In Touch With Tech
Labs
Labs is where the most advanced computer graphics and interactive techniques combine with hands-on learning to create a unique experience both for presenters and participants alike.
To explore SIGGRAPH 2022 content in detail, please review the Labs program listing on the ACM Digital Library.
“The Labs program, which is exclusive to the in-person conference, grew out of the notion that we wanted to provide participants with an in-depth look at accepted content across the conference in the form of demos as well as offering hands-on classes and week-long installations. We are planning to have over 40 demos from across the Talks, Technical Papers, and Courses programs to provide participants with a deeper dive into the accepted content across the conference. Labs are a unique source of education, professional growth, and fun.”
Kristy Pron
SIGGRAPH 2022 Labs Chair
Submit To Labs
Labs presentations will be presented in-person at the conference and should allow participants to get their hands dirty with the subject being presented. Potential submissions include (but are not limited to): working details from the Technical Papers, Art Papers, or other SIGGRAPH 2022 programs; discussions about prototyping and design in practice; technology overviews from experts in their field; use of AR/VR design tools; adaptive technology; high-speed imaging systems; motion-capture systems; stop-motion animation software; rapid-prototyping machines; interactive drawing tools; physical computing devices or objects; and exploratory platforms.
With something for everyone, Labs are a unique source of education, professional growth, and fun.
Example Topics of Interest
- Interactivity and engagement with virtual or physical displays
- Practical or experimental techniques in experience design
- New ways computer graphics and interactive techniques support adaptive technology to aid people in their day-to-day lives
- Demonstrations of the use of handheld, wearable, or remote devices that explore relationships among the body, data capture, feedback, and usability
- Demos from research projects — and code walkthroughs of same
- 3D worlds design, including the processes, production, content generation, concepts, or strategies in 3D imaging, gaming, or wearables
- AR/VR design tools and their application in interaction, usability, and playability relationships
- Manufacturing technologies, including 3D printing and other techniques from the next wave of manufacturing technology
- Audio and music software, hardware, and hacks at all levels
- Small-scale electronics and technology projects and circuit bending that foster interactivity
Note: Submissions for Labs are currently closed.
How to Submit
SIGGRAPH 2022 will gather in person in Vancouver and virtually. We look forward to celebrating 49 years of advancements in computer graphics and interactive techniques and are excited you are submitting your work for consideration.
Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Labs Installations” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.
Please note that all Emerging Technologies, Immersive Pavilion, and Labs presentations will be juried together, and the jury makes a final determination in which program the submission fits best.
Submission Formats
Labs seeks presentations and hands-on classes that appeal to varying levels of expertise and bring an element of participation and fun.
To Submit a ‘Hands-On’ Class
To submit a “hands-on” class, go to the “Make a New Submission” page and select “Labs.” In the “Presentation Format,” select “Hands-On Classes.” All hands-on classes must have specific and well-defined learning objectives. Hands-on classes are typically one hour. If your class is supported by having participants preload applications or content on their own devices, or to have gathered a short list of materials, please make this very clear in your submission.
To Submit an Installation
- If your installation is accepted, you are required to have at least one person present at all times during the conference.
- Provides hands on creation with optional take away
In particular, all Labs submissions require:
- Contributor information. Full names of primary content creators/presenters. (Please note: Each contributor must be identified with their full name, affiliation, and a unique email address. Duplicate email addresses within a submission are not allowed.)
- Title and description of your project, running length, genre.
- Final representative image (.jpg, .jpeg, .png), with up to five additional images.
- A two-page abstract describing the submission, its technical details, method of presentation, the intended audience, and the expected takeaways. See Author Instructions for more information. Please prepare your abstract using these templates and instructions.
- A video or application (optional).
- Website and URL for conference publicity and media/attendee inquiries.
Evaluation
Labs installations and “hands-on” classes should all be designed to engage and teach while producing a digital (and, in some cases, tangible) result. They also may take the form of a tutorial exercise that you will lead. Successful project submissions will have some or all of these attributes:
- Innovative: Pushes the boundaries of creative process; uses design, computer graphics, or interactivity in exciting new ways.
- Participatory: Involves participants in a meaningful, hands-on, productive experience. The project is active and has a tangible or persistent digital output that participants can keep.
- Collaborative: Requires working in pairs or teams of practitioners or educators, or enables collaboration among participants engaged in the project.
- Core: Teaches foundational concepts in artistic or creative studio practice; gives participants practice in essential digital or traditional analog skills.
Note: Your submission should not require a participant to purchase hardware (circuit boards, micro controllers, etc.) in order to participate in the class, but presentations that show what can be done with limited technology resources will be considered.
Non-Disclosure Agreements
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.
Upon Acceptance
You will be notified of acceptance or rejection around early May 2022.
Upon acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion on the website. You will receive information about how to submit final versions of your accepted work and the deadlines for final updates.
Publication
If your submission is accepted, you can prepare and submit a revised abstract for inclusion in the ACM Digital Library (two pages maximum). This abstract must be submitted by 27 May 2022. Please prepare your abstract using these templates and instructions.
You also will receive an email from “rightsreview@acm.org” with a link to your work’s rights form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.
Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program so that you do not miss these email messages.
The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s new article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library.
You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 27 May 2022. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2022.
Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.
In-Person Experience
If your installation or hands-on class is accepted, you are required to:
- Update your submission information, including the final contributor names, affiliation, and emails (unique emails per contributor are required).
- Prepare and submit a revised, two-page abstract to TAPS by 27 May 2022.
- Update your auxiliary images and video (required).
- Attend and present in-person at SIGGRAPH 2022 in Vancouver.
Personnel Support
If your installation is accepted, you are required to have at least one person present at all times during the conference. This includes lunch times, as the venue does not close down until the end of the day. This also includes during times of the optional roundtable, panel or Q&A, if your submission also was selected for the optional presentation. Travel support is not provided. Limited conference registration is available for selected installation contributors.
Booth Staffing for Physical Installations is Required for the Following Conference Hours:
Monday, 8 August, 1:30-5:30 pm
Tuesday, 9 August, 10 am-5:30 pm
Wednesday, 10 August, 10 am-5:30 pm
Thursday, 11 August, 10 am-3:30 pm
What’s Provided by SIGGRAPH for Your Installation Space
SIGGRAPH will provide the following for you installation space:
- 8’ High black back wall drape
- 3’ High black side wall drape
- (1) Standard 6’L x 30″ H draped table (white top and black skirt)
- (2) Side Chairs
- (1) Corrugated Wastebasket
*In the event that your installation space requires any specialty items such as furniture not listed above, carpet or audio visual equipment you will need to order and pay for these items. Items are available on a rental basis and can be ordered.
Shipping of Equipment and Insuring Equipment
If your installation is accepted, you are responsible for bringing or shipping any necessary equipment to Vancouver, Canada, before the conference and for return shipment of the equipment. Some equipment may be rented at the conference.
Presenter Recognition
Contributor attendance is required to present in-person at SIGGRAPH 2022, and the contributor must register at the appropriate registration level for Labs.
You can find a link to the contributor recognition policy here.
ACM Rights Management Form
If your work is accepted for presentation at SIGGRAPH 2022, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2022 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.
Timeline
22 February 2022, 22:00 UTC/GMT
Submission deadline
Early May 2022
Acceptance or rejection notices are sent to all submitters.
13 May 2022
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.
27 May 2022
Two-page abstract deadline. If we do not receive your two-page abstract by 27 May, you will not be allowed to present at SIGGRAPH 2022.
A 30-second video to be used for promotional purposes is due.
24 July 2022
Official publication date.
8–11 August 2022
SIGGRAPH 2022