Evolve and Engage

Emerging Technologies

SIGGRAPH both showcases, and contributes to, the evolution of technology. As part of the Experience Hall, Emerging Technologies features access to the next generation of the most innovative tech that will shape our future.

To explore SIGGRAPH 2022 content in detail, please review the Emerging Technologies program listing on the ACM Digital Library.

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“Emerging Technologies has always been the SIGGRAPH venue that explores and demonstrates the ‘interactive techniques’ portion of the ACM SIGGRAPH tagline ‘Special Interest Group on Computer Graphics and Interactive Techniques.’ This year, we have a focus on both significant technical advancements, as well as really interesting application scenarios. One theme we were thrilled to see emerge was accessibility, whether it’s technology that enables physical access to a space, overcoming geographical limitations, or systems that allow ease of use for creators to design with advanced tools and processes. The world and the opportunities in it are getting easier to share and participate in due to these creative and technological advancements.”

Mk Haley
SIGGRAPH 2022 Emerging Technologies Chair


Best in Show

SIGGRAPH 2022 Emerging Technologies Best in Show: HDR VR

HDR VR presents a high dynamic range virtual reality demonstrator capable of reproducing the full range of typical indoor luminance values, from 0.05 nits to more than 16,000 nits. Demo visitors experience this higher fidelity VR display that more fully utilizes the human eye’s dynamic range.

The jury felt as if the installation not only met, but exceeded, our expectations for the on-site demonstration. Not only was the technology advanced to the point of excellence in the field, but the demonstration and models on-site really went a long way to communicating some complicated concepts in an elegant manner for our attendees.

Honorable Mentions

RAPID DESIGN OF ARTICULATED OBJECTS: AN INTERACTIVE SHOWCASE

This project present a novel 3D sketching system for rapidly designing articulated 3D concepts with a small set of coherent pen and multi-touch gestures. The system bridges the gap between 2D sketching and 3D modeling and is generally applicable in film, animation, game, and product design.

This was a really clean and engaging presentation of the possibilities of a tool that allows creators to quickly develop articulated content.

WONDERSCOPE: PRACTICAL NEAR-SURFACE AR DEVICE FOR MUSEUM EXHIBITS

This project proposes a practical near-surface AR device for museum exhibits called WonderScope, a peripheral device for mobiles. With a small RFID tag, it enables an experience like seeing through or magnifying the surface of exhibits. It performs on various materials of surfaces, regardless of the lighting environment.

This was a delightful next step in the development of guest engagement technologies for museums and similar installations.

Submit To Emerging Technologies

The SIGGRAPH 2022 Emerging Technologies program will present the latest innovations in graphics and interactive techniques. We particularly welcome submissions that demonstrate the power of technology to make the world a better, more accessible, more connected, and more enjoyable place.

This year, Emerging Technologies will feature both traditional physical installations and demonstrations of innovative technologies, as well as Quick Look video demonstrations for those unable to participate in person due to economical, geographical, physical, or other limitations  We want our community to have exposure to all the best ideas and work out there right now, without the barrier that participation in person can sometimes present.

Note: Submissions for Emerging Technologies are currently closed.

How to Submit

SIGGRAPH 2022 Emerging Technologies will be presented in person in Vancouver. We look forward to celebrating 49 years of advancements in computer graphics and interactive techniques and are excited you are submitting your work for consideration.

Log into the submission portal, select the “Make a New Submission” tab, select ”General Submissions,” and then select “Emerging Technologies” under “Presentation Formats.” To see the information you need to submit, view the sample submission form.

With your submission, please be aware of these fields:

  • Presentation Format
    To submit to Emerging Technologies, please select “Emerging Technologies” as your presentation format if you plan to presents onsite with us in Vancouver. To see the information you need to submit, view the Sample Submission Form. All Emerging Technologies, Immersive Pavilion, and Labs submissions will be juried together, and the jury will determine in which program the presentation best fits.
  • Two-Page Abstract
    This is a document that outlines what SIGGRAPH 2022 participants will experience. A good abstract serves as an overview of your submission, provides background information, describes the problem (if any) and proposed solution, discusses prior work, and highlights the novelty of your submission.
  • Representative Image and Summary
    Please include a 50-word description of your submission that we can use in promotional materials if your work is accepted, as well as an image that illustrates an important aspect of your project. See Representative Image Guidelines. You may supply up to five images if they will help clarify your submission.
  • Representative Video
    Each submission should include a polished video that explains the significance of your submission in a concise manner. See the Evaluation tab for details about how to make a compelling video. Videos must be uploaded at 720 p (1280 × 720), using either MPEG-4, AAC, or H.264 encoding and should not exceed 200 MB. The maximum duration is three minutes. Please take time to light and shoot your video as carefully as possible. We might use excerpts of it in the official Emerging Technologies preview video trailer, which will work to promote the conference programs and individual exhibits.
  • A Floor Plan
    This should include size, space, and environmental requirements to display your work if you will demonstrate your work onsite. Please indicate where you would like to place tables, chairs, your installation space, lighting requirements, and any equipment that needs to be suspended above the floor. It is important to label the plan with dimensions, and you may use whichever unit of length you are comfortable with (meters or feet). SIGGRAPH 2022 will provide some standardized support and services for your demonstration, and will connect you to the appropriate vendors to include tools and support beyond the standardized offerings. If you intend to submit a Quick Looks Video for consideration and not a physical in-person installation, you would not need a floor plan.
  • A Logistics Plan
    This plan further describes requirements for your proposed installation. Important details must include unique staging and handling concerns, time required to set up, diagrams for space utilization (including any overhead requirements, such as clearances or hanging suspensions), number of people required to set up and/or present, dependence on radio/wireless control elements, or any other aspects of your demo. If in doubt, no detail is too small to include here for conference planners. Remember: If your proposal is accepted, your installation must be presented for the duration of the conference (four days, all day), so please ensure you include chairs for each presenter in your group in the space layout.

Other important submission information:

  • Non-native English speakers are highly encouraged to use the English Review Service to improve the text of submissions. Please note this process takes time. For the best chance of having your submission reviewed by the English Review Service, please ensure that you complete your submission at least 14 days before the deadline.
  • For more information about uploading files for your submission, please see the Submission FAQ.
  • Educator’s Resources Submission: Those submitting content to a SIGGRAPH conference can indicate interest in donating materials of value to the education community. Learn more.
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Evaluation

After your work is submitted, it is reviewed by a panel of experts of varying backgrounds. Each looks at the four criteria (concept; novelty; interest; quality, craft, and completeness), elaborated upon below, and reviews independently before meeting to discuss their evaluations and make recommendations to the final selection committee.

The venue preference is for in-person physical demonstrations, and if that is not feasible, we welcome video demonstrations of your concepts. Each will be judged with the same criteria.

The summary text most likely will be the jury’s introduction to your work, followed by the representative video. Initial interest will come from a compelling demonstration. Jurors have this in mind as they evaluate the work and watch your video, so it should show how you plan to demonstrate the technology. Jurors also will read your two-page abstract for additional details, including how your project is different from and extends beyond previous work and details how you’ve achieved your goals. Any questions not fully answered by the video should be addressed with your written materials and representative images.

Concept

How exceptional are the ideas, problems, solutions, aesthetics, etc., presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that combine existing technologies into a single product. Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well-proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.

Novelty

How new and fresh is this work? Has this work been previously published and/or publicly demonstrated? Is it a new, groundbreaking approach to an old problem, or is it an existing approach with a new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate your work in the context of other approaches where appropriate. Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.

Interest

Will conference participants want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already or if the proposed solution might be applicable to other areas. Suggesting additional applications of your technology potentially may widen participant interest. Finally, the more interesting your actual hands-on demonstration is, the more excited participants will be to see your work. Be clear about how you want to show your work.

Quality, Craft, and Completeness

This is a measure of how well written the submission is and the quality of the supporting materials. The submission must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You also must convince the jury that your solution works. Many submissions are rejected because, although the problem and solution seemed interesting, the materials did not convince the jury that the solution actually had been implemented and evaluated. Some are rejected because the jury is left guessing when the submission includes unanswered questions, gaps in research, insufficient explanations, or does not demonstrate convincing results.

Non-Disclosure Agreements

SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on patents and confidentiality, see the Submission FAQ.

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Upon Acceptance

You will be notified of acceptance or rejection around early May 2022.

Upon acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. You will receive information about how to submit final versions of your accepted work and the deadlines for final updates.

Publication

If your installation is accepted, you also must prepare and submit a revised two-page abstract for inclusion in the ACM Digital Library. This abstract must be submitted by 27 May 2022. Please prepare your submission using these templates and instructions. If we do not receive your revised abstract by 27 May, you will not be allowed to present at SIGGRAPH 2022.

