Contributors
A
Technical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Electronic Theater Living Worlds: City Regreening
Educator's Forum Holographic Sign Language Interpreters
Technical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Technical Paper Searching for Fast Demosaicking Algorithms
Electronic Theater Yallah!
Technical Paper Möbius Convolutions for Spherical CNNs
Technical Paper Roundtable Session: Meshing & Mapping
Technical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Technical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Exhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Production Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Diversity Equity and Inclusion Sign of the Times: Creating the first sign language interpretation in AAA games
Technical Paper Procedural Urban Forestry
Technical Paper Roundtable Session: Shape Analysis & Approximation
Exhibitor Function Cloud&Viz, making AR/VR collaboration ubiquitous
Technical Paper Alpha Wrapping With an Offset
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Birds of a Feather Khronos Fast Forward
Production Session Filmmaking Fever Dream: Crafting "Turning Red"
Diversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Birds of a Feather UX Design for 3D Production
Effects Lead
Production Session Lightyear - Beyond the Infinite
Real-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Technical Paper Mixed Integer Neural Inverse Design
ACM SIGGRAPH Village Professional and Student Chapters: CG in BC
Appy Hour Rosita's Cocina
ACM SIGGRAPH Village External Relations: ACM SIGGRAPH Partners Session, New World, Post-COVID hopes and realities
ACM SIGGRAPH Village External Relations: ACM SIGGRAPH partners meeting
ACM SIGGRAPH Village International Resources: CG in Asia Pacific
ACM SIGGRAPH Village International Resources: CG in Japan
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Technical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
ACM SIGGRAPH Village International Resources: Women in CG
Technical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Electronic Theater Tell me a story
Exhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Technical Paper DiffusionNet: Discretization Agnostic Learning on Surfaces
ACM SIGGRAPH Village International Resources: Women in CG
Technical Paper Neural 3D Reconstruction in the Wild
B
Technical Paper Mixed Integer Neural Inverse Design
Technical Paper CLIPasso: Semantically Aware Object Sketching
Technical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Technical Paper Rapid Design of Articulated Objects
Emerging Technologies Rapid Design of Articulated Objects: An Interactive Showcase
Technical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Electronic Theater The Bad Guys Show and Tell Reel
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
ACM SIGGRAPH Village International Resources: Women in CG
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Educator's Forum A Whirlwind Introduction to Computer Graphics for Total Beginners
Technical Paper Neural Rendering in a Room: Amodal 3D Understanding and Free-viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Technical Paper Scalable Neural Indoor Scene Rendering
Technical Paper ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Technical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Technical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Technical Paper Searching for Fast Demosaicking Algorithms
Electronic Theater Orogenesis
Technical Paper Ensemble Metropolis Light Transport
Appy Hour Trios: Stylistic Rendering of 3D Photos
Technical Paper Rewriting Geometric Rules of a GAN
Birds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Educator's Forum Immersive Media and Virtual Accessibility in Healthcare
Birds of a Feather Immersive Visualization for Research, Science and Art
ACM SIGGRAPH Village Interactive and Immersive Experiences: Fifty Years of Interaction and Immersion at SIGGRAPH
ACM SIGGRAPH Village International Resources: Metaverse for International Educators
Electronic Theater Yallah!
Electronic Theater The Seine's Tears
Birds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Technical Paper Random Walks for Adversarial Meshes
Technical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper Eikonal Fields for Refractive Novel-view Synthesis
Technical Paper Random Walks for Adversarial Meshes
Electronic Theater The Seine's Tears
Technical Paper Procedural Urban Forestry
Technical Paper Roundtable Session: Computational Design and Fabrication
Educator's Forum Educator's Day - Digitizing the Physical World with Leica BLK
Technical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
Technical Paper CLIPasso: Semantically Aware Object Sketching
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Birds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Animation Lead
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Educator's Forum Immersive Media and Virtual Accessibility in Healthcare
Exhibitor Function Women in the Creative and Technology space
ACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Technical Paper Roundtable Session: Sketches, Strokes, and Ropes
Technical Paper Sketch2Pose: Estimating a 3D Character Pose From a Bitmap Sketch
Technical Paper Stability-aware Simplification of Curve Networks
Diversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Head of Character Animation
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Technical Paper Computational Design of High-level Interlocking Puzzles
Electronic Theater 3.5%
Technical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Technical Paper Unbiased and Consistent Rendering Using Biased Estimators
United Kingdom
United States of America
Retrospective The Impact of Computer Graphics on Daily Life
Technical Paper CLIPasso: Semantically Aware Object Sketching
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Electronic Theater Alternate Mesozoic
Real-Time Live! Instant Neural Radiance Fields
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Technical Paper Physics-based Combustion Simulation
Technical Paper Volume Parametrization Quantization for Hexahedral Meshing
Technical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Principal Research Programmer United States of America
Electronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Birds of a Feather Using scientific data to show climate change in “Atlas of a Changing Earth” Meet & Greet
Special Interest Group Presentations Women of SIGGRAPH Conversations Lunch Mixer
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Birds of a Feather Going Cloud Native
Birds of a Feather Rust User Group
Technical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper Moving Level-of-detail Surfaces
Technical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Technical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Technical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Exhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Technical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper Local Anatomically Constrained Facial Performance Retargeting
Exhibitor Function Panel: Innovating for the artist experience
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Electronic Theater Tell me a story
VR Theater On the Morning You Wake
Electronic Theater Everything Everywhere All At Once
Technical Paper Physics-based Combustion Simulation
Birds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Technical Paper Sketch2Pose: Estimating a 3D Character Pose From a Bitmap Sketch
Technical Paper Procedural Texturing of Solid Wood With Knots
Production Session Filmmaking Fever Dream: Crafting "Turning Red"
Retrospective Breaking New Ground: Establishing Graphics Worldwide
Technical Paper Volume Parametrization Quantization for Hexahedral Meshing
Technical Paper Shape Dithering for 3D Printing
Birds of a Feather State of Animation Tools in the industry
Birds of a Feather State of Rigging in the industry
