-Experience leading other artists
-Shipped 1+ AAA title as a Texture / Material artist
-Experience using proprietary editors, software and tools
-Bachelor's degree in Art or a related field
Required Application Materials:
-Resume and cover letter
-Portfolio or demo reel demonstrating experience in texturing, and materials for game environments
-An art test may be required
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
What you will accomplish:
-Collaborate with designers, artists, and engineers to create and maintain tools that make doing their jobs easier and faster
-Be involved with teams building gameplay systems to help identify tool needs
-Efficiently self-manage to balance working independently and with other developers
What you bring to the team:
-A minimum of 3+ years of working on multiplayer games or related equivalent experience
-Strong C++ knowledge
-Familiarity with Unreal Engine
-Self-motivation, good communicator that enjoys collaboration with other game developers
-Ability to articulate (both in written and verbal methods) complex processes in a clear manner
-Bachelor’s degree in Computer Science, Engineering, or Math related field
Extra Awesome:
-Experience with Unreal Engine’s Editor Utility Widgets and Editor scripting
-Experience with Python
-Experience in AAA game development
-A Passion for making and playing MMO games
-Familiarity with Ashes of Creations
Required Application Materials:
-Resume & Portfolio
-Cover Letter which should include:
-Relevant information about yourself that goes beyond your resume
-Why you are interested in working at Intrepid
-What games you are currently playing
Responsibilities:
-Design overarching reward structures and currency systems fit for a player-driven economy in an MMORPG.
-Create economic systems that facilitate fun gameplay loops that enhance gameplay replayability.
-Maintain overall balance between multiple interacting economic systems to establish a healthy game economy.
-Develop and maintain documentation and spreadsheet balance of economic systems.
-Continually iterate, balance and tune features and gameplay based on feedback from team, QA, and playtesting.
-Communicate, coordinate, and participate in a collaborative, interdisciplinary, cross-studio team environment.
-Be adaptable, detail-oriented, well-organized and a great communicator.
-Mentor junior designers.
Qualifications:
-5+ years of game development experience in an economy designer role.
-Shipped multiplayer titles on the current generation of consoles or PC.
-Strong proficiency in Excel spreadsheet maintenance and balancing.
-Passion for games and game development.
-Excellent written and oral communication skills.
-Strong ability to deconstruct high-level gameplay systems and creative direction into specific technical details, features and tasks.
-Ability to work in a highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
-Ability to learn new development tools and technologies.
-Unreal 4 experience is a major plus.
Required Application Materials:
-Resume
-Cover Letter which should include: Why you are interested in working at Intrepid. What games you are currently playing
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
Roto is an accomplished interdisciplinary design, development and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment destinations. And as a design-build company we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe.
Check out the full breadth of our work at roto.com and a few examples of recent media projects here: roto.media
We are looking for a Technical Artist who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit.
Daily Functions:
Work with senior artists and developers to create bold interactive experiences.
Create original 3d assets or modify stock assets to suit project needs.
Contribute to front end and basic UI design as needed.
Implement style frame elements under the direction of a Senior Artist.
Participate in reviews and brainstorm sessions prepared to provide insight and feedback.
Participate in sprint planning and daily standups.
Qualifications:
Passion for learning new technical + creative skills.
Intermediate knowledge of Unity or Unreal.
Experience using particle systems and real-time simulation engines (Unity VFX Graph / Unreal Niagara).
General experience authoring materials and shade.
Intermediate knowledge of 3D Software (Cinema 4D, Maya, Blender etc.)
General experience with 2D Graphic asset prep and animation (Unity, After Effects).
General experience with UV mapping and material creation (Substance Painter / Designer).
Basic understanding of rigging and animation (3D and 2D).
Entry level rendering experience (Realtime or Traditional).
Familiarity using repository systems (Git / Plastic / Perforce).
Bonus:
Familiarity with Houdini, Unity VFX Graph, Unreal Niagara systems for creating VFX elements and systems.
What you bring to the role:
Your whole self: Especially your curiosity, energy and enthusiasm.
Excellent communication, collaboration and people skills.
Exceptional attention to detail.
A willingness to adapt to a new business and apply past experiences to new circumstances.
Benefits: Fun, creative, collaborative, unique, and casual work environment. Paid holidays, medical, dental, vision, PTO, 401K and more!
The successful candidate will join the rest of the dynamic team in person at our creative headquarters in Dublin, Ohio on a hybrid on-site/work from home schedule.
Work directly on our build, continuous integration, deployment, and testing tools
Partner with product teams to evolve build and deployment processes
Improve engineering efficiency and best practices
Collaborate with an international team in a virtual environment
What we are looking for:
3+ years experience working in build and release engineering
Experience with continuous integration platforms (e.g. Jenkins, GitLab), scripting languages (e.g. Python, Bash), automated testing workflows and frameworks
Bonus points for past use of C++, Apache Ant, Bazel, Azure
Bachelor’s degree in Computer Science, related technical field, or equivalent practical experience
Fluent written and spoken English with the ability to clearly communicate complex technical ideas
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Fill out the form or email us your resume/CV (.pdf). We’re looking forward to hearing from you!
Maxon is proud to be an equal opportunity workplace.
Develop cutting edge technology for Cinema 4D, one of the leading 3D creation tools for artists and designers
Initiate and plan innovations for our growing user base
Produce and maintain high quality cross-platform code for Windows, Mac and Linux
Depending on your skills and interests you will be joining one of our international development teams, specialized in User Interface, Simulation, Modeling, Animation, Rendering or Mobile development, and be working closely with UX designers, testers and product managers
What we are looking for:
Very strong modern C++ skills with a good understanding of modern design patterns
High motivation for problem solving and solution finding
Experience in desktop application development
Bachelor’s degree in Computer Science, related technical field, or equivalent practical experience
Knowledge in computer graphics, game engine development or 3D software is a plus
Strong math skills (esp. linear algebra) is desired
Fluent in written and spoken English
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net. We’re looking forward to hearing from you!
Responsibilities:
-Quickly learn an existing AAA game animation system and pipeline
-Build and maintain animation control rigs for PC & NPC models
-Create animation pipeline tools for skinning, rigging, export/import of assets, etc.
-Train animators in pipeline, tools and anything else surrounding the implementation of animation assets into the game engine
-Supervise integration of animation assets into the game engine
-Have good knowledge of existing engines and animation packages within the industry
-Communicate with Engine and Animation Programmer
-Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale
-Assist the design, integration and validation of animation assets
-Additional duties as assigned
Qualifications:
-5+ years professional experience in animation, 2 years of experience in a similar position
-Experience in AAA games
-Excellent knowledge of Unreal Engine, Maya, and MotionBuilder
-Excellent knowledge of Human Anatomy
-Strong understanding of Python, C++
-Able to write technical documentation
-Good communication skills
-Advanced knowledge of UE4 or UE5 strongly preferred
Required Application Materials:
-Resume
-Link to an online portfolio
-Cover Letter which should include: Why you are interested in working at Intrepid. What games you are currently playing
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
What you will accomplish:
-Collaborate with artists and engineers to create compelling, equitable gameplay experience while maintaining consistent style through the game.
-Partner with the engineering and design teams to help drive the evolution of cheat and exploit detection and mitigation.
-Develop gameplay systems in a Client/Server Architecture.
-Efficiently self-manage to balance working independently and with other developers
-Create and document complex systems in a clear manner for others to rely on as a reference and potentially expand upon.
-Rapidly iterate on game systems with the goal of creating fun and enticing gameplay, while protecting the integrity of the game experience.
What you bring to the team:
-A minimum of 5+ years of experience working with online games and/or other game-related technologies
-Comprehensive understanding of cheat detection, reporting, and mitigation in online games
-Experience developing in Unreal Engine with security best practices
-Solid knowledge base of MMORPG systems and concepts
-Self-motivation, good communicator that enjoys collaboration with other game developers
-Ability to articulate (both in written and verbal methods) complex processes in a clear manner
-Bachelor’s degree in Computer Science, Engineering, or Math related field.
Extra Awesome:
-Master’s degree in a Computer Science, Engineering, Math or related field
-Fluent in modern development practices, including agile coding and use of revision control / management systems
-Familiarity with AWS and Steam integration
-Familiarity with EasyAntiCheat, BattleEye, or other industry game security standards
-Experience in AAA game development
-A Passion for making and playing MMO games
-Familiarity with Ashes of Creation
Required Application Materials:
-Resume & Portfolio
-Cover Letter which should include:
-Relevant information about yourself that goes beyond your resume
-Why you are interested in working at Intrepid
-What games you are currently playing
Shape, maintain and improve the animation tools for our 3D digital content creation product Cinema 4D
Develop intuitive features while maintaining a high code quality
As part of our international development team you will work closely with product managers, UX designers and the QA department
What we are looking for:
Familiarity with common concepts and technologies in computer animation such as keys, curves, IK/FK, weights, etc.
Bachelor’s degree in Computer Science, related technical field, or equivalent practical experience
Strong math skills with emphasis on linear algebra
Proficiency in programming with modern C++
Experience in Cinema 4D, Maya, Houdini or other 3d animation software is a plus
Fluent in written and spoken English
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net. We’re looking forward to hearing from you!
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and
knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect.
Our diverse team gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the - - well-being
and success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all
that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most
roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your
dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT
Position Overview
We are looking for a full stack web developer to add features to and maintain numerous external and internal Django-based websites. You will work in a small agile team alongside other web developers, web designers, and 3D software developers. At SideFX, you will have the ability to make a significant contribution to the success of our projects. We are looking for the best and brightest to join our highly motivated team.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Implement and maintain Django-based websites
- Focus mainly on back-end development, but do front-end work as well
- Participate in the IT operation of the websites (DevOps/DevSecOps) Other duties as assigned.
What you need to be successful
- Practical back-end web development experience
- Proficiency with Python
- Proficiency with HTML, CSS, and JavaScript
- Ability to build user interfaces using the latest web standards
- Experience working in Linux
- Knowledge of how to build secure websites and servers
- Excellent problem-solving skills
- Excellent verbal and written communication skills
- Ability to work well in a team development environment
Bonus Skills
- Experience with Django
-Experience with Angular and vue.js
- Experience with Ansible
- Experience configuring and maintaining nginx
- Experience with database administration (MySQL)
- Experience with continuous integration systems
- Interface design skills
Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor. Locations other than Toronto will be considered within our company’s possibilities.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Responsibilities:
-Work closely with the Creative Director, Lead Concept Artist, and other invested creatives to develop key art illustrations for use in marketing/promotional materials, loading screens, etc.
-With input from the Creative Director and Leads, help to define the unique visual style for the game’s key art/illustrations
-Translate concepts and in-game visuals into thrilling depictions of player moments, cosmetics, and other exciting shots
-Follow and execute on briefs given to you by respective teams
-Propose compelling and exciting ideas built on thorough research and exploration
-Actively participate in technical and aesthetic problem-solving discussions
-Complete quality work under established and agreed-upon deadlines
-Assist your Lead in guiding and mentoring the less experienced artists toward success
-Develop and maintain an understanding of the game world, its inhabitants, and any limitations set forth by the team
-Develop and define illustration best practices and processes to ensure consistent and cohesive work between different artists
Qualifications:
-5-10 years experience as an illustrator
-Expert level proficiency with Photoshop or equivalent 2D software
-Demonstrated ability to create high-quality work in a realistic/high fantasy style
-Strong understanding of traditional art fundamentals including composition, perspective, color theory, lighting, proportion
-Working knowledge of architectural design, human and animal anatomy, functional design, and historical/regional aesthetics
-An affinity for storytelling
-Self-motivated and driven with excellent communication skills
-The ability to work well within a highly collaborative team of passionate developers
-Receptive to art direction and critiques from project leadership and team members
Additional Considerations (Pluses):
-A portfolio that shows experience working within fantasy themes and visual stylings
-Experience creating illustrations for use on merchandise of various dimensions and form factors
-Experience creating layered illustrations for use in video marketing materials
-Experience with 3D packages such as Blender, Zbrush, 3DCoat, or equivalent
Required Application Materials:
-Resume and cover letter
-Portfolio that demonstrates illustrations showcasing characters, environments, creatures, vehicle, weapons, props, etc
-An art test may be required
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stays together.
Responsibilities:
-Develop and maintain test plans in cooperation with design and engineering
-Develop and maintain testing tools, test automation tools, and test reporting tools
-Develop and maintain integrations with continuous integration and development systems
-Advise and guide engineering on designing and developing testable systems
-Analyze development processes and offer strategies for reducing development defects as early as possible
-Advise and guide the quality assurance team on effective testing strategies
-Troubleshoot and triage test failures
-Actively look for test coverage gaps and potential exploits
-Effectively report testing results to stakeholders
Requirements:
-BS in Computer Science or Engineering or equivalent
-5+ years of experience in quality assurance engineering
-Expertise in quality assurance processes and best practices
-Expertise in modern scripting languages such as Python
-Experience with game system architecture
-Experience in statistical analysis
-Experience with database, web, and cloud technologies
-Experience in both Windows and Linux environments
-Excellent verbal and written communications skills
Additional Considerations (Pluses):
-Experience with Unreal Engine Tools
-Experience with C/C++ toolchains
-Experience with Unreal automated testing tools such as Gauntlet
Required Application Materials:
-Resume
-Cover letter describing your quality assurance qualifications, why you are specifically interested in Intrepid Studios, and what games you are currently playing
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
Process, query, visualize and find product insights to drive impact
Help define our overall data strategy, building a state-of-the-art analytics stack
Leverage Azure DataBricks (Apache Spark) and PowerBI
Help establish a data-driven mindset throughout the company
Design the architecture for the end-to-end data journey
Work collaboratively in an international team to promote best practices for analytics
What we are looking for:
3+ years experience with modern analytics platforms on large amounts of data
Knowledge of SQL and familiarity with scripting languages such as Python
Solid analytics foundation, familiar with tracking metrics and experimentation
Fluent written and spoken English and the ability to clearly communicate complex technical ideas
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net. We’re looking forward to hearing from you!
Roto is an accomplished interdisciplinary design, development and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment destinations. And as a design-build company we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe.
We are looking for an individual who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit.
Daily Functions
Front End, creative development spanning R&D, prototyping and final delivery.
Share progress status through standups, build reviews, and QA testing.
Collaborate with the producers and designers for asset specification and integration.
Participate in the pre-production phase with strong critical and creative thinking.
Contribute and review project artifacts including wireframes, architecture maps, hardware specifications and documentation.
Performance optimization as needed.
Qualifications
Generalist knowledge of Unity or Unreal (3+ years of experience).
Experience in C# or C++.
Familiarity of rendering stacks / pipelines (Post Processing, URP / HDRP).
Resourceful with the ability to adapt to new APIs and protocols quickly.
Familiarity with Electron, JavaScript, Node.js, and RESTful API endpoints.
Familiarity with computer and networking hardware.
Benefits: Fun, creative, collaborative, unique, and casual work environment. 401K, medical, dental, vision, PTO, paid holidays, and more!
The successful candidate will join the rest of the dynamic team in person at our creative headquarters in Dublin, Ohio.
Roto is an accomplished interdisciplinary design, development and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment destinations. And as a design-build company we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe.
We are looking for an individual who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit...
To be considered, applicants must:
Provide a portfolio/work samples demonstrating your relevant experience.
Daily Functions
Work closely with artists and developers to create immersive, interactive experiences
Create AAA quality VFX assets that elevate the visual fidelity of our titles
Help clarify performance requirements and capabilities of various VFX solutions and identify potential risks throughout development
Establish and improve pipelines for efficient creation and implementation of all VFX content
Test functionality and fix any VFX bugs including those related to performance and budget
Assist in research and development
Qualifications
Firm grasp of design fundamentals, color theory and layout
Intermediate experience with real-time particle systems like Niagara and the Unity VFX Graph
Comfortable using node based shader development tools
Basic experience with Fluid Simulation tools like Embergen and FumeFX
Expert timing and Animation skills
Additional Skills
Basic knowledge of HLSL
Data visualization using VFX toolsets
Houdini Experience
Experience profiling & optimizing VFX
Experience rendering VFX across multiple displays (nDisplay)
Benefits
Fun, creative, collaborative, unique, and casual working environment. Medical, dental, vision, PTO, paid holidays, and more!
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. Our diverse team gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
As a member of the Technical Support team, the Houdini Specialist will use their knowledge of Houdini to assist, educate and support our customers with a multitude of queries. This will be done on a flexible schedule, occasionally including evenings and weekends, during periods of high work volumes.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Responding to our client's questions about how to use the Houdini 3D animation software by:
- Creating clear and detailed example files in Houdini, that are tailored to each client’s needs. Building .hip files to show our clients the best ways to create: fluid
- effects; rigid body dynamics simulations; cloth and soft body simulations; volume effects of smoke, fire, clouds and water; procedural generation of terrains and
large cities.
- Assisting clients in creating HDAs for use in game engines (Unreal and Unity).
- Advising on how new versions of our software function.
- Assisting clients in using our proprietary software license generation system. Our licensing system is home-made and unknown to new customers. The Technical Support team assists a large number of Houdini customers with licensing and installation issues.
- Providing support to our clients with the setup of their studio networks and render farms. Giving advice on how to manage Houdini files and all the remote assets.
- Working jointly with our Sales Team to determine what combination of our software products best suit our clients’ needs.
- Communicating with our R&D team, providing feedback on areas of the software that are causing difficulties to our customers, and possible enhancements.
- Testing and reporting software bugs.
- Other duties as assigned.
What you need to be successful
- Good understanding of the various Houdini editors, and ability to work throughout the Houdini package.
- Familiarity with installing software on Linux, Windows and OSX.
- Experience with making and using Houdini assets in Unreal and Unity.
- Ability to explain complex procedures in a detailed, clear, and understandable fashion.
- Knowledge of the production process used in a studio environment. The understanding of how Houdini fits into the production pipeline.
- Strong multitasking skills to juggle many cases at one time.
- Must be able to work weekends and evening hours. This can be done from a remote location.
- Very organized.
- Collaborative nature that enjoys working closely with others.
- Positive and enthusiastic manner, that always keeps the customer needs at the forefront.
Location
Toronto, Ontario
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Responsibilities
-Assist in the creation, estimation, and tracking of major milestones, features, tasks, and bugs
-Set and attend studio meetings, take detailed notes, determine and delegate action items, and set follow up meetings
-Help to facilitate communication, organization, and accountability across multiple development teams
-Work closely with other producers and leadership to communicate project status and identify risks
-Identify, communicate, and help to resolve roadblocks in the development pipeline
-Collaborate with internal and external teams to guide features from concept to implementation
Qualifications
-A minimum of three (3) years experience in game production
-Shipped at least one AAA game title
-Knowledgeable in game development processes
-Experience working in a fast paced development environment supporting multiple teams
-Experience tracking a complex project and providing support to clear blocking issues
-Extraordinary communication skills, both written and verbal
-Experience with Jira and Confluence project management tools
-Knowledge of Google Tools (Docs, Sheets, Slides, etc)
-Knowledge of Microsoft tools (e.g. Visio, Project, Word, Excel, Powerpoint etc.)
Additional Considerations
-Experience as a designer, engineer, or artist (big plus!)
-Knowledge of Unreal Engine 4/5
Required Application Materials
-Resume
-Cover Letter which should include: Why you are interested in working at Intrepid. What games you are currently playing
About Us:
Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology. Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. Our diverse team gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an exceptional Senior Technical Writer with a keen attention to detail to join our Technical Documentation team.
As a member of the Research and Development team you will have the opportunity to work alongside some of the brightest minds in the industry and interact with an outstanding artist community. We see this full-time staff position as a career-defining opportunity in which to grow professionally and contribute to Houdini and its user community.
This position is available for the following locations: Toronto or Los Angeles office; Other locations will be considered within our company’s possibilities.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Creating awesome technical documentation and learning materials for artists and technical artists, such as user guides, tutorials, reference pages, and videos.
- Delivering clear and concise content in simple English and Houdini Help style.
- Collaborating with developers, technical directors, UX designers, and other writers to communicate complex ideas to an artistic audience.
- Reviewing and copy-editing content created by developers and other non-writer subject matter experts.
- Owning your subject areas and planning the documentation deliverables for those areas.
- Being a user advocate and helping to improve the user experience.
What you need to be successful
- Degree/certificate in a related field (English, Technical Communication, 3D Art, Programming) or equivalent experience.
- 3+ years of technical writing experience.
- Experience writing user guides and tutorials.
- Experience creating annotated screen captures, diagrams, and videos.
- Some experience with 3D DCC software packages (Houdini, Maya, Blender).
- Great organizational skills with the ability to multitask and work on multiple subject areas at once.
- Strong written and face-to-face communication skills.
- Be proactive and self-directed.
- Independent learner.
Bonus Skills
- Production experience in film, TV, or games.
- Experience with Houdini software.
- Experience with game engines (Unity, Unreal).
- Experience writing without a WYSIWYG (Markdown).
- Experience with source control tools (Subversion and GitHub).
- Understanding of API documentation.
- Experience with VEX or Python scripting languages.
* Please provide a technical writing sample along with your resume and cover letter when applying for this role.
Location
Toronto or Los Angeles office; Other locations will be considered within our company’s possibilities.
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
We are looking for an individual who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit.
Daily Functions:
- Front End, creative development spanning R&D, prototyping and final delivery.
- Share progress status through standups, build reviews, and QA testing.
- Collaborate with the producers and designers for asset specification and integration.
- Participate in the pre-production phase with strong critical and creative thinking.
- Contribute and review project artifacts including wireframes, architecture maps, hardware specifications and documentation.
- Performance optimization as needed.
Qualifications:
- Generalist knowledge of Unity or Unreal (3+ years of experience)
- Experience in C# or C++
- Familiarity of rendering stacks / pipelines (Post Processing, URP / HDRP)
- Resourceful with the ability to adapt to new APIs and protocols quickly
- Familiarity with Electron, JavaScript, Node.js, and RESTful API endpoints
- Familiarity with computer and networking hardware
Benefits: Fun, creative, collaborative, unique, and casual work environment. 401K, medical, dental, vision, PTO, paid holidays, and more!
The successful candidate will join the rest of the dynamic team in person at our creative headquarters in Dublin, Ohio.
Develop cutting edge technology for Cinema 4D, one of the leading 3D creation tools for artists and designers
Produce and maintain high quality cross-platform code for Windows, Mac and Linux
Depending on your skills and interests you will be joining one of our international development teams, specialized in User Interface, Simulation, Modeling, Animation, Rendering or Mobile development
What we are looking for:
Good modern C++ skills with a good understanding of modern design patterns
High motivation for problem solving and solution finding
Bachelor’s degree in Computer Science, related technical field, or equivalent practical experience
Experience in desktop application development is a plus
Knowledge in computer graphics, game engine development or 3D software is a plus
Math skills, esp. linear algebra is desired
Fluent in written and spoken English
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net. We’re looking forward to hearing from you!
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology. Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and
knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. - Our diverse team
gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the - - well-being and
success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all
that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles
to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you
and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an exceptional software developer with a passion for graphics to join the team focused on our USD based environment for asset creation, look development, scene assembly, layout, lighting, and rendering.
As a member of the SideFX Research and Development group, you will be working with the some of brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in procedural animation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.
We have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with your colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Designing, developing and optimizing features of the Company’s node-based USD look development,
layout, and lighting solution, using the C++ programming language and other languages as required, such
as Python and VEX.
- Ensuring a high level of quality and performance in the code architecture and features.
- Debugging and fixing product deficiencies (bugs).
- Working on special projects and other strategic and technical opportunities as may be assigned.
- Maintaining an up-to-date knowledge on techniques and current practices in the area of software
development, computer science, computer graphics, networking, visual effects and games.
- Independently researching and prototyping ideas to push the company’s procedural technology forward.
- Assisting, as required, in product support or product sales and marketing activities as beneficial to the
company and the user community.
- Other duties as assigned.
What you need to be successful
- Computer Science degree or equivalent industry experience, with a record of academic and professional
excellence.
- Ability to learn independently, think fast, and use solid judgement.
- Knowledge of the concepts behind Pixar’s USD scene description.
- Strong knowledge of C++ programming.
- Extensive 3D graphics knowledge.
- Excellent problem-solving skills.
- Ability to work well independently and in a nimble team environment.
- Excellent verbal and written communication.
Please note that only candidates with previous working experience with C++ will be considered for this role.
Bonus skills
- Experience in the film or game industry.
- Relevant contribution to large scale software architecture and development.
- Multi-threaded, multi-platform development and optimization.
- User interface design (workflow, look, and feel).
- Experience with lighting and rendering software.
- Proficiency with Python.
- Familiarity with Houdini’s Solaris or related software.
- Experience working with the USD code base.
Sample R&D Projects
- Creating new nodes to meet user requirements.
- Implementing customized UIs and 3D viewport-based workflows for editing USD scenes.
- Fixing bugs and/or enhancing the open-source USD project.
- Improving interoperability between USD and other parts of Houdini.
- Performance optimization.
- Large dataset management.
Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor. Locations other than Toronto will be considered within our company’s possibilities.
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
You will be working on our future development of 2D and 3D real-time render engines for our flagship products: Cinema 4D and Redshift.
Your primary responsibility will be developing the latest advancements of real-time rendering techniques utilizing both real-time raytracing algorithms and screen-space techniques.
As part of our international development team you will work closely with product managers, UX designers and the QA department.
You will be expected participate in the design, performance and code review processes, and to contribute to department best practices and guidelines.
What we are looking for:
A Degree in Computer Science / Computational Visualistics / Engineering / Physics / Mathematics, a focus on computer graphics is advantageous.
Deep understanding of the latest advancements of 2D and 3D real-time rendering techniques and at least one modern graphics API (Metal, DirectX 12, Vulkan).
A minimum of 7 years experience in programming with modern C++.
Expert level knowledge of C++, 3D math, and graphics algorithms.
Knowledge of DirectX Compute and DXR.
Solid knowledge of GPU and CPU architectures.
Extensive experience in parallelization paradigms and optimizing algorithms.
Familiarity with the current state-of-the-art in research and proven ability to implement published research papers.
Fluent in written and spoken English.
Dependable team player with a genuine interest in delivering an excellent product, a strong sense of responsibility, the ability to work independently, meet deadlines and communicate well.
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? You can email us your resume/CV (.pdf): careers@maxon.net. We’re looking forward to hearing from you!
Maxon is proud to be an equal opportunity workplace.
You will own software quality of our Red Giant products across all supported platforms (macOS, Windows).
You will manually test and inspect our desktop and services applications to ensure a high quality user experience, and lead and coordinate test activities with other software testers.
You will create and collect metrics for test results to present to engineering and management.
You will document test plans, test cases, defect reports and work closely with engineering and product management to deliver high-quality products on-time.
What we are looking for:
Deep knowledge and demonstrated experience in software testing methodologies, test planning, test case development, and test analysis and reporting.
Experience with NLEs such as Adobe After Effects, Apple Final Cut Pro, Adobe Premiere, and DaVinci Resolve.
Working knowledge of macOS and Windows operating systems.
Understanding of agile development methodologies.
Fluent written and spoken English communication skills.
Knowledge of one or more industry standard 3D software solutions (Cinema 4D, Maya, 3DS Max, Houdini, or Blender) a plus.
Knowledge of computer programming using a scripting language (JavaScript, python) or an object-oriented programming language (C++, Java) a plus.
What we offer:
You will be offered permanent employment, full-time or part-time available, at one of our offices listed above. You will be part of a highly motivated international team of specialists working in an environment that offers a warm welcome with detailed onboarding and a dedicated mentor for a familiarization period as well as a wide range of individual development possibilities. Interested in joining our team? Please email us your resume/CV (.pdf): careers@maxon.net
We’re looking forward to hearing from you!
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology. Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. Our diverse team
gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and
success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles
to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your
dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an exceptional software developer with a passion for graphics to join its Toronto-based R&D team.
As a member of the SideFX Research and Development group, you would be working with the some of brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in procedural animation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.
Whether you are research-oriented or development-oriented, we have a great number of exciting projects to choose from. You will have ample opportunity to grow professionally and make significant contributions to the success of our products. You will be constantly in touch with our users in the entertainment industry and with our colleagues. You will be right at the heart of a constantly evolving synergy between technology and art.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Designing, developing and optimizing features of the Company’s 2D and 3D software products, including the Houdini Engine plug-ins, using the C++ programming language and other languages as required, such as Python and VEX.
- Ensuring a high level of quality and performance in the code architecture and features.
- Debugging and fixing product deficiencies (bugs).
- Supporting multiple hardware platforms, as assigned.
- Working on special projects and other strategic and technical opportunities as may be assigned.
- Maintaining up to date knowledge on techniques and current practices in the area of software development, computer science, computer graphics, networking, visual effects and games.
- Independently researching and prototyping ideas to push the company’s procedural technology forward.
- Assisting, as required, in product support or product sales and marketing activities as beneficial to the company and the user community.
- Other duties as assigned.
What you need to be successful
- Computer Science degree or equivalent industry experience, with a record of academic and professional excellence
- Ability to learn independently, think fast, and use solid judgement
- Strong knowledge of C++ programming
- Extensive 3D graphics knowledge, including OpenGL programming
- Ability to draw from varied technologies and innovate at a fast rate
- Excellent problem-solving skills
- Ability to work well independently and in a nimble team environment
- Excellent verbal and written communication
- Other duties as assigned
Bonus Skills
- Experience in the film or game industry
- Relevant contribution to large scale software architecture and development
- Multi-threaded, multi-platform development and optimization
- User interface design (workflow, look, and feel)
- Experience with lighting and rendering software
- Proficient in Python/HOM, OpenCL, CUDA, GLSL
- Working knowledge of OS X programming
- Familiarity with Houdini or related software
Sample R&D Projects
- Physical simulation (rigid and soft bodies, cloth, fluids, hair, fur, and more)
- Particle dynamics
- Modeling, lighting and rendering of volumes and surfaces
- Performance optimization
- Large dataset management
- 3D and 2D user interface design
- Character rigging and animation
- Advanced crowd simulation
- Game engine exploration
- Houdini Digital Asset (HDA) architecture
- Parallel language and compiler design
- Distributed computing
- Computational geometry
- Systems architecture
Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor.
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Please advise if you require accommodation and it will be provided.
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. Our diverse team gives us broader
perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and success of each other
and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an intermediate to senior software developer with experience in real-time game engines. This role involves working with a team well versed in development of real-time game engines, plugins and tools that integrate with 3rd party engines such as Unreal and Unity.
As a member of the SideFX Research and Development group, you will be working with some of the brightest minds in the CG industry. Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades. We share a passion for innovation in computer graphics and a drive for excellence in animation, visual effects and games. Providing digital artists with the best and most advanced tools for their craft is, and has always been, our singular focus.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Develop, maintain, and provide support for the Houdini Engine API (HAPI) used by studios and users across both the games and film industry
- Develop and maintain the Houdini Engine for Unity plugin
- Help with the development of the other Houdini Engine plugins including Unreal
- Keep up to date with the latest industry breakthroughs in real-time game engines
- Collaborate with other R&D staff, technical directors and artists to produce best-in-class frameworks and next-generation workflows
- Other duties as assigned
What you need to be successful
- Computer Science degree or equivalent industry experience, with a record of academic and professional excellence
- Strong, modern C++ programming skills and knowledge
- Experience developing within a large existing codebase, collaborating with a large team
- Ability to work independently and within a large team
- Strong communication skills with the ability to clearly convey complex technical information
- Passion for graphics and for interacting with end-user clients and artistic staff
- Experience with real-time game engines such as Unreal or Unity
- Excellent problem-solving skills
Desired Skills
- Experience with cross-platform development
- Working Python knowledge
- Familiarity with Houdini or related software
Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor. Locations other than Toronto will be considered within our company’s possibilities.
