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Educator's Forum

SIGGRAPH 2022’s Educator’s Forum aims to inspire those who teach, from K–12 through undergraduate and graduate programs. The Educator’s Forum supports a growing and dedicated community of computer graphics professionals committed to education across an inspiring diversity of disciplines and practice environments.

To explore SIGGRAPH 2022 content in detail, please review the Educator’s Forum listing on the ACM Digital Library.

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“Are you an educator? Do you love teaching tech to future generations? There is a wealth of knowledge waiting for you at SIGGRAPH 2022! The range of content is vast, from OSL Shaders in RenderMan to holographic sign language to mentorship paths and a robot promoting positive hygiene behavior. SIGGRAPH is the intersection for educators to learn about upcoming technology and trends — a perfect place to level up your classroom experience. You don’t want to miss it!”

Monica Cappiello
SIGGRAPH 2022 Education Liaison


DON’T MISS: Educator’s Day

This special event welcomes a fantastic lineup of trainers including Epic Games, Autodesk, Adobe, Industrial Light and Magic, and Hexagon. Educator’s Day content will touch on the topics of visual programming, gamifying learning, shaping the future of animation, and so much more.

Submit To Educator's Forum

Courses, Talks, and Panels from SIGGRAPH’s Unified Jury will be showcased in the Educator’s Forum. If you are interested in participating in the Educator’s Forum, submit your content to General Submissions and check the box that says: “If the jury finds your Course/Talk/Panel to be appropriate for educators, are you willing to have your submission scheduled as part of the Educator’s Forum sessions?”

Do you have a unique way of teaching complicated subjects, or have ground-breaking curriculum? The SIGGRAPH 2022 Educator’s Forum is looking for submitters just like you! Submit to Engaging Education Techniques and Assignments (EETA).

Engaging Education Techniques and Assignments (EETA) are peer-reviewed course assignments focusing on computer graphics and interactive techniques. They are meant to be made available for educators to easily search, download, and use in their classrooms.

EETA submissions are welcome from educators, researchers, and industry professionals. EETAs do not necessarily need to be novel, but they do need to be innovative. They should be designed and tested for classes at any level, although they often are targeted for later in the curriculum (CS2 and beyond). They should be fun to teach and fun to do.

EETAs are meant to be accompanied by all materials needed to incorporate the assignments into the classroom. Accepted EETAs will be available in the ACM Digital Library.

Note: Submissions for Educator’s Forum are currently closed.

How to Submit

SIGGRAPH 2022 will gather in person in Vancouver and virtually. We look forward to celebrating 49 years of advancements in computer graphics and interactive techniques, and are excited you are submitting your work for consideration.

Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Engaging Education Techniques and Assignments” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.

Below are the components you need to include in your submission:

  • Presentation format. To propose a EETA, please select “Engaging Education Techniques and Assignments” as your presentation format. You will be taken to the forms specific to this presentation format. Please see below for more information about required information and materials for this presentation format.
  • Representative image suitable for use on the conference website and in promotional materials. See the Representative Image Guidelines.
  • Two-page abstract describing your work. Formatting instructions and examples are available here. Here is a well-formatted example. The two-page abstract should explain the assignment and contextualize the contribution for other educators who will be using it in their educational setting. The abstract must include metadata in tabular form (include a table that replicates the metadata table found here) and must provide classification of the assignment with respect to its content and level of study (undergraduate, graduate, etc.).
  • Length of EETA talk: 20 minutes
  • Supplementary text document (PDF). This material can include text and images to help the jury further understand any unique results of your EETA submission beyond the merits of your required abstract. This material is only for optional jury use and might not be reviewed. Critical information for your submission should be noted in your abstract.
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Evaluation

What makes an assignment innovative? That’s up to you! Here are some thoughts:

Fun: EETAs often have a playful aspect. The best of these assignments have deep learning objectives wrapped in a fun, inviting way that encourage students to explore and play with the material.

Topical: To be broadly useful, these assignments should fit within a curriculum that makes sense for a wide range of programs. This may mean introductory computer graphics courses and the types of upper-division courses that many schools offer.

Platform/Language: Platform independence is desirable but not critical. EETAs that are independent of non-standard libraries and platforms are more widely useful. We understand, however, that the nature of computer graphics and interactive techniques makes some platform dependence inevitable.

Scalable: Many of the best assignments have multiple levels of engagement. There may be a core part of the assignment that all students undertake, for example, and then “stretch goals” for advanced students.

Adoptable: The strongest of the EETAs will be easy for an instructor to adopt for their own course. This means including a wide variety of materials like documentation, starter code, data files, example solutions, and other ancillary materials.

Inspirational and Thought-Provoking: Some EETAs will be most interesting not through the exact assignment archived but by how they inspire educators to think in new directions and develop their own EETAs.

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Upon Acceptance

You will be notified of acceptance or rejection of your presentation in early May 2022 and receive an email from “rightsreview@acm.org” with a link to your work’s rights permission form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.

Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program so that you do not miss these email messages.

The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s new article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library.

You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 27 May 2022. If you cannot meet that deadline, your pre-recorded video will not be allowed to be presented at SIGGRAPH 2022.

Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.

After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program. This information needs to be finalized two weeks after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.

Additional supplementary material will be submitted for archiving in the ACM Digital Library. This supplementary material will vary from assignment to assignment, but it typically includes handouts, documentation, starter code, data files, assets, and example solutions.

Virtual Presentation

For the virtual conference, the contributors must:

  • Prepare and submit a revised, two-page abstract to TAPS by 27 May 2022 (required).
  • Provide a pre-recorded video of their presentation (required). A separate closed captioning VTT or SRT file will be required (details and video specifications will be available upon acceptance).

Final accepted video presentations will be published in the ACM Digital Library.

Presenter Recognition

You can find a link to the contributor recognition policy here.

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2022, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes.

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Timeline

22 February 2022, 22:00 UTC/GMT
Submission deadline

Early May 2022
Acceptance or rejection notices are sent to all submitters.

13 May 2022
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.

27 May 2022
Two-page abstract deadline. If we do not receive your two-page abstract by 27 May, your pre-recorded video will not be allowed to be presented at SIGGRAPH 2022.

10 June 2022
Pre-recorded video (including closed caption file) deadline.

24 July 2022
Official publication date.

8–11 August 2022
SIGGRAPH 2022

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