ACM SIGGRAPH Village International Resources: Women in CG
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
ACM SIGGRAPH Village International Resources: CG in Latin America
Exhibitor Function The League of Legends Worlds 2021 Show Open
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
United States of America
Immersive Pavilion Becoming: An Interactive Musical Journey in VR
Exhibitor Function Panel: Women in Technology at Disney Animation
Technical Paper Face Extrusion Quad Meshes
Technical Paper Piecewise-smooth Surface Fitting Onto Unstructured 3D Sketches
Technical Paper Skeletonization via Local Separators
Technical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
C
Technical Paper Subdivision Based Convolutional Networks
Technical Paper Rendering Iridescent Rock Dove Neck Feathers
Educator's Forum Using a Storyline to Increase Engagement in a Course Review
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Technical Paper Authentic Volumetric Avatars From a Phone Scan
Technical Paper TCB-spline-based Image Vectorization
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
Diversity Equity and Inclusion Adaptive Art Technologies: Enabling Creative Expression
VR Theater Paper Birds
Visualization Designer United States of America
Electronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Diversity Equity and Inclusion Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take
Technical Paper Contact-centric Deformation Learning
ACM SIGGRAPH Village International Resources: CG in Latin America
Art Gallery Radiant Soma
Immersive Pavilion Madrid Noir
Exhibitor Session Building Worlds in Unreal Engine with Quixel and Capturing Reality
Exhibitor Function World Building in Unreal Engine 5 with Megascans and the New RealityScan
Featured Speakers Turing Award Lecture
Immersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Immersive Pavilion Madrid Noir
Birds of a Feather Virtual Theatre BOF
Birds of a Feather Advanced PBR Material Parameters in glTF
Birds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Technical Paper Hogel-free Holography
Technical Paper Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency
Technical Paper Joint Neural Phase Retrieval and Compression for Energy- and Computation-efficient Holography on the Edge
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
United States of America
Educator's Forum Stop Motion Animation in Toon Boom Harmony
Exhibitor Function Rethink creativity: Empowering artists with remote production pipelines
Technical Paper Palette: Image-to-image Diffusion Models
Technical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper Local Anatomically Constrained Facial Performance Retargeting
Technical Paper Palette: Image-to-image Diffusion Models
Exhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Technical Paper Deep Compliant Control
Technical Paper Generative GaitNet
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Appy Hour Arithmagical
Birds of a Feather Virtual Theatre BOF
Emerging Technologies Hdr Vr
Diversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Technical Paper CCP: Configurable Crowd Profiles
Birds of a Feather VFX Reference Platform - A Common Platform for VFX Software
Featured Speakers Sponsored Featured Speaker- The Collision of Technology and Art
Exhibitor Function Uncharted: Adventures in FX
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Birds of a Feather Dancers of VRChat
Technical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Administration Manager Taiwan
VR Theater Samsara
Technical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Technical Paper Go Green: General Regularized Green's Functions for Elasticity
Electronic Theater The end of war
Technical Paper A Practical Model for Realistic Butterfly Flight Simulation
Technical Paper Computational Mirror Cup and Saucer Art
Technical Paper Computational Design of High-level Interlocking Puzzles
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Technical Paper Neural 3D Reconstruction in the Wild
Technical Paper Photo-to-shape Material Transfer for Diverse Structures
Technical Paper TightCap: 3D Human Shape Capture With Clothing Tightness Field
Technical Paper Simulation and Optimization of Magnetoelastic Thin Shells
VR Theater Red Tail Ep.1
Technical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Technical Paper Fine Wrinkling on Coarsely Meshed Thin Shells
Technical Paper Neural Dual Contouring
Technical Paper TCB-spline-based Image Vectorization
VR Theater Red Tail Ep.1
Exhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Technical Paper Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
Technical Paper Covector Fluids
Technical Paper Filament Based Plasma
Technical Paper Simulating Brittle Fracture With Material Points
Technical Paper Perceptual Error Optimization for Monte Carlo Rendering
Art Gallery Morphogenesis I : coast, shrub, forest
Programmer/Designer United States of America
Electronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Visualization Designer / Programmer
ACM SIGGRAPH Village Chapters: Learn About Chapters
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Immersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Technical Paper CCP: Configurable Crowd Profiles
Technical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
VR Theater Red Tail Ep.1
Technical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Featured Speakers Seeing Double — Bridging Dualities With Relational Intelligence
Educator's Forum Educator's Day - Jedi's, Padawan's, and Professionals
Technical Paper Local Anatomically Constrained Facial Performance Retargeting
Technical Paper True Seams: Modeling Seams in Digital Garments
Exhibitor Function Explore your career at DNEG
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
VR Theater Glimpse
directors France
Electronic Theater Wet
Technical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Technical Paper CLIPasso: Semantically Aware Object Sketching
Technical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Technical Paper Alpha Wrapping With an Offset
Exhibitor Session Build the Metaverse Better, Faster: An Introduction to Helix DAM
VR Theater On the Morning You Wake
Retrospective Pioneers in Computer Graphics
Birds of a Feather State of Animation Tools in the industry
United States of America
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Exhibitor Function Diving deep: AWS infrastructure for Animal Logic’s Unhinged
Birds of a Feather Going Cloud Native
ACM SIGGRAPH Village International Resources: Metaverse for International Educators
Diversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Birds of a Feather Social VR Graphics Community
Immersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Birds of a Feather State of Rigging in the industry
Exhibitor Function Close & Virtual: Heavenue Live Actors in CloudXR
Birds of a Feather Women in Technology: Knocking Down Barriers
VR Theater Genesis
VR Theater Genesis
Exhibitor Function Crafting a Healthy Studio Culture at The Coalition
AVL Director, Producer United States of America
Electronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Technical Paper DiffusionNet: Discretization Agnostic Learning on Surfaces
Retrospective The Impact of Computer Graphics on Daily Life
Retrospective Pioneers in Computer Graphics
Technical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Exhibitor Function Solaris at Digital Domain
D
Birds of a Feather Khronos Fast Forward
Birds of a Feather Metaverse and the Future of glTF
Birds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Electronic Theater Tell me a story
Technical Paper Neural Shadow Mapping
Electronic Theater Attack on Mutant Plants
Birds of a Feather State of Hair in the Industry
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Exhibitor Function An Intro to DNEG Animation: A Technical Perspective
Exhibitor Session Building Worlds in Unreal Engine with Quixel and Capturing Reality
Exhibitor Function Stylized Looks | From Linework to Pixar & Beyond!