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and
knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect.
Our diverse team gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the
well-being and success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all
that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you
and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking -
product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an exceptional software developer with strong Unreal Engine (UE) development skills to join its Toronto-based R&D team.
As a member of the SideFX Research and Development group, you will be working with some of the brightest minds in the CG industry in developing our new Houdini Engine plugin for UE. Houdini Engine is used extensively in games pipelines today to create large open worlds, FX, and much more.
Our R&D team has received many prestigious industry awards, including four Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences, an Academy Award of Merit (Oscar®), a Technology and Engineering Emmy® Award from NATAS, and four back-to-back Editor's Choice Innovation Awards from CG World Magazine. Movies using our toolset have received the Oscar® for Best Visual Effects every year in the past two decades.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Designing, developing and optimizing features of the Company’s UE plugin for Houdini using the C++
programming language (and other languages as required, such as C#, Python and VEX).
- Ensuring a high level of quality and performance in the developed code architecture and features.
- Debugging and fixing product deficiencies (bugs).
- Supporting multiple hardware platforms.
- Working on special Houdini and UE projects and other strategic and technical opportunities as may be
assigned.
- Maintaining up to date knowledge on techniques and current practices in the area of software development, computer science, computer graphics, visual effects and games.
- Assisting, as required, in product support or product sales and marketing activities as beneficial to the
interest of the company.
- Ensuring a high level of cooperation and collaboration with peers and managers.
Other duties as assigned.
What you need to be successful
- Solid working knowledge and development experience with UE.
- Good knowledge of games pipelines and workflows.
- Computer Science degree or equivalent industry experience, with a record of academic and professional
excellence.
- Strong knowledge of C++ programming.
- Excellent problem-solving skills.
- Ability to learn independently, think fast, and use solid judgement.
- Ability to draw from varied technologies and innovate at a fast rate.
- Ability to work well independently and in a nimble team environment.
- Excellent verbal and written communication.
Please note that only candidates with solid UE and C++ experience will be considered for this role.
Bonus Skills
- Tool development experience in the game industry.
- Familiarity with Houdini or related software.
- Experience with remote computing, network protocols and API’s.
- Relevant contribution to large scale software architecture and development.
- Multi-threaded, multi-platform development and optimization.
- User interface design (workflow, look, and feel).
- Proficient in Python/HOM.
Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor. Locations other than Toronto will be considered within our company’s possibilities.
Visit https://www.sidefx.com/careers/ for a full list of our current job openings.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
Maybe you’re already part of the film industry and just want a new and exciting challenge?
WE WANT YOU!
Both our Sydney and Vancouver studios are expanding their Pipeline Technical Director teams across several disciplines including Animation & Layout, Assets, Lighting and Imaging. This is in response to exciting company-wide growth and an increased demand for great content.
In each discipline you will be tasked with working closely with your team of artists to create unique tools that allow them to work on ground-breaking animated feature films effectively and efficiently. You will also be trusted with supporting our Artist’s technical needs such as troubleshooting their DCCs or fixing bugs within our USD pipeline to ensure assets move freely to the next department.
With diversity being one of Animal Logic’s core values, we’re not only searching for people who have worked as a Pipeline TD previously. These roles are also suited to:
- Artists looking to explore their technical curiosities
- Software Engineers, Game Developers or Web Developers wanting to explore the right side of their brain
- Or any TAs, Associate Engineers or Python gurus looking for a great career move
What you bring:
- A degree in Animation, Film, Computer Science, Design, Engineering or similar so you have an academic understanding of the fundamentals
- Proficiency scripting in Python, PyQT or other GUI tools
- Strong communication, time management and problem-solving skills
- Knowledge of DCCs such as Maya, Houdini, Katana, Nuke, Mari or similar
- The following would be considered a bonus:
- Understanding of a USD Pipeline
- Knowledge of an Animated pipeline and all its departments
- Previous experience working with proprietary software
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio.
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to a USD pipeline
- A dedicated Learning and Development and Artist Management team focused on your personal career growth
- Paid ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
This is truly an exciting time to be joining the Animal Logic team so don’t miss your chance! Apply today via the link below. And don’t forget to share your GitHub – we love seeing the incredible work you’ve done!
As a Systems Engineer you will be involved in all areas of the IT Infrastructure operational activities (Linux/Windows server environments, security, virtualization, network, storage etc), and take actions to ensure maximum performance, availability and reliability of the supported platform/technology.
The successful candidate for this role will be able to use their initiative, previous experience and troubleshooting skills to proactively problem solve and to assist other engineers in the support, maintenance, design and implementation in all areas of Animal Logic’s core infrastructure.
What you’ll get to do:
- Implement a wide variety of projects and supporting software and hardware platforms including but not limited to:
- RedHat/CentOS Linux and Microsoft Windows for desktop and server
- O365
- VMWare vSphere and Horizon
- AWS and Azure environments
- Veeam
- Dell, Brocade and Cloud Networking
- Work both autonomously and collaboratively as an active team member for successful IT Projects delivery and Infrastructure management
- Share knowledge and provide best practices
- Encourage collaboration and communicate well with peers
- Work with various stakeholders and clients to come up with efficient and effective suggestions/solutions
What you bring:
- Demonstrated experience with Linux and Windows servers, Active Directory, Virtualization and infrastructure automation
- Ability to design, code, test and enhance scripts for automation and management of architecture services (e.g. Python, Shell, Powershell, Ansible, Terraform)
- Strong analytical and troubleshooting skills
- Good interpersonal, communication and learning skills
- The following would be considered a bonus:
- Experience managing Linux Desktop environments
- Working experience with Linux and Windows Configuration Management
- Experience with Metrics, Monitoring and Alerting
- Working knowledge with Cloud, Network, NAS Storage, Security
- Ability to provide direction to others in analysing and solving system and process issues and problems
- Bachelor’s degree in information science or a related field
What we offer you:
- The opportunity to join a growing, independently owned and operated, award winning studio
- A chance to contribute to the success of ground-breaking animated feature films
- A dedicated Learning and Development team focused on your personal career growth
- Flexible work arrangements, with work from home options
- A world-renowned working environment packed with social clubs, activities and events
- Paid ‘Volunteer’ days to support those causes close to your heart!
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you’ve been waiting for, then we want to hear from you. Submit your application to the link below!
This position has potential for growth in to a technical leadership role.
What you’ll do:
- Develop core tools, plugins, nodes and applications used by Animation and Rigging, mostly in Autodesk Maya
- Work alongside some of the best artists and developers in the world and have an opportunity to make significant and varied contributions to a modern and unique Character Animation Pipeline
- Advance a modern and dynamic toolset that is proven on high-end productions, making a significant contribution to our large roster of upcoming feature animation projects
What you bring:
- At least 5 years proven experience working directly on, and in close collaboration with users of, rigging and animation tools
- Knowledge of high end DCC applications and its API (Maya or Houdini)
- Advanced C++ knowledge including performance optimisation
- Experience in either realtime rendering, GPU development or advanced deformation techniques
- Deep understanding of mathematical fundamentals (linear algebra, graph theory, etc.)
- A degree in Mathematics, Physics, Engineering or Computer Science, or demonstrable equivalent experience applicable to mathematical and engineering tasks
- Ability to work as part of a team and flexibility to work alternatively to both strict specifications and more open and creative challenges
- A passion for regularly working with end-user clients and production staff
The following would be considered a bonus:
- Knowledge and experience of current rigging, animation and deformation techniques and algorithms
- UI/UX design and development experience
- Proficiency as a Python Developer
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio!
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to working within a USD pipeline
- A dedicated Learning and Development team focused on your personal career growth
- Flexible work arrangements, with work from home options
- A generous leave policy including paid annual leave, sick days, as well as ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you’ve been waiting for, then we want to hear from you!
What you'll get to do:
- Understand the overall brief and goals of a project and communicates this clearly to each member of the team
- Lead a team under guidance from Surfacing Supervisor and production team; mentor less experienced digital artists
- Prioritize and break down a project into organized parts; delegate work responsibly to ensure successful completion of shots across team members of all skill levels
- Works closely with the Production Designer/Art Director to ensure that development of the “look” of the film is consistent and of high quality
- Pro-actively monitor artists’ task progression, evaluate and debug technical issues and/or escalate to the Supervisors and/or Asset TDs
- Create photo-realistic textures, either hand painted or procedural, at a level of detail necessary for production assets
- Create photo-realistic (physically plausible) shading
- Create procedural grooms as required for the project
- Take direction from the Surfacing Supervisor, and present solutions or questions to creative or technical issues
- Participate in reviews as required; be willing to show and discuss work in progress
- Encourage and support development of respect, integrity and trust in team members
- Drive team reviews and offer creative/technical feedback on reviewed shots
- Support open communication between your departments
- Ensure conflict is identified early and work with Artist Management to put constructive solutions in place to resolve/diffuse
- Communicate production information to both the artists group and Production Management
- Participate in brainstorming and problem solving to create and maintain production pipeline(s) and support AL’s overall technical goals as required
- Document new techniques and distributes updates
- Work with the Surfacing Supervisor and the production team to prepare bids and pitches as required
- Participate in the recruiting and interview process for new employees as required
- Assist Production Management in preparation of final show reports as required
What you bring:
- 7+ years’ experience in feature animation, VFX, and/or animated television with a focus in Surfacing
- Proven leadership experience within feature animation or VFX
- Proficiency demonstrated through past project work and/or reel/portfolio; proven ability in surfacing and shading
- Excellent attention to detail
- Production experience with node-based procedural shading
-Production experience with node-based procedural grooming, hair/fur or instancing tools – preferably in Houdini
- Extensive production experience in Maya and Mari
- Experience in a modern raytracing package, and thorough understanding of physically based shading
-Thorough knowledge of colour space and linear workflow
- Understanding of principles of lighting and modelling
- A passion for making beautiful looking photo-realistic hard surface cg objects by combining strong visual and technical skills
- Excellence in problem solving and balancing quick turnaround with long term quality
- Strong communication skills and the ability to efficiently organise and prioritise work across multiple areas
- Ability to work solo as well as collaboratively within a team environment
- Ability to take direction and feedback and apply this to assets or shots
- Thorough understanding of USD in production is a bonus
- Ability and interest in pipeline troubleshooting is a bonus
- Experience with Nuke, Houdini, and scripting in Python are bonuses
- Sculpting experience – preferably with Mudbox is a bonus
- Completed education in a relevant field is a bonus
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio.
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to a USD pipeline
- A dedicated Learning and Development and Artist Management team focused on your personal career growth
- Paid ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you've been waiting for, then we want to hear from you!
OUR GAMES: We have published over 30 VR tiles since 2013 on every major platform and in every major global market. Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development.
OUR VALUES: Archiact’s core values are focused on innovation, diversity & inclusion, kindness & respect, creative integrity, open communication, and the strong belief that VR game experiences offer unique opportunities for human connection, discovery, well-being, and joy. At Archiact, equity, diversity, and inclusivity is developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience. We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive.
ROLE OVERVIEW: We are looking for a Game Producer who will champion production of a VR game on the SONY PS VR2 platform. This is a permanent position. We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely.
ABOUT YOU: You are comfortable working in a close-knit and collaborative team with a wide range of skill sets and personalities. You enjoy the creative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to bringing new ideas to the table to assist in raising the quality bar of the end product.
RESPONSIBILITIES
- Own end-to-end production of a development project to bring a VR game to PSVR2.
- Define and build detailed project plans including requirements, timelines, roadmaps and budgets to guide team results.
- Work with the Project Manager to manage all milestones and deliverables ensuring timely and high quality delivery.
- Coordinate and collaborate with artists, engineers, designers, and QA to bring assigned tasks or features to completion.
- Lead and communicate overall project status, budget and risks throughout the course of project delivery.
- Collaborate on all aspects of project staffing based on project needs to ensure successful delivery.
- Partner with a technical and creative leadership team to ensure project vision, deliverables and goals are met.
- Establish and maintain the team’s scope and capacity on a daily basis.
REQUIREMENTS:
MUST HAVE:
- 3 years of experience in game development working in a production management capacity.
- Shipped at least 1 game title with end-to-end production experience.
- Experience with Confluence, Jira, Google Suite, Slack.
- Experience with Agile and Scrum methodologies.
- Excellent written and oral communication skills.
- Excellent organization and problem-solving skills.
- A self-starter with a strong work ethic.
- A team-player attitude with the ability to collaborate effectively with various stakeholders to meet deadlines in a fast-paced environment.
NICE TO HAVE:
- An understanding of VR features and technologies.
- Experience with Unreal Engine and Plastic.
- Experience porting a game project across platforms.
- Experience with Sony Certification process.
- Experience partnering with and managing outside vendors.
BENEFITS & PERKS - WHAT’S IN IT FOR YOU?
- A competitive base salary.
- Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment).
- Annual Health & Wellness allowance.
- Generous annual vacation time and sick days.
- Paid studio closure for the Winter Holidays.
- We offer the choice of fully remote, in-studio, or a hybrid work arrangement for Vancouver employees. Team members in other provinces are welcomed on a remote working basis.
- Relocation assistance for candidates outside of BC, Canada.
- An opportunity to work on a high-profile IP.
- The chance to be part of an experienced, high-achieving and fun team.
- An inclusive and diverse team and atmosphere.
- The opportunity to help pave the way for the future of VR gaming.
Java Full Stack Software Engineers work in our Production Engineering team. We develop, maintain and improve the software systems that run all parts of our business, front-end and back, including digital asset management, production tracking, task scheduling for rendering and distributed data synchronisation.
Our creative environment welcomes software engineers who are inventive, communicative and enjoy being part of a team. We hope you have a genuine interest in the whole process of film making, but you do not need to have a background in this industry.
What you’ll get to do:
- Work as part of a small international team focused on improving the experience of making animated movies
- Collaborate closely with engineers, artists and filmmakers across our studios
- Collaborate with technical partners to evolve our systems to take advantage of bleeding edge technology
- Gather requirements, design and develop new features for artistic and management workflows
- Test, maintain and release large scale, distributed applications
- Automate, monitor and troubleshoot production systems and resolve operational issues
- Communicate status, resolution with clients of varying technical expertise
What you bring:
- Bachelor Degree in Computer Science or related field
- 3+ years' of commercial Java software development experience
- Demonstrated experience with relational databases (Postgres, MySql, etc)
- Demonstrated experience working with internal or external clients
- Significant contributions to robust and scalable software systems
- Strong communication and interpersonal skills
- Good understanding of data modeling and multi-tier software architecture
- Good planning and estimating abilities
The following would be considered a bonus:
- Experience developing for High Performance Computing systems (e.g. Task Scheduling, Multi-Threading, Slurm)
- Experience with Messaging systems (e.g. Kafka, ActiveMQ)
- Experience using In-Memory Data Grids and indexing (e.g. Apache Ignite, Lucene, ElasticSearch)
- An understanding of UX process and principles
- Familiarity with CI/CD (e.g. Jenkins, Sonarcube, Artifactory, CloudFormation)
- Familiarity with reactive streams programming (e.g. WebFlux)
What you’ll need to include in your application:
- Your resume/CV
- Links to relevant websites that might demonstrate your work either as code or as a visual example of the results of your code
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio!
- Conveniently located in Yaletown near the heart of downtown Vancouver
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to working within a USD pipeline
- A dedicated Learning and Development team focused on your personal career growth
- Flexible work arrangements, with hybrid work options
- A generous leave policy including paid annual leave, sick days, as well as ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you’ve been waiting for, then we want to hear from you!
Please note that this position requires you to work from our facility in Vancouver. This is not a remote opportunity.
We’re looking for a Character FX Supervisor to join Animal Logic’s Vancouver team! The Character FX Supervisor is a Houdini specialist, with extensive production experience, that can develop and test tools for character FX pipelines, and lead a team to meet the creative vision for our characters.
What you’ll get to do:
- Work closely with the Art Director, Production Designer, and Animation and FX Department Supervisors to assess technical implications of creative briefs
- Clearly understand the creative requirements of a sequence and develop or lead the development of technical solutions that will enable these requirements to be met
- Offer constant technical leadership to all members of the Character FX team
- Assist with the development of prototypes/examples that clearly demonstrate the creative requirements of the production then assist in the development and dissemination of workflows based on these examples
- Attend all Character FX and animation reviews to offer feedback and technical solutions to problems
- Contribute technical feedback in reviews and to artists directly as required
- Mentor and advise Character FX artists and leads in technical aspects of their role
- Work with the Character FX leads to develop a common approach to character requirements including both tools and procedures
- Clearly articulate character FX requirements to technical departments to enable them to develop tools to support the agreed approach
- Identify areas of inefficiency within the groups’ workflow and implement solutions to rectify
- Identify and contribute to group and department pipeline updates
- Supervise Software TD’s to build tools that speed up the group's workflow
- Review assets leaving the group and give detailed, specific, feedback to Artists/TD’s where assets are not creatively ready for distribution
- Working with Production to prioritise task and flag any issues in potentially going over schedule
What you bring:
- At least 5 or more years CG production experience in a Lead or Supervisor capacity
- Expert level of understanding of Houdini
- Experience with cloth, fur and feather tools
- Strong scripting and/or programming experience
- Muscle and skin simulation experience a plus
- Proven ability in high end FX & character FX work
- Excellence in problem solving and balancing quick turnaround with long term quality
- Must be able to work with and manage a wide range of personality types within a team
- Must possess strong communication skills and be able to efficiently organise and prioritise the work of a team across multiple both technically and creatively
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio.
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to a USD pipeline
- A dedicated Learning and Development and Artist Management team focused on your personal career growth
- Paid ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you’ve been waiting for, then we want to hear from you!
Animal Logic– the animation studio that brought you Happy Feet, Peter Rabbit, and the Lego Movies - is looking to expand its talented team of supervising TDs. A Supervising TD is responsible for the design, implementation, support, and evolution of the Animal Logic pipeline across multiple production departments. This exciting senior role, requires collaboration across a wide variety of departments, and offers a unique opportunity for the successful candidate to dive deeply into industry leading pipeline technology (USD). Supervising TD’s also work closely with a dedicated operations team to manage a global team of TDs across multiple projects. This is a unique opportunity for an experienced candidate to join our team in a senior position, contributing to the culture of the Production Technology team and the ongoing development of the Animal Logic pipeline.
What you’ll get to do:
Creative and Technical
- Take responsibility for, and become an expert in, a particular section of the global production pipeline.
- Champion its ongoing feature development and optimization.
- Develop innovative technical solutions to the challenges of producing animation on a large scale.
- Understand the creative needs of various productions, translate these into development initiatives and new features for tools, workflows, and the pipeline as a whole.
- Collaborate with RnD, and other Supervising TDs to establish and maintain high technical standards & procedures within the Production Technology team.
Strategy and Planning
- Participate in the scoping and estimation of show based development initiatives.
- Collaborate with other Supervising TDs and RnD to establish and drive longer term facility development roadmaps.
-Participate in longer term strategic planning for in-house and 3rd party tool uptake/development.
- Work closely with senior Animal Logic Technical leadership to maintain momentum toward facility goals and vision.
- Work closely with PMO team, to establish schedules and milestones for planned development.
- Maintain consistent planning and development rituals/processes within the department.
- Participate in public presentations & demonstrations of planned or implemented technology.
- Collaborate with the Operations team to develop, implement and improve operational and resource management strategies to achieve the department’s goals.
People and Team
- Work closely with Operations to supervise, mentor and develop a global team of TDs, including career development, performance management and planning for hiring and onboarding new team members.
- Work collaboratively with senior technical leadership across the whole facility including CG Supervisors,
- Engineering Managers, and other Supervising TDs.
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio.
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to a USD pipeline
- A dedicated Learning and Development and Artist Management team focused on your personal career growth
- Paid ‘Volunteer’ days to support those causes close to your heart!
-A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you’ve been waiting for, then we want to hear from you!
We are looking for a Modelling Lead to be part of an exciting, animated feature film! The Modelling Lead is responsible for leading a team of Modelling artists whilst working closely with the Modelling Supervisor to realize their vision ensuring the standard and quality of work produces is consistently high.
What you’ll get to do:
- Provide leadership and work with production and Artist Management to develop the skills and abilities of all digital artists in their team
- Drive team reviews and offer creative/technical feedback on reviewed shots
- Participate in brainstorming and problem solving to create and maintain production pipeline(s) and support AL’s overall technical goals as required
- Work with the Modelling Supervisor and the production team to prepare bids and pitches as required
- Ensure conflict is identified early and work with Artist Management to put constructive solutions in place to resolve/diffuse
- Create synergies between different work groups to promote efficiency and optimization and to generate innovative ideas and approaches to ‘how we do things’.
- Interpret 2D designs and translate them into 3D space by utilizing softwares such as Maya, UV Layout, Z- Brush, all while maintaining the original artistic intent
- Produce highly optimized meshes that can be rendered and displayed efficiently for downstream departments such as Rigging, Layout and Lighting
- Ensure a high level of communication is maintained with the Modelling Supervisor and production management particularly where situations arise that may compromise the quality or scheduled delivery of material. This may include overseeing and reporting on particular aspects of a project and identifying and implementing solutions as problems arise
What you bring:
- 7+ years’ Modelling experience in feature animation, VFX and/or animated television
- Proven leadership experience within feature animation or VFX
- Proficiency demonstrated through past project work and/or reel/portfolio.
- Solid understanding of the topological requirements of subdivision surface for both static and deforming models
- Proficiency in both hard surface and organic, environments, props, creatures
- Proven technical and visual skills with an understanding of art and design within animation environment.
- Deep understanding of digital production and overall pipeline methodology
- Proven technical and visual skills with an understanding of art and design within animation environment.
- Ability to lead, coach, and guide a team and provide constructive feedback
- Proven ability to work collaboratively within a team environment and build relationships across departments
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio.
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to a USD pipeline
- A dedicated Learning and Development and Artist Management team focused on your personal career growth
- Paid ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you've been waiting for, then we want to hear from you!
What you’ll get to do:
- Provide leadership and help to mentor TDs within your team
- Take ownership of production development projects, prioritise and delegate work and see the projects through to completion
- Work closely with award winning R&D and TD teams to ensure smooth running of the production departments you support
- Work on the latest open-source industry standard software such as USD and OTIO with the opportunity to contribute back to the communities
- Participate in the recruiting and interview process for new employees as required
- Work closely with the CG Supervisor and Production Mangers to ensure artists are able to hit the creative needs of the production
- Maintain and contribute to a fully automated documentation process to ensure clients have the latest information
What you bring:
- 5+ years’ TD experience on feature films, TV and/or similar fields
- Proven leadership experience within VFX or similar industry
- Experience using and troubleshooting in Maya (or other similar software)
- An understanding of USD and its general concepts
- Solid knowledge in Python and PyQt or other GUI toolkit
- Strong communication skills. Ability to communicate ideas and technologies in clear and concise ways
- Good listening skills. Be able to listen to the requirements and requests from clients and managers
- Time management. Self-motivated and able to prioritise multiple requests and deadlines. Ability to accurately estimate time allowances for projects
- Passionate about delivering high quality work, following through, and ensuring clients and managers are completely satisfied with the outcome
- Excellent problem solving. Being able to work through, debug and resolve problems in a fast-paced environment
The following would be considered a bonus:
- An understanding of traditional animation and layout techniques
- Experience with Houdini, Nuke, AVID
- Experience using Shotgrid in a large-scale production environment
- Knowledge of concepts like data flow, data dependencies, Meta data, publishing and retrieval
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio!
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to working within a USD pipeline
- A dedicated Learning and Development and Artist Management team focused on your personal career growth
- Hybrid work environment
- A generous leave policy including paid annual leave, sick days, as well as ‘Volunteer’ days to support those causes close to your heart!
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including breakfast, free use of barista coffee machines and snacks galore!
If this sounds like the opportunity you’ve been waiting for, then we want to hear from you!
Archiact Interactive is a Vancouver-based Virtual Reality (VR) Game Studio that develops new and unique ways for people to play games and interact with each other. We partner with IP holders, large publishers, and tech brands to create and deliver immersive, high-end game experiences across multiple platforms with a special focus on building new tools for cutting-edge emerging technology. We are a hybrid Vancouver-based studio with employees working remotely from all over Canada. We are a hybrid studio with employees all across Canada, reporting into our headquarters in Vancouver, BC. We have a new studio incorporated in Toronto, Ontario. Our Ontario studio is 100% remote at this time, with plans to open a new office in the future.
OUR GAMES:
We have published over 30 VR tiles since 2013 on every major platform and in every major global market. Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR, and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development.
OUR VALUES:
Archiact’s core values are focused on innovation, diversity & inclusion, kindness & respect, creative integrity, open communication, and the strong belief that VR game experiences offer unique opportunities for human connection, discovery, well-being, and joy. At Archiact, equity, diversity, and inclusivity is developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience. We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive.
ROLE OVERVIEW:
We are looking for a passionate VFX Artist who enjoys working on an agile and fast paced team that is bringing high quality VR projects to life. The VFX Artist reports to the Lead Technical Artist and collaborates with the Art Director to establish and maintain the VFX art direction. We are a hybrid Vancouver-based studio so are happy to consider candidates from all over Canada to work remotely. We also offer relocation assistance to candidates who wish to move to BC, Canada.
ABOUT YOU:
You are comfortable working in a close-knit and collaborative team with a wide range of skill sets and personalities. You enjoy the creative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to bringing new ideas to the table to assist in raising the quality bar of the end product.
RESPONSIBILITIES:
- Collaborate with 3D Artists and the Art Director to establish and maintain the VFX art direction.
- Work with Team Leads across disciplines to enhance gameplay, environments, UX/UI, and memorable cinematic moments.
- Optimize VFX in a range of styles for in game and in engine use, stylized VFX using traditional animation techniques and pre-rendered simulation capture.
- Create in-engine materials and shaders with the assistance of the Technical Art department, and Render Engineers .
- Organize and maintain the VFX assets while adhering to and improving the VFX Pipeline.
REQUIREMENTS:
- Excellent art skills.
- Excellent written and oral communication skills.
- Excellent problem-solving skills.
- Previously shipped a PC, Mobile, or Console game.
- Advanced knowledge of real-time particle systems, shaders, materials, and texturing.
- Proficient with creating and modifying textures in Photoshop.
- Experience creating games on multiple platforms (PC, Mobile, or Console).
- Experience using Unreal Engine.
- A passion for making and playing great video games (+1 for VR).
- Strong communication skills, highly creative, and self-motivated.
- A self-starter with a strong work ethic.
- A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.
NICE TO HAVE:
- Experience working with VR hardware.
BENEFITS & PERKS - WHAT’S IN IT FOR YOU?:
- A competitive base salary.
- Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment).
- Annual Health & Wellness allowance.
- Generous annual vacation time and sick days.
- Paid studio closure for the Winter Holidays.
- We offer the choice of fully remote, in-studio, or a hybrid work arrangement for Vancouver employees. Team members in other provinces are welcomed on a remote working basis.
- Relocation assistance for candidates outside of BC, Canada.
- An opportunity to work on a high-profile IP.
- The chance to be part of an experienced, high-achieving and fun team.
- An inclusive and diverse team and atmosphere.
- The opportunity to help pave the way for the future of VR gaming.
OUR GAMES: We have published over 30 VR tiles since 2013 on every major platform and in every major global market. Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development.
OUR VALUES: Archiact’s core values are focused on innovation, diversity & inclusion, kindness & respect, creative integrity, open communication, and the strong belief that VR game experiences offer unique opportunities for human connection, discovery, well-being, and joy. At Archiact, equity, diversity, and inclusivity is developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience. We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive.
ROLE OVERVIEW: We are looking for a passionate Lead Technical Designer who enjoys working on an agile and fast paced team that is bringing high quality VR projects to life. We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely. We also offer relocation assistance to candidates from outside of BC, Canada.
ABOUT YOU: You are comfortable working in a close-knit and collaborative team with a wide range of skill sets and personalities. You enjoy the creative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to bringing new ideas to the table to assist in raising the quality bar of the end product.
RESPONSIBILITIES
- Reporting to the Creative Director, you will work with the design team to guide and create gameplay content.
- Oversee the technical design process.
- Assisting and providing guidance to the other technical designers.
- Provide training on the technical side of design.
- Provide guidance and mentorship to direct reports.
- Build Tools and Pipelines according to the Design Team requirements.
- Aid in assembling and tuning content.
- Participate and guide designs, including objective and narrative ideas.
- Troubleshoot gameplay and architecture issues which might impact content creation and integration, and develop workflows to compensate for such limitations.
REQUIREMENTS:
MUST HAVE:
- Have shipped at least one title in a Senior or Lead role.
- Demonstrable knowledge of one or more scripting or visual scripting languages.
- Excellent written and oral communication skills.
- Excellent problem-solving skills.
- A self-starter with a strong work ethic.
- A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.
NICE TO HAVE:
- Strong understanding of optimization techniques, particularly in code and visual scripting.
Experience working with VR hardware.
BENEFITS & PERKS - WHAT’S IN IT FOR YOU?
- A competitive base salary.
- Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment).
- Annual Health & Wellness allowance.
- Paid studio closure for the Winter Holidays.
- Paid vacation time and sick days.
- We offer the choice of fully remote, in-studio, or a hybrid work arrangement for Vancouver employees. Team members in other provinces are welcomed on a remote working basis.
- Relocation assistance for candidates outside of Canada.
- An opportunity to work on a high-profile IP.
- The chance to be part of an experienced, high-achieving and fun team.
- An international and diverse atmosphere.
- The opportunity to help pave the way for the future of VR gaming.
What you’ll get to do:
- Provide leadership and mentorship to develop the skills and abilities of Asset TDs in your team
- Understand the overall brief and goals of a project, delegating work and communicating this clearly to your team
- Work with the CG Supervisor and the production team to prepare bids and pitches as required
- Maintain a clean common facility pipeline across multiple shows at the same time, participating in problem solving to support AL’s overall technical goals as required
- Create and update technical documentation for Asset processes. Documenting new techniques and distributing updates to peers, crew and Production Management
- Participate in the recruiting and interview process for new employees as required
- Ensure any team issues are identified early and work with Production Technology Operations Manager to put constructive solutions in place to resolve/diffuse
- Assist the Asset artist teams with day-to-day issues and escalating through the right channels when necessary
- Provide solutions to visual problems through existing tools or by leading development of new tools, ensuring that tools and procedures support the creative process
- Take responsibility for the optimisation of the department workflow
-Test and validate new releases of pipeline tools both interactive (Maya/Proprietary Software) and automated (Farm) within these
- Production tool and Farm environments
- Liaise with R&D to ensure compliance with internal best practices
- Create and update technical documentation for Asset processes
What you bring:
- Extensive Pipeline TD experience in a professional CG Production environment
- Proven leadership ability, with previous success in mentoring a technical team
- Solid understanding of Modelling, Rigging, and/or Surfacing techniques and flow the of assets across crafts
- Advanced knowledge of and experience using and troubleshooting in Maya and/or Houdini
- Solid knowledge in Python; C++/VEX is a bonus
- Experience in Mari, Substance, Nuke is considered a bonus
- An understanding of USD and its general concepts is a bonus
- The ability to code review and troubleshoot problems as they arise
- Excellent interpersonal skills, with demonstrated ability to collaborate across multiple departments and build relationships
What we offer you:
- The opportunity to join a growing, independently owned and operated, award-winning studio!
- A chance to contribute to the success of ground-breaking animated feature films
- Exposure to working within a USD pipeline
- A dedicated Learning and Development team focused on your personal career growth
- A world-renowned working environment packed with social clubs, activities and events
- A variety of employee benefits including employee discounts, breakfast, free use of barista coffee machines and snacks galore!-
If this sounds like the opportunity you've been waiting for, then we want to hear from you!
OUR GAMES: We have published over 30 VR tiles since 2013 on every major platform and in every major global market. Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development.
