Live From SIGGRAPH 2022

Real-Time Live!

Real-Time Live! invites you to share your cutting-edge, real-time technology demos. Whether you are demoing the latest in game technology, real-time scientific visualization, or an augmented reality app, there is no better opportunity to showcase your transformative technology than at Real-Time Live!

To explore SIGGRAPH 2022 content in detail, please review the Real-Time Live! program listing on the ACM Digital Library.

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2022 Real-Time Live! Awards

Best in Show – “A Showcase of Decima Engine in Horizon Forbidden West

Hugh Malan, Guerrilla

Maarten van der Gaag, Guerrilla

Audience Choice – “AI and Physics Assisted Character Pose Authoring

Florent Bocquelet, Unity Technologies

Boris Oreshkin, Unity Technologies

Dominic Laflamme, Unity Technologies

Felix Harvey, Unity Technologies

Louis-Simon Ménard, Unity Technologies

Jeremy Cowles, Unity Technologies

Bay Raitt, Unity Technologies

Join us to celebrate the most exciting event of the year for real-time rendering, back in person again after the long pandemic. This live event showcases an electrifying sample of the latest and most advanced interactive projects in real-time. Those attending live will have a chance to vote for this year’s Audience Choice winner.

Plus, don’t miss a live pre-show from Promethean AI, building a game level in just a few minutes live on stage.

Note: Submissions for Real-Time Live! are currently closed.

“The most electrifying part of Real-Time Live! is that anything can happen! Since everything is live, we will experience not only the shocking advantage of the latest real-time rendering technologies but also the frustrating part like crashes. Buckle up! You will feel the excitement and nervousness of the presenters in person, and join us for the most anticipated live show of real-time rendering of the year!”

Yibing Jiang
SIGGRAPH 2022 Real-Time Live! Chair

How to Submit

SIGGRAPH 2022 will gather in person in Vancouver and virtually. We look forward to celebrating 49 years of advancements in computer graphics and interactive techniques and are excited you are submitting your work for consideration.

We are seeking cutting-edge, real-time work in the following areas:

  • Video games (commercial, explorations, applications)
  • Virtual reality and augmented reality
  • Artist explorations or applications
  • Military or industrial simulations
  • Research projects (physics, graphics, modeling, etc.)
  • Demoscene
  • Filmmaking technology
  • Scientific visualizations (medical/physical science, astrophysics, astronomy, etc.)
  • Machine learning
  • Anything that is interactively controlled, rendered in real time, and repeatable for a live audience


View the Sample Submission Form to get an overview of all the details needed to complete a submission.

  1. Log into the submissions portal.
  2. Select “Make a New Submission” tab.
  3. Select the Real-Time Live! form.

In particular, please be aware of crucial information that you need to provide, including but not limited to:

Basic Information

  • A minute-by-minute breakdown of a six-minute presentation of your work for a live audience.
  • An overview of the platform and necessary hardware needed to run your project. (Note: SIGGRAPH cannot guarantee on-site availability of any specific hardware platforms or software packages. For the best results, plan to ship your own platform hardware to the conference.)
  • A list of all licensed components and/or middleware.
  • Network requirements.

Representative Image

  • One “representative image” suitable for use on the conference website and promotional materials. See the Representative Image Guidelines located on the Submission FAQ page.
  • 3:2 aspect ratio, landscape orientation (recommended).
  • Minimum 1500 x 1000 pixel resolution.
  • Minimum 300 dpi.
  • Maximum 15 MB size.
  • Allowed formats: jpeg.

Video (Upload or Link)

  • Maximum two-minute segment of captured video from your project.
  • Multiple non-continuous edits are permissible.
  • Post-processing, such as image or speed enhancement, is strictly prohibited.
  • Narration explaining the content in the video is highly encouraged.
  • Minimum 720p resolution.
  • H.264 codec.
  • Maximum 200 MB size.
  • Allowed formats: avi, mov, mp4.

Additional Information

File Uploads
For more information about uploading files to your submission, please see Uploading Files located on the Submissions FAQ page.


For additional submission information, please see Submissions FAQ.