Electronic Theater Yallah!
Technical Paper Ensemble Metropolis Light Transport
Immersive Pavilion Glasshouse
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Electronic Theater Orogenesis
Technical Paper A Practical Model for Realistic Butterfly Flight Simulation
Exhibitor Function Azure Game Development VM
Exhibitor Function LucidLink Cloud NAS + Azure solves remote collaboration for global creative & engineering teams
Exhibitor Function Microsoft/LucidLink Cloud NAS
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM - Presentation
Exhibitor Function Azure & HP/Make it Anywhere: The Advantages of Remote Production
Technical Paper Efficient Kinetic Simulation of Two-Phase Flows
Technical Paper Go Green: General Regularized Green's Functions for Elasticity
Technical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Technical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Technical Paper Node Graph Optimization Using Differentiable Proxies
Technical Paper Roundtable Session: Contact and Fracture
Technical Paper Roundtable Session: Volumes and Materials
Immersive Pavilion Star-Stuff: A Way for the Universe to Know Itself
Electronic Theater Everything Everywhere All At Once
Technical Paper Procedural Urban Forestry
Real-Time Live! Instant Neural Radiance Fields
Educator's Forum Accursed Share Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy
ACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Birds of a Feather Bringing brain inspired models to robotic platforms. Interface between science and infrastructure.
Special Interest Group Presentations Challenges in health data management and visualization on EBRAINS
Technical Paper Noise-based Enhancement for Foveated Rendering
Birds of a Feather Applications for a medical Metaverse
Educator's Forum Educator's Day - The Art of Real-Time Special Projects
Appy Hour Trios: Stylistic Rendering of 3D Photos
China
Technical Paper Neural Shadow Mapping
Birds of a Feather Enabling Volumetric Video in Production Pipelines
Technical Paper DiffPD: Differentiable Projective Dynamics
VFX Supervisor
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Exhibitor Function Innovative pipelines with AWS and Wacom: Creating 3D animated feature films
Technical Paper Computational Pattern Making From 3D Garment Models
Electronic Theater Tell me a story
E
Technical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
Technical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
VFX Supervisor
Production Session Spider-Man: No Where To Swing
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Birds of a Feather Advanced PBR Material Parameters in glTF
VR Theater Diagnosia
Electronic Theater Enemies
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Birds of a Feather Spider-Man: No Where to Swing Meet & Greet
Educator's Forum Emerging Media and Tech in a Traditional Industry
Real-Time Live! Instant Neural Radiance Fields
Technical Paper Variable Bitrate Neural Fields
F
Exhibitor Function Love, death, and Tim Miller: Lessons from production
Technical Paper Computational Pattern Making From 3D Garment Models
Technical Paper Neural Layered BRDFs
Technical Paper Simulating Brittle Fracture With Material Points
Exhibitor Function Organic Destruction in Vellum
Technical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Technical Paper PAVEL: Decorative Patterns With Packed Volumetric Elements
Production Session Lightyear - Beyond the Infinite
director France
Electronic Theater The Soloists
Production Session Filmmaking Fever Dream: Crafting "Turning Red"
Electronic Theater Everything Everywhere All At Once
Electronic Theater BusLine35A
Immersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Birds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Technical Paper ASE: Large-scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
Technical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Technical Paper Variable Bitrate Neural Fields
Special Interest Group Presentations Women of SIGGRAPH Conversations Lunch Mixer
Technical Paper A𝛿: Autodiff for Discontinuous Programs — Applied to Shaders
Exhibitor Function Panel - VAD: The Hub of Production
Diversity Equity and Inclusion Adaptive Art Technologies: Enabling Creative Expression
ACM SIGGRAPH Awards ACM SIGGRAPH Awards Talks
Technical Paper Palette: Image-to-image Diffusion Models
Technical Paper Character Articulation Through Profile Curves
Technical Paper Guided Bubbles and Wet Foam for Realistic Whitewater Simulation
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Real-Time Live! Instant Neural Radiance Fields
Technical Paper StrokeStyles: Stroke-based Segmentation and Stylization of Fonts
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Educator's Forum Educator's Day - Digitizing the Physical World with Leica BLK
Electronic Theater Samurai Frog Golf
Educator's Forum VRm: A Virtual Reality Tool for Anatomical Study
Exhibitor Function An Intro to DNEG Animation: A Technical Perspective
Exhibitor Function Creating a Culture of Belonging at DNEG through Employee Resource Groups
Technical Paper ADOP: Approximate Differentiable One-pixel Point Rendering
Technical Paper Procedural Texturing of Solid Wood With Knots
Technical Paper Roundtable Session: Image/Video Editing and Generation
Technical Paper Eikonal Fields for Refractive Novel-view Synthesis
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
United States of America
Technical Paper Computational Mirror Cup and Saucer Art
Technical Paper Hogel-free Holography
Exhibitor Function Panel: The making of "Picchu"
Technical Paper Neural Dual Contouring
G
Electronic Theater Orogenesis
Technical Paper Ecoclimates: Climate-response Modeling of Vegetation
Production Session Wētā FX Presents the VFX of Peacemaker
Birds of a Feather Wētā FX Presents the VFX of Peacemaker Meet & Greet
Educator's Forum Educator's Day - Shaping the Future of Animation
Electronic Theater A Web Around Asteroid Bennu
Exhibitor Function The Role of Networking in Real-Time Production
Art Gallery Glacier's Lament