OUR VALUES: Archiact’s core values are focused on innovation, diversity & inclusion, kindness & respect, creative integrity, open communication, and the strong belief that VR game experiences offer unique opportunities for human connection, discovery, well-being, and joy. At Archiact, equity, diversity, and inclusivity is developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience. We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive.
ROLE OVERVIEW: We are looking for a passionate Senior Technical Designer who enjoys working on an agile and fast paced team that is bringing high quality VR projects to life. We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely. We also offer relocation assistance to candidates from outside of BC, Canada.
ABOUT YOU: You are comfortable working in a close-knit and collaborative team with a wide range of skill sets and personalities. You enjoy the creative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to bringing new ideas to the table to assist in raising the quality bar of the end product.
RESPONSIBILITIES:
- Reporting to the Creative Director, you will work with the design team to guide and create gameplay content.
- Oversee the technical design process.
- Assisting and providing guidance to the other technical designers.
- Provide training on the technical side of design.
- Build Tools and Pipelines according to the Design Team requirements.
- Aid in assembling and tuning content.
- Participate and guide designs, including objective and narrative ideas.
- Troubleshoot gameplay and architecture issues which might impact content creation and integration, and develop workflows to compensate for such limitations.
REQUIREMENTS:
MUST HAVE:
- Have shipped at least one title in a Senior role.
- Demonstrable knowledge of one or more scripting or visual scripting languages.
- Excellent written and oral communication skills.
- Excellent problem-solving skills.
- A self-starter with a strong work ethic.
- A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.
NICE TO HAVE:
- Strong understanding of optimization techniques, particularly in code and visual scripting.
Experience working with VR hardware.
BENEFITS & PERKS - WHAT’S IN IT FOR YOU?
- A competitive base salary.
- Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment).
- Annual Health & Wellness allowance.
- Paid studio closure for the Winter Holidays.
- Paid vacation time and sick days.
- We offer the choice of fully remote, in-studio, or a hybrid work arrangement for Vancouver employees. Team members in other provinces are welcomed on a remote working basis.
- Relocation assistance for candidates outside of Canada.
- An opportunity to work on a high-profile IP.
- The chance to be part of an experienced, high-achieving and fun team.
- An international and diverse atmosphere.
- The opportunity to help pave the way for the future of VR gaming.
______
WHAT YOU WILL DO:
-Aid in designing and implementing all technical aspects and workflow of the production including modeling, shading, animation, lighting, and FX.
-Work closely with the clients to receive the brief and discuss Atomic’s capabilities both technically and creatively.
-Work with facility and show leadership to define the creative and technical approach for the project and oversee it through the pipeline.
-Assist with portraying the Director's creative vision to the team through building consensus between Technology, Artists, and Production.
-Work with the Production Team to manage the day to day running of the team and evaluate artist schedules ensuring they are realistic and achievable enabling them to achieve their quotas and milestones.
-Work with the show Technical Directors and pipeline support in solving day-to-day issues, and proactively eliminate potential problems in pipeline tools before they impact the production.
-Offer support, mentoring, and guidance to the Technical Team Leads.
-Assess and recommend appropriate external shaders/plugins/scripts.
-Attend daily production and department meetings.
WHAT WE ARE LOOKING FOR:
-Degree in fine arts, computer science or equivalent experience required.
-5+ years of animation production experience, with proven ability to supervise and lead a large group.
-Strong working knowledge of 3D software packages and pipelines including Maya, Katana, Houdini, Nuke.
-Highly motivated with the ability to work under pressure.
-Able to communicate creative and technical thoughts and ideas.
-Proven team leadership abilities, strong motivational skills and willingness to share knowledge and provide feedback to team members on work under development and mentor lesser experienced team members.
-Knowledge of various ray-based rendering engines, such as Renderman and Arnold, is an asset.
-Ability to write/understand code and assist in tool/pipeline R&D development is an asset.
-Experience using Shotgun for production tracking, submitting and publishing is an asset.
-Currently legally eligible and able to work in Canada.
-BC residents are preferred for this role however, this role is open to candidates regardless of location.
START DATE: ASAP
OUR GAMES: We have published over 30 VR tiles since 2013 on every major platform and in every major global market. Recent titles include DOOM 3: VR Edition (on PSVR), FREEDIVER: Triton Down (on PC, PSVR and Oculus Quest), and MARVEL: Dimension of Heroes (a smartphone-powered Superhero experience built for Lenovo Mirage AR). We are currently in the early stages of several new and highly innovative projects with prominent industry partners and are searching for the best and the brightest to help us transform the world of VR game development.
OUR VALUES: At Archiact, diversity is developed and directed by our employees. Inclusion is the way we show our commitment to this core value. Diversity in all areas of our workforce helps us build innovative and immersive experiences that are accessible to everyone. From our community to our games, we are committed to respecting the rights and self-determination of all people. Our goal is simple: we seek to build a diverse team, and to nurture a safe, inclusive work environment where our teammates, especially those who are marginalized, can thrive. At Archiact, equity, diversity, and inclusivity is more than a statement, it is a core value which we continually strive to uphold through our words and our actions. We do not see that commitment as a milestone to be passed, but as a constant, ever-evolving process to be actively pursued, reviewed, and improved upon
ROLE OVERVIEW: We are looking for a Senior Unreal Engineer who enjoys working on an agile and fast paced team that is bringing high quality VR/AR projects to life. This is a permanent fulltime position. We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely. We also offer relocation assistance to candidates outside of BC, Canada.
ABOUT YOU: You are comfortable working in a close-knit and collaborative team with a wide range of skill sets and personalities. You enjoy the creative iterative problem-solving process required to bring original concepts and high-profile IPs to life in an immersive experience. You thrive in teams and are open to taking on new challenges to assist in raising the quality bar of the end product.
RESPONSIBILITIES:
- Contribute well-structured high-quality code, game enhancements, and features.
- Design and document full vertical slices of the game.
- Collaborate continuously with a team (artists, game designers, and producers) throughout the project life-cycle to deliver high quality games through iteratively building solutions.
- Assist in guiding and mentoring a team of bright engineers to improve the whole technical team and process through inclusive leadership.
- Develop frameworks and libraries that can be used across different VR games.
- Handle and problem solve issues related to various gaming platforms (PC, console, etc.) to ensure the game is fully functional on the desired operating system.
- Support optimization of systems and deal with issues such as bug fixes and systems crashes.
- Work closely with designers to understand and refine design intentions through rapid iteration and prototyping.
- Be a go-to expert and take ownership for key areas of technology.
- Seek opportunities for learning new technologies and systems in order to leverage them in creative ways to be able to meet the Studio’s technical and business needs.
- Provide effort estimates to guide the evolving development plan through assessing project requirements.
- Spearhead the improvement of our engineering practices for better design, testing, and implementation.
REQUIREMENTS:
MUST HAVE:
- 3+ years of related professional industry experience.
- Must have shipped a commercial console or PC game.
- Experience working on at least one high quality title on Console or PC.
- Proficient in C++, Blueprints and Unreal Engine or Unity.
- Familiar with Agile and Scrum project management principles and practices
- Strong documentation and tools skills (JIRA, Perforce, Slack, Confluence).
- Working knowledge of algorithms, data structures, and software design patterns.
- Strong understanding of linear algebra and essential 3D mathematics.
- Experience working with cross-functional teams.
- Excellent written and oral communication skills.
- Excellent analytical and problem-solving skills.
- A self-starter with a strong work ethic.
- A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.
NICE TO HAVE:
- 1+ year(s) experience as a mentor to other software engineers.
- Experience shipping AAA games on multiple platforms.
- Experience working with VR.
- Diploma or Degree in Computer Science, Software Engineering or related technical discipline.
BENEFITS & PERKS - WHAT’S IN IT FOR YOU?:
- A competitive base salary.
- Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment).
- Annual Health & Wellness allowance.
- Paid studio closure for the Winter Holidays.
- We are a hybrid studio with employees all across Canada, reporting into our headquarters in Vancouver, BC. We have a new studio incorporated in Toronto, Ontario. Our Ontario studio is 100% remote at this time, with plans to open a new office in the future.
- Generous annual vacation time and sick days.
- Relocation assistance.
- An opportunity to work on a high-profile IP.
- The chance to be part of an experienced, high-achieving and fun team.
- An international and diverse atmosphere.
- The opportunity to help pave the way for the future of VR/AR gaming.
SkyBox Labs is looking for a talented Senior Gameplay Animator to join our team, either to work on Original IP or our latest co-development AAA partnership. By joining as a Senior on one of these projects, your creative input and skills will be highly valued and instrumental in the development of the game. We encourage real ownership within our teams, giving members the space to express and expand their own originality. If gameplay animation is your passion, and fresh ideas stoke your creativity, we encourage you to apply.
Create a library of high-quality animations using hand-keyed creations
- Work proactively and collaboratively to improve animation pipelines
- Use your deep-rooted knowledge of technical gameplay animation systems as needed
- Contribute to maintaining a supportive and creative work environment
- Problem-solve and plan out animation results for optimal gameplay output
- Provide feedback and mentor others on the overall animation look and feel of the project using previs techniques
Qualifications
- 4+ years experience working in games as a gameplay animator on AAA titles
- Solid understanding of animation fundamentals and creation/manipulation of both handkey and mocap data
- Experienced working on a variety of locomotion and attacks
- Strong experience using Maya and animation tools
- Proven proactive and organized work style, with emphasis on communication
Nice-to-haves:
- Experience working on genres such as third-person action/adventure or first or third-person shooters
- Experience as a lead, unofficial lead, or point-of-contact for a professional animation team
- Experience with early animation pipelines
Please note, only those who submit a gameplay animation reel highlighting their hand key animations will be considered for the role.
PLEASE APPLY VIA LINK ONLY: https://jobs.lever.co/skyboxlabs/dff93234-309b-4540-80f1-f6adf35eee69?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
With leading-edge technology and facilities as well as inspiring professors with outstanding professional and academic credentials, SCAD offers unparalleled opportunities for students seeking career preparation in interactive design and game development.
The ideal candidate is flexible and able to teach within the varying disciplines of interactive design or game design/development. The university seeks educators who will encourage innovation and process development while teaching, with practical concepts of the design profession as a constant element. The candidate should be proficient in industry software such as Adobe Photoshop, Maya, 3D Studio Max, Zbrush, Substance Designer/Painter, Unreal, or Unity, as well as have a background in game art direction and development pipelines or programming languages such as C++, Python, and Java.
The candidate should also have familiarity with 3D printing or technical art pipelines in level design, event scripting, particle effects, animation, and/or shaders. Professional-level visual art and design production experience is preferred, as is university-level teaching experience and online coursework development.
Named among the best small cities in the U.S. by Condé Nast Traveler and listed by MovieMaker magazine as one of the best small cities in which to live and work as a filmmaker, Savannah offers an inviting climate and a culturally rich downtown, providing a real-world workshop for the study of art and design. The university blends seamlessly into the Savannah landscape and provides students with a dynamically layered learning environment in which to thrive.
Requirements:
− Terminal degree or its equivalent in game design, computer art, or a related field
− Experience developing interactive media for professional clients and/or shipped video game titles for PC, major consoles, and mobile platforms
Minimum Qualifications:
- Terminal degree in the discipline or in a related field.
- Teaching experience at the collegiate level preferred.
- Experience in or knowledge of related professions.
- Academic and professional credentials to teach in a certain discipline.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
As a professor, you will guide students on best practices in the digital communication industry, including project pipeline and management through research and ideation; techniques for organizing, planning, and collaborating using both analog and digital resources; and aiding students as they find their creative niche. You will also instruct students on relevant applications such as Adobe Creative Suite, Microsoft Office 365, Google Suite, and other browser-based tools.
This is your chance to work with remarkable students and faculty in a vibrant and entrepreneurial workplace woven throughout the historic district of Savannah, Ga. — a walkable, bikeable coastal city named one of TIME magazine’s “World’s 100 Greatest Places of 2021.” Savannah’s inviting climate and a culturally rich downtown provide a living laboratory for the study of art and design and a richly layered learning environment in which students, faculty, and staff flourish.
Requirements
-Terminal degree (or equivalent) in advertising, broadcast or graphic design, illustration, motion graphics, photography, visual effects, or a related digital media/communication discipline
-Experience teaching at the university level
-Experience with 3D applications preferred
Minimum Qualifications:
- Terminal degree in the discipline or in a related field.
- Teaching experience at the collegiate level preferred.
- Experience in or knowledge of related professions.
- Academic and professional credentials to teach in a certain discipline.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
In this position, you will join other esteemed faculty to teach students how to weave and wield the power of story and visuals to compel and captivate audiences.
This is your chance to work with remarkable students and faculty in a vibrant and entrepreneurial workplace woven throughout the historic district of Savannah, Ga. — a walkable, bikeable coastal city named one of TIME magazine’s “World’s 100 Greatest Places of 2021.” Savannah’s inviting climate and a culturally rich downtown provide a living laboratory for the study of art and design and a richly layered learning environment in which students, faculty, and staff flourish.
Requirements
- M.F.A. or equivalent in sequential art or related discipline
- Five or more years of recognized, relevant industry experience
- Publication credits
- Proficiency with Adobe Creative Suite
- University-level teaching experience preferred
Minimum Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
- Terminal degree in related discipline.
- Teaching experience at the collegiate level preferred.
- Experience or knowledge of related industries.
- Ability to be credentialed through SACS guidelines or justified to teach.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Job Title: FX Artist
Wage Range: $22.00 - $43.27 / hourly
Location of Work: Vancouver, BC
Contact Information: recruiting@mainframe.ca
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At Mainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. We’re lucky enough to have the best team in the business. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. We’ve partnered with the biggest names in the business to create a huge library of content. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we’ve established ourselves as a creative force to be reckoned with.
WE WANT YOU (and your mad skills)!
We are looking for talented FX Artists to join our team! Under the leadership of the FX Department Supervisor and/or Leads, on a CG animated series, the FX Artist designs all non-character related animation and/or applies FX animation per the shot’s requirements.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Applies, completes and works on shots to be used by the FX department.
Interprets and implements notes and feedback from the Supervisor or Lead in a timely and qualitatively acceptable way.
Collaborates with Lighting and Compositing artists to test efficacy of the special effects, modifying the design/application as necessary.
Delivers assignments per project’s schedule.
Adheres to digital file management protocols.
Interacts respectfully and professionally with colleagues, staff members and clients.
Aligns and engages with the values of Mainframe: a culture of community, connectivity, creativity and collaboration.
Interacts respectfully with colleagues, staff members and clients.
Qualifications and Skills
Degree or diploma in fine arts or animation or equivalent experience is preferred.
2+ years of experience working in a professional environment within their discipline is preferred however not required.
Ability to hone in on crafting a variety of FX designs as necessitated by shot/sequences in a given project.
Strong artistic vision, sense of design and composition.
Intermediate understanding of 3D animation, texturing, modeling, lighting and compositing.
Proficiency in using Maya and/or Houdini for particle simulations, expressions, soft body, rigid body, fluids, Bifrost & cloth dynamics.
Experience with python, VEX, hscripting, melscripting is an asset.
Maintains up-to-date knowledge in the areas of rendering, lighting, shading and compositing.
Ability to communicate ideas clearly and concisely. Practices attentive and active listening. Shares information, methodologies and ideas with others. Incorporates feedback and direction received from the Director/Supervisor.
Solid work ethic and positive attitude. Ability to work under pressure. Self-motivated and pro-active. Consistently strives to expand knowledge base.
Efficient and detail oriented.
Makes decisions in a timely manner. Accepts accountability for own actions.
Encourages open communication between the team and other departments.
Ability to deliver FX assignments per agreed upon specs and schedule.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
SkyBox Labs is looking for an experienced Graphics Engineer to lead our Halo Graphics team! In this role, you will be responsible for overseeing the planning, design and implementation of graphics features and systems, providing solutions to complex problems and defining the graphics road map for specific project areas in order to achieve our goal of delivering amazing Halo experiences.
Using your strong communication and collaboration skills, you will interact with and manage various key stakeholder groups as well as participate in high level planning with technical directors and project managers. You will also manage a high-performing team of graphics engineers through performance reviews, ongoing mentorship and continuous feedback.
This is an exciting opportunity for an ambitious and results-driven leader with an extensive background and interest in building graphics systems and tools for industry-leading AAA games. Come make your mark and help us expand the world of Halo!
Responsibilities:
- Lead the graphics team and define, own and drive the road map on new Halo graphics features and technical milestones
- Collaborate with various key internal and external stakeholders to design, create, and maintain major graphics systems and features that meet technical, budgeting and scheduling requirements
- Drive standard software development processes and best practices for requirements, design, implementation, and testing
- Oversee project dependencies, both internal and external, ensuring contingency plans are in place; recommend solutions and validate plans and timelines
- Articulate, develop and implement creative solutions to technical problems and technical debt in order to increase efficiency for the project
- Provide career management to the graphics engineering team through annual performance reviews, ongoing mentorship and feedback, and regular 1-on-1s
Qualifications:
- 10+ years of professional software engineering experience in the games industry, with extensive C++ programming experience
- 2+ years' experience in a leadership role driving technical road maps and managing high performing engineering teams
- Experience shipping multiple game titles on PC and/or console
- In-depth knowledge of and experience researching, developing and optimizing real-time graphics and rendering systems and tools for AAA games
- Strong stakeholder management ,communication and interpersonal skills with the ability to lead, influence and motivate others
Nice-to-haves:
- Strong proficiency in and experience working with DirectX12
- Experience working with external partners
PLEASE APPLY VIA LINK ONLY : https://jobs.lever.co/skyboxlabs/34519723-d317-462e-a20c-9c9d6b286c2c?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
Job Title: Lighting Artist
Wage Range: $24.00 - $45.00 / hourly
Location of Work: Vancouver, BC
Contact Information: recruiting@mainframe.ca
At Mainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. We’re lucky enough to have the best team in the business. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. We’ve partnered with the biggest names in the business to create a huge library of content. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we’ve established ourselves as a creative force to be reckoned with.
WE WANT YOU (and your mad skills)!
We are looking for Lighting Artists on a current production! Under the guidance of the Lighting Supervisor and/or Leads, on a CG animated film, the Lighting Artist is tasked with lighting shots from start to finish as they evolve from preliminary lighting through final renders.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Under the leadership of the Lighting Supervisor and/or Leads, the Lighting Artist lights shots/sequences based on the rigs created by the Principal, Lead or Supervisor.
Ability to work within the lighting and rendering pipeline and capable of troubleshooting common rendering and lighting technical issues.
Interprets and implements notes and feedback form the Supervisor or Lead in a timely and quantitatively acceptable way.
Collaborates with Surfacing Team in achieving the desired look and establishing the production design complexity and lighting behavioural consistency as it pertains to characters, props and environments.
Collaborates with Effects Artists to test efficacy of the special effects, modifying lighting as necessary.
Delivers assignments per project’s schedule.
Adheres to digital file management protocols.
Aligns and engages with the values of Mainframe: a culture of community, connectivity, creativity and collaboration.
Interacts respectfully and professionally with colleagues, staff members and clients.
Qualifications and Skills
Degree and/or diploma in fine arts or animation or equivalent experience preferred.
2-3+ years of experience working in a professional environment within their preferred.
Ability to hone in on crafting a variety of lighting styles as necessitated by shot/sequences in a given project. Experience in photography is an asset.
Strong understanding of principles of lighting (such as choice of light, placement of the light source, its direction and how to create the desired effect such as contrast and shadows). Knowledge of compositing a plus.
Ability to apply knowledge of digital 3D animation, special effects and lighting. A demonstrated understanding of compositing principles and compositing software such as Nuke.
Knowledge of Maya and rendering software such as Renderman, Redshift and/or Mentalray. Ability to script is an asset.
Maintains up-to-date knowledge in the areas of rendering, lighting, shading and compositing.
Ability to communicate ideas clearly and concisely.
Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
Solid work ethic and positive attitude. Ability to work under pressure. Self motivated and pro-active. Consistently strives to expand knowledge base.
Makes decisions in a timely manner. Accepts accountability for own actions. Creatively solves problems, eliminates roadblocks and focuses on issue at hand.
Efficient and detail oriented.
Strong problem solving skills and ability to work collaboratively.
Ability to deliver lighting assignments per agreed upon specs and schedule.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
As an Unreal Engine Developer, you will be responsible for developing and maintaining our virtual production toolset in Unreal, and providing technical oversight and optimization for our previs and LED stages.
Ready to join #TeamVersatile? Keep reading!
How you will spend your time....
*Developing high-quality, reliable tools for our virtual production pipeline
*Integrating Unreal into our motion capture stages
*Developing and maintaining the technology stack for our LED stages
*Collaborating with developers, digital artists, and production
*Ensuring the best possible performance, quality, and responsiveness of toolsets
*Identifying bottlenecks and bugs
*Maintaining code quality, organization, automatization, and integration
What we're looking for...
*2+ years of industry experience in Unreal Engine
*Strong knowledge of C++ and Blueprints
*Familiarity with shader networks
*Understanding of Engine optimization
*Experience with code reviews and automated testing
Additional bonus skills...
*Experience as a Technical Artist or TD
*Familiarity with other DCC’s: Maya, Blender, Houdini, etc.
*On-set experience
SkyBox Labs is looking for an experienced, versatile, and passionate Technical Artist to create and optimize our artist tools and pipelines for work on our original IP. We are looking for a creative problem solver who will act as the key link between our engineering and content teams on this exciting new project!
Responsibilities:
- Provide, maintain and take ownership of the character control rigs (biped and multiped skeletons in Maya) to support the needs of the animation team.
- Implement new animation content from animators into the game using animation blueprint and supporting animation assets (montages, blend spaces, notifies, curves, etc.)
- Incorporate Unreal 5's new animation control rigs into the existing animation pipeline, including MetaHuman Facial and Body control rigs.
- Research viable methods for facial and body capture that can be incorporated into our existing animation pipeline.
- Implement advanced character features made available in Unreal 5 (groom hair, cloth rigs).
- Provide game feature support through custom blueprint components. Assist in the organization and optimization of in-engine art assets (characters, animations, environments, materials, VFX, UI art).Seamlessly incorporate purchased character assets into our existing art and animation pipeline (skeletal mesh rigging, animation retargeting, materials, etc.)
- Act as a communication bridge between animators and gameplay engineers.
Qualifications
- At least 3-5+ years of experience as a Character or Environment Technical Artist
- Strong ability using Maya, Python, Blueprints, other automated scripts and custom tools to support the animation team.
- Works autonomously under the guidance of the Technical Art Director
- Thrives in a team environment where creative ideas are encouraged and freely shared.
- Working Knowledge and familiarity with Unreal Engines
Nice to Haves:
- Technical Art experience within the games industry
- Environment kit-bashing and creation of mesh assemblies (prefabs) from Marketplace assets.
PLEASE APPLY VIA LINK: https://jobs.lever.co/skyboxlabs/13e1a976-654c-474a-be58-fd221148c640?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
SkyBox Labs is currently seeking an experienced Senior Software Engineer for our Halo Infinite team! As part of the Simulation team, your collaborative work will come to life, developing and supporting and maintaining fundamental gameplay systems. The ideal candidate will be someone who is passionate about gameplay, has strong leadership experience, prioritizes continuous learning, and loves playing games.
Responsibilities:
- Develop key components to support an open world and multiplayer gaming experience
- Support and extend existing gameplay systems that make up and run the simulation of the game
- Build and test software in a multi-threaded networked environment and address issues as needed
- Learn new technologies and systems to meet our technical and business needs
- Work closely with both the SkyBox game team and our partners to maintain clear communication channels and a collaborative approach to game development
Qualifications:
- 5+ years of experience as a C++ Software Engineer
- 3+ years of experience working with gameplay systems
- PC and/or console game development experience
- Engineering within complex multi threading environments
- Experience working with multiple stakeholder groups
- Proven strong written and verbal communication skills
Nice-to-haves:
- AAA experience is highly valued
- Network multiplayer games experience
- Leadership or mentorship experience
- Experience working with Lua
- A passion for games!
PLEASE APPLY VIA LINK ONLY : https://jobs.lever.co/skyboxlabs/61b24552-0a3f-420b-85f4-e33d54916fe7?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
GENERAL SUMMARY
The CG Asset Artist supports the tasks of Modeling, Texturing and Surfacing in the production of highly accurate, photo-real and stylized CG assets & environments to the highest quality.
JOB FUNCTIONS
• Create and clean technically proficient models with efficient topology, based on creative briefs and/or reference materials.
• Create and edit UV texture coordinates for texture mapping polygon and subdivision surfaces.
• Maintain, alter, or update models as required by creative leads.
• Interpret abstract ideas into the creation of compelling photoreal or stylized assets.
• Engage in the creation of high-quality texture maps prior to publishing to ensure consistency.
• Develop shaders to accommodate special needs of a corresponding practical material.
• Edit material parameters and looks to match physical representations.
• Think ‘outside the box’ and utilize a suite of VFX software and techniques to best resolve creative needs.
• Support CG Supervisor, Production Technology and IT departments to improve and develop the asset creation workflow.
QUALIFICATIONS
• 5+ years’ experience Modeling, Texturing, and Surfacing.
• Efficient UV layout experience using a UDIM workflow.
• Proficient Look Development, R&D and Lighting skills from both an artistic and technical perspective.
• Strong aesthetic sense and keen eye for detail.
• Proficient in Maya, ZBrush, Renderman, Mari, and Substance Painter.
• Technical understanding of color space.
• Basic compositing skills in Nuke.
• Strong communication, organizational and time management skills to balance priorities under the pressure of a deadline-driven production.
• Ability to take direction and implement feedback with a positive attitude.
• Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
• Basic understanding of multi-pass rendering and 3D scene layout, preferred.
• Katana, Houdini, and Substance Designer knowledge, a plus.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate. In certain assignments, an employee may occasionally work near moving equipment and be exposed to toxic or caustic chemicals, airborne fumes and loud, prolonged noise (hearing protection required when using power tools).
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Staff
SCAD seeks an XR Studio Technician to join a team of creative professionals at the Atlanta campus to be part of a new state-of-the-art virtual production facility.
Position Summary: In this role, the XR Studio Technician will be responsible for the management, setup, operation, maintenance and repair of all production equipment used in the XR stage. This position oversees and conducts events, workshops, classes and tours of the space and works closely with the Engineering Manager and related staff to ensure this equipment is maintained to spec. Experience in Extended Reality (XR) to also include Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) is required along with experience with the workings of a live studio production.
Minimum Qualifications: • Bachelor’s degree in a digital media field.
• 5 years of experience in film/TV, entertainment, gaming or related industry.
• Experience with XR technology and professional studio equipment including RED Digital cameras and Jimmy Jib camera cranes.
• Hands on working experience and strong understanding of game engines such as Unreal Engine.
• Experience working and designing immersive experiences.
Work Hours: The university work week is Sunday through Saturday. Most offices are open Monday through Friday from 8:30 am to 5:30 pm. In order to accommodate business needs, employees may be assigned to other work days and/or hours, including weekends and evenings.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
WE WANT YOU (and your mad skills)!
Animation TDs work with the Animation Supervisors and Department Heads to provide creative and technical support to aid and improve the overall efficiency of the Animation/Character production. Which can include implementation, and management of tools that assist the Animators with their daily use of both third party and in-house software and systems. As well as techniques, and procedures to aid the execution of current projects and advance the capabilities of the facility, and support Animators in tracking down technical problems with rigs, models, tools or data flow. The role requires strong technical and excellent communication skills, as well as a firm understanding of software design, graphics, and animation production workflow.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
High emphasis on translation of Animator feature requests and workflow discussions into practical designs and tool implementation that integrate with the production pipeline
Continually looking for ways to optimize the efficiency/workflow for Animation
Work with department representatives to augment their work flows and tool sets to achieve specific goals of the project
Interface with departments both up and downstream, to facilitate the smooth flow of assets through the pipeline
Work closely with Rigging to test, review, and provide technical feedback animation rigs and readiness for animation production
Work with artists to troubleshoot and fix problems. Ensure animation tools and workflows follows studio policies and guidelines
Work closely with other Technical Directors to maintain and further the entire production pipeline
Craft and update documentation for tools, techniques and work flows generated by the Technical Director
Adheres to digital file management protocols.
Interacts respectfully and professionally with colleagues, staff members and clients.
Qualifications and Skills
3+ years experience as a Technical Director with a focus on Animation or Rigging pipelines
Expert knowledge of Maya required
Proficiency in Python APIs and Mel scripting language
Must have written and supported animation and/or rigging tools used significantly in production
Experience with tool integration into existing or new pipelines
Experience in animation, and animation workflow
Ability to establish priorities, work independently or within a group, and work with minimal supervision
Excellent communication skills in dealing with both technical and artistic groups
Highly motivated, solid work ethic, solutions-oriented, and positive attitude. Ability to work well under pressure. Self-motivated and proactive. Consistently strives to expand knowledge base.
Efficient and detail oriented. Ability to complete work with minimal supervision.
Creative problem solving skills and ability to work collaboratively. Actively improves skill set to remain at the cutting edge of industry trends. Ability to quickly assimilate new information and explore new applications.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
SkyBox Labs is looking for an experienced Gameplay Network Engineer to join our Minecraft team! In this role you will help build and maintain a modular network engine supporting multiple platforms, develop low-level network features, and help evolve our networking tech stack.
Responsibilities:
Design, code, test, integrate and debug networking and multiplayer engine features
Drive engine and feature improvements, optimize and refactor code, and identify and solve performance issues relating to gameplay networking
Optimize low-level networking systems to improve latency and collaborate with other engineers to improve network replication
Develop networking code to interact with backend systems and integrate online services into the game engine
Lead and/or participate in code reviews and provide constructive feedback on how to develop and improve processes, tools and workflows
Build strong relationships and communicate effectively with both internal team members and our external partners
Identify and provide updates on technology risks and obstacles to technical directors and project managers
Learn new technologies and systems to meet our technical and business needs
Qualifications:
Professional software development experience within games or a related industry
Strong proficiency in C++ is required
Experience working on network-oriented gameplay engineering for PC and/or console with a solid understanding of game networking systems and technologies
Excellent optimization and debugging skills
A creative thinker with advanced problem-solving skills
Excellent written and verbal communication skills
Self-directed and takes initiative in order to drive progress
Nice-to-haves:
Experience shipping at least one game title
Experience providing technical leadership and/or mentorship to other engineers
A passion for Minecraft or games in general!
Ready to join #TeamVersatile? Keep reading!
The role...
As a Pipeline Supervisor, you will be responsible for leading a team to develop and maintain the tools and workflows used in our virtual production pipeline. This role requires experience in DevOps, releasing and packaging tools for the team. You will focus on custom solutions for real-time integration, asset management, version control, production tracking systems and DCC tool development. This is an amazing opportunity to be at the center of the emerging field of Virtual Production, developing cutting-edge technology alongside the most talented individuals in the industry. As a Pipeline Supervisor, you will be in a fantastic position to develop your leadership capabilities and enhance your skills as a tool developer in a collaborative, show-facing environment.
How you will spend your time...
*Developing and driving a team to integrate between applications such as Maya, Unreal Engine, Houdini, Shotgun and Gaffer.
*Driving the pipeline team to ensure quality and conventions are kept in released code; ensuring they provide technical advice to artists while troubleshooting tools, assets, and shots as needed.
*Creating and dividing tasks amongst team members while making appropriate decisions to meet company requirements.
*Efficiently communicate to other team supervisors regarding challenges and potential issues.
*Communicate directly with end-users and pitch changes for more fluid workflows.
As a key part of our technology team you will be..
*Collaborating with other senior developers and production supervisors on the technical roadmap and overall company strategy.