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Entries are judged by a panel of computer graphics and real-time technology experts from across the industry. They are looking for the best interactive work driven by real-time technology that results in compelling and innovative content for a live audience. Creativity, innovation, content, and performance will be considered. The jury will meet in early May 2022 to review each submission on the following major criteria:

  1. Innovation (pushes the boundaries of real-time rendering or immersive techniques)
  2. Interactivity (how much control and quality of interactivity is allowed to the user)
  3. Creativity and originality
  4. Interest and entertainment value for SIGGRAPH 2022 participants
  5. Production values (appropriate to context)

The jury will select the top-rated pieces for presentation at SIGGRAPH 2022, and all submitters will be notified of their submission status: accepted, conditionally accepted*, or rejected. In all cases, the jury will provide detailed feedback to submitters.

*In very rare cases, submissions may be conditionally accepted. If your work is conditionally accepted, you must demonstrate your submission to a jury member via video demo so that its interactivity and/or real-time graphics aspects can be verified. Jurors who have a conflict of interest with your submission will not be permitted to review your submission.

Non-Disclosure Agreements
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on Patents and Confidentiality see the Submissions FAQ.

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Upon Acceptance

Upon acceptance, presenters will be required to:

  • Finalize Submission Materials (by 25 May 2022)
    Update information in your submission by 25 May 2022 so it can be incorporated into the conference schedule, website, and promotions.
  • Secure Permissions on Representative Image and Video (by 25 May 2022)
    Attain the proper permissions for the representative image and video in your submission by 25 May 2022. This media will be used for event-related promotional purposes. (For example, see the SIGGRAPH 2021 trailer.) If your work references other work that is copyrighted, additional proof of permissions will be required. For more information, see the ACM Authors Portal.
  • Submit a one- to two-page abstract (by 3 June 2022) – When your rights form has been delivered to ACM, you will then receive an email from “” with information about the preparation and delivery of your material to TAPS for publication. Please make sure that emails from “” and “” are part of the “allow list” in your email program so that you do not miss these email messages. The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s new article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library. You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 3 June 2022. Information about the preparation and delivery of your final material to TAPS also can be found at
  • Attend Virtual Rehearsal(s)
    Attend a mandatory virtual rehearsal in June 2022 (or multiple if deemed necessary by Real-Time Live! Chair). You will be expected to demonstrate your entire presentation in six minutes or less to the Real-Time Live! Committee.
  • Attend Pre-Conference Meeting
    Participate in a pre-conference meeting in July 2022 to discuss logistics and final questions.
  • Bring Multiple Copies of Your Presentation to SIGGRAPH 2022
    To provide insurance in the event that the primary technology fails during the live event, you must bring two copies of the presentation technology onsite along with all applicable hardware. If the technology also was accepted to another area of the conference, you will be required to bring an additional copy of your technology (for a total of three copies). If there is any reason that it is not feasible to bring two copies, this must be cleared with the Real-Time Live! Chair by 16 May 2022. No technology will be moved once it is set up for Real-Time Live! on the afternoon of Monday, 8 August.
  • Arrive in Vancouver, Canada, Before noon, 6 August 2022
    Arrange travel to Vancouver, Canada, to arrive before noon on Saturday, 6 August, for presenter check-in and tech setup. All presenters must be present at that time. Registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2022 Recognition Policy.
  • Present In-Person at SIGGRAPH 2022
    Contributors should only present accepted, jury-reviewed Real-Time Live! content. Presenting new content is not allowed.

Presenter Recognition
You can find a link to the contributor recognition policy here.

ACM Rights Management Form
If your work is accepted for presentation at SIGGRAPH 2022, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2022 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.

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5 April 2022, 22:00 UTC/GMT
Submission deadline.

19 May 2022
Acceptance or rejection notices are sent to all submitters.

25 May 2022
Confirmations due, alongside submission updates and permissions for representative image and video.

3 June 2022
Submit a one- to two-page abstract.

June 2022
Mandatory virtual rehearsals will take place. You will be expected to demonstrate your entire presentation in six minutes or less to the Real-Time Live! Committee.

July 2022
Pre-conference meeting will be held to discuss final questions before the conference.

8–11 August 2022

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