Technical Paper Computational Object-wrapping Rope Nets
Technical Paper Low-poly Mesh Generation for Building Models
Technical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Art Gallery Morphogenesis I : coast, shrub, forest
Diversity Equity and Inclusion Emerging DEI Themes: Interviews Conducted by InclusionFX with Diverse Voices in the VFX Industries
Birds of a Feather Vulkan SDK Benefits and Advancements Over the Past Year
Exhibitor Function Panel - VAD: The Hub of Production
Birds of a Feather Virtual Theatre BOF
Technical Paper StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets
Technical Paper Efficiency-aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Technical Paper Perceptual Error Optimization for Monte Carlo Rendering
Technical Paper Roundtable Session: Phenomenological Animation
Technical Paper Unbiased and Consistent Rendering Using Biased Estimators
Technical Paper Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Technical Paper Roundtable Session: Computational Photography
Technical Paper Roundtable Session: Large Scenes and Fast Neural Rendering
Technical Paper Searching for Fast Demosaicking Algorithms
Birds of a Feather Vulkan SDK Benefits and Advancements Over the Past Year
Technical Paper PAVEL: Decorative Patterns With Packed Volumetric Elements
Immersive Pavilion Madrid Noir
Exhibitor Function On to new shores - USD and Solaris in a feature film pipeline
Electronic Theater Tell me a story
Birds of a Feather Khronos Fast Forward
Special Interest Group Presentations Open Source Days - Academy Software Foundation
Special Interest Group Presentations Open Source Days - Day 2, Academy Software Foundation
Technical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
ACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
ACM SIGGRAPH Village International Resources: CG in Latin America
Technical Paper Adjoint Nonlinear Ray Tracing
Exhibitor Function Creating a Culture of Belonging at DNEG through Employee Resource Groups
ACM SIGGRAPH Village Education: Faculty Submitted Student Work
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
Technical Paper Real-time Controllable Motion Transition for Characters
VR Theater JAILBIRDS : Bwa Kayiman
Technical Paper Computational Design of Passive Grippers
Electronic Theater Encanto: Creating a Magical Place
Technical Paper Physics-based Character Controllers Using Conditional VAEs
Technical Paper As-locally-uniform-as-possible Reshaping of Vector Clip Art
Technical Paper Facial Hair Tracking for High Fidelity Performance Capture
Technical Paper Computational Design of Knit Templates
Technical Paper Learning to Get Up
Production Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Exhibitor Function Hinged on the cloud: Animal Logic’s “Unhinged” trailer using Nimble Studio
Birds of a Feather USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup
Production Session Spider-Man: No Where To Swing
Birds of a Feather Spider-Man: No Where to Swing Meet & Greet
Technical Paper Synthesis of Frame Field-aligned Multi-laminar Structures
Exhibitor Function Unleashing the power of the artist with Machine Learning
Technical Paper Filament Based Plasma
Technical Paper Regression-based Monte Carlo Integration
United Kingdom
Technical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Immersive Pavilion Immersive Real World through Deep Billboards
Technical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper Node Graph Optimization Using Differentiable Proxies
Technical Paper Compact Poisson Filters for Fast Fluid Simulation
Exhibitor Function Storytelling from the AWS Cloud
Special Interest Group Presentations UNC-Chapel Hill SIGGRAPH 2022 Reunion Luncheon
Technical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Technical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Technical Paper Drivable Volumetric Avatars Using Texel-aligned Features
VR Theater Diagnosia
Technical Paper Subdivision Based Convolutional Networks
H
Technical Paper Regression-based Monte Carlo Integration
Technical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Exhibitor Function An Introduction to Gaffer
Birds of a Feather Gaffer : Open Source Lookdev, Lighting, and Automation
Technical Paper Ecoclimates: Climate-response Modeling of Vegetation
Art Gallery Radiant Soma
Technical Paper Symmetry-driven 3D Reconstruction From Concept Sketches
Production Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Electronic Theater Everything Everywhere All At Once
Emerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Technical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Technical Paper Roundtable Session: Neural Geometry Processing
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
Technical Paper R2E2: Low-latency Path Tracing of Terabyte-scale Scenes Using Thousands of Cloud CPUs
Featured Speakers Turing Award Lecture
Technical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
VR Theater Glimpse
Special Interest Group Presentations Remembering Those We’ve Lost
Exhibitor Function Forza Horizon 5: A Technical Landscape
Technical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper Neural Layered BRDFs
Technical Paper Node Graph Optimization Using Differentiable Proxies
Technical Paper Rendering Neural Materials on Curved Surfaces
Birds of a Feather The Web3D Ecosystem and the Metaverse
Immersive Pavilion Glasshouse
Technical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Immersive Pavilion Mixed Reality Collaboration for Complementary Working Styles
Technical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Technical Paper Centimeter-wave Free-space Neural Time-of-flight Imaging
Technical Paper Hogel-free Holography
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Immersive Pavilion Nachtalb: A Multisensory Neurofeedback VR Interface
Technical Paper NeAT: Neural Adaptive Tomography
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
Exhibitor Function The Future of Extended Reality: How Immersion Will Change Everything
VR Theater Paper Birds