*Ensuring facility-wide consistency as directed by show and technical supervisors
*Mentoring other team members and juniors, contributing to best practices and writing documentation
*Participating in code reviews
*Balancing long-term software development projects with day-to-day support of active shows.
We’d love to hear from you if you have...
*A minimum of 5-7 years of relevant professional experience in film, games, television, or software development
*Degree in Computer Science or equivalent
*Strong knowledge of Python, Git and Perforce
*Strong knowledge in automation (gitlab CI a plus) and DevOps
*Knowledge of Maya, Houdini, Unreal Engine, Shotgrid, or similar
*Proficiency in C++ desired but not required
*Knowledge of computer graphics and animation concepts: character rigging, modeling, simulation, shading, rendering, compositing etc.
*Previous experience with Shotgun API
Versatile Media is a global company that has created an end-to-end virtual production workflow. Our new North American headquarters are based in Vancouver, Canada where we run performance capture and visualization stages that run on real-time technology. Our focus is on Virtual Production, combining real-time rendering technology, traditional film workflows and proprietary research and development, as well as creating original animation and live action IP for Sci-Fi and fantasy genres. Our upcoming LED stage is scheduled to open in early 2023.
Ready to join #TeamVersatile? Keep reading!
As a Senior Unreal Developer, you will be responsible for developing and maintaining our virtual production toolset in Unreal, mentoring junior developers and technical artists, and providing technical oversight and optimization for our previs and LED stages.
How you will spend your time...
*Developing high-quality, reliable tools for our virtual production pipeline
*Integrating Unreal into our motion capture stages
*Owning and roadmap the technology stack for our LED stages
*Collaborating with developers, digital artists, and production
*Ensuring the best possible performance, quality, and responsiveness of toolsets
*Identifying bottlenecks and bugs
*Maintaining code quality, organization, automatization, and integration
*Mentoring junior developers and technical artists
What we are looking for...
*5+ years of industry experience in Unreal Engine
*Ability to strategise and roadmap the Unreal technology stack
*Strong knowledge of C++ and Blueprints
*Familiarity with shader networks
*Experience with engine optimization
*Experience with code reviews and automated testing
*Experience as a Technical Artist or TD
*Familiarity with other DCC’s: Maya, Blender, Houdini etc
*On-set experience a plus
Ready to join our team? Keep reading!
The function of a Senior Houdini TD at Versatile Media is to bring their creative and technical experience building HDAs and shot level tools for the FX workflow. They will have both creative and technical input into the FX. There is also requirement to use Unreal to import FX for the final output.
How you will spend your time...
*Developing and producing a wide variety of realistic FX and simulations, including but not limited to destruction, smoke, fire, water and the supernatural.
*Reviewing simulations based on client requirements and offer feedback in a timely and positive manner.
*Creating high quality, art directable, shot and sequence specific FX, including rigid body, particle dynamics, pyro, fluid and vellum simulations.
*Collaborating closely with other departments to meet all technical requirements of each project.
*Working with Supervisory teams regarding scope of work and maintaining quality levels and shot continuity.
*Participate in pre-show project planning with Supervisors to define the methodology to be used during the show & allocation of tasks within the team.
*Use tools and software developed in-house, proprietary tools, or off-the-shelf software, render photo-realistic FX.
*Balancing creative requests with the resources available.
*Works within the established pipeline and offers constructive suggestions to improve the process.
*Attending reviews and/or dailies as required.
*Working efficiently to meet milestones and anticipate any issues.
*Collaborating with pre-viz and virtual production teams.
*Mentoring and training team members in both technical and creative capacities.
*Communicating with Admin and HR team regarding team and potential artist challenges.
*Attending Recruiting related meetings, events and interviews as required.
We'd love to hear from you if you have...
*Minimum 3+ years of experience in an FX specific role within features films and TV live action.
*Minimum 2 years of experience in a Lead or Supervisory role within an FX team.
*Degree or relevant experience in VFX, Gaming, Computer Graphics.
*Proficiency in Houdini; working knowledge of Python preferred but not required.
*Experience with Unreal Engine is a desired but not required.
*Able to lead a creative and technical process.
*Excellent time management and communication skills.
*Must be able to mentor team members and share knowledge.
*Strong solutions-based troubleshooting skills.
Ready to join #TeamVersatile? Keep reading!
How you will spend your time...
*Shaping project plans and/or technical feature sets; troubleshooting technical restraints and playing a big role in helping to execute the vision of our projects.
*Supporting artists and integration of assets.
*Creating materials, Blueprints, and Editor Utility Widgets.
*Work within the pipeline and help identify efficiency in workflow in and out of Unreal Engine 4
*Getting assets from Maya to Unreal
What we're looking for...
*A minimum of 5+ years of experience in the industry working with Unreal Engine (we are open to mid-level and senior TDs).
*An understanding of version control systems (Perforce and Git).
*Basics of using a DCC (Maya, Houdini or Blender).
*An understanding of the workflow from asset creation to integration.
*Use of scripting languages (ie. python) for pipeline tools.
*Solid organizational skills with adherence to file structures, naming conventions, and other established protocols.
*Familiarity with motion capture, virtual production, camera tracking, Virtual reality, and augmented reality is a big plus.
*Ability to self-manage and meet deadlines.
*Portfolio/website demonstrating technical artistic ability that includes Unreal / Unity based work.
As a professor, you will use your experience in building hybrid 2D and cut-out puppets to guide the animators of tomorrow as they learn and excel at the production process.
Qualified candidates have an exceptional ability to bring complex scenes and characters to life, and are proficient in relevant animation software. The candidate should be organized and possess a reel, website, or flat book of work that conveys an understanding of the 12 principles and when to break them. If relevant, the candidate should also have a collection of similar work from past students. Stellar interpersonal skills, including written and verbal communication, are essential in collaborating with administration, faculty, and staff. The candidate should also be able to thrive in both individual and team work environments.
Named among the best small cities in the U.S. by Condé Nast Traveler and listed by Moviemaker Magazine as one of the best small cities in which to live and work as a filmmaker, Savannah offers an inviting climate and a culturally rich downtown that provides a real-world workshop for the study of art and design.
Requirements:
- Terminal degree and/or significant professional experience.
- University-level teaching experience preferred
- Professional experience as a 2D animator with an emphasis on performance and rigging
Minimum Qualifications:
- Terminal degree in the discipline or in a related field.
- Teaching experience at the collegiate level preferred.
- Experience in or knowledge of related professions.
- Academic and professional credentials to teach in a certain discipline.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
SkyBox Labs is looking for an experienced and ambitious Software Engineer to join our Minecraft Gameplay Systems team! With a current focus on world generation and optimization, you will help us contribute to the expanding world of Minecraft by working on a variety of gameplay systems shipping to multiple platforms, resulting in rich player experiences and in-depth worlds to explore.
Responsibilities:
- Drive engine and feature improvements, optimize and refactor code, and identify and solve performance issues
- Design and implement gameplay systems related to world generation, performance and optimization
- Participate in code reviews and provide constructive feedback on how to develop and improve processes, tools and workflows
- Test software and address bug issues as needed
- Build strong relationships and communicate effectively with both internal team members and our external partners
- Identify and provide updates on technology risks and obstacles to technical directors and project managers
- Learn new technologies and systems to meet our technical and business needs
Qualifications:
- Strong proficiency in C++ is required
- Professional software development experience in games or a related industry
- Experience designing, developing and maintaining software systems
- Excellent optimization and debugging skills
- A creative thinker with strong problem-solving skills
- Excellent written and verbal communication skills
- Self-directed and takes initiative in order to drive progress
Nice-to-haves:
- Experience shipping one or more game titles
- Experience providing technical leadership and/or mentorship to other engineers
- A passion for Minecraft or games in general!
PLEASE APPLY VIA LINK ONLY: https://jobs.lever.co/skyboxlabs/1e4800cd-9851-4e7a-95c8-edde4170bbe8?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect.
Our diverse team gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the
well-being and success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all
that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you
and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an exceptional software developer to lead its Toronto-based machine learning R&D team. Our 3D procedural solutions are well suited to generate machine learning data and to incorporate trained models into a pipeline. We seek to provide a platform to create, deploy, and machine learning models to solve the diverse problems that are found in the movie and game industries. While initial solutions may be focused on one area of Houdini; we see machine learning as a field that could touch on almost every component of Houdini. As a leading member of the machine learning group, you will be working with some of the brightest minds in the industry and interacting with an outstanding artist community. Everyone here shares a drive for excellence and a passion for innovation. Providing digital artists with the most advanced tools for their craft is, and has always been, our single focus.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Develop models to solve problems across the diverse needs of artists, including character motion, physics simulation, environment and terrain creation, and rendering.
- Integrate machine learning frameworks into Houdini to allow interactive use of trained models.
- Deploy models to end-users across multiple platforms (Windows, Linux, Mac)
- Collaborate with other R&D staff, technical directors, and artists to discover the best uses of machine learning across various departments.
- Other duties as assigned
What you need to be successful
- Computer Science degree or equivalent industry experience, with a record of academic and professional excellence.
- Industry experience with machine learning frameworks
- Strong knowledge of C++ programming in a multi-threaded environment
- History of delivering innovative, robust and scalable code
- Ability to learn independently, use solid judgment, and develop at a fast pace
- Extensive experience in algorithm optimization for memory and performance
- Uncanny ability to uncover and remove bugs in a large software base
- Excellent verbal and written communication
Other things that would be great to have
- Experience with Houdini
- Experience deploying models on end-user machines
- Knowledge of OpenVINO or similar deployment solutions
- Knowledge of OpenCL or CUDA
Sample R&D Projects
- Improve output tools to better target training datasets
- Style transfer of terrain data
- Visualization of models within Houdini
- Runtime integration of models into Houdini
Location
Our transit-friendly head office location, directly adjacent to Union Station in the heart of downtown Toronto, is open-concept with a relaxed style that includes, casual dress, and wraparound views from the 14th floor. Locations other than Toronto will be considered within our company’s possibilities.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
In this role, you will also demonstrate expert proficiency in photorealistic rendering and shading, as well as programming to extend the functionality of Maya, Houdini, and shaders.
The successful candidate will demonstrate familiarity with industry standard rendering and shading techniques and must be familiar with current trends and technological developments in visual effects. The candidate should be comfortable in a LINUX environment and with software such as Renderman, PRman, and Arnold, including the use of RenderMan-for-Maya and Maya-to-Arnold plugins. The ideal candidate should also have knowledge of scripting Houdini’s VEX and Disney’s SeExpr language as well as expertise/interest in advances toward real-time rendering. Familiarity with other renderers such as RedShift is a bonus.
Requirements:
- Terminal degree or its equivalent in visual effects or a related field
- College-level teaching experience preferred
- Familiarity with UV and ptex techniques, and the USD file format
- Knowledge of C++ and Python languages
Minimum Qualifications:
- Terminal degree in the discipline or in a related field.
- Teaching experience at the collegiate level preferred.
- Experience in or knowledge of related professions.
- Academic and professional credentials to teach in a certain discipline.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Special instructions to applicants: Note: Only complete packages will be considered. An unofficial transcript of your highest degree awarded, cover letter, resume or CV, and portfolio are required. For the portfolio, you have the option to upload electronic documents/images, or a URL.
WE WANT YOU (and your mad skills)!
Under the guidance of the Crowd Supervisor, the Crowd Artist implements the creation of crowd assets and shots.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Follows the established style of performance for the project and mentors as necessary.
Seeks creative options to maximize re-use when applicable.
Delivers assignments per project schedules and set quotas.
Ensures balance, composition and timing requirements are implemented in a way that supports story and character/crowds performance.
Creatively enhances material in order to achieve set standards of performance and complexity.
Interpret and implement notes and feedback from Director(s), Supervisor or Leads in a timely and qualitatively acceptable way.
Adheres to digital file management protocols.
Supports and integrates the values of Mainframe: which includes a commitment to innovation, creativity, professionalism and inspiration.
Interacts respectfully and professionally with colleagues, staff members and clients.
Additional duties as requested.
Collaborates with creative and technical staff to ensure crowd feasibility within the confines of schedule and budget.
Qualifications and Skills
Degree and/or diploma in fine arts or animation or equivalent experience is required.
1+ years of production experience is preferred.
Prior experience as a Crowd artist is required. (Golaem preferred)
Expertise in Maya and CG production methodology.
Outstanding artistic skills: demonstrable ability to make creative and aesthetic judgement calls.
Ability to communicate creative and technical concerns and ideas to the Producer/Director.
Ability to communicate ideas clearly and concisely. Practices attentive and active listening.
Incorporates feedback and direction received from the Director/Animation Director.
Highly motived. Solid work ethic and positive attitude. Able to work under pressure.
Self-motivated and proactive. Consistently strives to expand knowledge base.
Makes decisions in a timely manner. Accepts accountability for own actions. Creatively solves problems, eliminates roadblocks and focuses on issue at hand.
Adaptable to change, he/she can alter course of action quickly per production needs.
Encourages open communication between the team and other departments.
Good understanding of principles of animation.
Efficient and detail oriented. Knowledge of the production process.
Knowledge of the pipeline is considered an asset.
Ability to deliver work on time and meet set performance objectives.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
GENERAL SUMMARY
The CG Asset Artist (Unreal) supports the tasks of Modeling, Texturing, and Surfacing in the production of highly accurate, photo-real, and stylized CG assets to the highest quality. This position has an emphasis on the creation, optimization, and lighting of assets to work within Unreal Engine for Virtual Production (virtual scouting and virtual camera shoots).
JOB FUNCTIONS
• Create and clean technically proficient models with efficient topology, based on creative briefs and/or reference materials.
• Create and edit UV texture coordinates for texture mapping polygon and subdivision surfaces.
• Facilitate the creation of high-quality texture maps prior to publishing to ensure consistency.
• Create extensive landscapes in Unreal Engine (terrain sculpting, manual layout placement, procedural
scattering, lighting).
• Maintain, alter, or update Unreal assets and VFX CG models as required by creative leads.
• Optimize Virtual Sets and build/rebuild CG assets, as required, for real-time rendering.
• Interpret abstract ideas into the creation of compelling photoreal or stylized assets, including all-stages of look development within Unreal Engine.
• Communicate progress, feedback to Production, Supervisors, and Leads.
• Utilize a suite of VFX software and techniques to best resolve creative needs.
• Work with Visual Effects, Production Technology, and IT departments to improve and develop the Unreal environment creation workflow.
QUALIFICATIONS
• 3+ years experience Modeling, Texturing, and Surfacing.
• Previous experience in the creation of high-end assets for games or cinematic sequences using Unreal
Engine.
• Previous experience in a VFX environment and familiarity with a traditional CGI pipeline.
• Understanding of animation within Unreal Engine - Sequencer / Animation Blueprints / Editor; experience building with Blueprint.
• Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
• Basic understanding of multi-pass rendering and 3D scene layout, preferred.
• Efficient UV layout experience using a UDIM workflow.
• Proficient Look Development, R&D, and Lighting skills from both an artistic and technical perspective.
• Proficient in Maya, ZBrush, and Mari. Katana, Substance Designer, and Substance Painter knowledge, a plus.
• Basic compositing skills in Nuke, a plus.
• Strong aesthetic sense and keen eye for detail.
• Technical understanding of color space.
• Ability to take direction and implement feedback with a positive attitude; strong communication, organizational, and time management skills to balance priorities under the pressure of a deadline-driven production.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Job Title: Animator
Wage Range: $24.00 - $43.50 / hourly
Location of Work: Vancouver, BC
Contact Information: recruiting@mainframe.ca
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At Mainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. We’re lucky enough to have the best team in the business. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. We’ve partnered with the biggest names in the business to create a huge library of content. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we’ve established ourselves as a creative force to be reckoned with.
WE WANT YOU (and your mad skills)!
We are looking for talented Animators to join our team! Under the guidance of the Supervisor, Leads and/or Principals, on a CG animated project, the Animator creates animation that supports the overall creative vision for the story.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Under the leadership of the Supervisor and/or Leads, follows the established style of performance for the project.
As requested, collaborates to create and determine unique traits for characters and/or objects to be animated.
Delivers assignments per project schedules and set quotas.
Works to ensure balance, composition and timing requirements are implemented in a way that supports story and character performance.
Creatively enhances material in order to achieve set standards of performance and complexity.
Interprets and implements notes and feedback from Director(s), Supervisors or Leads in a timely and qualitatively acceptable way.
Adheres to digital file management protocols.
Aligns and engages with the values of Mainframe: a culture of community, connectivity, creativity and collaboration.
Interacts respectfully and professionally with colleagues, staff members and clients.
Qualifications and Skills
Degree and/or diploma in fine arts or animation or equivalent experience is preferred.
2+ years of experience working in a professional environment within their discipline.
Demonstrated understanding of principles of animation.
Working knowledge of anatomy, perspective and composition. Background in classical animation is preferred.
Proficiency in using Maya is required.
Strong aesthetic skills including staging and timing.
Ability to communicate and/or demonstrate ideas clearly and concisely. Practices attentive and active listening. Incorporates feedback and direction received from the Director/Supervisor.
Makes decisions in a timely manner. Accepts accountability for own actions.
Solid work ethic and positive attitude. Ability to work under pressure. Self-motivated and pro-active. Consistently strives to expand knowledge base.
Efficient and detail oriented.
Strong problem solving skills and ability to work collaboratively.
Ability to deliver work on time and fulfill production quota.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
WE WANT YOU (and your mad skills)!
Under the guidance of the VP Creative Technology and R&D provides creative and technical mentorship to the animation teams.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
• Facilitates efforts to maintain the creative and technical standards for the project.
• Collaborates with Animation Directors and Animation Supervisors to define and implement techniques and processes that help realize and enhance the performance of characters.
• Motivates, mentors and supports the crew to consistently strive towards excellence within the parameters of the production plan.
• Work with Animation supervisors to assist in the creation of Studio and Production animation libraries.
• Works with the Rigging Department to develop the most efficient and performance delivering character rigs within the confines of the production schedules.
• Work with Directors to identify areas of improvement with animation teams
• Create educational animation tutorials to help animators improve specific skill sets for example facial acting, weight transfers, eye animation techniques.
• Oversees character consistency throughout the studios individual productions.
• Evaluates and tasks animators to characters tutorials to best improve their skill set.
• Collaborates creatively and technically with staff to ensure animation feasibility within the confines of schedule and budget.
• Review Productions quotas/schedule with production teams
• Seeks creative and technical options to maximize re-use for productions when applicable.
• Collaborates with Producer and HR on managing performance.
• Attends meetings and coordinates efforts with other production staff and supervisors to facilitate optimal studio production flow.
• Provides feedback, motivation and support to the team.
• Partners with production management and Animation Directors to establish and manage the department workflow in order to facilitate high quality animation and consistent delivery of weekly quotas and high quality shots.
• Ensures that the animators are achieving balance, composition and timing requirements in a way that enhances story and character performance.
• Guides animators, and leads to creatively enhance material in order to achieve set standards of performance and complexity.
• Adheres to digital file management protocols.
• Aligns and engages with the values of Mainframe: a culture of community, connectivity, creativity and collaboration.
• Interacts respectfully and professionally with colleagues, staff members and clients.
Qualifications and Skills
• Degree and/or diploma in fine arts or animation or equivalent experience required.
• 4-6+ years of experience working in a professional environment within their discipline.
• Highly skilled in traditional animation,
• Expertise in principles of animation (i.e. squash and stretch, overlapping action, weighting and timing).
• Superior knowledge anatomy, perspective and composition.
• Expertise in acting skills that in turn set the standards for the project's character performance.
• Advanced knowledge of modeling, character rigging and facial animation.
• Superior knowledge of software is required. Advanced knowledge of Maya animation tools.
• Excellent storytelling skills along with expertise on how to enrich acting performance.
• Excellent at communicating ideas clearly both verbally and visually; and has inter-personal skills.
• Practices attentive and active listening. Shares information, methodologies and ideas with others.
• Excellent at collaborating and facilitating feedback requested by executives and/or clients.
• Demonstrated excellent leadership skills inspiring the team to work as a cohesive unit and deliver high quality animation.
• Ability to communicate process, plans and concepts and set clear expectations.
• Ability to liaison with production management to define and articulate production requirements; Ability to predict potential problems and troubleshoot as necessary.
• Adaptable and able to change course of action quickly per production needs.
• Highly motivated, solid work ethic and positive attitude, flexible and calm demeanor. Ability to work well under pressure. Consistently strives to expand knowledge base.
• Creatively and technically solves problems, makes decisions in a timely manner and accepts accountability for own actions.
• Outstanding organizational and time management skills. Ability to multi-task and delegate. Thorough knowledge of the production process and pipeline.
• Outstanding problem solving skills and ability to work collaboratively. Actively improves skill set to remain at cutting edge of industry trends.
• Ability to oversee and deliver the highest quality animation feasible within the production parameters and consistently meet departmental production quota requirements.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. This engine will power upcoming titles like Avatar: Frontiers of Pandora, the Star Wars Project, and the newly announced Splinter Cell remake.
RESPONSIBILITIES
We are hiring for multiple roles on both the Snowdrop game engine and on production game systems built in Snowdrop. In all roles you will:
- Challenge yourself with varied and complex programming challenges
- Learn new technologies and figure out how to integrate them
- Build and enhance systems to support our productions, technology, and tools
- Propose new technologies to improve video game production pipelines
- Work on projects of your own initiative through our Innovation Jams
QUALIFICATIONS
You’re eager to learn new technologies and love the challenge of problem solving, especially when no clear solution exists. You can work independently, but never hesitate to share ideas and collaborate with your colleagues. You’re receptive to your partner studios’ feedback and work with them to deliver the best experience possible. Besides the above, we are looking for someone aligned with our studio’s core values and the following skills and experience:
- Strong modern C++ (11 and onwards) skills
- Experience in software design and architecting
- Experience with memory management and multi-threading
- Experience with software related to game engines is ideal
- Experience in optimization and data-driven programming is a bonus
- Have worked to support teams with knowledge and practical help
THE STUDIO
Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators at studios around the world to build even better, more immersive worlds across our major brands.
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
ADDITIONAL INFO
This role is based in our Winnipeg studio, with the opportunity for hybrid or full work from home within Manitoba.
Our newest project is seeking an experienced Lead Gameplay Animator to grow and guide a team to success. You'll be joining this team in the early stages of a new co-development partnership, where your honed animation, communication, and leadership skills will be exercised.
If you're looking to work on a world renowned AAA game, with some of the best animations in the business, this is the role for you.
Responsibilities:
- Be a hands-on leader of an experienced team of animators
- Leverage your years of experience to create exceptional hand-key animations
- Be a key communicator and point of contact within the game team, the studio, and with our external partners
- Work collaboratively with the Producer to manage the team's schedule and deliverables
- Problem solve and plan out animations for optimal results for yourself and your team
Qualifications:
- 4+ years of experience working as a gameplay animator in AAA games
- Experience leading a team of animators
- Expert and honed communication, organization, and problem solving skills
- Experienced on working on a variety of locomotion and attacks
- Strong experience using Maya and animation tools
Nice-to-have:
- Experience with early animation pipelines
- Past experience working on genres such as third person action/adventure and first or third person shooters
Please note, only those who submit a gameplay animation reel with their resume will be considered for the role.
PLEASE APPLY VIA THE LINK: https://jobs.lever.co/skyboxlabs/def42ef2-8a69-45d3-8651-5c53a7b55feb?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
Ready to join #TeamVersatile? Keep reading!
The role...
The function of a Environment Artist at Versatile Media is to bring their experience and expertise, both technical and artistic, in order to deliver high end results to our clients and internal projects.
How you will spend your time...
*Building high quality digital environments for feature, television and animation projects.
*Working with Supervisory teams regarding scope of work required to build 3D environments.
*Researching references that may be required for building of assets.
*Working with teams to address issues and challenges as it pertains to digital assets.
*Collaborating with the other departments including, pre-viz and virtual production.
*Managing environment creation in software such as Maya, Blender or Houdini and incorporate assets into UE4 for use in real time playback.
*Ensuring production deadlines are met while meeting quality level and production requirements.
*Revising environment assets as directed by production in a timely manner.
*Constructing and building creative builds/solutions for recurring production requirements.
*Mentoring and sharing knowledge with other team members.
We'd love to hear from you if have...
*Degree or relevant experience in VFX, Gaming, Computer Graphics.
*Proficiency in the entire environment creation workflow including modeling, texturing and setting up projections in environment scenes.
*Experience in different settings such as sci-fi environment, realistic landscapes, etc.
*Proficiency in Maya, ZBrush and Photoshop.
*Experience in taking 2D concepts and ideas and creating them as photorealistic 3D environments.
*Willingness to work in Unreal Engine workflows.
*Ability to work in a high-paced environment while mentoring other team members and sharing knowledge.
*Excellent English communication skills; proficiency in Mandarin a bonus but not required.
WE WANT YOU (and your mad skills)!
Under the guidance of the Pipeline Supervisors and VP, Information Technology and Pipeline, the Pipeline TD supports and enhances the infrastructure that facilitates a production’s processes and workflows.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Responsible for the development and maintenance of the studio 2D Animation Pipeline (Toon Boom Harmony).
Assists in the development of the studio's 2D and 3D pipeline.
Maintains accurate documentation for all tools being used and tested.
Interprets and implements notes and feedback from the CG Supervisor and Pipeline Supervisors in a timely and qualitatively acceptable way.
Attends regular production and departmental meetings.
Delivers assignments per project’s schedule.
Adheres to digital file management protocols.
Aligns and engages with the values of Mainframe: ta culture of community, connectivity, creativity and collaboration.
Interacts respectfully and professionally with colleagues, other staff members, partners and clients.
Qualifications and Skills
Advanced degree of CG Animation and/or Visual Effects for both 2D and 3D Pipelines.
2+ years’ experience working/supporting a 2D Toon Boom pipeline.
Solid knowledge of CG Animation and/or Visual Effects for both 2D and 3D Pipelines.
A demonstrable knowledge of Animation Pipeline in a 2D Toon Boom Harmony environment.
Toon Boom Harmony Certification would be an asset.
Demonstrable production knowledge of Python, C and C++ is an asset.
Previous production experience with QT and GUI is an asset.
Working knowledge of Maya is required.
Working knowledge of Shotgun is required.
Working knowledge of Qube or a similar render farm management software is required.
Working knowledge of CSS, HTML and/of JavaScript is also an asset.
Acquires and maintains up-to-date knowledge in the relevant fields.
Has ability to communicate and/or demonstrate ideas clearly and concisely. Practices attentive and active listening. Incorporates feedback and direction received from one's supervisors and senior TDs.
Open to and encourages feedback and new initiatives.
Adaptable to change, he/she can alter course of action quickly per production needs. Highly motivated, proactive, solid work ethic and positive attitude.
Makes decisions in a timely manner. Accepts accountability for own actions.
Efficient and detail oriented. Ability to deliver assignments on time and meet set objectives.
Strong problem-solving skills and ability to work collaboratively.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
SkyBox Labs is looking for an Engineering Manager (Technical Director) to join our Halo Infinite team! In this role, you will work in a leadership capacity alongside our talented engineering and production team to achieve our goal of delivering amazing Halo experiences.
Using your strong communication, collaboration, and leadership skills, you will interact with and manage various key stakeholder groups and participate in high level technical planning. You will also manage a high-performing team of engineers through performance reviews, ongoing mentorship and continuous feedback.
This is an exciting opportunity for an ambitious and results-driven leader with a background and interest in developing industry-leading AAA games. Come make your mark and help us expand the world of Halo!
Responsibilities:
- Oversee internal and external technical projects and dependencies for Halo Infinite : ensure contingency plans are in place, recommend solutions, validate plans and timelines, and understand the overall impact on stakeholders
- Take ownership of various sub-teams of Halo Infinite's engineering team and support them to deliver on key milestones
- Interact with and manage various key internal and external stakeholder groups, using expert communication skills to foster strong and collaborative relationships
- Participate in high level planning with project managers and technical directors, while contributing regular updates on engineering efforts of key sub-teams
- Provide career management to your team through annual performance reviews, ongoing mentorship and feedback, and regular 1-on-1s
- Support the team directly by providing hands-on coding solutions to help solve complex problems or blockers when needed
- Be an active participant and driver of SkyBox culture of learning, development, and collaboration
Qualifications:
- 10+ years of professional software engineering experience in the games industry
- At least 2 years' experience in a leadership role driving technical road maps and managing high performing engineering teams
- Experience shipping multiple game titles on PC and/or console
- Extensive experience programming in C++
- Strong stakeholder management skills and experience communicating with technical and non-technical teams
- Experience providing career management to software engineers, with strong leadership skills and a desire to teach and mentor others
- Driven and self-motivated to produce results and lead technical initiatives
Nice-to-have:
- Familiarity leading a team in the early stages of a growing project
Please note, the successful incumbent must eventually be living in Vancouver to respect the return-to-work plan for the studio in 2022.
PLEASE APPLY VIA LINK ONLY: https://jobs.lever.co/skyboxlabs/2aa97550-9e32-4223-9606-256909001da6?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
WE WANT YOU (and your mad skills)!
Under the guidance of the Pipeline Supervisors and VP, Information Technology and Pipeline, the Pipeline TD supports and enhances the infrastructure that facilitates production processes and workflows.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Devises and innovates methods of working through the development and maintenance of leading-edge proprietary FX-related pipeline tools and scripts.
Assists in the development of the studio's production pipeline.
Creates scripts allowing for automation of specific tasks.
Maintains accurate documentation for all coding development and follows studio protocol.
Provides additional technical support and training to production teams as needed.
Crafts innovative workflow tools to facilitate and expedite production.
Interprets and implements notes and feedback from the Pipeline Supervisors and/or Show CG Supervisors in a timely and qualitatively acceptable way.
Interacts with IT staff with respect to operating, file and network systems issues.
Attends regular production and departmental meetings.
Maintains contacts with academia/industry to keep current on new research and competitor developments. Reads relevant journals and technical articles.
Delivers assignments per project's schedule.
Adheres to digital file management protocols.
Supports and integrates the values of Mainframe that being a commitment to innovation, creativity, professionalism and inspiration.
Interacts respectfully and professionally with colleagues, other staff members, partners and clients.
Qualifications and Skills
5+ years of experience working in a professional environment within their discipline.
Production knowledge of Houdini, including its API and scripting is required.
A demonstrable knowledge of FX workflows in CG Animation and/or Visual Effects is required.
A demonstrable production knowledge of Python is required, C/C++ is an asset.
A demonstrable knowledge of procedural and object-oriented programming languages.
Production knowledge of Nuke, including its API is an asset.
Bachelor's degree in Computer Science, Mathematics, Physics or equivalent experience is an asset.
Previous production experience with Qt is a definite asset.
Working knowledge of Maya, including its API and scripting is an asset.
Knowledge of Redshift, Arnold or other renderers, including their APIs is an asset.
Experience with Unix Shell scripting is considered an asset.
Production experience with revisions control systems such as Subversion, git, or Perforce is required.
Working knowledge of ShotGrid project management system, including its API is an asset.
Working knowledge of render farm management software like Qube, including its API is an asset.
Acquires and maintains up-to-date knowledge in the relevant fields.
Ability to communicate and/or demonstrate ideas clearly and concisely. Practices attentive and active listening. Incorporates feedback and direction received from Pipeline Supervisor.
Open to and encourages feedback and new initiatives.
Adaptable to change, he/she can alter course of action quickly per production needs. Highly motivated, proactive, solid work ethic and positive attitude.
Makes decisions in a timely manner. Accepts accountability for own actions.
Efficient and detail oriented. Ability to deliver assignments on time and meet set objectives.
Strong problem-solving skills and ability to work collaboratively.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
A strong foundation is integral to academic and artistic success, and the SCAD curriculum builds the visual, conceptual, and creative abilities that are essential to students’ development as professionals. SCAD inspires students to push the boundaries of expression while mastering classical methods of fine art instruction and practice.