You also will receive an email from “rightsreview@acm.org” with a link to your work’s rights form within 72 hours of notification of acceptance of your work to the conference. When your rights form has been delivered to ACM, you will then receive an email from “tapsadmin@aptaracorp.awsapps.com” with information about the preparation and delivery of your material to TAPS for publication.

Please make sure that emails from “rightsreview@acm.org” and “tapsadmin@aptaracorp.awsapps.com” are part of the “allow list” in your email program, so that you do not miss these email messages.

The source (Word or LaTeX) of your abstract, as well as any supplemental materials, must be delivered to TAPS, ACM’s new article production system. TAPS will generate the PDF and HTML5 versions of your abstract for publication in the ACM Digital Library.

You must deliver your material to TAPS, resolve any formatting issues identified by TAPS or by the proceedings production editor, and approve your material for publication by 27 May 2022. If you cannot meet that deadline, you will not be allowed to present your material at SIGGRAPH 2022.

Information about the preparation and delivery of your final material to TAPS also can be found at https://homes.cs.washington.edu/~spencer/taps/taps.html.

In-Person Experience

If your physical installation is accepted, you are required to:

  • Update your submission information, including the final contributor names, affiliation, and emails (unique emails per contributor are required).
  • Prepare and submit a revised, two-page abstract to TAPS by 27 May 2022.
  • Update your auxiliary images and video (required).
  • Attend in-person at SIGGRAPH 2022 in Vancouver

Quick Looks Video Experience

If your video demonstration of an  installation is accepted, you are required to:

  • Update your submission information, including the final contributor names, affiliation, and emails (unique emails per contributor are required).
  • Prepare and submit a revised, two-page abstract to TAPS by 27 May 2022.
  • Update your auxiliary images and video (required).
  • Prepare a well edited 3-5 minute video submission for inclusion at SIGGRAPH 2022 in Vancouver.

Optional Presentation

Contributors will be given the option to participate in a roundtable, panel and Q&A with other contributors on-site at SIGGRAPH 2022 in Vancouver.

Personnel Support

If your installation is accepted, you are required to have at least one person present at all times during the conference. This includes lunch times, as the venue does not close down until the end of the day. This also includes during times of the optional roundtable, panel or Q&A, if your submission also was selected for the optional presentation. Travel support is not provided. Limited conference registration is available for selected installation contributors.

Booth Staffing for Physical Installations is Required for the Following Conference Hours:

Monday, 8 August, 1:30-5:30 pm
Tuesday, 9 August, 10 am-5:30 pm
Wednesday, 10 August, 10 am-5:30 pm
Thursday, 11 August, 10 am-3:30 pm

What’s Provided by SIGGRAPH for Your Installation Space

SIGGRAPH will provide the following for your installation space:

  • 8’ High black back wall drape
  • 3’ High black side wall drape
  • (1) Standard 6’L x 30″ H draped table (white top and black skirt)
  • (2) Side Chairs
  • (1) Corrugated Wastebasket

*In the event that your installation space requires any specialty items such as furniture not listed above, carpet or audio visual equipment you will need to order and pay for these items. Items are available on a rental basis and can be ordered.

Shipping of Equipment and Insuring Equipment

If your installation is accepted, you are responsible for bringing or shipping any necessary equipment to Vancouver, Canada, before the conference and for return shipment of the equipment. Some equipment may be rented at the conference.

Presenter Recognition

Contributor attendance is required to present in-person at SIGGRAPH 2022, and the contributor must register at the appropriate registration level for Emerging Technologies.

You can find a link to the contributor recognition policy here.

For the Emerging Technologies Quick Looks Video Demonstration option, work will be cited, showcased  and promoted as part of the conference experience,

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2022, either in-person or as a video demonstration, you must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.

Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2022 programs — Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs — will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You may grant or deny us the ability to use the representative image and submitted video for these purposes.

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Timeline

22 February 2022, 22:00 UTC/GMT
Submission deadline

Early May 2022
Acceptance or rejection notices are sent to all submitters.

13 May 2022
Deadline to make any changes to materials (i.e., approved title changes, contributors names, descriptions) for publication on the website.

27 May 2022
Two-page abstract deadline. If we do not receive your two-page abstract by 27 May, you will not be allowed to present at SIGGRAPH 2022.

24 July 2022
Official publication date.

8–11 August 2022
SIGGRAPH 2022

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