Technical Paper Alpha Wrapping With an Offset
Technical Paper Sparsity-specific Code Optimization Using Expression Trees
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Technical Paper EARS: Efficiency-aware Russian Roulette and Splitting
Exhibitor Function Panel: Women in Technology at Disney Animation
Technical Paper SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Educator's Forum Immersive Media and Virtual Accessibility in Healthcare
Production Session The Making of Marvel Studios’ Moon Knight
Birds of a Feather The Making of Marvel Studios' Moon Knight Meet & Greet
Emerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Technical Paper Palette: Image-to-image Diffusion Models
Technical Paper Physics-based Character Controllers Using Conditional VAEs
CG Supervisor
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Emerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
China
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Technical Paper Real-time Controllable Motion Transition for Characters
Production Session Lightyear - Beyond the Infinite
Technical Paper Subdivision Based Convolutional Networks
Technical Paper An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Technical Paper Node Graph Optimization Using Differentiable Proxies
Technical Paper Regression-based Monte Carlo Integration
Technical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Technical Paper Subdivision Based Convolutional Networks
Technical Paper TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains
Technical Paper Scalable Neural Indoor Scene Rendering
Technical Paper Procedural Texturing of Solid Wood With Knots
Birds of a Feather Going Cloud Native
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM
Exhibitor Function Remote Real-Time Production using the Azure Game Dev VM - Presentation
Birds of a Feather Metaverse and the Future of glTF
Exhibitor Function MetaHumans & Digital Identity
Immersive Pavilion Immersive Real World through Deep Billboards
I
Emerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Technical Paper NeAT: Neural Adaptive Tomography
Technical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Technical Paper Procedural Texturing of Solid Wood With Knots
Birds of a Feather Delivering Interactive Experiences with glTF
Emerging Technologies ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
ACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Emerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
J
Electronic Theater Tell me a story
Technical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Technical Paper Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis
Technical Paper Variable Bitrate Neural Fields
Technical Paper Differentiable Signed Distance Function Rendering
Technical Paper Dr.Jit: A Just-in-time Compiler for Differentiable Rendering
Technical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Exhibitor Function Colour-Managed LED Walls for Virtual Production
Production Session The VFX of Dune: Bringing an Iconic Story to Life
VR Theater On the Morning You Wake
Technical Paper Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
Technical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Technical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Exhibitor Function Uncharted: Adventures in FX
VR Theater Goliath: Playing with Reality
United States of America
Technical Paper Photon-driven Neural Reconstruction for Path Guiding
Technical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Technical Paper Penetration-free Projective Dynamics on the GPU
Technical Paper The Power Particle-in-Cell Method
Technical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Technical Paper Text2Human: Text-driven Controllable Human Image Generation
China
Birds of a Feather Computer Graphics & Animation Research Projects
Birds of a Feather Massive Collaborative Animation Projects: Annual Meeting
United States of America
Educator's Forum A Game-development Paradigm for Building Programming Intuition
Immersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Exhibitor Function Women in the Creative and Technology space
Technical Paper Computational Design of Knit Templates
Exhibitor Function Conversational AI for Design Review in XR
Exhibitor Function The Future of Extended Reality: How Immersion Will Change Everything
Production Session Lightyear - Beyond the Infinite
Retrospective Breaking New Ground: Establishing Graphics Worldwide
ACM SIGGRAPH Village External Relations: ACM SIGGRAPH partners meeting
Immersive Pavilion Delirious Departures
Birds of a Feather Women in Technology: Knocking Down Barriers
Technical Paper Deep Deformable 3D Caricatures With Learned Shape Control
ACM SIGGRAPH Village Education: Symposium On Innovation, Research, and Experiences in Education (SOIREE) - Past and Future
Birds of a Feather Virtual Production in Education
Immersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
K
Birds of a Feather Wētā FX Presents the VFX of Peacemaker Meet & Greet
Production Session Lightyear - Beyond the Infinite
Technical Paper Searching for Fast Demosaicking Algorithms
Technical Paper Sparsity-specific Code Optimization Using Expression Trees
Art Gallery Sympathetic Wear
Technical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Exhibitor Function Panel: The making of "Picchu"
Technical Paper ReLU Fields: The Little Non-linearity That Could
Electronic Theater Enemies
Emerging Technologies ThermoBlinds: Non-contact, Highly Responsive Thermal Feedback for Thermal Interaction
ACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
ACM SIGGRAPH Village International Resources: CG in Japan
Japan
Birds of a Feather The 35th Yoichiro Kawaguchi's CG Show and SAKE Party at SIGGRAPH 2022
Technical Paper Möbius Convolutions for Spherical CNNs
Technical Paper Variational Quadratic Shape Functions for Polygons and Polyhedra
Birds of a Feather Going Cloud Native
Real-Time Live! Instant Neural Radiance Fields
Technical Paper MatBuilder: Mastering Sampling Uniformity Over Projections