As an associate dean, you will be responsible for the day-to-day leadership of the academic departments. In collaboration with the dean of academics in Atlanta, you will develop strategic plans for the departments that are consistent with the overall SCAD strategic plan, as well as provide professional development opportunities for professors. You will foster collaboration across all departments at all locations. Among other responsibilities, you will also work with admission to recruit talented undergraduate and graduate students to SCAD and continue to enhance the university’s reputation in academic and professional circles.
The successful candidate has significant classroom experience, successful administrative experience in higher education, and a distinguished record of scholarship and creative activity. The candidate demonstrates exemplary personnel and fiscal management capabilities and a thorough understanding of program assessment strategies and strategic planning, as well as experience dealing with external organizations such as business and industry, government agencies, and accrediting groups.
The use of current educational technologies and the ability to lead in their use is preferred. The candidate should demonstrate innovation, energy, and personal and professional integrity, as well as superior interpersonal, communication, and problem-solving skills. The ability to motivate and lead students and faculty from a variety of backgrounds is required.
Requirements
-Terminal degree in illustration, sequential art, photography, painting or a related discipline
-Proven leadership and supervisory experience
-Commitment to excellence in undergraduate and graduate teaching
-Professional experience in a discipline housed within assigned schools preferred
Minimum Qualifications:
- Terminal degree and significant professional experience in an appropriate discipline; or equivalent combination of education and experience.
- Distinguished record of scholarship, teaching and/or professional expertise.
- Successful administrative and strategic leadership experience in higher education and/or appropriate professional discipline.
- Relevant academic and/or professional expertise in project, business and team management.
- Exemplary personnel and fiscal management capabilities.
- Outstanding communication skills to establish a clear understanding of shared goals and responsibilities, and to generate enthusiasm toward individual and team achievement.
- Leadership ability to transform strategic vision into implementation through measurable actions.
- Thorough understanding of curriculum development and program assessment strategies.
- A commitment to teaching and learning, and excellence in academics.
- Understanding of current technologies and the ability to lead in the use of educational technology to advance teaching and learning.
- Experience in dealing with external organizations such as business and industry, government agencies and accrediting groups.
- Keen understanding of trends and developments in higher education and creative professions.
- Outstanding interpersonal, communication and problem-solving skills.
- Evidence of success in creative and collaborative endeavors.
- Innovative, energetic and model leadership.
- Dedication to personal and professional integrity.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Are you a passionate Gameplay Animator that can bring life and personality to player-controlled characters?
SkyBox Labs is looking for multiple Intermediate Animators for two of our top projects. The first role will be working on Original SkyBox IP that is set to make a major splash when it hits the market. The second team is working on new co-development partnership on one of the top AAA games on the planet. Although two unique experiences, if you are a skilled Intermediate Gameplay Animator who thrives in a creative environment where quality reigns, SkyBox animation is for you.
Responsibilities:
- Create high quality gameplay animations for a AAA game
- Problem solve with other departments such as design and engineering to create an optimal character
- Work collaboratively and proactively to improve animation pipelines
- Assist with implementation of animations in the game engine
Qualifications:
- 3+ years of experience working on high quality hand keyed animations
- Proven years of experience and comfort working on character gameplay
- Familiar working in Maya and animation tools
- Honed communication skills and proactive work style
Nice-to-haves:
- Experience working on genres such as third-person action/adventure or first or third-person shooters
- Experience with manipulation of mocap data
- Technical animation comprehension in Unity, Unreal, or a proprietary engine
- Experience with early animation pipelines
Please note, only those who submit a gameplay animation reel with focus on hand key animations will be considered for the role.
PLEASE APPLY VIA LINK: https://jobs.lever.co/skyboxlabs/c9f5f5ee-8e8a-461b-8366-1bf424fe1c5b?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
Staff
In this role, you will use your professional experience in film and television production to ensure that the XR studio operates according to high industry standards for studio use, production management, and crew protocol. You will also coordinate faculty and student crews in all phases of the production process, including outreach, scheduling, and coordination of facility use; and collaborate with deans and department chairs for the Schools of Entertainment Arts and Digital Media to ensure proper studio usage and to provide workshops for students.
As production manager, you will update safety plans and policies for the School of Entertainment Arts to align with SCAD safety protocols for “live” sets and productions. You will maintain a detailed project calendar, including deadlines and other milestones, for productions using the Louisville Road Studio; manage the administration, access, and distribution of production calendars with the facilities manager of film and digital media services; and offer tours of the building to high-profile guests, prospective students, and other stakeholders. You will also build the reputation of the Louisville Road Studio to establish SCAD as the only university with an XR stage and professional-grade film studios, among other duties.
The successful candidate exhibits stellar interpersonal and communication skills, and can easily build relationships with professional clients, top TV networks, major film, animation, and music studios, and gaming companies. The candidate should have rich experience in film and television production and will use it to anticipate trends, recommend new strategies, and incorporate trends into the SCAD list of services. Highly organized and results-oriented, the candidate should demonstrate exceptional project management skills and the ability to multitask, prioritize, and coordinate under competing deadlines. Business, production, and client management experience is vital, as is a thorough understanding of camera, color, and light, and how these pieces work together to capture compelling visuals. The candidate should also have experience supervising a visual effects stage (feature film/XR stage level), including camera tracking and attendant technologies. The ability to build computer networks in film and gaming environments is also preferred.
Position Summary:
SCAD Savannah seeks a full-time production manager to be responsible for the operation of the university’s XR studio.
Minimum Qualifications: • At least ten years of related experience or equivalent combination of education and experience in Film and television production.
• Knowledge of Visual Effects pipeline and production process
• Business and management experience with film and television productions.
• Strong problem-solving and communication skills.
• Strong combination of business, production, and client management experience.
• Expertise in film and television production technology.
• Excellent interpersonal, communication, and organizational skills, including the ability to
Successfully multitask, plan, coordinate and prioritize.
• Excellent project and calendar management skills in a fast-paced and results-oriented environment.
• Proficiency in Unreal Engine
• Proficiency in building computer networks in the film/gaming environments
• Experience running and/or working (supervising) on the visual effects stage at the feature film (XR stage) quality level. This experience would include knowledge of camera tracking and attendant technologies.
• Film production experience, especially from the camera/lighting departments, a thorough understanding of camera, color, and light, as well as how these pieces come together to capture compelling visuals in-camera
Work Hours: The university work week is Sunday through Saturday. Most offices are open Monday through Friday from 8:30 am to 5:30 pm. In order to accommodate business needs, employees may be assigned to other work days and/or hours, including weekends and evenings.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
The SCAD illustration department teaches students to use traditional and emerging media to illustrate concepts and characters that elevate messages, add human dimension, and tell compelling stories. In this role, you will be responsible for day-to-day administration of the illustration department, working to help students experiment and generate work in a range of media styles while enhancing the reputation of the university’s illustration program in academic and professional circles.
You will develop a strategic plan for the department in consultation with the associate dean and department members that is consistent with SCAD School of Communication Arts goals; oversee the departmental budget, including its development and implementation; evaluate professors in the illustration program; teach classes annually, as assigned, work with the associate dean to provide professional development opportunities for professors; and work with the SCAD admission office to recruit talented students to the university.
The ideal candidate has published credentials, accolades, and industry recognition as well as extensive knowledge of illustration history and experience producing illustration in both traditional and digital media. Proven leadership skills are a must, as is the ability to collaborate with and motivate students and faculty of diverse backgrounds to think creatively and critically. Experience with curriculum development is preferred.
Requirements
- Terminal degree in illustration or a related field
- College-level teaching experience preferred
- Strong drawing skills
- Unique style, aesthetic, and viewpoint
- Outstanding interpersonal, communication, and problem-solving skills
- Innovation, energy, and personal and professional integrity
Minimum Qualifications:
- Terminal degree in related discipline.
- Experience or knowledge of related industries.
- Ability to be credentialed through SACS guidelines to teach.
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
User experience designers create using the principles and tools of a progressive platform of programs within the SCAD School of Design, encourage the development of a strong interdisciplinary design community across SCAD locations, and collaborate with related academic disciplines, including interaction design, industrial design, design management, and design for sustainability.
The successful candidate has a demonstrated knack for inspiring and teaching at the college level, as well as the ability to motivate students and faculty to think creatively and critically. The candidate should be experienced working with students and faculty of diverse backgrounds and possesses a thorough understanding of user experience design methodology and theories.
Strong project management and graphic/idea visualization skills, a background in contextual research, experience prototyping, and the ability to create compelling user interfaces that generate engaging interactive experiences with the user are also vital.
One of the fastest growing cities in the U.S., Atlanta provides professionals an ideal environment to live, work and play. Located in the heart of Midtown, SCAD Atlanta is home to a dynamic cultural landscape that includes theaters, museums, fine art galleries, bustling shops, and countless green spaces, including Piedmont Park and Atlanta’s famed BeltLine. The capital of the New South, Atlanta provides both southern charm and the ebb and flow of an alpha city.
Requirements
- Terminal degree or its equivalent in interaction design, HCI, human factors, industrial design, service design, design management, interactive design and game development, or relevant discipline
- Experience in related industries
- Ability to be credentialed through SACS guidelines or justified to teach
Minimum Qualifications:
- Terminal degree in related discipline
- Teaching experience at the collegiate level preferred
- Experience or knowledge of related industries
- Ability to be credentialed through SACS guidelines or justified to teach
Work Hours: As noted in the Employment Agreement.
ADA Tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
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What You Will Do:
-Monitor and manage the daily operation of the render farm.
-Proactively communicate with productions to determine daily per-show priorities and ensure studio overarching priorities are enforced.
-Perform basic wrangling and root cause analysis on logs for failed tasks, flag issues, while identifying and communicating trends.
-Escalate infrastructure and asset issues to the correct person.
-Help identify areas to improve configuration, monitoring, and automation of systems.
-Gather statistics from the queue and communicate successes, failures, and trends.
What We Are Looking For:
-A Bachelor's degree in Computer science or equivalent experience.
-Must be able to work swing shifts and weekends. This role can work from home, office, or hybrid.
-Ability to communicate creative and technical thoughts and ideas.
-Excellent visual skills and attention to detail.
-Ability to prioritize tasks.
-Experience working with Python, Maya, Renderman, Tractor, Harmony and Linux is an asset for this role.
-An understanding of basic networking is an asset for this role.
-Currently able to legally work in Canada.
- BC residents are preferred for this role.
Start Date: ASAP
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What You Will Do:
-Help drive the design, implementation, and evolution of a standardized production pipeline.
-Lead a team of Pipeline TDs and Pipeline Engineers responsible for deploying, configuring, and supporting the pipeline.
-Work with the Supervisors and Technical Leads to ensure that the pipeline meets the needs of the studio at large to minimize project-specific forks and complexity.
-Work with Production and Technology Management to ensure adequate support coverage to meet the demands of all productions.
-Act as an escalation point for Supervisors and Production Management to drive the resolution of pipeline -and workflow issues.
-Promote a positive and productive work environment and leads collaborative efforts across the studio.
-Promote quality, efficiency, and accountability through the technology team.
What We Are Looking For:
-Minimum of 7 years in a lead Pipeline or related role in CG animation or feature film.
-Experience managing software, pipeline, and/or technology teams.
-Production and development experience with Maya, Katana, Houdini, and Nuke using Python.
-Prior development experience with Shotgrid or other Production & Asset Management Systems.
-An ability to lead and mentor a team.
-Must be able to work in a collaborative, fast-paced environment.
-Good communication skills, both written and verbal.
Start Date: ASAP
WE WANT YOU (and your mad skills)!
We have several exciting opportunities for Simulation Artists to join our Production Technology team! Under the guidance of the Lead Simulation Artist and/or Simulation Supervisor, on a CG animated project, the Simulation Artist is responsible for creating secondary animation such as hair and cloth simulation.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
Responsible for the setup of simulation assets within existing pipeline for hair and cloth. Also, the setup of prototype or development assets for testing of new procedures and workflows.
Runs shots for hair and cloth, including tuning of shot attributes, custom shot setup and hair and cloth shot finaling.
Takes direction and feedback from the Supervisor or Director in dailies to establish character look and movement.
Devises and innovates methods of working with rigs, nCloth and dynamics that meet production requirements.
Evaluates any issues that may arise in the setup of creatures and devises efficient solutions.
Collaborates with the Animation Director in the testing of characters and provides timely solutions to problems that are discovered.
Attends regular production and department meetings.
Completes assignments on schedule.
Supports and integrates the values of Mainframe that being a commitment to innovation, creativity, professionalism and inspiration.
Interacts respectfully and professionally with colleagues, staff members and clients.
Additional duties as requested.
Qualifications and Skills
Degree and/or diploma in fine arts or animation or equivalent experience is preferred.
1+ years of experience working in a professional environment within animation and/or production technology is required.
Demonstrable knowledge of the study of motion and principles of rigging and animation.
Production knowledge of Maya and nCloth.
Intermediate knowledge of Shot / Shape Finaling and Deformations.
Experience with various 3D packages. Knowledge of Linux preferred.
Basic knowledge of CG Feature Animation.
Ability to communicate and/or demonstrate ideas clearly and concisely. Practices attentive and active listening. Incorporates feedback and direction received from Lead, Supervisor and/or Studio CG Supervisor.
Makes decisions in a timely manner. Accepts accountability for own actions. Creatively solves problems, eliminates roadblocks and focuses on issue at hand.
Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
Adaptable to change, he/she can alter course of action quickly per production needs. Highly motivated, pro-active, solid work ethic and positive attitude.
Efficient and detail oriented.
Strong problem-solving skills and ability to work collaboratively.
Ability to deliver assignments on time and meet or exceed department objectives within the production budget and scheduled parameters.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners.
Ready to join #TeamVersatile? Keep reading!
The Motion Editor will be editing body motion of captured performances of character and creature animations while solving technical issues as they arise. This artist should have some experience in Motionbuilder, Maya and Unreal and will be working independently on a small team.
How you will spend your time….
*Non-destructive modification of motion including staging, spatial and timing adjustments according to directors and supervisor's feedback.
*Repairing contacts and interaction between characters/props/environment/terrain.
*Blending and stitching body motion.
*Adding / improving finger/toe/tail animation, staging, and performance adjustments that includes enhancing posture, gesture, and weight.
*Other editing includes sharpening/smoothing/exaggerating/reducing and inserting/removing/adding body movement/ body-language/ reaction/ anticipation/follow-through.
*Understanding of mapping techniques and transferring motion from one character to another.
What we are looking for...
*Experience working with motion-captured performance animations using Motionbuilder
*In-depth experience with 3D animation software and real-time engines eg. Maya, Unreal, Unity
*Working knowledge of Mobu FK/IK relationships
*Ability to order and arrange take into manageable data sets
*An artists who is well-versed in character interaction using Auxillary nodes
*An artists who is able to making posture corrections during retargeting.
*An artist who has knowledge of Mapping templates, Story mode, and is able to create cycles and blends
*Can deliver good standard quality FBX to animation
*Excellent communications skills and attention to detail
WE WANT YOU (and your mad skills)!
Under the guidance of the Head of Rigging, Pipeline Supervisors and VP, Information Technology and Pipeline, the Rigging Pipeline TD drives forward the quality of the rigging systems and pipeline within the company. This includes writing tools which fulfill the technical requirements for the articulation and deformation for character animation.
While our studio remains in beautiful Kitsilano, Vancouver, we have transitioned all of our staff to work from home during these difficult times of the COVID-19 outbreak. Our technology allows our employees to log in remotely to our on-site workstations with little or no noticeable difference from the way they worked in our studio. We now have team members working all across BC, and are happy to consider that option into the future for many positions!
Responsibilities and Duties
The Rigging Pipeline TD guides innovative methods of working through the development and maintenance of leading-edge proprietary rigging tools and scripts,
Assists in the development of the studios rigging pipelines.
Provides mentoring, technical support, and training to members of the team when needed.
Create advanced character rigs and develop innovative methods to meet project objectives, as needed.
Creates scripts allowing for automation of specific rigging tasks.
Maintains accurate documentation for all coding development and follows studio protocol.
Assists in the set up of rigs for optimal performance and efficient animation output while collaborating closely with Design, Modelling and Animation departments.
Interprets and implements notes and feedback from the Head of Rigging, Pipeline Supervisors and VP, Information Technology in a timely and qualitatively acceptable way.
Must have extensive articulation and deformation skills.
Devises and innovates methods of working with skeletons, modeling geometry and weighting that meet the project's creative objectives.
Collaborates with the rigging and animation teams in the testing of characters and provides timely solutions to any technical or performance related issues. Responsible for evaluating any issues that may arise in the rigging and enveloping of creatures and devises efficient solutions.
Evaluates and recommends relevant external plugins/scripts.
Prioritizes assignment completion per the studio's needs and schedules.
Interacts with commercial vendors with respect to technical issues affecting proprietary tools, etc.
Maintains contacts with academia/industry to keep current on new research and recent developments.
Completes assignments on schedule. Prioritizes task completion in coordination with production, technical animators and technical support staff.
Interacts respectfully and professionally with colleagues, other staff members, partners and clients.
Qualifications and Skills
Degree and/or diploma in fine arts of animation or equivalent experience is required.
Advanced degree in Computing Science, Mathematics, Physics or related disciplines is an asset.
8-10 years of experience working in a professional environment within their discipline preferred however not required.
In-depth knowledge of geometry creation, weighting and skeleton rigging.
Production knowledge of Maya, its Python API and scripting is required.
Knowledge of Blender, Unreal, Unity an asset.
Thorough knowledge of UNIX/Linux, procedural and object-oriented programming languages.
Ability to create scripts in Python allowing for automation of specific tasks.
Strong artistic skills; demonstrable ability to make creative and aesthetic judgement calls.
Thorough knowledge of CG Animation.
Ability to communicate and/or demonstrate ideas clearly and concisely both verbally and visually. Practices attentive and active listening. Incorporates feedback and direction received from the Head of Rigging, Pipeline Supervisors and VP, Information Technology and Pipeline.
Ability to mentor and train. Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
Adaptable to change, he/she can alter course of action quickly per production needs. Solid work ethic and positive attitude. Ability to work under pressure. Self-motivated and proactive. Consistently strives to expand knowledge base.
Makes decisions in a timely manner. Accepts accountability for own actions. Creatively solves problems, eliminates roadblocks and focuses on the issue at hand.
Efficient and detail oriented.
Strong problem-solving skills and ability to work collaboratively.
Ability to deliver work on time and meet set performance objectives.
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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.
SkyBox Labs is looking for a Graphics Engineer to develop and optimize highly performant real-time graphics on Halo Infinite, one of the world's biggest AAA titles! As a key member of the rendering team, you will develop bleeding-edge, realistic graphics for an ambitious project shipping on the latest PC and console platforms.
Responsibilities:
- Develop and optimize highly performant, scalable real-time graphics features
- Refactor existing rendering systems to improve functionality and increase performance
- Profile and optimize CPU and GPU performance
- Collaborate with artists, technical artists and designers to develop new features and upgrades, while leveraging modern rendering techniques
- Build strong relationships and communicate effectively with both internal team members and our external partners
- Identify issues and suggest improvements to rendering techniques, tools and workflows
- Anticipate and provide updates on technology risks and obstacles to project leads
Qualifications:
- 3+ years of experience working on real-time graphics and rendering systems for AAA games
- Advanced C++ programming and debugging skills
- Proficiency in modern graphics APIs Deep understanding of rendering architecture, pipelines and runtime optimization
- Proven knowledge of advanced and modern rendering techniques
- Experience shipping game titles on PC and console
Nice-to-haves:
- Console development experience
- Experience debugging a wide variety of issues that can occur on the GPU
- Comprehension of and/or experience with various lighting techniques
- Working knowledge of GPU driven rendering
- Experience with DirectX 12, Vulkan, and PIX
- Technical leadership and/or experience managing people, as well as experience working with external partners
- A passion for games!
PLEASE APPLY VIA LINK ONLY: https://jobs.lever.co/skyboxlabs/4d6a30ef-5874-49d3-abc1-f4b807ec8654?lever-origin=applied&lever-source%5B%5D=SIGGRAPH
RESPONSIBILITIES FOR ON-SET VFX SUPERVISION:
- Responsible for the design and execution of on-set visual effects work for an episodic series and/or feature format, while maintaining Director’s vision and working within budget.
- Management and successful completion of the VFX during production.
- Troubleshoot issues in a fast-paced schedule, while being able to remain calm and organized.
- Act as a liaison between the clients, producers, or director while establishing strong client confidence.
- Scheduling of effects production and potentially estimating/bidding new work.
- Flag overages and conceptual changes that would affect the VFX Bid.
- Communicate Director’s feedback and delegate appropriate tasks to applicable crew & artists.
- Regularly update senior management to show status weekly.
RESPONSIBILITIES FOR IN-HOUSE VFX SUPERVISION:
- Communicate and delegate the VFX needs of the show to the team in order to ensure that the quality of work is of the highest of standards.
- Develop workflow and pipeline strategies in order to ensure proper workflow methodology for all artists.
- Display a thorough understanding of the process combined with relevant artistic skills.
- Competent user of 2D/3D software (Nuke, Maya, etc.) with a proven track record delivering photo-real work with quick turnarounds.
- Ability to manage many shots at once in order to meet show deadlines.
- Effective problem-solving skills.
- Manage both hands-on operation of a workstation as well as the administration duties, including mentoring artists, monitoring shot progress, monitoring show resource usage, and gauging deliverables with Production Management.
- Maintain a highly professional demeanor and level of diplomacy.
QUALIFICATIONS:
- Proven experience with in-house and on-set VFX Supervision.
- Expert knowledge in leading and training teams of VFX artists.
- Excellent communication skills, artistic skills, problem solving skills and time management.
- Proven ability to communicate creative and technical thoughts and ideas.
- High level of experience in an episodic television and/or fast paced environment.
- Strong understanding of VFX technologies.
Crafty Apes LLC is an Equal Opportunity Employer.
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits and works include, Legends of Tomorrow, Stargirl, Superman & Lois and The Haunting of Bly Manor.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
Our Vancouver, BC location is seeking an experienced VFX Coordinator this is a fulltime, project based position.
The VFX Coordinator works with the VFX Producer, Associate Producers and other Department Coordinators to ensure shots are being tracked and delivered according to established targets and milestones. Successful candidates have prior VFX production experience, are clear communicators with a proven ability to thrive in deadline driven team environments.
Responsibilities
Coordinate dailies, rounds and project meetings
Organize and operate Cinesync / client review, including accurate note-taking
Utilize Shotgun to manage shots, statuses and deliveries
Schedule, prioritize and track assignments and project details
Complete morning and afternoon rounds to ensure milestones are on track.
Ensure a clear flow of information and elements between artists and departments
Communicate with team and departments to ensure deadlines and deliveries are clear
Communicate directly with client regarding deliveries and updates
Work with I/O department to prepare client deliveries
Qualifications
Minimum of 2 years of VFX coordination experience, project specific on live action television and/or feature production
Experience running Cinesync dailies and taking notes.
Shotgun knowledge including setting up pages & filters
Detailed note taking and transferring of notes into Shotgun
Proactive approach to coordination is a must
Well versed in MS Office – MS Word, MS Excel and Outlook
Strong interpersonal, verbal and written communication skills
Highly organized
Proven ability to prioritize conflicting tasks and changing timelines
Able to display diplomacy & level headed personality
Must provide an up-to-date resume and credit list.
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, Chilling Adventures of Sabrina, Legends of Tomorrow, Stargirl and Arrow.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
Our Vancouver, Canada location is currently seeking a Pipeline TD. This role is for an immediate, full time position. The Pipeline TD reports to the Pipeline Manager.
Responsibilities
Work closely with the Pipeline teams in Vancouver, Los Angeles, and New York in order to integrate tools and facilitate the flow of work between production departments
Attend Pipeline meetings as required
Complete tasks within the time frame given by Supervisors
Create production software, pipeline-related tools and solutions for the different disciplines involved in the pipeline
Assist in the development and deployment of pipeline tools
Write and/or maintain Python or C++ plugins and extensions for 3rd party packages used in the pipeline
Write the necessary end-user and developer documentation for developed tools
Train and support artists to use the developed tools
Write PYTHON/MEL scripts for various tools for the departments
Qualifications
Analytical mind
Bachelor’s degree or equivalent in Computer Science, Computer Visualization, or VFX required
Minimum 2 years VFX experience within, film/TV or gaming
Strong Software Development Skills;
Procedural and object-oriented programming expertise
Ability to design and implement systems
Production level understanding of modular, large-scale digital asset management and version control
Excellent communication skills in English, both verbal and written
Knowledge of Production Technology/IT/IS methods, practices, and trends
User interface design and standard UI toolkits
Pipeline for at least one these discipline groups:
Modeling, UV, Texturing, Surfacing (shaders/lookdev) OR
Surfacing, Shot Lighting, Sequence Lighting, Rendering OR
Shader, Rendering, Render farm, Queuing/Dispatcher OR
Lighting, Rendering, Compositing OR
Compositing, Editing, Finishing
Third Party pipeline integration and plugin development for:
MAYA
HOUDINI
ZBRUSH (optional)
MARI (optional)
GUERILLA or KATANA (optional)
SHOTGUN/TANK (preferred)
NUKE/RV (preferred)
PYTHON Scripting (Required)
PyQT or PySide (Required)
Revision Control Systems: CVS, SVN, PERFORCE, GIT. (Required)
Web development, PYTHON, AJAX, FLASK, HTML5 (preferred)
C/C + + (preferred)
MEL script (optional)
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
What you'll do:
- Determine your team’s technical needs to carry out the visions for the game design and level design and/or the artistic direction by validating game features and challenging its interpretation to assess their technical feasibility.
- Help choose the project engine to ensure that your trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice.
- Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project.
- Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process.
- Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems.
- Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your project’s developments with your peers (TDs on other projects or other trades).
- Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.).
- Follow up on the tasks of the assistant TDs to assess the progress of the deliverables.
What you bring:
- Approximately 7 years of experience in character modeling and/or rigging, or programming (or other relevant experience) + 3 years of leadership experience
- A degree in 3D animation, computer science, or computer engineering (or related training)
- Knowledge of modeling, texturing, anatomy, shaders, and other character-related developments
- Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max, Maya) + understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Strong communication, interpersonal, mentoring, time management, organizational and presentation skills
- Innovative, collaborative, caring and solution-oriented mindset
- Critical thinking, curiosity, resourcefulness and high flexibility
- Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce)
- A passion for sharing knowledge: you have an inclination to help others learn and grow
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, The Haunting of Bly Manor, Legends of Tomorrow, Fargo and Stargirl.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
We are currently seeking a VFX Producer for our Vancouver studio. This is a fulltime, project-based position that will oversee a project through to completion. The VFX Producer reports to the Heads of Production. This position requires both high level client and internal team management skills.
Responsibilities & Qualifications
Minimum 2 - 5 yrs of previous experience as a VFX Producer and/or Production Manager for large scale VFX projects
VFX Producer credits on high profile film and/or television projects
Ability to build and manage a professional relationship with executive level clients
Strong leadership qualities and ability to manage team in a positive manner
Managing Dailies and project meetings
Maintaining adherence to production contract standards
Negotiating with outside suppliers as required
Experience in breaking down scripts and creating budgets (dollars).
Extensive experience in balancing budgets (dollars & hours) and negotiating change orders
Organized and highly detail oriented
Expert in Shotgun and creating custom filters
Advanced Excel skills
Excellent communications skills in English; both written and verbal.
Performance management in collaboration with artist Supervisors
Overseeing and mentorship of Coordinators and Associate Producers
Must be able to work within a fast paced environment
VFX related education an asset
Passion for visual effects
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
Crafty Apes is a global company working remotely and the position will manage a global team that work together across all sites to develop, build and support the core infrastructure and computer systems. We are happy to consider candidates with relevant backgrounds, but a solid understanding of the needs of the Visual Effects industry is needed. This is a full-time salaried position with benefits.
RESPONSIBILITIES:
- Overall responsibility for the smooth running of the global IT infrastructure.
- Work with Crafty team and CTO to define the enterprise architecture for current and future requirements.
- Review, improve and maintain IT security in accordance with strict industry standards (TPN).
- Act as studio contact for security audits and security-related communications with clients.
- Establish and maintain IT policies and practices to support the implementation of strategies set by management.
- Work with team to spec, identify, and procure efficient and cost effective hardware, software and services.
- Facilitate approvals and purchasing of hardware, software and support renewals.
- Inspect the use of technological equipment and software to ensure functionality and efficiency.
- Identify the need for upgrades, configurations or new systems.
- Participate in studio space planning and logistics with COO and Studio Heads.
- Assist in building relationships with vendors and creating cost-efficient contracts.
- Responsible for hiring and managing staff of all levels to provide technical support.
- Manage ticket system to ensure proper delegation and timely resolution of issues.
- Be the main point of contact for systems team, including after hours and on weekends.
- Provide training, guidance and feedback to systems team.
- Delegate and oversee IT projects and initiatives.
- Coordinate with Production to schedule systems support after hours and on weekends when required.
- Oversee Cloud infrastructure (Azure, AWS).
- Ensure the global and collaborative systems team is motivated and supported.
- Be the point of contact and help troubleshoot complex or urgent issues that require escalation.
QUALIFICATIONS:
- Proven experience as Director/Head of IT or similar role.
- 5+ years hands-on experience working in an IT team in a senior role plus 2+ years in a management role.
- BSc in Information Technology, Computer Science, Computer Engineering or related field.
- Experience in analysis, implementation and evaluation of IT systems and their specifications.
- Proactive and willing to engage in the day to day activities of the department.
- Sound understanding of computer systems (hardware/software), networks etc.
- Excellent organizational and leadership skills.
- Outstanding communication abilities with both Management, Staff and Vendors.
- Experience hiring, managing, and retaining a team of talented technology professionals.
- IT management experience in media and entertainment industry a plus.
- In depth technical understanding preferred, particularly with regards to: Enterprise Storage Technologies (GPFS, ZFS, ReFS);
Enterprise Networking (Switching, Routing, Firewalling); Backup Technologies (Veeam, LTO); Render Management (Thinkbox Deadline); Containerization (Docker, Kubernetes); Cloud services (AWS, Azure, Google Cloud); Virtualization Technologies (Hyper-V, VMware, RedHat KVM); Active Directory; Change management (specifically git); Network Monitoring.
Crafty Apes LLC is an Equal Opportunity Employer.
RESPONSIBILITIES:
- Work with the CG Supervisor, VFX Supervisor, Production and Creative Departments to create 3D elements and animation for the
assigned show(s).
- Meet all milestones while adhering to the show’s schedules.
- 3D Layout, Look Development and Lighting.
- Character & Mechanical Animation, Modeling & Asset Generation, and Texturing.
- Perform some form of Rigging or Rig Optimization as needed.
- Take direction and effectively communicate with team and management.
- Work overtime and weekends as needed to meet deadlines.
QUALIFICATIONS:
- BA/BS preferred.
- Minimum 3 years of experience as a Generalist in a visual effects studio.
- Proven experience in an episodic TV and feature production pipeline.
- Excellent knowledge of Maya software and plug-ins.
- Working knowledge of dynamic FX and/or particle simulation.
- Some knowledge of Nuke or Houdini, a bonus.
- Strong verbal and written communication skills.
- Proven ability to multi-task, prioritize, take criticism, and work under high pressure with short deadlines.
- Experience working with ShotGrid software preferred.
Crafty Apes LLC is an Equal Opportunity Employer.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.
What you'll do:
- Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
- Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
- Build animation systems that will be the basis for creating a living, dynamic world.
- Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
- Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
- Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
- Research and develop new animation techniques (ex. procedural, physics, etc.).
- Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.
