Interact and Inspire


The SIGGRAPH 2022 Panels provide an interactive and engaging format for participants, reflective of the diverse backgrounds that comprise the conference.

To explore SIGGRAPH 2022 content in detail, please review the Panels program listing on the ACM Digital Library.

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“Panels at SIGGRAPH provide a unique opportunity for participants to hear from subject matter experts as they discuss varying perspectives on current computer graphics and interactive techniques. This year, we return to in-person Panel presentations, and privacy in the metaverse will be a focus. I am eager to hear more!”

Chris Redmann
SIGGRAPH 2022 General Submissions Chair


Submit To Panels

Leading experts in computer graphics and interactive techniques gather for SIGGRAPH Panels to converge, collaborate, and engage in dialogue about the most prominent topics in the industry.

Panels should present a type of information, experience, and perspective that is unique to participants. They should focus on discussions that generally include a moderator and three or four confirmed panelists representing the diverse, inclusive, and global perspectives of the SIGGRAPH community. Good Panels may include discussion, disagreement, controversy, and audience interaction.

Note: Submissions for Panels are currently closed.

How to Submit

SIGGRAPH 2022 will gather in person in Vancouver and virtually. We look forward to celebrating 49 years of advancements in computer graphics and interactive techniques. We are excited you are submitting your work for consideration.

Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and select “Panels” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.

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Panels are forums for experts in a particular area to have a guided, interactive dialogue with the audience about a specific topic. A good Panel submission proposes an interesting topic, identifies panelists who will bring diverse opinions to the discussion, and outlines a proposed structure for the panel discussion itself. Good Panels do not rely on slides or a lot of prepared materials.

Examples of accepted content from past conferences, including Panels, have been made freely available by the ACM SIGGRAPH organization and can be accessed here.

Some reasons Panel proposals are rejected:

  1. The panel organizer has not confirmed specific speakers or has identified speakers but not clearly conveyed why those speakers are the best ones to address the proposed topic.
  2. The proposed panel topic is of very narrow interest and will only appeal to a very small number of participants.
  3. The proposed panel topic is too broad or not defined well enough to engender a focused discussion.
  4. The proposed panel lacks structure, or the structure fails to allow significant audience interaction. A panel that consists primarily of prepared statements by the panelists will be rejected.
  5. The jury believes the panelists do not offer sufficiently diverse viewpoints. We are looking for panelists representing the breadth of experiences, backgrounds, and fields of study representative of our diverse, global SIGGRAPH community.

Jurors are asked to evaluate your submission using four criteria: concept, novelty, interest, and quality. The final submission score is based on a combination of these factors. For example, a high-quality panel that has broad appeal and is unlike other recent SIGGRAPH Panels has a good chance of acceptance, while a poorly motivated submission of interest to few attendees (or that duplicates recent panels) probably will be rejected.


How exceptional are the ideas, problems, solutions, aesthetics, etc., presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that put together existing technologies into a single product (for example, demos, animations, art pieces). Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.


How new and fresh is this work? Is it a new, ground-breaking approach to an old problem, or is it an existing approach with a slightly new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate your work in the context of other approaches where appropriate: Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.


Will conference participants want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already or if the proposed solution might be applicable to other areas.

Quality, Craft, and Completeness

This is a measure of how well written the abstract is and the quality of the supporting materials. The abstract must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You also must convince the jury that your solution works. Many submissions are rejected because, although the problem and solution seemed interesting, the materials did not convince the jury that the solution actually had been implemented and evaluated. If your submission has an animation, simulation, or interactive component, including a video is essential.

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Upon Acceptance


You will be notified of acceptance or rejection of your panel in early May 2022 and receive an email from “” with information about and a link to your work’s rights form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “” with information about the preparation and delivery of your material to TAPS for publication.

Please make sure that emails from “” and “” are part of the “allow list” in your email program, so that you do not miss these email messages.

The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s new article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library.

You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 27 May 2022. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2022.

Information about the preparation and delivery of your final material to TAPS can also be found at

After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. You will receive information about how to submit final versions of your accepted work and the deadlines for final updates.

You will be responsible for managing your moderator (if it’s not you) and panelists. This includes coordinating with conference organizers to prepare the panel description and speaker information for publication on the website and in conference materials. It also requires that you distribute registration discount codes to your panelists and that you check in with them during the conference.

Please note: Panels are about people and discussion, not presentations. Panels should not rely on PowerPoint slides, video clips, or other visual materials.

In-Person Presentation

If your Panel is accepted for the in-person conference, you must:

  • Update your submission information, including the final panelist names, affiliation, and emails (unique emails per panelist are required).
  • Prepare and submit a revised, two-page abstract to TAPS by 27 May 2022 (required). The two-page abstract should include an overview of the topics being discussed and brief biographies of each participant.
  • Attend and present your work on-site at SIGGRAPH 2022 in Vancouver.

Presenter Recognition

To present your panel at SIGGRAPH 2022, panelists must register at the appropriate registration level.

You can find a link to the contributor recognition policy here.

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2022, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2022 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.

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22 February 2022, 22:00 UTC/GMT
Submission deadline

Early May 2022
Acceptance or rejection notices are sent to all submitters.

13 May 2022
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.

27 May 2022
Two-page abstract deadline. If we do not receive your two-page abstract by 27 May, you will not be allowed to present at SIGGRAPH 2022.

24 July 2022
Official publication date.

8–11 August 2022

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