Technical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Exhibitor Function Multi-vendor collaboration in virtual production: How not to build silos
Exhibitor Function The League of Legends Worlds 2021 Show Open
Exhibitor Function Material Workflows in Omniverse
Technical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
VR Theater Black Ice VR
Technical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Art Gallery Radiant Soma
Technical Paper Rapid Design of Articulated Objects
Emerging Technologies Rapid Design of Articulated Objects: An Interactive Showcase
Birds of a Feather Graphics on the RISC-V Architecture: An Industry and Ecosystem Update
Birds of a Feather UX Design for 3D Production
Technical Paper Authentic Volumetric Avatars From a Phone Scan
ACM SIGGRAPH Village International Resources: CG Artists and NFTs around the Globe: Creative applications and community building
ACM SIGGRAPH Village International Resources: CG in Latin America
ACM SIGGRAPH Village International Resources: Metaverse for International Educators
ACM SIGGRAPH Village International Resources: Women in CG
ACM SIGGRAPH Village New Initiative: ACM SIGGRAPH Design Community
Birds of a Feather UX Design for 3D Production
Technical Paper Deep Deformable 3D Caricatures With Learned Shape Control
Technical Paper Möbius Convolutions for Spherical CNNs
ACM SIGGRAPH Village International Resources: CG in Japan
VR Theater JAILBIRDS : Bwa Kayiman
Exhibitor Function Preymaker: Content and Experiences Crafted in the Cloud
Exhibitor Function Rethink creativity: Empowering artists with remote production pipelines
Featured Speakers Sponsored Featured Speaker- The Collision of Technology and Art
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
Technical Paper Filament Based Plasma
Technical Paper Computational Design of Passive Grippers
Technical Paper Simulating Brittle Fracture With Material Points
Immersive Pavilion Immersive Real World through Deep Billboards
Birds of a Feather UX Design for 3D Production
Technical Paper Real-time Controllable Motion Transition for Characters
Technical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Immersive Pavilion XR Design Framework
Technical Paper Adaptive Rigidification of Elastic Solids
United States of America
Birds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Layout Artist
Production Session We Don’t Talk About Bruno - An Encanto Musical Sequence Unveiled
Immersive Pavilion Immersive Real World through Deep Billboards
Exhibitor Function An Intro to DNEG Animation: A Technical Perspective
Technical Paper Photon-driven Neural Reconstruction for Path Guiding
Technical Paper Rendering Neural Materials on Curved Surfaces
Technical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Technical Paper CCP: Configurable Crowd Profiles
L
Electronic Theater The Outer Worlds 2 - Official Reveal Trailer
Technical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Technical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
ACM SIGGRAPH Village International Resources: Women in CG
Birds of a Feather Advanced PBR Material Parameters in glTF
Technical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper Penetration-free Projective Dynamics on the GPU
Technical Paper Perception of Letter Glyph Parameters for InfoTypography
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Diversity Equity and Inclusion Accelerate Talent and Cultivate Diversity by Building a Global Mentorship Program
Emerging Technologies Hdr Vr
Technical Paper NeuralPassthrough: Learned Real-time View Synthesis for VR
Technical Paper Procedural Texturing of Solid Wood With Knots
Electronic Theater Severance - Intro Title Sequence Credits ( Apple TV+ )
Electronic Theater Alternate Mesozoic
Educator's Forum Mentorship Matters
Featured Speakers Sponsored Featured Speaker- NVIDIA Special Address at SIGGRAPH 2022
Production Designer
Production Session Netflix & Sony Pictures Imageworks Presents: “The Sea Beast”
Technical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
Immersive Pavilion A Clever Label
Diversity Equity and Inclusion Follow the Money: Graphing the Anti-Equality Movement
Technical Paper Palette: Image-to-image Diffusion Models
Emerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Technical Paper Generative GaitNet
Technical Paper Deep Compliant Control
Technical Paper Generative GaitNet
Technical Paper Roundtable Session: Neural Pets, People and Avatars
Exhibitor Function Meet and Greet with Disney Animation Recruiters
Exhibitor Function Meet and Greet with Recruiters from Walt Disney Animation Studios
Exhibitor Function Walt Disney Animation Studios Open Suite - Tuesday
Exhibitor Function Walt Disney Animation Studios Open Suite - Wednesday
Technical Paper Rapid Design of Articulated Objects
Emerging Technologies Rapid Design of Articulated Objects: An Interactive Showcase
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Emerging Technologies WonderScope: Practical Near-surface AR Device for Museum Exhibits
Technical Paper Deep Compliant Control
Technical Paper Deep Deformable 3D Caricatures With Learned Shape Control
VR Theater Red Tail Ep.1
Technical Paper Motion Puzzle: Arbitrary Motion Style Transfer by Body Part
Technical Paper NeuralTailor: Reconstructing Sewing Pattern Structures From 3D Point Clouds of Garments
Technical Paper Roundtable Session: Character Animation
Electronic Theater Orogenesis
Technical Paper Disentangling Random and Cyclic Effects in Time-lapse Sequences
Technical Paper CCP: Configurable Crowd Profiles
Technical Paper Moving Level-of-detail Surfaces
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Electronic Theater The Seine's Tears
Technical Paper Adaptive Rigidification of Elastic Solids
Technical Paper Roundtable Session: Benchmarks, Datasets and Learning
Senior Research Programmer United States of America
Electronic Theater Atlas of a Changing Earth: Visualizing the Vavilov Ice Cap Collapse
Birds of a Feather Sharing the Keys to Your Visualization: How Can Viewers Know What It Means?