What you bring:
- C++ and C# experience + Visual Studio knowledge
- Strong 3D math skills
- Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
- Experience in the animation field to understand programming tools and how to improve them
- A degree in Computer Science or Computer Engineering (or related training)
- A good eye for detail to find even the smallest flaws in the system and optimize them
GENERAL SUMMARY
The Previs Artist is responsible for using traditional filmmaking techniques to help clarify the cinematic content of the production by creating sequences of shots in a 3D computer graphics environment. This position also helps investigate designed environments through virtual set scouts.
JOB FUNCTIONS
• Create, maintain and rig pre-visualization models of characters, sets and props to facilitate animatic work.
• Use existing storyboards to recreate and enhance sequences of shots in a 3D environment.
• Working with Set Design, help investigate the designed environments through virtual set scouts so that they meet the requirements of production.
• Create character/prop blocking animation and establish camera position and animation.
• Work closely with the Art Department to help realize the aesthetic vision of the production
• Collaborate with the Editorial Department and efficiently iterate for Director approval.
• Liaise with the on-set Camera Department as required for further input.
• Maintain parity between modeled CG set build and physical Set Design process.
• Work with individual Supervisors/Artists as needed to explore the CG environment, communicate the space and/or implement changes.
• Help guide tool and pipeline development through input and testing.
QUALIFICATIONS
• 3+ years of relevant industry experience (Animated content).
• Experience with asset creation, 3D modeling, lighting and rigging.
• Understanding of cinematic language, composition, editorial timing, camera motion and use of lenses.
• Demonstrated ability using Maya, Nuke/After Effects, Photoshop etc.
• Understanding of Scale coupled with the ability to work from Scale Plans.
• Experience with 'low poly' modeling (with good model arrangement) whilst accurately matching supplied concept art.
• Demonstrated ability to work quickly, take direction and be sensitive to the requirements of the Art, Story/Editorial & Camera departments.
• Familiarity with Maya Sequence tool, a plus
• Familiarity with exporting to Unreal Engine, a plus
• Familiarity with scripting in Python or MEL, a plus
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate. In certain assignments, an employee may occasionally work near moving equipment and be exposed to toxic or caustic chemicals, airborne fumes and loud, prolonged noise (hearing protection required when using power tools).
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you’ll do:
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications.
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the technical art team & foster their growth.
What you bring:
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, The Haunting of Bly Manor, Legends of Tomorrow, Stargirl and Fargo.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
Our Vancouver, BC location is interested in hearing from Senior Compositors for immediate and future openings.
The Compositor works with and collaborates with the 2D Leads to create and complete shots as assigned.
Responsibilities & Qualifications
Must be proficient in Nuke
Working knowledge of Maya
A minimum of 5 years live action visual effects compositing experience
Knowledge of projection, matte painting integration, CG integration, EXR integration, rig removal
Excellent understanding of 3D multi-pass rendering techniques and colour space concepts
Expert eye for colour and composition
Ability to take artistic direction
Works well with tight deadlines
Organized, with excellent written and verbal communication skills
Mentor junior artists
Up to Date reel showcasing required skill set.
Zoic is a Maya/Vray/Nuke studio.
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, Legends of Tomorrow, Stargirl, Fargo and The Haunting of Bly Manor.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
The 3D Animator reports to the Animation Supervisor.
Responsibilities:
Realistic creature, character and physics-based hard body animation
Ensuring animation meets production deadlines and quality standards
Knowing and following all pipeline and studio policies and procedures
Work within assigned hours and deadlines.
Keep up to date with internal tools, software and techniques.
Share knowledge and techniques with other team members.
Assist in overall team communication and contribute to positive work environment.
Qualifications:
Minimum 8 years’ experience animating with an emphasis in MAYA
Senior level experience animating creatures, characters, quadrupeds and hard body (vehicles, planes, robots, etc.)
Senior level experience with realistic character performance & facial animation
Senior level knowledge of real world physics and anatomy as it pertains to animation
Past experience within a VFX Pipeline (live action)
Excellent English communication skills both written and verbal
Strong attention to detail and follow through
Positive attitude
Open to receiving constructive feedback
Experience working in a high pace environment
Must showcase up-to-date reel demonstrating 3D animation ability as outlined
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.
What you’ll do:
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.).
- Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines.
- Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
- Train team members on tools and techniques + raise awareness of new processes.
- Resolve complex, escalated issues & make technical validations.
- Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the animation team & foster their professional development.
What you bring:
- Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
- A degree in 3D Animation, Computer Science, or Computer Engineering (or related training)
- Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
- A highly innovative, collaborative, attentive, and solution-oriented spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A passion for sharing your knowledge and helping others learn and grow
RESPONSIBILITIES:
- Work closely with the VFX Producer and Supervisors to schedule, track and manage the workflow and meet deadlines.
- Act as a liaison with internal personnel (the pipeline, editorial, production teams) and clients to anticipate and communicate issues to Producer and Supervisor, in order to resolve problems promptly.
- Take responsibility of the schedule details and advise the production team members accordingly.
- Manage edits along with the editorial department.
- Coordinate Cinesyncs, calls or meetings between production and client.
- Assist in In/Out (I/O) activities while adhering to TPN protocol.
- Maintain an accurate and organized Shotgun database.
- Assist in the quality check (QC) of outgoing material to clients and deliver those materials in the manner specified by the clients.
- Assist the Lead Coordinator and VFX Editor with any tasks they may delegate.
QUALIFICATIONS:
- BA/BS preferred.
- A solid understanding of episodic TV and feature film post-production workflows.
- 1-3 years of experience as a Coordinator in TV, commercial or feature VFX or post facility.
- Strong computer skills, including ShotGrid and MS Office.
- Demonstrated superior written, verbal and interpersonal communication skills.
Crafty Apes LLC is an Equal Opportunity Employer.
For over thirty years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to produce the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.
SideFX has been recognized by the Academy of Motion Pictures, Arts and Science multiple times - including with an Oscar® - for the development of our Houdini software, and its breakthrough procedural-based technology.
Houdini is used by the world’s top film, TV, and game studios to create blockbuster movies such as Black Panther and Moana, captivating TV shows like Spider-Man, The Lion King and Godzilla vs. Kong, TV shows like The Crown, Game of Thrones and S.W.A.T., and video games like Ghost Recon, Far Cry and Age of Empires. Our customers include Disney Feature Animation, Pixar, Sony Pictures, Imageworks, Weta Digital, Electronic Arts, Microsoft Game Studios, and many more.
What We Value Most:
- Decency: We treat everyone with honesty, kindness and empathy. We give generously of our time and knowledge
- Relationships: We build collaborative bonds—with our co-workers and clients—based on trust and respect. Our diverse team gives us broader perspectives
- Dedication: We take pride and ownership in our work, always trying to do our best. We are devoted to the well-being and success of each other and our clients
- Excellence: We continually improve ourselves, our work and our company, striving towards excellence in all that we do
Our employees receive:
- Hybrid Work option
- A great office in Downtown Toronto (right across from Union Station) with the flexibility for most roles to work from home. You can help us test out our Hybrid Pilot Project
- Generous paid time off, including vacation and floater days to relax and re-energize (starting at 4 weeks)
- Year-End Company Shutdown and Long Weekend Early departures to add to the excitement
- Health insurance coverage (including a Health Service Spending Account for Canadian employees), for you and your dependents
- Employee Assistance Program (EAP); because sometimes we need a bit of extra support
- Retirement Plan with company matched contributions
- Comprehensive Long Service Award program, providing both a monetary reward and additional days off
- A highly competitive bonus structure
- A generous sick time entitlement to care for yourself and your loved ones
Why join SideFX?
- Because you want to be part of a unique experience and winning team that has won an Oscar and an Emmy (Cool, right?)
- Because you want to be part of an industry-leading company that is constantly mindfully growing
- Because you want to work with some of the most talented people in the industry on a ground-breaking product
- Because you want to work with people from all around the world
- Because you want to be part of an exciting and fun industry
- Because you want to join and add to a positive, supportive and respected company culture
- Because you want your job to be GREAT!
Position Overview
SideFX is seeking an exceptional, seasoned technical artist with sharp, up-to-date Houdini skills and broad industry knowledge to join its Toronto-based R&D team. In this role you will consult with industry professionals and collaborate with SideFX developers to help shape artist-oriented workflows in Houdini and in games technologies. You will create production-level example content and tools that showcase the benefits of Houdini in game production pipelines, and support studios with Houdini adoption.
As a member of the Research and Development group you will have the opportunity to work alongside some of the brightest minds in the industry and interact with an outstanding artist community. We see this position as a career-defining opportunity in which to grow professionally and contribute to Houdini and its user community. As a uniquely qualified production experience specialist, you will be right at the heart of a constantly evolving synergy between technology and art and we need you to be the best.
Please note that a valid proof of a completed COVID-19 vaccination series is an employment requirement.
What you will be working on
- Consult with clients to understand their goals and help them overcome technical challenges
- Provide production insight into R&D feature development
- Broaden and deepen your knowledge of Houdini while maintaining close contacts with the industry and anticipating trends
- Create production-quality example content and example tools
- Explore and prototype experimental Houdini workflows and tools
- Conduct usability testing to verify feature work in production use cases
- Understand Houdini workflows with partner technologies
- Other duties as assigned
What you need to be successful
- Proven experience as a technical artist or technical director in the games industry or other related industry
- Proficiency with Houdini in game production or virtual production
- Extensive knowledge of game development pipelines and related tools in Unreal or Unity
- Ability to create and produce Houdini Digital Assets (HDAs) for use in game engines
- Outstanding problem-solving skills, particularly for Houdini use cases
- Working knowledge of Python programming
- A record of professional excellence and outstanding innovation
- Ability to learn independently, think fast, and use solid judgement
- Ability to work well independently and in a nimble team environment
- Excellent communication and presentation skills
- Positive, professional demeanour
Other things that would be great to have
- Experience with the Houdini Procedural Dependency Graph (PDG) system
- Working knowledge of at least one of C/C++, C#, GLSL, HLSL, OpenCL
- Working knowledge of the Houdini Object Model (HOM)
- Working knowledge of the Houdini VEX programming language
- User interface design (workflow, look and feel)
- Ability to communicate visually through UI mockups
- Experience with other 3D software packages (i.e. Maya, 3DS Max, Blender, World Machine, Substance 3D, etc.)
Location
This position is available for our Toronto office; Other locations will be considered within our company’s possibilities.
SideFX is committed to inclusion and diversity. We encourage all qualified applicants to apply. Accommodation will be provided to candidates with disabilities, upon request.
GENERAL SUMMARY
The Render Technical Director (TD) works with other production departments and dailies teams to ensure required renders complete successfully, identify problems, independently debug them, utilize generalist skills to fix shots and assets, and coordinate efforts with other departments, as needed. The TD Render will be proactive in getting ahead of issues and engaged in anticipating needs of production.
JOB FUNCTIONS
• Provide technical support to all of production in the areas of rendering, disk utilization, and workflow.
• Debug memory problems such as Out Of Memory errors and memory leaks caused by heavy geometry, heavy shading networks, large texture files, large effects installs, render instance malfunction, motion blur, dense fog layer passes, and expensive lighting trace paths.
• Monitor work proactively to improve sets and assets performance. Manage render time and memory resources. Build test cases to identify the root cause of production scene breakage. Work to reduce noise, eliminates fireflies, improves low quality fog layers. Decode system output logs/stats to diagnose heavy or failed renders.
• Work within confined Time/Memory limits, establishing ways to enable delivery of extremely large assets from Effects Department to Lighting Department, without compromising the integrity of the intended packet.
• Help optimize renders to ensure fast turnaround and reasonable render times and memory.
• Picture debugging, fixing faulty shading introduced by poor micropolygonal dicing. Eliminate unnecessary trace paths to enhance render performance. Identify low sample areas that need improvement while installing appropriate sample fixes.
• Collaborate with Effects and Lighting artists to develop solutions to correct visual artifacts; debug efforts in cleanup and fix artifacts in our final images to ensure they meet our high visual standards.
• Assist all departments with setting up review renders needed at all phases of production; run sequence reviews, controlling playback, and respond to needs of the room.
• Interface with production, systems, and tools to address technical issues in these overlapping areas. Guide problem solving conversations across departments.
• Monitor renders on the render farm, disk space organization, and ensure efficient usage of systems resources.
QUALIFICATIONS
• Specializes in rendering using RenderMan.
• Education in computer science, mathematics, engineering, or a related field.
• Required skills include scripting / programming in C, C++, Python, or similar languages, as well as familiarity with one or more key production software programs such as Maya, RenderMan, Nuke, Katana, or Houdini.
• Heavy familiarity with computer visual effects concepts such as rendering and compositing.
• A strong eye coupled with a strong sense of technical cost, guiding sequences towards the right solution for a problem.
• A helpful, customer-service attitude coupled with a dedicated sense for debugging complicated pipeline issues.
• Excellent written and verbal communication skills are required for communicating with the team, management, and other departments.
• Ability to switch contexts under pressure, transitioning amongst solo and collaborative tasks.
• Ability to work independently and as part of a team, open to direction and responsive to changing production needs with calm professionalism.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, Fargo, Legends of Tomorrow, Stargirl, Superman & Lois and The Haunting of Bly Manor.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
Our Vancouver, BC location is currently seeking a project specific CG Lead with strong shot finishing skill for an immediate start.
The CG Lead will work in a team environment taking direction from the VFX Supervisors, as well as work in conjunction with the 2D Leads to complete shots on various projects.
Responsibilities:
Work with CG and Department Supervisors, VFX Supervisor and other Leads to execute creative goals and maintain quality standards.
Responsible for CG team hitting creative and technical notes during production, and for setting up any specific pipeline requirement
Overall responsible for tasking out a small CG team
Work includes on-the-box shot finishing
Manage a team of up to 5 artists
Help guide and mentor junior artists
Make sure CG needs are communicated to other departments
Work with Producers to ensure deadlines and milestones are staying within budget
Qualifications:
Minimum 3 years 3D specific experience in lead role within live action VFX in film and television
Minimum 5 years in Generalist role
Excellent English communications skills; both verbal and written.
Expert in MAYA and Vray
Expert Knowledge in Lighting and Rendering
Excellent English communication skills; both written and verbal
Working knowledge of Shotgun
Assets:
Unreal Engine
Substance Painter
NUKE
Zbrush
MARI
Must showcase skillset with comprehensive and updated demo reel.
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
Magic Leap, Inc. is seeking a Unity Software Engineer to join the Solutions Design team and work with us to deliver first-party applications that demonstrate the capabilities of the Magic Leap platform. We need a strong technical contributor with both breadth and depth of technical skills and a passion for 3D interaction. An ability to learn fast and deliver quickly, along with a relentless desire to improve and overcome challenges, is essential. You must have experience shipping Unity-based 3D graphics applications with polished user experiences. You will have the opportunity to work with the user experience team, systems engineers, and application developers. The qualified candidate will be a team player who can collaborate cross-functionally to define, design, and ship new features.
Qualifications
5+ years combined programming skills
3+ years experience developing on the Unity3D platform
Experience with Android development either in Android framework, or Android applications
Experience with C# and C++ required
Desire to grow expertise in modern Unity3D/C#, networking, and 3D user experiences
Able to build libraries, middleware, and applications
Knowledge of Client-Server Architecture as well as an understanding of networking and multithreading
Experience working with third-party libraries, frameworks, and APIs
Experience in network debugging and data serialization
Solid understanding of the full mobile development life cycle
Exceptional ability to write clean, fast, reliable, and highly scalable software
Good understanding of 3D Math and 3D Graphics
Nice to have
Experience with XR: Augmented Reality, Mixed Reality, Virtual Reality
Experience with OpenGL, Vulkan or other 3D graphics libraries
Experience with 3D shaders
Experience with UI design and collaborating with UI/UX designers
Education
BA/BS in Computer Science or equivalent experience
Additional Information
All your information will be kept confidential according to Equal Employment Opportunities guidelines.
Distillery Compositors combine rendered images and elements quickly and elegantly to create beautiful, original, photo-real images for feature film, TV, and cinematic projects.
Objective:
Compositors at Distillery VFX primarily create high-quality digital composites and visual effects, seamlessly integrating all elements into a shot.
They exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis on photo-realism.
They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create realistic composites.
Full shot compositing including keying, paint and roto when required.
Produce work quickly under tight production timelines.
Participates in team reviews of work under development.
Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.
Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.
Creates work self-sufficiently, in many cases from start to finish across a shot.
Core Competencies:
High level of problem solving and creative thinking skills.
Strong communication skills.
Ability to quickly learn and leverage new software.
Time management and organizational skills.
Strong teamwork and interdisciplinary thinking.
Keen artistic eye.
Education & Experience:
Highly experienced with Nuke. Knowledge of other compositing, finishing & editorial tools a plus.
Strong knowledge of compositing workflows and other aspects of post-production.
Strong knowledge and ability in perspective, photography, and physics of light and motion.
Artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.
CG experience a plus.
Comparable software experience considered.
At least three years of relevant professional tv/film experience.
Demo Reel required, please link in your CV/resume or response.
Who We Are:
Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada. We're an ensemble of experienced compositors and generalists focused on delivering high-end environment and compositing work.
Our namesake is derived from our team’s deepest core value: To refine our processes and workflows to their purest and most efficient forms.
The position of Full-Stack Web Developer reports to the Lead Web Developer and works closely with fellow developers and business leaders. This role is responsible for developing in-house software related to business analytics and forecasting. The role requires strong technical and communication skills as well as experience with database design, REST APIs, UX/UI design, and front-end frameworks.
Crafty Apes is a global company working remotely. We are happy to consider applicants from all areas. This is a full-time salaried position with benefits.
RESPONSIBILITIES:
- Work closely with developers to implement both the front and back-end of software stacks.
- Write libraries for regularly fetching data from external APIs.
- Comment, document, and diagram tools and processes related to software and scripts.
- Strong ability to understand the requirements of users and build UIs that meet their needs.
- Assist in the design, development, testing and maintaining of new tools or updates to existing tools.
- Working with key stakeholders to design, build, and implement the long term strategy for web software at Crafty Apes.
QUALIFICATIONS:
- Experience with retrieving data from 3rd parties using APIs.
- Proficiency in Javascript and SQL.
- Experience with Express, Electron, and MySQL, or equivalents.
- Python and Powershell experience is a plus.
- Experience with revision control systems such as Git.
- Communicates effectively with manager and all levels of personnel.
- Knowledge of ShotGrid or other CMS a plus.
Crafty Apes LLC is an Equal Opportunity Employer.
Responsibilities
Architect, implement and maintain pipelines and features
Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
Work with other engineers in developing applications and samples to show case proof of work
Evaluate and understand the intentions of the projects, document development needs and assess technical feasibility
Analyze existing functionality in the existing solutions and see if they are in line with intentions
Suggest improvements whenever necessary by designing and implementing new systems
Collaborate with other teams to establish constraints and communicate the technical possibilities of the various needs
Validate the performance by automating kpi and setup test cases
Optimize whenever necessary
Suggest innovations
Identify and triage bugs
Document work, create technical documentation as needed
Contribute to department best practices and guidelines
Provide realistic task estimations
Technical Requirements
Advanced understanding in C++
BS, MS or PhD in Computer Science, Maths, Physics, or a related technical field
AR/VR or spatial computing development experience is an advantage
A good understanding of computer graphics, 3d engines and 3d technology principles
An advanced understanding of 3d platforms and the requirements needed to develop software on them
Good experience in OpenGL and ability to write shaders
Strong computer science and 3D maths background
Understand latency sensitive issues in the display pipeline
Understand 6dof motion to photon issues
A demonstrable willingness to develop software engineering process and application production skills
Hands-on experience with Vulkan programming is a huge bonus
Custom engine (or Unreal/Unity plugin) development experience is an advantage
Experience with networking technologies such as socket programming is a huge bonus
Experience with Video codecs such as H.265, H.264, VP8/9 is an advantage
Experience with Android Native Framework development is an advantage
Skill Requirements
Be proactive and able to help with ad-hoc problem solving
Must be a team player and know how to operate in a cross-team environment
An avid enthusiast for spatial computing and 3d technologies
Experience communicating the use of 3d engines and their scripting component framework both verbally and in written form
Must have high attention to detail and extremely high bar for the quality of work
Able to work in research oriented topics
Must be organized and able to context switch between multiple projects
Ability to do task breakdown and write documentation
Research, communicate and anticipate business and product needs in the relevant field
Must have great time management skills to perform in a busy work environment.
Exceptional communications skills
Additional Information
All your information will be kept confidential according to Equal Employment Opportunities guidelines.
RESPONSIBILITIES:
- Management and successful completion of the VFX during production.
- Effectively communicate VFX recommendations and needs while demonstrating savvy on-set etiquette.
- Act as a liaison between the clients, producers, or director while establishing strong client confidence.
- Responsible for the design and execution of on-set visual effects work for an episodic series and/or feature format, while maintaining Director’s vision and working within budget.
- Strong understanding of green screen/blue screen set-ups and photography.
- Identify when tracking markers and witness cams are needed (or not).
- Obtain relevant set measurements and various kinds of reference material, including photographic reference, HDRIs, photogrammetry and 360-degree photography.
- Data wrangling and transmitting set data back to the studio in an organized and timely fashion.
- Troubleshoot issues in a fast-paced schedule, while being able to remain calm and organized.
- Scheduling of effects production and potentially estimating/bidding new work.
- Flag overages and conceptual changes that would affect the VFX Bid.
- Provide mentoring and training of Jr. Set Supervisors and Data Wranglers.
- Regularly update senior management to show status weekly.
- Maintain a highly professional demeanor and level of diplomacy.
QUALIFICATIONS:
- Proven experience with in-house and on-set VFX Supervision.
- In-depth understanding of strategies for shooting plates that enable the successful integration of CG elements.
- Solid data wrangling skills.
- Excellent communication skills, artistic skills, problem solving skills and time management.
- Proven ability to communicate creative and technical thoughts and ideas.
- High level of experience in an episodic television and/or fast paced environment.
- Strong understanding of VFX technologies.
Crafty Apes LLC is an Equal Opportunity Employer.
As a dependable member of a larger production team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good looking up on screen. You work well with technical artists, transforming their requirements into efficient, working code.
Essentially, what you care about is image quality; you’re probably a photography or cinematography buff. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills and knowledge to create striking work, and are eager for your colleagues’ feedback.
What you'll do:
- Program code customized to the hardware you are working with.
- Explore new hardware and deal with the interesting new challenges it poses.
- Meet up with artists to assess their needs and vision.
- Review code to improve its performance, in search of that vital extra millisecond.
- Read the latest relevant academic literature in order to stay at the forefront of your field.
- You might attend a 3D tech talk by one of your colleagues on another project or brand – or give one yourself.
What you bring:
- Around 7 years of experience in general programming, ideally in the video game industry in 3D development (having shipped a video game is an asset)
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals
and performance
- Experience with HLSL, DirectX
- Proficiency in C++ (understanding of C# is an asset)
- Experience developing on video game consoles and in performance optimization for consoles
- A degree in Computer Science or Computer Engineering (or related training)
- You are a Philomath (a.k.a. a lover of maths – algebra, geometry, calculus, the whole set)
- A creative and innovative spirit
GENERAL SUMMARY
The Lead Pipeline TD, Studio in Production Technology takes a technical leadership role to design, develop, and deploy custom software tools that extend the use of our ShotGrid-based production tracking system. As a member of the Studio Pipeline team, this position will work directly with artists, coordinators and managers in all production departments including Puppet and Set Fabrication, Stage/Camera, Stage and Replacement Animation, Story/Editorial, VFX, and Marketing/Media & Archive Services. In addition to working individually on tickets, this position will lead a sprint team and technical projects to help establish direction and standard practices for Production Technology.
JOB FUNCTIONS
• Lead a sprint team; scope and bid tickets, lead the launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
• Extend and integrate the use of Autodesk ShotGrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
• Work both independently and cooperatively with Sr. Engineers and Technical Directors to extend existing tools, develop new features, and architect new applications.
• Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
• Develop test plans and formalize the roll out of new ShotGrid based workflows and tools, and work with end users to improve the usability of these tools.
• Initiate research and development, implement 3rd party solutions when available, and design and build prototypes in collaboration with Production Technology for next generation systems.
• Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
• Assist with the support of existing tools via bug fixes and version updates.
• Support users on MacOS and Linux.
• Support applications through documentation, training, and handling questions.
QUALIFICATIONS
• Proven track record leading teams and delivering complex technical solutions in a production environment.
• 5+ years of experience developing custom tools and workflows with ShotGrid in an animation or VFX studio environment.
• Expert in Python.
• Experience with JavaScript / Typescript as well as web-app technologies such as Django, Flask, Vue, React, Node.js.
• Experience developing on Linux or Mac platforms.
• Experience with ShotGrid’s Python and REST APIs, native UI, and automation strategies.
• Experience with SDLC concepts and methodologies, including managing build/release via CI/CD, version
control with Git / GitLab, TDD.
• Familiarity with Agile development methodologies such as Scrum and Kanban.
• Experience building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes, preferred.
• Experience with relational databases, PostgreSQL, preferred.
• Experience with IntelliJ products, preferred.
• Experience with ShotGrid Toolkit – a plus.
• Experience with Rust, C++, (Py)Qt/PySide2 – a plus.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
RESPONSIBILITIES:
- Read incoming scripts, VFX breakdowns and review all creative materials received.
- Creatively assess the work required to complete a project and provide bid days for VFX breakdowns in line with the VFX pipeline.
- Consult with VFX Supervisors and Department Heads on creative, technical approaches, and methodologies, as needed.
- Prepare financials on all bids for approval by EPs. This includes revising bids as needed per client or production.
- Understand the industry cost structures and how this affects the creative assessment.
- Attend all client meetings relating to upcoming projects.
- Stay current of studio capacity and talent capabilities in order to effectively create bids.
- Work with EPs to ensure the accuracy of all bids.
- Responsible for the creative handover of awarded shows to the EP/show.
QUALIFICATIONS:
- Minimum 5 years as a VFX Producer on episodic and film projects at an established VFX facility.
- Previous experience in providing detailed and accurate bids for episodic and film.
- Must be able to manage multiple projects simultaneously (and flawlessly).
- Well versed in the Post-Production process, especially that of visual effects.
- Experience using Shotgrid or similar production management software and hands-on experience with file transfer technologies such as Aspera.
- Must have strong written and verbal communication skills.
- Works well with tight deadlines and under pressure.
- Working knowledge of Microsoft Office Suite, Word and Excel in particular. Working knowledge of Adobe Acrobat Pro, and Google Suite.
Crafty Apes LLC is an Equal Opportunity Employer.
GENERAL SUMMARY
The FX Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom tools, scripts, otls, apis, and plugins, to extend the capabilities of our USD-backed, Houdini-based FX Pipeline.
JOB FUNCTIONS
• Extend the capabilities of Houdini through custom scripts, Digital Assets, and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of FX artists, as well as various other departments as they integrate Houdini into their workflows.
• Collaborate with the Production Technology Team to integrate Houdini-authored products into our Asset Management system.
• Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems.
• Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility.
• Assist in the integration of Houdini into novel aspects of the Pipeline as identified by show and technology leadership.
• Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
• Assist with the support of existing tools via bug fixes and version updates.
• Support users on Linux with FX and Houdini related problems.
• Support applications through documentation, training, and handling questions.
QUALIFICATIONS
• 4+ years of experience developing custom tools and workflows relevant to Fx within an animation or VFX studio environment.
• Experience developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide and pytest, as well as Houdini’s domain specific languages - Vex and Hscript.
• Experience integrating Houdini into a Production Pipeline, leveraging its various apis.
• Experience designing and authoring Houdini Digital Assets.
• Experience with USD and its various apis, both stand alone, and in Solaris.
• Experience with one or more production grade renderers, such as Renderman.
• Experience with additional DCCs such as Maya, Katana, Terragen, and / or Nuke a plus.
• Experience with SCM tools such as Git and GitLab.
• Experience with Linux preferred.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
We are seeking a Senior Graphics Engineer to focus on Mixed Reality (MR) graphics system design and forward-looking research and development. This position will offer you the chance to work closely with both hardware engineers and other cross-platform software engineers to design, develop, debug and deploy many functional aspects of the rendering architecture, including the application interface to the display. If you are a fast learner with a positive attitude and a strong passion for working with new technology, come join us in redefining the way people experience the world through unique Spatial Computing technologies.
Qualifications
-5+ years of software development experience with C, C++ and C#
-3-5+ years of experience implementing and optimizing graphics algorithms with game engines such as Unity and Unreal using DirectX, OpenGL, or Vulkan
-Hands-on experience with design and implementation of modern 3D graphics applications using modern rendering APIs, like DirectX, OpenGL, and Vulkan
-Proficient with writing vertex, fragment, and compute shaders using shading languages such as Cg, HLSL, GLSL, and SPIR-V
-Exceptional ability to write efficient, clean, maintainable and portable code
-Strong proven experience in implementing and deploying complex algorithms
-Experience with GPU optimization for increased frame-rate and reduced latency a plus
-Experience in Graphics performance and power analysis.
-Knowledge in Android framework internals and native layers
-Detailed knowledge of GPU Architectures and design a plus
-Familiarity with Display technologies(LCOS, uLED etc) is a plus
-Experience with development for augmented reality (AR), virtual reality (VR), or other forms of head mounted displays (HMDs) a plus
Education
-Bachelor/Master's degree in Computer Science or relevant field, or equivalent experience
Additional Information
-All your information will be kept confidential according to Equal Employment Opportunities guidelines
RESPONSIBILITIES:
- Communicate and delegate the compositing needs of the show to the team in order to ensure that the -quality of work is of the highest of standards.
- Develop workflow and pipeline strategies in order to ensure proper workflow methodology for all artists.
- Display a thorough understanding of the process combined with relevant artistic skills.
- Competent user of Nuke with a proven track record delivering photo-real work with quick turnarounds.
- Ability to juggle many shots at once in order to meet show deadlines.
- Effective problem-solving skills.
- Ability to take direction from the VFX Supervisor.
- Manage both hands-on operation of a workstation as well as the administration duties, including mentoring artists, monitoring shot progress, monitoring show resource usage, and gauging deliverables with Production Management.
- Maintain a highly professional demeanor and level of diplomacy.
QUALIFICATIONS:
- BA/BS preferred.
- Minimum 2 years of experience as a Lead Compositor or 1 year as a Compositing Supervisor.
- Expert knowledge of Nuke and 3D packages.
- Solid experience in problem solving, as well as leading and training teams of Compositors.
- Excellent communication skills, artistic skills, and time management.
- Proven ability to communicate creative and technical thoughts and ideas.
- High level of experience in an episodic television and/or fast paced environment.
- Strong understanding of color correction, blue & green screen, roto, mattes and tracking technologies.
Crafty Apes LLC is an Equal Opportunity Employer.
This position is based in Vancouver. All applicants must reside in British Columbia if applying within Canada or in the United States.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, Fargo, Legends of Tomorrow, Stargirl, Superman & Lois and The Haunting of Bly Manor.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
Zoic Studios, Vancouver is currently seeking a CG Supervisor for our Vancouver studio. This is a key position that will advise the VFX Supervisor and/or Creative Director regarding the technical and creative capabilities and limitations of the 3D team and work collaboratively to provide solutions. The CG Supervisor works closely with specialist department Supervisors (character development/dynamics/animation) to bring to life our client’s vision. The CG Supervisor reports directly to the Head of Digital.