Production Session Using scientific data to show climate change in "Atlas of a Changing Earth"
Exhibitor Function Industrial Light & Magic Presentation and Recruiting Suite - Afternoon
Exhibitor Function Industrial Light & Magic: Presentation and Recruiting Suite - Morning
ACM SIGGRAPH Village Education: Faculty Submitted Student Work
Birds of a Feather Faculty Submitted Student Works
Technical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Production Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Art Gallery Glacier's Lament
Technical Paper A Unified Newton Barrier Method for Multibody Dynamics
Technical Paper Affine Body Dynamics: Fast, Stable, and Intersection-free Simulation of Stiff Materials
Technical Paper An Efficient B-spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids
Technical Paper Penetration-free Projective Dynamics on the GPU
Technical Paper The Power Particle-in-Cell Method
Technical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Technical Paper GANimator: Neural Motion Synthesis From a Single Sequence
Technical Paper NeAT: Neural Adaptive Tomography
Technical Paper Roundtable Session: Sampling, Reconstruction & Appearance
Technical Paper Searching for Fast Demosaicking Algorithms
Technical Paper Efficient Kinetic Simulation of Two-Phase Flows
Technical Paper Seeing Through Obstructions With Diffractive Cloaking
China
Technical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Technical Paper Neural 3D Reconstruction in the Wild
Production Session The Champion : Neural Render Case Study
Birds of a Feather The Champion : Neural Render Case Study Meet & Greet
Immersive Pavilion Living with Smell Dysfunction: A Multi-sensory VR Experience
Technical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Technical Paper Face Deblurring Using Dual Camera Fusion on Mobile Phones
Exhibitor Function Love, death, and Tim Miller: Lessons from production
Birds of a Feather Using glTF for Geospatial, Metaverse, and Beyond!
Birds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Technical Paper Shoot360: Normal View Video Creation From City Panorama Footage
Technical Paper Generalized Resampled Importance Sampling: Foundations of ReSTIR
Technical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Exhibitor Function Panel: Innovating for the artist experience
Technical Paper Learning to Brachiate via Simplified Model Imitation
Technical Paper Computational Design of Passive Grippers
Technical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Technical Paper Detecting Viewer-perceived Intended Vector Sketch Connectivity
Technical Paper SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Technical Paper DeepVideoFaceEditing: Sketch-based Deep Editing of Face Videos
Exhibitor Function Material Workflows in Omniverse
Technical Paper Learning Smooth Neural Functions via Lipschitz Regularization
Technical Paper Automatic Quantization for Physics-based Simulation
Technical Paper Computational Object-wrapping Rope Nets
Technical Paper Learning to Use Chopsticks in Diverse Gripping Styles
Technical Paper Computational Mirror Cup and Saucer Art
Technical Paper Computational Pattern Making From 3D Garment Models
Technical Paper SofGAN: A Portrait Image Generator With Dynamic Styling
Technical Paper ComplexGen: CAD Reconstruction by B-rep Chain Complex Generation
Technical Paper Efficient Kinetic Simulation of Two-Phase Flows
Electronic Theater Under The Medal
Technical Paper Subdivision Based Convolutional Networks
Technical Paper Optimal Dual Schemes for Adaptive Grid Based Hexmeshing
Retrospective The Impact of Computer Graphics on Daily Life
Technical Paper Authentic Volumetric Avatars From a Phone Scan
Immersive Pavilion Hummingbird: A Collaborative Live Theater and Virtual Reality Adventure
Emerging Technologies Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Frontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
Special Interest Group Presentations Mixed Reality Meetup
Technical Paper Holographic Glasses for Virtual Reality
Exhibitor Function Future Skills for the Metaverse
Technical Paper Computational Design of Passive Grippers
Technical Paper Text2Human: Text-driven Controllable Human Image Generation
Technical Paper A Practical Model for Realistic Butterfly Flight Simulation
Technical Paper Rendering Neural Materials on Curved Surfaces
Production Session The VFX of Dune: Bringing an Iconic Story to Life
Technical Paper A Practical Model for Realistic Butterfly Flight Simulation
Exhibitor Function Vellum Solver in Houdini 19.5
M
Technical Paper Automatic Quantization for Physics-based Simulation
Technical Paper Penetration-free Projective Dynamics on the GPU
Technical Paper Searching for Fast Demosaicking Algorithms
Technical Paper DiffPD: Differentiable Projective Dynamics
Technical Paper Efficient Kinetic Simulation of Two-Phase Flows
Technical Paper NIMBLE: A Non-rigid Hand Model With Bones and Muscles
Birds of a Feather Dancers of VRChat
Birds of a Feather Advanced PBR Material Parameters in glTF
Real-Time Live! FUTURE.STAGE by Evil Eye Pictures & Patrick Osborne
Exhibitor Function An Introduction to DNEG Virtual Production
Exhibitor Function The Secret Language of Houdini
Birds of a Feather Delivering Interactive Experiences with glTF
Technical Paper High Dynamic Range and Super-resolution From Raw Image Bursts
Appy Hour Light & Shadow AR App
Technical Paper Ecoclimates: Climate-response Modeling of Vegetation
Immersive Pavilion Glasshouse
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Immersive Pavilion XR Design Framework
Technical Paper Computational Design of Knit Templates
Educator's Forum Immersive Media and Virtual Accessibility in Healthcare
Technical Paper Ensemble Metropolis Light Transport
Technical Paper StyleGAN-NADA: CLIP-guided Domain Adaptation of Image Generators
Technical Paper Subdivision Based Convolutional Networks
Electronic Theater Colors and Shapes
Emerging Technologies Hdr Vr