Responsibilities
Advise on 3D workflow to aid VFX Supervisor/Creative Director and Producer in bidding and shot methodology planning
Interpret creative needs into actionable tasks. Identify refine and establish 3D workflow based on the needs of the show
Oversee the 3D look development of key shots/sequences in conjunction with 2D look dev leads and supervisors
Proactively communicate with relevant Supervisors and Production team members to ensure all necessary individuals and departments are aware of shot statuses and potential issues
Select, mentor, train and manage teams of up to 10 artist
Provide artist performance feedback to direct reports and management
Attend dailies, interviews, administrative and managerial meetings as required
Qualifications
Minimum 8 years experience within live action VFX
Minimum 2 years experience as a 3D Supervisor with a proven track record of delivering shows, driving methodology and leading teams of artists
Expert knowledge in Maya, Vray
Working knowledge in Mari, Nuke
Substance, Speedtree, and Houdini/Mantra an asset
Experience in all aspects of the 3D Pipeline: modelling, texturing, shading, colour theory (technical & creative), lighting and rendering experience
Ability to evaluate workload vs. resources and provide accurate delivery estimates
Collaborative leadership style; always working to achieve common goals in terms of delivery and quality
Exceptional interpersonal communication including conflict resolution, negotiation, note interpretation, creative to technical translation, technical to creative translation
Ability to troubleshoot technical, creative and interpersonal issues
Ability to adapt to changing priories or new technology / processes as required
Must provide up to date reel and resume showcasing listed skills
Additional information
Candidates MUST be located in the United States or British Columbia if applying within Canada. This is a remote (work from home) position
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
GENERAL SUMMARY
The Core Digital Pipeline TD is responsible for the design, development, implementation and support of foundational systems in LAIKA’s digital content creation pipeline.
JOB FUNCTIONS
• Collaborate on the design and development of foundational systems used across the digital pipeline, including developer facing APIs and user facing UIs for asset, farm, process, disk, and configuration management.
• Work with other engineers, artists, and leadership to ensure consistency and scalability of tools and APIs across the pipeline.
• Follow consistent, modern testing practices.
• Work consistently on LAIKA’s critical, digital systems, including asset management, process management, configuration management, disk management and farm submission.
• Identify issues and develop new tools and techniques that improve flexibility and control for artists managing complex scenes and asset hierarchies.
• Refactor existing pipeline tools to utilize new 3rd party technologies and updates to major dcc packages.
• Drive pipeline priorities in conjunction with production technology leadership.
• Mentor other TDs in digital pipeline development.
QUALIFICATIONS
• 5+ years of experience as a Software Engineer in the VFX or feature animation industry.
• Expertise in Python, including the standard library, the Qt Toolkit (pyside, pyqt), and common 3rd party libraries and frameworks.
• Experience designing and developing desktop APIs required; cloud-native API development experience a plus.
• Experience with other languages, in addition to python, such as C++, Rust, Go, Typescript, a plus
• Experience developing for common industry platforms, including USD, Maya, Houdini, Katana, and/or Nuke a plus.
• Experience developing for Linux required; Mac and Windows experience a plus.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
RESPONSIBILITIES:
- Seamlessly integrate the various layers or elements of a live-action shot.
- Tackle shots from start to finish, including roto, tracking, paint, animation and creation of elements, etc.
- Extract mattes from blue/green screen photography.
- Pay close attention to detail, sense of color, color-space and lighting.
- Composite multi-pass CG elements to create photo real shots.
- Maintain clean and efficient script organization.
- Tackle challenging situations in a fast-paced environment.
- Take direction and effectively communicate with team and management.
- Ensure that all work carried out on the show(s) fits within the company’s pipeline where possible.
QUALIFICATIONS:
- BA/BS preferred.
- Minimum 3-5 years of experience as a compositor in episodic, commercial or feature VFX.
- Must excel in tracking and blue/green screens comps.
- Proficient in Nuke, Photoshop, Boujou/Syntheyes/Mocha, Primatte/Keylight/Ultimatte.
- Knowledge of 3D particle systems, Fusion, and AfterEffects is a plus.
- Strong verbal and written communication skills.
- Ability to multi-task, prioritize, take criticism, and work under high pressure with short deadlines.
- Experience working with ShotGrid software preferred.
Crafty Apes LLC is an Equal Opportunity Employer.
GENERAL SUMMARY
The Lighting Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom software tools to extend the capabilities of our USD-backed, Katana & Renderman-based Lighting Pipeline.
JOB FUNCTIONS
• Extend the capabilities of Katana through custom scripts and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of Lighting and Look Development artists.
• Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development artists.
• Collaborate with the Production Technology Team to integrate Lighting and Lookdev products into our Asset Management system for the core Lighting and Lookdev DCCs, including Katana, Mari, and Substance Painter.
• Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems.
• Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility.
• Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
• Assist with the support of existing tools via bug fixes and version updates.
• Support users on Linux with Lighting and Lookdev related problems.
• Support applications through documentation, training, and handling questions.
QUALIFICATIONS
• 4+ years of experience developing custom Lighting and Lookdev tools and workflows within an animation or VFX studio environment.
• Expertise developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide.
• Experience with Katana and its various apis, and Plug-in System.
• Experience with USD and the suite of USD apis.
• Experience with one or more production grade renderers, such as Renderman.
• Experience with Mari and / or Substance Painter a plus.
• Experience with additional DCCs such as Houdini, Maya, and / or Nuke a plus.
• Experience with SCM tools such as Git and GitLab.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
RESPONSIBILITIES:
- Record camera data of both planned and unplanned VFX shots, including reference photos, witness -c camera, color chart, camera details, place markers and capture HDRIs.
- Set up, operating, and maintenance of all on-set VFX gear on a day to day basis.
- Uploading, logging and backup of all on-set data each day on-set.
- Backup and distribution of on-set VFX data, photographs and videos to appropriate recipients, following in-house protocols.
- Understanding of and ability to draw lighting diagrams/set-up diagrams, including measurements.
- Be on-set and ready to operate at call-time with appropriate VFX gear for the day, including personal weather protection.
QUALIFICATIONS:
- Proven experience working on-set as a VFX Data Wrangler for episodic TV and feature film formats.
- Understanding of strategies for shooting plates that enable the successful integration of CG elements.
- Excellent communication skills, artistic skills, problem solving skills and time management.
- Strong understanding of VFX technologies.
Crafty Apes LLC is an Equal Opportunity Employer.
GENERAL SUMMARY
The CG Asset Artist supports the tasks of Modeling, Texturing and Surfacing in the production of highly accurate, photo-real and stylized CG assets & environments to the highest quality.
JOB FUNCTIONS
• Create and clean technically proficient models with efficient topology, based on creative briefs and/or reference materials.
• Create and edit UV texture coordinates for texture mapping polygon and subdivision surfaces.
• Maintain, alter, or update models as required by creative leads.
• Interpret abstract ideas into the creation of compelling photoreal or stylized assets.
• Engage in the creation of high-quality texture maps prior to publishing to ensure consistency.
• Develop shaders to accommodate special needs of a corresponding practical material.
• Edit material parameters and looks to match physical representations.
• Think ‘outside the box’ and utilize a suite of VFX software and techniques to best resolve creative needs.
• Support CG Supervisor, Production Technology and IT departments to improve and develop the asset creation workflow.
QUALIFICATIONS
• 5+ years’ experience Modeling, Texturing, and Surfacing.
• Efficient UV layout experience using a UDIM workflow.
• Proficient Look Development, R&D and Lighting skills from both an artistic and technical perspective.
• Strong aesthetic sense and keen eye for detail.
• Proficient in Maya, ZBrush, Renderman, Mari, and Substance Painter.
• Technical understanding of color space.
• Basic compositing skills in Nuke.
• Strong communication, organizational and time management skills to balance priorities under the pressure of a deadline-driven production.
• Ability to take direction and implement feedback with a positive attitude.
• Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
• Basic understanding of multi-pass rendering and 3D scene layout, preferred.
• Katana, Houdini, and Substance Designer knowledge, a plus.
PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
• Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
• Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate. In certain assignments, an employee may occasionally work near moving equipment and be exposed to toxic or caustic chemicals, airborne fumes and loud, prolonged noise (hearing protection required when using power tools).
LOCATION
Hillsboro, OR
SALARY
Salary is commensurate with skills and experience.
DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
The Virtual Art Department (VAD) Generalist captures and creates beautiful, original, photographic environments for use in real-time virtual scouts, pre-light sessions, reviews. They also act as the architectural foundation for high resolution builds.
Objective:
VAD Generalists at Distillery VFX primarily create photo-real environments using real-time rendering (primarily Unreal Engine) to visualize and review.
They exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis on landscapes.
They work with a broad range of resources and tools to create environments that will be reviewed and manipulated in real-time using virtual production techniques.
Responsible for creating original 2D and 3D content that may comprise part or all of an environment.
Sources suitable reference materials for required assets.
Creates texture maps and sets up basic shaders for look development.
Creates basic lighting setups and complex shaders that look convincing and render efficiently.
Produce work quickly under tight production timelines.
Participates in team reviews of work under development.
Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.
Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.
Creates work self-sufficiently, in many cases from start to finish across an asset or shot.
Core Competencies:
Proficiency in Windows
Strong/Advanced Python scripting required
Experience in one or more of 3dsmax, Maya, Nuke, Houdini, Mari, Shotgun or similar
Direct experience with CG workflows and techniques
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Good knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing
Preferred Competencies:
High level of problem solving and creative thinking skills.
Strong English communication skills.
Ability to quickly learn and leverage new software.
Time management and organizational skills.
Strong teamwork and interdisciplinary thinking.
Keen artistic eye.
Education & Experience:
Proven technical and artistic ability in multiple CG techniques, including modeling, texturing, shading, lighting, look development, or compositing.
proven artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
Strong knowledge and ability in perspective, photography, and physics of light and motion.
Fluent in Unreal Engine
Experience with Nuke or equivalent 2D compositing software
Good working knowledge of specialist tools and plugins like Speedtree, ForestPack, etc
Fluent in Photoshop.
Fluent in 3dsmax, Maya or similar.
Comparable software experience considered.
At least three years of relevant professional CG experience.
College level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education.
Demo Reel required, please link in your CV/resume or response
Who We Are:
Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada. We're an ensemble of experienced compositors and generalists focused on delivering high-end environment and compositing work.
Our namesake is derived from our team’s deepest core value: To refine our processes and workflows to their purest and most efficient forms.
Pipeline TDs are responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, episodic visual effects production environment.The primary focus is creative problem solving and facilitating artist workflows to ensure efficiency.
Objective:
Develop pipeline tools to meet immediate production demands, ensuring company-wide compatibility and consistency.
Help maintain a wide array of existing workflows and scripts.
Provide front-line production support, troubleshoot, and help artists with general problem-solving. Monitor email requests, assess and redirect issues to appropriate resources where needed.
Work closely with pipeline and systems teams in testing, and releasing new and modified software and systems.
Act as an on-call resource for show production staff.
Collaborate effectively with artists, production supervisors, and technical staff.
Identify day-to-day priorities in conjunction with supervisors; act autonomously.
Work primarily on workflow tools requiring introductory knowledge of the larger pipeline spec.
Develop comprehensive knowledge of software and systems and contribute to evolving standards and conventions used in production.
Update documentation for the pipeline and tools to reflect changes.
Core Competencies:
Proficiency in Windows.
Strong/Advanced Python scripting required.
Experience in one or more of 3dsmax, Maya, Nuke, Houdini, Mari, Shotgun or similar.
Direct experience with CG workflows and techniques.
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Good knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing.
Preferred Competencies:
Experience with production database systems
Experience with C, C++
Experience with Windows development a plus.
Education & Experience:
Bachelor’s degree or equivalent in Computer Science or a related technical field.
Demonstrated experience developing and maintaining tools for use in computer graphics.
At least 3 years production experience in visual effects for film, commercials, or television.
Who We Are:
Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada. We're an ensemble of experienced compositors and generalists focused on delivering high-end environment and compositing work.
Our namesake is derived from our team’s deepest core value: To refine our processes and workflows to their purest and most efficient forms.
This position is based in Vancouver. All applicants must reside in the United States or British Columbia if applying within Canada.
Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have three locations, Los Angeles, New York City and Vancouver, Canada. Some of our recent credits include, Chilling Adventures of Sabrina, Fargo, Legends of Tomorrow and Stargirl.
"Visual Evolution" is our mission; we invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of visual effects. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?
Our Vancouver location is currently seeking a Senior FX & Dynamics Artist.
The Senior FX & Dynamics Artist reports to the FX Supervisor and is responsible for creating and contributing to a variety of dynamics and effects work for film, streamed and broadcast television projects.
Duties and Responsibilities
Help design, create and implement high quality photo-real effects including Water, Fire, Smoke, Explosions, Clouds, Debris, Magical etc.
Understand and work within the studio/show structure / pipeline.
Work with TDs and Pipeline to improve FX processes.
Integrate created elements into scenes with lighting and shading.
Document developed technologies.
Report regularly to the FX Supervisor & Lead for creative approvals, technical or administrative concerns.
Follow the creative direction set forth by the production and communicated by the FX/VFX Leads and Supervisor.
Stays current with latest technologies, methods, and workflows.
Qualifications
Minimum 5 years’ experience in Film/Television as an FX specific Artist.
Knowledge of and proven ability to use Houdini and Maya to develop high quality photo-real dynamic effects.
Min. 4 years’ experience using both Maya and Houdini.
Good understanding of renders such as VRay, RenderMan, Arnold.
Some past experience with Mantra a big plus.
Experience with rigid body dynamics and particle systems.
Adaptable to change of direction during production and in tight deadlines.
Technical knowledge for problem solving, verbal communication and organizational skills
Ability to work under tight deadlines in order to deliver on time and on budget.
Knowledge of coding/scripting in current production languages Ie: Python, VEX, Hscript, C++, and Mel.
Thorough understanding of rendering and shading techniques and procedures.
Understanding of breakout layers for compositing and ability to slap comp FX passes.
Excellent English communication both verbal and written.
Positive attitude.
Highly organized.
Problem solving capabilities with a “solution-driven” attitude.
Strong attention to detail and follow through.
Experience in fast pace environment.
Must showcase a comprehensive reel demonstrating photo real FX capabilities as outlined.
Additional information
Candidates MUST be located in the United States or British Columbia. This is a remote (work from home) position.
Zoic does not cover relocation costs.
This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
Due to the volume of applications we receive across our different openings we regret that only those selected to interview will be contact.
The 3D Generalist creates beautiful, original, photo-real images for feature film, TV, and cinematic projects quickly using a broad range of approaches and techniques, maximizing ownership over the final result.
Objective:
Generalists at Distillery VFX primarily create photo-real environments and environment effects.
They exhibit a strong foundation in traditional, photorealistic, and digital art skills with an emphasis on landscapes.
They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shot work.
Responsible for creating original 2D and 3D content that may comprise part or all of an environment.
Sources suitable reference materials for required assets.
Creates maps in 2D and sets up basic shaders for look development.
Creates basic lighting setups and complex shaders that look convincing and render efficiently.
Produce work quickly under tight production timelines.
Participates in team reviews of work under development.
Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.
Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.
Creates work self-sufficiently, in many cases from start to finish across an asset or shot.
Core Competencies:
Proficiency in Windows.
Strong/Advanced Python scripting required.
Experience in one or more of 3dsmax, Maya, Nuke, Houdini, Mari, Shotgun or similar.
Direct experience with CG workflows and techniques.
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient troubleshooter with a keen artistic eye.
Good knowledge of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing.
High level of problem solving and creative thinking skills.
Strong English communication skills.
Ability to quickly learn and leverage new software.
Time management and organizational skills.
Strong teamwork and interdisciplinary thinking.
Education & Experience:
Proven technical and artistic ability in multiple CG techniques, including modeling, texturing, shading, lighting, look development, or compositing.
proven artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
Strong knowledge and ability in perspective, photography, and physics of light and motion.
Extensive knowledge of Matte Painting techniques.
Experience with Nuke or equivalent 2D compositing software
Good working knowledge of specialist tools and plugins like Speedtree, ForestPack, etc
Fluent in Photoshop.
Fluent in 3dsmax, Maya or similar.
Fluent in V-Ray or equivalent raytrace renderer.
Comparable software experience considered.
Demo Reel required, please link in your CV/resume or response.
Who We Are:
Distillery VFX is a full-service boutique visual effects studio in Vancouver, BC, Canada. We're an ensemble of experienced compositors and generalists focused on delivering high-end environment and compositing work.
Our namesake is derived from our team’s deepest core value: To refine our processes and workflows to their purest and most efficient forms.
Your vision and your deep comprehension of what everyone does on your team allow you to harmonize and multiply the results of everyone’s contribution. When quality systems are delivered, and when they work together cohesively, you know you have contributed to offering a rich experience to our players, and that’s what truly motivates you.
Type of Position: Permanent, full-time.
The daily life of a Team Lead Programmer (3D) at Ubisoft Toronto
On a typical day, you gather your team to discuss progress with assigned tasks. You note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them. You communicate regularly with leads from other disciplines to plan, identify risks and deliver on time.
You code alongside your team daily. You regularly update your Project Lead on your team’s assignments and meet with other leads both within and outside your project to discuss improving workflows and sharing technology.
Essentially, you and your team care about image quality. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills, and ability to create exceptional work and are eager for your colleagues’ feedback.
What it takes to make it
-An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant experience;
-A minimum of 5 years’ experience in game programming;
-Proficient in C++ and other programming languages commonly used in-game production;
-Significant knowledge and experience with a modern GPU rendering pipeline and how to utilize it efficiently;
-Considerable knowledge and experience with real-time Physically Based Rendering (lighting, BRDF’s, camera model, etc.);
-Participation in at least one complete game production or equivalent in a programming role or technical management;
-Act as a role model. You demonstrate care for people, express inclusive behaviours and foster a safe and respectful work environment;
-Impeccable strategic leadership and communication skills;
-Remain calm when facing challenging situations (you know a solution is always at hand);
-A deep understanding of video game production with the ease of seeing the perspectives of other game production disciplines.
Nice to have
-Previous experience managing a team of game programmers is an asset;
-Experience in using Mathematics to solve and optimize rendering algorithms;
-Understanding and experience of Monte-Carlo path tracing techniques.
We know that skills and competencies show up in different forms and can be based on different experiences; that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.
We Offer:
-A hybrid, flexible work model
-Six weeks of vacation
-An enhanced parental leave program
-Competitive Salary
-Comprehensive Benefits Package:
-Disability Insurance
-Dental Insurance
-Extended medical insurance
-(Optional) RRSP contribution
-Relocation Assistance
-Bonus (If Applicable)
Additional Information
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from Indigenous people, racialized people, neurodivergent people, people with disabilities, people from gender and sexually diverse communities and/or people with intersectional identities.
All your information will be kept confidential according to EEO guidelines.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies, please.
Reporting to: Head of Production Technology Montreal – Lead Pipeline TD - Animation
ROLE
- Provide users support for animation departments; diagnose bugs and issues, provide solutions and workarounds for animators and layout artists cross divisions and cross sites.
- Maintain and develop libraries (Python) and API for our core pipeline tools for the needs of current projects.
- Support the pipeline and Maya tools and API ensuring compliance with the general animation production pipeline, as well as the global Cinesite pipeline (VFX and Animation, Montreal, London, Vancouver, Germany).
- Test and document new software/modules and evaluate the impact of value added to the pipeline.
- Monitor the workflow of the company or studio and streamline operations.
- Participate in the development and optimization of the long term toolset to be able to support a variety of workflows and increasingly complex shots.
- Work closely with the other Pipeline TDs and Developers to ensure that standard work practices are followed and to report common problems in animation.
- Assist Animation departments in evaluating and selecting new technologies.
- Follow standard software development practices such as code review, Jira ticket evaluation and triage,
- Mentor less experienced team members on your areas of expertise.
QUALIFICATIONS
- 5> years’ experience in developing tools and API with Maya especially for animation, layout and rigging
- Previous experience as an animator or rigger is a plus
- University degree in Computer Science, Animation, Arts and/or equivalent experience
- Advanced knowledge of Python programming
- Basic knowledge of C/C++ programming language is an asset
- Good understanding of the pipeline and workflow specific to VFX and animation film industry
- Experience with source control and build systems in a Linux environment
- Knowledge of 3D, rendering techniques, imaging formats, etc. (a plus)
- A proactive attitude and great team spirit are essentials
- Good communications kills, problem solving and troubleshooting abilities
ABOUT CINESITE
Cinesite offers a positive, inclusive, diverse and creative environment where the world’s leading animation and effects artists are encouraged and supported to develop and produce challenging, cutting-edge, award-winning work. We work as a collective, where excellence, expertise and expression are valued by all; where we collaborate with some of the world’s leading creative thinkers and produce work to which we are proud to put our name. If you want to be part of the Cinesite story, please submit your application by email. If your candidacy is successful, you will be contacted shortly. If your application is not retained for this position, it will stay on file for future opportunities.
Your technical expertise paired with your communication skills will be invaluable in all that you do. On the transformation side of your job, you’ll adapt prototypes to minimum viable products, easing the hands-off to game development teams across the company. On the simplification side, you’ll create and maintain prototyping tools, standardize processes, and share best practices to increase efficiency at La Forge.
Curious to see some of the things the la Forge team has worked on? Here are some great links to their presentations on motion matching, controlled face texture generation for video game characters, and deep reinforcement learning for navigation in AAA video games.
The daily life of an R&D Programmer at Ubisoft Toronto
-Improve prototypes to minimal viable products for game development teams.
-Design, code, and integrate machine-learning-based prototypes in-game engines & internal middleware;
-Partner with product teams to release complete product packages that meet production quality criteria (robustness, documentation, completeness, and performance);
-Work closely with research scientists and production leads.
-Develop and maintain prototyping tools and infrastructure to facilitate collaboration between researchers;
-Provide support throughout prototype creation;
-Encourage standardization of frameworks, libraries, etc. among R&D teams + recommend and share best practices.
What it takes to make it
-An undergraduate degree in Computer Science, Software Engineering, an equivalent field, or equivalent professional experience;
-At least 3 years of professional software development experience (a focus on machine learning or experience in a technical area relevant to games is a huge plus);
-Mastery of Python & proficiency in C++;
-A highly collaborative and solution-oriented spirit;
-Curiosity and critical thinking;
-Excellent communication, interpersonal, and presentation skills;
-Motivation to innovate in the video game industry & adapt to its (constantly evolving) rhythm;
Nice to have
-Experience with deep learning frameworks (e.g. PyTorch or Tensor Flow), storage systems, distributed systems, high-performance computing, or CUDA programming
-Knowledge of Linux and Windows OS;
-Familiarity with Maxscript or MEL;
-Awareness of current academic research in a technical game-related area.
We Offer:
-A hybrid, flexible work model
-Six weeks of vacation
-An enhanced parental leave program
-Competitive Salary
-Comprehensive Benefits Package:
-Disability Insurance
-Dental Insurance
-Extended medical insurance
-(Optional) RRSP contribution
-Relocation Assistance
-Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get-togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from Indigenous people, racialized people, neurodivergent people, people with disabilities, people from gender and sexually diverse communities and/or people with intersectional identities.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies, please.
Additional Information
All your information will be kept confidential according to EEO guidelines.
If you hold a Computer Science degree or equivalent industry experience, are proficient in modern C++ development, and are already experienced with developing professional 3D software, then this might be a position for you.
Not only will you work with some of the smartest minds in the industry, you will also contribute to the development of one of the most innovative 3D content creation software on the market, used globally to create stunning, award-winning content for Film, Games and Visualization.
RESPONSIBILITIES
As part of the nimble software development team, your mission is to: Develop, maintain and provide support for systems, sub-systems and the user interface of Clarisse, the flagship product of the company. Ensure cross-platform fitness of the Clarisse codebase and maintain its build system on Windows, Linux and macOS. Research and develop new 2D/3D tools and workflows for Clarisse, develop new user interface viewports using modern technologies such as Vulkan and Metal. Maintain up-to-date knowledge on current practices in GPU computing and in modern C++. Collaborate with other R&D engineering staff and the technical artist team to ensure the newly developed 2D/3D tools and workflows meet requirements and provide the best solutions.
REQUIREMENTS
Proven experience in writing professional 3D digital content creation tools. Strong knowledge of modern C++ programming in a massively parallel environment and of OpenGL/Vulkan/Metal APIs for enabling GPU acceleration. A deep understanding of user interface design and ergonomy. Good knowledge of algorithm optimization for memory and performance. A good understanding of cross-platform development requirements and build systems automation, a plus. Excellent English both spoken and written. Bilingual or working level proficiency in both English and French, a plus. Ability to work well in both an agile team, and independently. Excellent verbal and written communication skills. Excellent problem-solving skills. Ability to leverage from the latest technologies and to innovate. Ability to learn and think fast and to develop within short release cycles. Ability to meet deadlines.
WHAT WE OFFER
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, and/or links to your work relevant to the position to: jobs@isotropix.com
The Head of HR is an exciting opportunity for a motivated and passionate individual to join the team at Isotropix, maker of leading 3D content creation and rendering software Clarisse. Reporting to the CFO, the Head of HR will play an integral role in our organization, and be tasked with building an HR foundation to support company growth.
We’re looking for someone to establish our in-house HR function and collaborate with business leaders as we continue to build and cultivate an engaging, globally distributed, workplace centered on the Isotropix values. If you thrive on ownership, have experience building an HR function with a global remit in a start-up environment, and enjoy working creatively and collaboratively with teammates, this is the role for you! This role is both strategic and hands on, and will provide support to management and drive programs to make Isotropix a great place to work. This role is critical in supporting us to take Isotropix to the next level, and building an organization that attracts and retains the right people.
RESPONSIBILITIES
Partner with leadership to develop the organization's HR strategy by identifying and researching human resources issues. Manages human resources operations by recruiting, selecting, orienting, training, coaching, and counseling staff. Work closely with leadership to evaluate workforce planning needs and on organizational design recommendations. Evaluate tools, resources, and content across all functional areas of HR that will propel Isotropix forward. Support management by providing human resources advice, counsel, and decisions. Guide management and employee actions by researching, developing, writing, and updating policies. Comply with federal, state, and local legal requirements for international offices by studying existing and new legislation. Identify and implement HR programs centered around employee acquisition, engagement, performance, learning & development, and retention of our talented team. Help to evaluate and develop new policies to support a growing, international company.
REQUIREMENTS
10+ years HR experience, degree preferred. Experience in a start-up environment. Experience building team and companies in international markets. Experience supporting technology teams and companies, preferred. Bilingual or working level proficiency in both English and French, preferred
Team player and self-starter who thrives in a fast-paced collaborative environment. Experience using many different HR tools and platforms. Strong written and verbal communications skills. Excellent active listening, negotiation, conflict resolution and presentation skills. Competence to build and effectively manage interpersonal relationships at all levels of the company.
WHAT WE OFFER
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, and/or links to your work relevant to the position to: jobs@isotropix.com
Have you experienced the new 3D rendering and AR walking directions in Apple Maps? The MapDisplay team develops the map rendering system used in the Apple Maps app, as well as across the Apple ecosystem and in hundreds of third-party applications.
We are looking for a motivated Graphics Rendering Software Engineer to join a passionate team of graphics and AR/VR engineers designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple TV.
This is a phenomenal opportunity to push the boundaries of map rendering as part of a hands-on, collaborative team! This role is also available in the Silicon Valley (Santa Clara Bay Area) and Seattle if you are interested in those locations also.
Key Qualifications
High proficiency in C or C++
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL/GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem solving skills
Outstanding teamwork and communication skills
Familiarity with AR/VR rendering technologies
Description:
We are the Maps team that is responsible for developing the industry-leading 3D experience for Apple Maps and our developers. We are looking for talented engineers who are passionate about building products for millions of customers around the World. As a member of our team, you will be working on ground-breaking technology to develop algorithms and techniques that provide a spectacular user-experience across a range of use-cases and applications. Together, we will craft the next generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.
Education:
BS, MS or PhD in Computer Vision, Machine Learning, Computer Science, Computer Engineering or 2+ years of relevant industry experience with a track record of successful projects
Apple is an Equal Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities. Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation or that of other applicants.
If you hold a Computer Science degree or equivalent industry experience, are proficient in modern C++ development, and are already experienced with massive scenes description, large 3D databases, entity-component systems, data oriented designs and possess a deep understanding of efficient software architecture along with professional API designs, then this might be a position for you.
Not only will you work with some of the smartest minds in the industry, you will also contribute to the development of one of the most innovative 3D content creation software on the market, used globally to create stunning, award-winning content for Film, Games and Visualization.
RESPONSIBILITIES
As part of the nimble software development team, your mission is to: Develop, maintain and provide support for the underlying architectural systems of Clarisse, the flagship product of the company. Research and develop new core systems such as memory management, heavy data management, scene description and scene editing engine. Maintain up-to-date knowledge of state-of-the-art technologies and current practices in performant software architectures in modern C++. Collaborate with other R&D engineering staff and the technical artist team to ensure the core architectural systems meet requirements and provide the best solutions.
REQUIREMENTS
Excellent software design skills using low-level programming languages such as C. Strong ability for software design abstraction while maintaining software efficiency. Strong knowledge of modern C++ programming in a massively parallel environment. A deep understanding of low-level hardware technologies such as memory management, CPU cache usage optimizations, data orientation, and data layouts for high-performance computing via vectorization. Professional experience with comprehensive API design. Strong knowledge of algorithm optimization for memory and performance. Excellent English both spoken and written. Bilingual or working level proficiency in both English and French, a plus. Ability to work well in both an agile team, and independently. Excellent verbal and written communication skills. Excellent problem-solving skills. Ability to leverage from the latest technologies and to innovate. Ability to learn and think fast and to develop within short release cycles. Ability to meet deadlines.
WHAT WE OFFER
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, and/or links to your work relevant to the position to: jobs@isotropix.com
MPC VFX is part of Technicolor’s premiere portfolio of VFX brands and services providing offerings tailored to the specific creative and storytelling needs of each project. Within this collective, MPC has built a reputation for industrial-scale production of images, and the software development to enable this.
With a full slate of incredibly high profile pictures for 2021 and 2022, and renewed efforts to harmonize the technology stack across Business Units, MPC is at the centre of an exciting modernization and retooling of its pipeline, continuing to push boundaries on scale, performance, and artist experience.
This is a great opportunity for a an ambitious late-stage junior wishing to step up, or an established mid-level developer wishing to work at the largest scale, to join an incredible team.
If you are passionate about data, architecture, artist and TD quality of life, and want to make meaningful contributions to one of the most productive environments in the industry, we want to hear from you!
Primary Responsibilities
- Hands on implementation of core parts of the technology stack between the backend and asset/shot authoring (with feedback or overlap on the neighbouring stack elements as necessary/comfortable)
- Work with a Team Lead and senior developers to ensure implementation and deployment conform to the larger plan
- Work senior developers and users to track, reproduce and assess issues, opportunity for improvements, and performance
- Contribute to coordination, tracking, and communication of progress, issues and forecasts within the team and across multiple sites
- Contribute documentation and demonstration internally to the team, and assist Lead and Seniors in demonstrating to internal clients (or present directly if you're a stage kind of person!)
Skills and Experience:
- Proven experience in a technical role in a media/content centric industry (VFX / AA or AAA Games etc.)
- Demonstrable knowledge or degree of the basics of computer science or a related STEM field
- Intermediate knowledge and dexterity developing in Python, and interest in other applicable languages (C#, C++, Webdev)
- Comfortable working in a Linux environment
- Knowledge of at least one major DCC API (Maya, Houdini etc.)
- Familiar with Version Control and comfortable, or willing to adapt to, review practices (Pull Requests, structured development etc.)
- Understanding of the problem space in one or more of: Asset Management Systems, Production Management System, USD, and willing to catch up to the rest
- Understanding and appreciation for UX and/or GUI development
Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes MPC Film, Episodic & Advertising, Mikros Animation and The Mill.
Primary Responsibilities
- Hands on implementation of core parts of the technology stack between the backend and asset/shot authoring (with feedback or overlap on the neighbouring stack elements as necessary /comfortable)
- Work with a Team Lead and the Heads of Software to inform, design and/or implement solutions
- Work with a Team Lead and internal clients to track, design and/or implement solutions for business unit specific deployments of the global strategy
- Guide and/or mentor more junior members of the team
- Contribute to coordination, tracking, and communication of progress, issues and forecasts within the team and across multiple sites
- Contribute documentation and demonstration internally to the team and to internal clients
- Make significant contributions to the vision and workflow that will shape the most modern services and ambitious tool kit in the industry
Qualifications
Essential skills are those you have matured professionally, or have been practising personally for a length of time and can demonstrate achievements in (e.g. personal repository, demos etc.)
- Experience in a technical role in a media/content centric industry (VFX / AA or AAA Games etc.)
- Most recently in a senior role or similar experience
- Degree in a STEM field, or Technical Animation, or demonstrable equivalent knowledge
- Strong proficiency and dexterity developing in C++ and intermediate knowledge of other languages
- Comfortable working and developing in both Linux and Windows environment
- Expert level user and development experience on a mainstream Game Engine (Unreal, Unity, etc.)
- Familiar with at least one major DCC API (Maya, Houdini etc.)
ROLE
- Provide users support for asset and effects departments; diagnose bugs and issues, provide solutions and workarounds.
- Maintain and develop libraries (Python) and API for our core pipeline tools for the needs of current projects.
- Support the pipeline and related software tools for FX departments, ensuring compliance with the global Cinesite pipeline (VFX and Animation, Montreal, London, Vancouver, Germany).
- Test and document new software/modules and evaluate the impact or value added to the pipeline
- Develop tools and plug-ins for Houdini.
- Participate in the development and optimization of the long term toolset to be able to support a variety of workflows and increasingly complex production assets.
- Work closely with other Pipeline TDs and Developers to ensure that standard work practices are followed, such as code review, Jira ticket evaluation and triage, etc.
- Assist FX and simulation departments in evaluating and selecting new technologies.
- Mentor new joiners and less experienced team members.
QUALIFICATIONS
- 5 years > experience in developing tools within Houdini using VEX or python.
- Basic knowledge of C/C++ programming language is a plus.
- Good understanding of the pipeline and workflow specific to VFX and animation film industry.
- Previous experience as an artist is a plus.
- Experience with source control and build systems in a Linux environment.
- Knowledge of 3D, rendering techniques, imaging formats, etc. is a plus.
- A proactive attitude and great team spirit are essentials.
- Good communications skills, problem solving and troubleshooting abilities.
ABOUT CINESITE
Cinesite offers a positive, inclusive, diverse and creative environment where the world’s leading animation and effects artists are encouraged and supported to develop and produce challenging, cutting-edge, award-winning work.
We work as a collective, where excellence, expertise and expression are valued by all; where we collaborate with some of the world’s leading creative thinkers and produce work to which we are proud to put our name.
If you want to be part of the Cinesite story, please submit your application by email. If your candidacy is successful, you will be contacted shortly. If your application is not retained for this position, it will stay on file for future opportunities.
As a Technical Director for Characters at UbiTO, you will oversee the quality and technical content of your team. You will optimize team productivity through the technical process (pipeline) to maximize the player’s experience. This is achieved by identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
What you’ll do
-Determine your team’s technical needs to carry out the visions for the technical foundation for characters, and supporting character artistic direction, whilst challenging its interpretation to assess their technical feasibility;
-Help choose the project engine to ensure that your trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice;
-Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project;
-Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process;
-Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems;
-Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your project’s developments with your peers (TDs on other projects or other trades);
-Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.);
-Follow up on the tasks of the assistant TDs to assess the progress of the deliverables;
-Carry out all other related tasks.
Qualifications
What it takes to make it
-5+ years of experience in character modeling and/or rigging, or programming (or other relevant experience) and 3+ years of leadership experience
-A degree in 3D animation, computer science, or computer engineering (or related training)
-Knowledge of modeling, texturing, anatomy, shaders, and other character-related developments
-Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max, Maya) + understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
-Strong communication, interpersonal, mentoring, time management, organizational and presentation skills
-Innovative, collaborative, caring and solution-oriented mindset
-Critical thinking, curiosity, resourcefulness, and high flexibility
-Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce)
-A passion for sharing knowledge: you are inclined to help others learn and grow
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Additional Information
We Offer:
-A hybrid, flexible work model
-Six weeks of vacation
-An enhanced parental leave program
-Comprehensive Total Rewards Package:
-Disability Insurance
-Dental Insurance
-Extended medical insurance
-(Optional) RRSP contribution
-Relocation Assistance
-Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
Additional Information
All your information will be kept confidential according to EEO guidelines.
If you hold a Computer Science degree or equivalent industry experience, are proficient in modern C++ development, and are already experienced with 3D scene representation, efficient geometry data structures, high-performance ray tracing, color management, image filtering, industry standard open-source libraries (such as Alembic, USD, OpenVDB, and OpenSubdiv), then this might be a position for you.
Not only will you work with some of the smartest minds in the industry, you will also contribute to the development of one of the most innovative 3D content creation softwares on the market, used globally to create stunning, award-winning content for Film, Games and Visualization.
RESPONSIBILITIES
As part of the nimble software development team, your mission is to: Develop, maintain and provide support for the scene, geometry and ray tracing engines of Clarisse, the flagship product of the company. Research and develop new 3D data structures, new memory management systems, and new ray tracing algorithms such as volume rendering, hair and fur rendering, and signed distance fields. Maintain up-to-date knowledge on state-of-the-art technologies and current practices in high performance computing both on GPU (Cuda/Metal) and in modern C++. Collaborate with other R&D engineering staff and the technical artist team to ensure that the core 3D systems meet requirements and provide the best solutions.
REQUIREMENTS
Strong experience with performant 3D data structure designs. Strong knowledge of modern C++ programming in a massively parallel environment and of Cuda and Metal APIs for GPU accelerated algorithms. Professional experience with industry standard open-source libraries such as Alembic, USD, OpenVDB, OpenSubdiv, OpenColorIO, OpenImageIO, and OSL. Strong knowledge of algorithm optimization for memory and performance. A good understanding of low-level hardware technologies such as memory management, CPU cache usage optimizations, data orientation, and data layouts for high-performance computing via vectorization. Excellent English both spoken and written. Bilingual or working level proficiency in both English and French, a plus. Ability to work well in both, an agile team and independently. Excellent verbal and written communication skills. Excellent problem-solving skills. Ability to leverage from the latest technologies and to innovate. Ability to learn and think fast and to develop within short release cycles. Ability to meet deadlines.
WHAT WE OFFER:
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, and/or links to your work relevant to the position to: jobs@isotropix.com
If you're a 3D artist, looking for your first step into a career in VFX, Animation, Games or Visualization, and are interested in gaining a deep understanding of one of the most innovative 3D content creation softwares on the market, then this might just be the role for you.
As Junior Technical Artist, you will work within the Product team and participate in Clarisse's user experience and evolution by helping to design new innovative features, supporting Quality Control, and creating demo and training materials to support sales and marketing, as well as being an active part of the online community to help provide customer support. Under the directives of our Lead Technical Artist, you will learn to become a Clarisse expert, supporting our team in improving Clarisse for both new and existing users, and ensuring the best possible customer experience.
RESPONSIBILITIES
Participate in the creation of Clarisse demo, training and marketing materials. Participate in Clarisse user support. Participate in the design of new Clarisse features. Work with R&D engineers to implement validation tests for new Clarisse features. Participate in Quality Control tests of new Clarisse releases.
REQUIREMENTS
This is an entry-level position requiring: Specialized training in 3D computer graphics. Solid knowledge of two or more 3D software packages. Clarisse experience a plus. Experience in Look Development, Layout, Lighting, Rendering and Compositing. Excellent communication skills. Working know;edge of both English and French a plus. Basic knowledge of programming (Python/MEL) a plus. Rigorous and collaborative work style. Creative, innovative, team player.
WHAT WE OFFER
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, reel, and/or links to your work relevant to the position to: jobs@isotropix.com
If you hold a Computer Science degree or equivalent industry experience, a record of academic or professional excellence is a plus, are proficient in C++ development and algorithmic optimization, and are already experienced with writing a path tracer and possess a deep understanding of PBR rendering technologies, then this might be a position for you.
Not only will you work with some of the smartest minds in the industry, you will also contribute to the development of one of the most innovative 3D content creation software on the market, used globally to create stunning, award-winning content for Film, Games and Visualization.
RESPONSIBILITIES
As part of the nimble software development team, your mission is to: Develop, maintain and provide support for the rendering engines of Clarisse, the flagship product of the company. Research and develop new rendering algorithms and maintain up to date knowledge on state-of-the-art technologies and current practices in the area of computer graphics. Collaborate with other R&D engineering staff and the technical artist team to ensure the rendering technology meets requirements and provides the best solutions.
REQUIREMENTS
Strong knowledge of C++ programming in a massively parallel environment. A deep understanding of PBR rendering technologies, such as multiple importance sampling, light transport, and volume rendering. Knowledge of GPU APIs such as OptiX, Cuda and Metal. Strong knowledge of algorithm optimization for memory and performance. Strong mathematical background to comprehend the theory behind state-of-the-art research papers. Excellent English both spoken and written. Bilingual or working level proficiency in both English and French, a plus. Ability to work well in both an agile team, and independently. Excellent verbal and written communication skills. Excellent problem-solving skills. Ability to leverage from the latest technologies and to innovate. Ability to learn and think fast and to develop within short release cycles. Ability to meet deadlines.
WHAT WE OFFER:
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, and/or links to your work relevant to the position to: jobs@isotropix.com
If you're a 3D artist, with experience working in VFX, Animation, Games or Visualization, and are interested in directly impacting the future development of one of the most innovative 3D content creation softwares on the market, then this might just be the role for you.
As Technical Artist, you will work within the Product team and participate in Clarisse's user experience and evolution by helping to design new innovative features, supporting Quality Control, and creating demo and training materials to support sales and marketing, as well as being an active part of the online community to help provide customer support. Under the directives of our Lead Technical Artist, you will learn to become a Clarisse expert, supporting our team in improving Clarisse for both new and existing users, and ensuring the best possible customer experience.
RESPONSIBILITIES
Participate in the creation of Clarisse demo, training and marketing materials. Participate in Clarisse user support. Participate in the design of new Clarisse features. Work with R&D engineers to implement validation tests for new Clarisse features. Participate in Quality Control tests of new Clarisse releases
REQUIREMENTS
2-5 years of experience in VFX as a 3D artists or equivalent. Specialized training in 3D computer graphics. Solid knowledge of two or more 3D software packages. Clarisse experience a plus. Experience in Look Development, Layout, Lighting, Rendering and Compositing. Excellent communication skills. Working knowledge of both English and Fench a plus. Basic knowledge of programming (Python/MEL) a plus. Rigorous and collaborative work style. Creative, innovative, team player.
WHAT WE OFFER
The chance to work in a fast-paced start-up environment with experienced industry leaders. A learning environment where you can dive deep into the latest technologies and make an impact. Competitive salary and benefits. Office-based, hybrid and remote work opportunities. Flexible vacation policy - work with your manager to take time off when you need it.
ABOUT ISOTROPIX
Isotropix is the maker of leading 3D content creation and rendering software Clarisse, used globally to create stunning, award-winning content for Film, Games and Visualization. We’re passionate about VFX and Animation. Our clients and partners range from major feature film studios and AAA game developers, to boutique studios and independent artists.
HOW TO APPLY
Please email your cover letter, resume, reel, and/or links to your work relevant to the position to: jobs@isotropix.com
We have an exciting opportunity on our Software team for a strong leader with exceptional development/research skills in the field of Computer Graphics. The Senior Director will be part of the senior leadership team in the Split Compute organization. They will be primarily responsible to lead and drive the research and development of multiple core graphics components across multiple organizations spanning beyond the Split Compute team. The candidate’s responsibilities extend to working closely with the executive team to establish the scope and schedule of the product critical projects, drive the formation of technical teams and ensure a cohesive alignment of all essential technical expertise by setting optimal communication strategies. The candidate must come with strong expertise in at least one of the following core technical areas of real time rendering, graphics systems, and distributed systems. The candidate will take an active deciding role in release planning, scheduling, and assigning individual developers within their technical team. Qualified candidates will be driven self-starters, robust thinkers, strong collaborators, effective leaders and adept at operating in a highly dynamic environment. We look for colleagues that are passionate about our product and embody our values.
Responsibilities
Provide leadership and mentoring to the research and development team within the Graphics group
Lead the research and development effort of advanced product-critical graphics and distributed systems components
Lead a team of engineers and researchers and manage them to deliver the features from research to product
Define and execute the roadmap of new features
Actively contribute to Magic Leap Intellectual Property and publish the research findings in peer-reviewed conferences
Work hand-in-hand with the key stakeholders and developers across the company
Support overall research engineering and architecture efforts of graphics and distributed computing components
Act as a mentor and subject matter expert within the Split Compute team and with other key stakeholders
Qualifications
15+ years of working experience in Graphics product development and/or research
10+ years experience as a manager of managers and leading engineering organizations
Experience leading engineering teams from first concept to ship
Expert level in Vulkan/DirectX/OpenGL
Experience in distributed systems and client-server computing preferred
Experience in machine learning and perception preferred
Education
MS in Computer Science or Electrical Engineering
Ph.D. is preferred
Additional Information
All your information will be kept confidential according to Equal Employment Opportunities guidelines
Job Description
We are looking for a lead architect and developer to design and implement our next-generation tools for artists working in sequence-wide workflows. These tools span many different workflows, artists, and stakeholders which requires this role to be able to understand how creative work is generated and tracked in modern pipelines. This architect will be working with the different studios to understand needs, create a design that can answer those needs, and can lead a team in implementing those designs.
Responsibilities
- Work with leadership to design the implementation and architecture of key services in the pipeline.
- Help leadership to track progress, outcomes, and provide key insight when a change of direction is needed.
- Work with projects across all studios to provide solutions and guidance for their pipelines.
- Work with and mentor more junior members of the team to help resolve issues and solve problems.
- Facilitate collaboration between studios through extensive client engagement.
- Contribute to developer facing or user facing documentation as applicable.
- Operate as a domain specialist and point person for multiple teams or projects when applicable.
- Write code that conforms to company standards and exemplifies good design.
- Lead a team of developers in implementing the design.
- Provide some level of operational support for the pipeline as required.
- Work with the product owner and stakeholders to establish requirements and report progress.
Qualifications
- Advanced experience with Computer Graphics in a VFX or AAA Game setting.
- Advanced experience developing tools in multiple DCC’s including Unreal, Maya, Houdini, and Nuke on both Windows and Linux.
- Advanced experience in a pipeline or tool development role.
- Production-level experience is a plus.
- Experience and vision around the implementation of asset management and pipeline-centric projects.
As a dependable member of a larger production team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good-looking up on screen. You work well with technical artists, transforming their requirements into efficient, working code.
Essentially, what you care about is image quality. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills, and knowledge to create striking work, and are eager for your colleagues’ feedback.
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
The daily life of a 3D Programmer at Ubisoft Toronto:
-Program code customized to the hardware you are working with
-Explore new hardware and deal with the interesting new challenges it poses
-Meet up with artists to assess their needs and vision
-Review code to improve its performance, in search of that vital extra millisecond
-Read the latest relevant academic literature in order to stay at the forefront of your field
-You might attend a 3D tech talk by one of your colleagues on another project or brand – or give one yourself
What it takes to make it:
-An undergraduate degree in Computer Science, Computer Engineering or equivalent experience
-A minimum of 5 years' experience in general programming, ideally in the video game industry, with at least 3 years in graphics programming (having shipped a video game is an asset)
-Proficiency in C++ (understanding of C# is an asset)
-Experience with HLSL, DirectX
-Experience in 3D programming for Xbox1, PS4 and/or PC (DX11+/OpenGL 4.3+)
-Understanding of modern GPU rendering pipeline and how to utilize it efficiently
-Understanding and experience in real-time Physically Based Rendering (lighting, BRDF’s, camera model, etc.)
-Comprehensive understanding of rendering techniques used in modern AAA video-game productions
-Experience developing on video-game consoles and in performance optimization for consoles, particularly XB1/PS4 specific shader optimizations
-Experience in using Mathematica to solve and optimize rendering algorithms
-Understanding and experience of Monte-Carlo path tracing techniques
-Drive and knowledge how to push the real-time rendering quality in video-games
-Ability to technically analyze images and propose quality improvements that fall in line with PBR;
-You are a Philomath (a.k.a. a lover of maths – algebra, geometry, calculus, the whole set)
-A proficiency to communicate with all disciplines, and to support and elevate the team in terms of visuals and performance
-You are creative and thirsty for innovation
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
We Offer:
-A hybrid, flexible work model
-Six weeks of vacation
-An enhanced parental leave program
-Competitive Salary
-Comprehensive Benefits Package:
-Disability Insurance
-Dental Insurance
-Extended medical insurance
-(Optional) RRSP contribution
-Relocation Assistance
-Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from Indigenous people, racialized people, neurodivergent people, people with disabilities, people from gender and sexually diverse communities and/or people with intersectional identities.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
Additional Information - All your information will be kept confidential according to EEO guidelines.
ROLE
- Participate in the budget process for the show resourcing and scheduling.
- Responsible and accountable for delivering to guidelines set in this phase.
- Responsible for ensuring that production have enough information about the shows CG requirements to accurately schedule both the generics and shots.
- Work with VFX Supervisor, 2D Supervisor to plan the creative approach to the show in accordance with the CG to Compositing integration workflow.
- Guide the CG team throughout the CG creative and technical process to deliver a high standard of work on time and to budget.
- Plan CG work requirements, highlighting anything that has changed from the bid.
- In conjunction with the Head of CG and Department Leads/Heads, plan, document, roll out specific pipelines and technical procedures to the team and ensure that these are followed.
- Find creative solutions by drawing on team talent and manage shot allocation to the appropriate skill set.
- Set and maintain the required standard of work. Supervise, direct and guide the CG team to resolve CG problems and deliver to specifications.
- On larger projects delegate appropriate responsibility to key CG leads/Heads, whilst maintaining overall responsibility for the show.
- Lead CG dailies for the show and provide constructive feedback to the team to enable them to move forward with their work.
- In conjunction with the producer, ensure that the CG team are working efficiently and productively and are on target to meet all milestones and deadlines.
- At all times, ensure that we will be able to deliver. Any potential issues must be brought to the attention of Producer and Head of CG without delay.
- Manage render times by co-ordinating tests throughout the show, optimizing or getting help with optimisation of renders where necessary and flagging issues to assist others in planning.
- As a member of the CG Forum, responsible for bringing all technical and show related issues to the attention of the Forum for discussion. Play an active role in designing pipelines, problem solving, suggesting future development ideas and feeding back all relative information to the team.
- Assisting in the interview process as required.
- Training / coaching new and current staff to achieve maximum potential.
- Assist in assessment of advanced and new product training for existing staff.
QUALIFICATIONS
- Thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
- Strong technical understanding of CG pipelines and the ability to develop efficient workflows and identify additional tools required
- Proven ability to ensure artists' work is of a high standard on both technical and creative levels
- Excellent organizational, communication, and project management skills
- Excellent Maya skills and good understanding of color pipelines.
- Previous film industry experience, including experience with team management and task assignment.
- Excellent working knowledge of Arnold. Basic Mel and Python programming skills (a plus).
- Extensive experience in CG – tracking, modeling, texture, rigging, animation, lighting, look development, FX/CFX technics, rendering and shading techniques, compositing methods etc.
- Ability to motivate yourself and your colleagues in a highly pressurized environment
- Shot supervision experience
- On-Set experience (a plus)
- Experience in leading and training others
ABOUT CINESITE
Cinesite offers a positive, inclusive, diverse and creative environment where the world’s leading animation and effects artists are encouraged and supported to develop and produce challenging, cutting-edge, award-winning work.
We work as a collective, where excellence, expertise and expression are valued by all; where we collaborate with some of the world’s leading creative thinkers and produce work to which we are proud to put our name.
If you want to be part of the Cinesite story, please submit your application by email. If your candidacy is successful, you will be contacted shortly. If your application is not retained for this position, it will stay on file for future opportunities.
The CG Supervisor is essential to the final delivery of high quality digital effects for our clients. The CG Supervisor defines, and is responsible for, the technical methodology of the show. Building consensus of the approach amongst all departments and production to ensure smooth delivery of the work.
The CG Supervisor will work closely with the VFX Supervisor to support their vision for the show. They will familiarize themselves with all aspects of the show, the capabilities of Image Engine’s existing tools and capabilities of the team to assess what will be required to deliver exceptional quality work for our clients. They will fully understand the clients' creative requirements, able to share this with the crew and oversee the execution and quality control of the shots.
They will identify gaps in abilities and work with the Dev and Workflow Teams to specify tools and methodologies to ensure our artists can complete the brief within the established pipeline.
The CG Supervisor will also contribute to the overall operation and improvement of Image Engine by setting and maintaining Image Engine standards. This will include, but will not be limited to, engaging in cross-department communication or training, keeping abreast of new technologies, documentation, taking part in interviews and participating in the buddy system for new employees.
DUTIES & RESPONSIBILITIES
Be the primary technical leadership on the project
Define the methodology to be used on the project, determining the technical approaches needed to achieve desired look within agreed technical pipeline
Work with Production to determine what information may be required from clients to ensure a smooth show setup and execution
Provide references, recommendations or technical solutions for effective task completion
Work with Dev, Workflow and Production to define future direction of technology development at Image Engine.
Work with Workflow to write, edit, install, and maintain show-specific configuration files and scripts.
Identify, define, prioritize and oversee the implementation of tools that automate production tasks
Utilize effective communication skills to receive client notes and deliver instructions/feedback to the VFX Supervisor and artists
Assess and ensure efficient use of resources, both on the technical and artist level.
Assist the team in debugging problematic shots and assist in optimizing shots for efficiency
Evaluate artist workflow with an eye on improving visual quality, productivity and automating processes
Be responsible for the delivery of shots that are creatively and technically excellent
Be actively involved in mentoring juniors throughout productions
Builds consensus among technology, creative and production management to create efficiencies
Be an expert in the use and application of the tools and pipeline at Image Engine
EDUCATION AND EXPERIENCE
A minimum of 5 years CG experience in high-end film
2 years of experience as a Supervisor
A proven leader in setting direction for a production and for inspiring and motivating production staff
Demonstrated experience teaching/mentoring co-workers and assuming leadership role
SKILLS AND ABILITIES
Technical skills
Strong ability in defining a cg strategy for a show considering team and time at disposal
Ability to lead and coach your various department leads about said cg technique and approach
Expert knowledge of Arnold or of a similar physically-based renderer
Proven experience with Maya and Nuke
Experience with programming/scripting languages (such as python, etc.) is a plus
Strong aptitude for technical workflow challenges such as directory structure, file formats, naming conventions, scripts, automation tools, automated dailies, etc.
Thorough understanding of a linear color-space workflow
Excellent eye for detail for quality control
Assess and optimize render performance to make optimal use of available renderfarm allocations
Core skills
Strong leadership skills, both in spoken and written form
Ability to complete bids; determine the timeframe and scope required for each brief
Ability to interface with Production staff about scheduling or resources challenges
Ability to troubleshoot and deal with competing priorities. Able to delegate as well
Capable of managing a full team of artists and technologists; setting high expectations, and encouraging and supporting the staff when in needs
Ability to assess Image Engine resources and talent pool to ensure workflow can be completed
Excellent time management and communication skills
Excellent problem solver who can focus on detail, while maintaining the whole picture
*Candidates are required to be based in British Columbia.
Ready to join #TeamVersatile? Keep reading!
The Unreal Operator will strategize and develop the company's integration of real-time technology across all projects. They’ll provide support to production for all real-time needs for departments working on specific shots and sequences. This role is also responsible for training and mentoring production crews with real-time and game engine best practices and support where possible across various stages of production.
How you will spend your time…
*Acting as the main point of contact between the Unreal Artists team and the Engineering team regarding operational needs, upgrades, and equipment requests
*Making live adjustments on set, adapting content to fit the filmmaker’s vision.
*Working closely with the development team to prototype, test, and iterate on new tools tailored to the production.
*Seamlessly blending physically sets with virtual worlds
*Contribute to the studio's R&D of real-time technology, specifically focused on benefits for the company’s virtual production pipeline of both animation and live-action projects.
*Ensuring all programming code, tools, scripts and workflow strategies are fully documented and kept up to date.
*Organizing and leading workflow efficiencies to smooth production team capabilities for each department that requires integration of real-time game engine technology.
*Identify bottlenecks and bugs, and devise solutions to address and mitigate problems.
*Working with artists and department supervisors to ensure best practices in the adoption of real-time technology.
*Contributing to postmortems, provide feedback to supervisors and internal management, helping to improve the studio’s capabilities and workflow.
What we are looking for….
*3+ years of experience using Unreal Engine.
*BS or MS Degree in Software Engineering, Computer Science, or related.
*Proficiency in C++ with a familiarity of scripting systems like Blueprint, Python, etc.
*Working knowledge of virtual production and/or camera tracking.
*A highly detail-oriented problem-solver who can manage multiple tasks under pressure.
*Understanding of a traditional VFX pipeline.
*Enthusiasm for film and real-time rendering.
*Familiarity with film equipment and LED hardware.
*Experience working on set is desired but not required.
The Compositor is responsible for delivering high quality composites in a quick and efficient manner. They will apply notes provided by the Compositing Supervisors/Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. The will take on shots in varying levels of difficulty including, green screen, 2D tracking and 2D projections. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources.
They will begin quality checking their own work and assisting Senior artists to develop new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.
DUTIES & RESPONSIBILITIES
Apply client notes to all comp shots with minimal guidance
Communicate successes and challenges faced by the team to the Compositing Supervisor
Take direction from the Compositing Supervisor to help realize the vision of the shots
Ensure continuity is upheld across shots and sequences
Work primarily with Compositing Supervisor/ leads to effectively solve compositing challenges within the pipeline
Composite multiple types of shots (live action footage, digital still photography, rendered cg elements and digital paint) with minimal supervision to create believable environments that are to be seamlessly integrated into the film
Work with production and supervisor team to understand and manage schedules and shot deadlines
Attend dailies, reviews, and team meetings
Provide input regarding tools and interfaces to improve throughout
Work with Compositing team to maintain continuity and consistent performance within a show
Work closely with lighters and matte painters to finish shots so that computer generated elements are seamlessly integrated with live-action plates
Manage time and resources to meet weekly targets
Promote interdepartmental collaboration
EDUCATION AND EXPERIENCE
3+ years (Mid) - 5+ years (Senior) experience in compositing digital VFX for film
Demonstrated work experience in Nuke (ie. assemble cg passes, cleanup, keying, roto)
Ability to balance quick turnaround while achieving a high degree of aesthetic quality
SKILLS AND ABILITIES
Technical skills
Experience in Nuke
Strong aptitude for technical workflow challenges such as directory structure, file formats, naming conventions, scripts, automation tools, automated dailies, etc.
Knowledge of compositing workflow and the compositing application interface
Good understanding of photography and film and how the interactions of light, lenses and film emulsions go to make up the image
Ability to understand black levels, grain structure and any technical issues pertaining to the film format
Core skills
Ability to composite multiple types of shots from simple to difficult with increasingly less supervision
Ability to troubleshoot and deal with competing priorities and projects
Ability to adapt quickly to new technologies and applications
Excellent time management and communication skills
Ability to remain calm during peak production periods and maintain the morale of the Compositing team.
*Candidates are required to be based in British Columbia.
Mikros Animation is a global CGI animation studio located in Paris, Montreal, Los Angeles, Bangalore and London, dedicated to feature films and episodic content. Since its inception, Mikros Animation has always put creativity and CG artistry at the heart of its animation and production activities, allowing our artists to work across a great variety of stories with a high level of stylized craft. So far, Mikros Animation has contributed to ten released feature animations and to numerous high-quality animated series, for the world’s best-known animation studios, either as creative studio, line producer or executive producer. Mikros Animation has also produced more than 250 hours of programming, broadcast by notable channels including Cartoon Network, Nickelodeon, TF1, France TV, Gulli, M6, Gloob, and Super RTL. Our animated episodic content airs and streams globally, in over 180 countries.
At Mikros Animation, we believe great animation is about making real connections with real people. By partnering with filmmakers to unite their creative visions, with our industry-leading craftsmanship and artistry, we create characters that connect with audiences on an authentic and emotional level to bring powerful stories to life.
Job Description
You will be responsible for lighting and rendering plans assigned by the CG Sup, Lighting Sup, and production directors. Your main tasks will be:
- Provide strong artistic and technical expertise
- Address artisitic notes and ensure follow up
- Ensure shots are completed in timely fashion, respecting quotas set by the production team and the supervisor
- Ensure artistic consistency between shots
- Submit shots for reviews and work closely with the team
- Communicate with your Lead and Supervisor
Qualifications
- Experience as lighting artist on feature films (VFX or Animation)
- Good knowledge of Katana and Arnold required
- Knowledge of Nuke and Shotgun recommended
- Knowledge of Python scripting a plus
- Be a force for proposal, adaptation and motivation
- Demonstrate proposal initiative, adaptation, and motivation
- Strong rigour, autonomy and organizational skills
- Basic English skills
We are looking for a talented VFX Producer to join our dynamic team! Apply now to join us.
Responsibilities:
Client relationship focus
Reporting to the EP on show performance
Managing costs v budget and projecting margins for the shows
Resource forecasting and project scheduling
Correspond with clients via bids, reports, approval documents, costing analysis, change orders etc.
Manage project milestones and deliveries in accordance with the implemented schedule
Support/work with the EP to create master and delivery schedules for the production.
Develop creative relationships with VFX Supervisors and VFX artists to ensure notes are communicated effectively
Generate VFX bids and schedules based on scripts, storyboards, and client concept and production meetings.
Keep clients informed of project status; negotiate and update changes to the bid and schedule as required. Manage client relationships and expectations with diplomacy and professionalism.
Working with VFX Coordinators and Editorial, overseeing and organizing the turnover of VFX plates and elements; scheduling and distributing work and client notes among internal resources.
Accurately track production and the team’s performance, encouraging productivity, creative collaboration, and best practices along with the CG and Compositing Supervisors.
Ensure project deliverables are on-time and to client specification.
Maintain accurate accounting on all projects, from projections to EFC to final billing.
Source third-party partners as appropriate; ensure clear communication, expectations, and workflow with vendors.
Our producing team works together to balance the load, but expects that projects may at times require long hours and weekends.
Required Skills:
Stellar communication and management skills when working with clients, production, and internal supervisors, artists, and coordinators. Someone who understands subtlety and inspires confidence and calm in others.
Highly organized with first-class time/project management skills
Organized, with a keen eye for detail, and an ability to quantify and translate difficult notes or concepts as necessary.
Positive, motivating team leader; collaborates with the producing team to support company-wide deadlines and resource allocation.
Proactive problem solver, quick learner with a strong work ethic and a can-do attitude.
Ability to remain level-headed and focused in a fast-paced, deadline-driven environment.
Familiarity with VFX software, including but not limited to Nuke, Flame, Smoke, Maya, 3DS Max, SynthEyes, and with SAN data management and secure transfer methods (Aspera, SFTP, etc)
Thorough understanding of live-action and CG based VFX workflows
Qualifications:
Previous credited experience as a VFX Producer
5+ years of experience bidding/producing visual effects for film, commercials, or television, with a thorough understanding of VFX and post-production processes and pipelines.
Proficient in MS Office
Working knowledge of Shotgun and Excel
Excellent written and verbal communication skills
Proven ability to prioritise conflicting tasks
Proven ability to manage high revenue budgets
Education:
High School education or equivalent required.
Bachelor’s d