Immersive Pavilion Immersive Real World through Deep Billboards
Technical Paper DiffPD: Differentiable Projective Dynamics
Technical Paper DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes
Real-Time Live! Real-Time Live! Panel
Electronic Theater The Seine's Tears
Production Session Spider-Man: No Where To Swing
Exhibitor Function Addams Family 2: A trial by fire lesson on adaptation
Technical Paper Variable Bitrate Neural Fields
Exhibitor Function Azure & HP/Make it Anywhere: The Advantages of Remote Production
Retrospective Breaking New Ground: Establishing Graphics Worldwide
Technical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper Computational Design of Knit Templates
Educator's Forum A Focused Animation Curriculum Model
Technical Paper DCT-Net: Domain-calibrated Translation for Portrait Stylization
Technical Paper Moving Level-of-detail Surfaces
Electronic Theater Attack on Mutant Plants
Technical Paper Adaptive Rigidification of Elastic Solids
Technical Paper Rendering Iridescent Rock Dove Neck Feathers
Electronic Theater Alternate Mesozoic
Technical Paper Self-Sampling for Neural Point Cloud Consolidation
Technical Paper Egocentric Scene Reconstruction From an Omnidirectional Video
Technical Paper Photon-driven Neural Reconstruction for Path Guiding
Retrospective Pioneers in Computer Graphics
Exhibitor Function RenderMan 25 Deep Dive | Developer Panel
Electronic Theater Alternate Mesozoic
Exhibitor Function Animating In-Engine - Real-Time Production Workflows
Exhibitor Function Sequencer Crossfade Creation & Mod Tracks - Unreal Engine
Exhibitor Function Houdini Education & Training Summit
Exhibitor Function Love, death, and Tim Miller: Lessons from production
Exhibitor Function LucidLink Cloud NAS + Azure solves remote collaboration for global creative & engineering teams
Exhibitor Function Microsoft/LucidLink Cloud NAS
Technical Paper Generative GaitNet
ACM SIGGRAPH Village International Resources: Metaverse for International Educators
Technical Paper Unbiased and Consistent Rendering Using Biased Estimators
Technical Paper Möbius Convolutions for Spherical CNNs
ACM SIGGRAPH Village Digital Arts: Networking with the Year-Round ACM SIGGRAPH Digital Arts Community and Partners
ACM SIGGRAPH Village Digital Arts: Programs of the Year-Round ACM SIGGRAPH Digital Arts Community
ACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 1
ACM SIGGRAPH Village Digital Arts: The Earth, Our Home - Art, Technology, and Critical Action Online Exhibition, Part 2
ACM SIGGRAPH Village History: Archiving Our Past - ACM SIGGRAPH History Online Archives.
Birds of a Feather Dancers of VRChat
Technical Paper Free2CAD: Parsing Freehand Drawings Into CAD Commands
Technical Paper MatFormer: A Generative Model for Procedural Materials
Technical Paper ReLU Fields: The Little Non-linearity That Could
Technical Paper Roundtable Session: Learning "In Style"
Technical Paper Loki: A Unified Multiphysics Simulation Framework for Production
Technical Paper Self-distilled StyleGAN: Towards Generation From Internet Photos
Diversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Technical Paper Self-Supervised Post-Correction for Monte Carlo Denoising
Exhibitor Function Our Inclusivity Journey @ Xbox Game Studios
Immersive Pavilion Nachtalb: A Multisensory Neurofeedback VR Interface
Technical Paper Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
Birds of a Feather Advanced PBR Material Parameters in glTF
Technical Paper Shape Dithering for 3D Printing
Electronic Theater The Seine's Tears
Educator's Forum Holographic Sign Language Interpreters
Technical Paper Subdivision Based Convolutional Networks
Exhibitor Function NVIDIA Instant NeRF - Getting started with neural radiance fields
Real-Time Live! Instant Neural Radiance Fields
Technical Paper Unbiased Inverse Volume Rendering With Differential Trackers
Technical Paper Variable Bitrate Neural Fields
Technical Paper Rendering Neural Materials on Curved Surfaces
Electronic Theater Tell me a story
United States of America
Immersive Pavilion Becoming: An Interactive Musical Journey in VR
Art Gallery Imagraph
Exhibitor Function Azure Game Development VM
Immersive Pavilion Fruit Golf: An Asymmetrical Shared Space VR/Mobile Experience
Technical Paper Dark Stereo: Improving Depth Perception Under Low Luminance
Technical Paper Eikonal Fields for Refractive Novel-view Synthesis
Technical Paper Perceptual Error Optimization for Monte Carlo Rendering
N
Technical Paper Covector Fluids
Technical Paper Perception of Letter Glyph Parameters for InfoTypography
United States of America
Art Gallery Sympathetic Wear
Real-Time Live! Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler
ACM SIGGRAPH Village International Resources: Women in CG
Technical Paper Co-optimization of Design and Fabrication Plans for Carpentry
Special Interest Group Presentations Women of SIGGRAPH Conversations Lunch Mixer
Educator's Forum Presenting Architectural Research in VR
Technical Paper Roundtable Session: Fluid Simulation
Technical Paper Roundtable Session: New Wrinkles in Cloth and Shells
Electronic Theater Yallah!
Frontiers Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!
Special Interest Group Presentations Mixed Reality Meetup
Diversity Equity and Inclusion A Sense of Belonging - Diverse Perspectives from ILM & Lucasfilm
Technical Paper Stability-aware Simplification of Curve Networks
Immersive Pavilion Glasshouse
Retrospective The Impact of Computer Graphics on Daily Life
Exhibitor Function Explore your career at DNEG
Exhibitor Function Meet Cinesite's recruiters and review your reel
Technical Paper SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Technical Paper Simulation and Optimization of Magnetoelastic Thin Shells
Technical Paper Physics-based Combustion Simulation
Technical Paper Procedural Urban Forestry
Birds of a Feather How Do We Solve the Challenges of glTF Asset Creation?
Birds of a Feather Metaverse and the Future of glTF